Unannounced 2.06 Changes

  • Thread starter Thread starter therealgt5
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Explain the picture lil guy :sly:
Explain the multiple videos, and multiple photographs, and multiple explanations and experiences with that car from multiple members. Or just don't and keep talking nonsense. Either way I don't expect much from you at this point.


Because, once again since you seemed to have missed it the first time, I don't care what you think you see in that one picture; mostly because you don't seem to care about any of the evidence showing how that car was never the way you are claiming.
 
I kinda read all the posts and this is whats been said:


"Wow, no ABS feels like it finally can be used now that we have patch 2.06!"
Improved ABS 0 feel, wheels don't lock up as much as before 2.06 offline.

"Cars are glossier all around ."
Lightning is apperently changed.

"something about the tyres seems different or the lateral grip levels have been tweaked."
Grip levels have been changed, can't tell if for better or worse.

"The weight of the car seems more prominent"
Weight transfer is improved (tested on a muscle car around a city course on comfort tires).

"you can no longer do a line break in the chat box."
No more pranks.

"Cars do understeer a bit harder when braking"
Has something to do with changed grip levels.

"enhancement of the anti-aliasing"
Not confirmed.

"driving your car in the Speed Test section now adds mileage to your car"
No more saving your cars.

"I too have to turn the wheel a lot more"
It now takes a lot more steering input in order to make the car turn-in, again it's got to do with changed grip levels.

"A single big hit can now dislodge a bumper."
Damage sensitivity has been increased.

You can now shift with a gated shifter and clutch really fast, almost as fast as on paddles.

Increased deadzone and heavier steering.

Some minor sound changes with some new samples.


That's all you need to know really...
 
I kinda read all the posts and this is whats been said:


"Wow, no ABS feels like it finally can be used now that we have patch 2.06!"
Improved ABS 0 feel, wheels don't lock up as much as before 2.06 offline.

"Cars are glossier all around ."
Lightning is apperently changed.

"something about the tyres seems different or the lateral grip levels have been tweaked."
Grip levels have been changed, can't tell if for better or worse.

"The weight of the car seems more prominent"
Weight transfer is improved (tested on a muscle car around a city course on comfort tires).

"you can no longer do a line break in the chat box."
No more pranks.

"Cars do understeer a bit harder when braking"
Has something to do with changed grip levels.

"enhancement of the anti-aliasing"
Not confirmed.

"driving your car in the Speed Test section now adds mileage to your car"
No more saving your cars.

"I too have to turn the wheel a lot more"
It now takes a lot more steering input in order to make the car turn-in, again it's got to do with changed grip levels.

"A single big hit can now dislodge a bumper."
Damage sensitivity has been increased.

You can now shift with a gated shifter and clutch really fast, almost as fast as on paddles.

Increased deadzone and heavier steering.

Some minor sound changes with some new samples.


That's all you need to know really...

I like how three of the things up there i wrote XD ADA BOY!
 
Well this new automatic back-up feature was a god send. Since I bought my new PS3 I stopped doing regular back ups, and that was last summer... So when the game locked up on a loading screen for me after the latest update, I restarted the PS3 manually then went back into GT5 only for it to say something about there being no data for it to read, or that it couldn't.

Life flashed before my eyes, tight fist, blah blah - I lost so much! I was thinking.
Then it was as if Kazanori himself popped down from the heavens in a golden GT-R chariot to grace me with a second chance, (paraphrasing) " Automatic save data found, would you like to load it?"

Hell yes, Kaz-angel-san, hell yes.
 
Well this new automatic back-up feature was a god send. Since I bought my new PS3 I stopped doing regular back ups, and that was last summer... So when the game locked up on a loading screen for me after the latest update, I restarted the PS3 manually then went back into GT5 only for it to say something about there being no data for it to read, or that it couldn't.

Life flashed before my eyes, tight fist, blah blah - I lost so much! I was thinking.
Then it was as if Kazanori himself popped down from the heavens in a golden GT-R chariot to grace me with a second chance, (paraphrasing) " Automatic save data found, would you like to load it?"

Hell yes, Kaz-angel-san, hell yes.

Dude I never had a save corrupt problem but 2 days it ago it happened to me I was like :eek:. I saw that the new back up save featured already saved my game and I was so happy!
 
Maybe the reason they put the save backup feature in was because they discovered a bug they couldn't fix that would cause a lot of save failures? Or something..
 
Life flashed before my eyes, tight fist, blah blah - I lost so much! I was thinking.
Then it was as if Kazanori himself popped down from the heavens in a golden GT-R chariot to grace me with a second chance, (paraphrasing) " Automatic save data found, would you like to load it?"

Hell yes, Kaz-angel-san, hell yes.

Hahaha epic comment man. I can´t stop laughing. hahahaha:tup:
 
I kinda read all the posts and this is whats been said:


"Wow, no ABS feels like it finally can be used now that we have patch 2.06!"
Improved ABS 0 feel, wheels don't lock up as much as before 2.06 offline.

"Cars are glossier all around ."
Lightning is apperently changed.

"something about the tyres seems different or the lateral grip levels have been tweaked."
Grip levels have been changed, can't tell if for better or worse.

"The weight of the car seems more prominent"
Weight transfer is improved (tested on a muscle car around a city course on comfort tires).

"you can no longer do a line break in the chat box."
No more pranks.

"Cars do understeer a bit harder when braking"
Has something to do with changed grip levels.

"enhancement of the anti-aliasing"
Not confirmed.

"driving your car in the Speed Test section now adds mileage to your car"
No more saving your cars.

"I too have to turn the wheel a lot more"
It now takes a lot more steering input in order to make the car turn-in, again it's got to do with changed grip levels.

"A single big hit can now dislodge a bumper."
Damage sensitivity has been increased.

You can now shift with a gated shifter and clutch really fast, almost as fast as on paddles.

Increased deadzone and heavier steering.

Some minor sound changes with some new samples.


That's all you need to know really...

Excellent, Thankyou!👍
 
I kinda read all the posts and this is whats been said:


"Wow, no ABS feels like it finally can be used now that we have patch 2.06!"
Improved ABS 0 feel, wheels don't lock up as much as before 2.06 offline.

"Cars are glossier all around ."
Lightning is apperently changed.

"something about the tyres seems different or the lateral grip levels have been tweaked."
Grip levels have been changed, can't tell if for better or worse.

"The weight of the car seems more prominent"
Weight transfer is improved (tested on a muscle car around a city course on comfort tires).

"you can no longer do a line break in the chat box."
No more pranks.

"Cars do understeer a bit harder when braking"
Has something to do with changed grip levels.

"enhancement of the anti-aliasing"
Not confirmed.

"driving your car in the Speed Test section now adds mileage to your car"
No more saving your cars.

"I too have to turn the wheel a lot more"
It now takes a lot more steering input in order to make the car turn-in, again it's got to do with changed grip levels.

"A single big hit can now dislodge a bumper."
Damage sensitivity has been increased.

You can now shift with a gated shifter and clutch really fast, almost as fast as on paddles.

Increased deadzone and heavier steering.

Some minor sound changes with some new samples.


That's all you need to know really...

At a boy! Thanks.
 
I don't remember seeing reflective number signs on standard cars before 2.06.

UOrYZ.jpg
 
Frank Fox
I kinda read all the posts and this is whats been said:

"Wow, no ABS feels like it finally can be used now that we have patch 2.06!"
Improved ABS 0 feel, wheels don't lock up as much as before 2.06 offline.

"Cars are glossier all around ."
Lightning is apperently changed.

"something about the tyres seems different or the lateral grip levels have been tweaked."
Grip levels have been changed, can't tell if for better or worse.

"The weight of the car seems more prominent"
Weight transfer is improved (tested on a muscle car around a city course on comfort tires).

"you can no longer do a line break in the chat box."
No more pranks.

"Cars do understeer a bit harder when braking"
Has something to do with changed grip levels.

"enhancement of the anti-aliasing"
Not confirmed.

"driving your car in the Speed Test section now adds mileage to your car"
No more saving your cars.

"I too have to turn the wheel a lot more"
It now takes a lot more steering input in order to make the car turn-in, again it's got to do with changed grip levels.

"A single big hit can now dislodge a bumper."
Damage sensitivity has been increased.

You can now shift with a gated shifter and clutch really fast, almost as fast as on paddles.

Increased deadzone and heavier steering.

Some minor sound changes with some new samples.

That's all you need to know really...

You're wonderful. Thanks man!
 
I don't remember seeing reflective number signs on standard cars before 2.06.

UOrYZ.jpg

Confirmation of that by an artist eye? (i didn't notice this before).

Also one thing i like to add to the list is the weather changes quicker now after the update. Before if you picked weather at 0 or 25% at the start and set changeable low (level 2-3), it didn't rain.

Now you drive 2 laps and it starts raining apparently.

Anyone can confirm this also?

Edit: It is getting annoying now, i drove 3 races with changeable weather and in all of them the weather changed from clear skies (0%) to cloudy and rain in 2 laps if you only touch the changeable setting...

Totally unrealistic, changes that rapid in the course of 5 minutes...
 
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The reflective numbers are not new. I don't have any photos, but have seen it prior to the update.
 
I noticed that weather seemed to change more quickly than before, but that was only a few runs at the Nürb' 24hr. I used to leave it at 5, but I was trying to test overcast vs. sunny tyre temperatures and it kept raining, so I set it to zero instead.
 
Some LMP cars number plates light up some do not light up at all. That would make a nice spreadsheet of what does.
 
I noticed that weather seemed to change more quickly than before, but that was only a few runs at the Nürb' 24hr. I used to leave it at 5, but I was trying to test overcast vs. sunny tyre temperatures and it kept raining, so I set it to zero instead.

That's the thing; i don't like that you have to put changeable at zero in order to have a dry race. That means ever sunny tracks without clouds coming in.

I experimented a lot with it before, and then you could put weather at 0% and changeable at 3 or 4, and it gradually became a little more cloudy. Which gave a nice atmosphere.

If you ask me this is another screwup from PD with 2.06...
 
I have only read the original post, not all 22 pages, but there seems to be four (4) cars with working headlights at the same time around your car, instead of just two before.

When I watched a night replay from La Sarthe recorded after the update, four sets of lights illuminated the ground in front of the cars. It made the pack look great! This will make night driving a little easier I think, apart from looking better.

This is false, sorry.
On Nürburgring, there are still only two cars with illuminating headlights, so I guess it was always this way. Too bad.
 
This is false, sorry.
On Nürburgring, there are still only two cars with illuminating headlights, so I guess it was always this way. Too bad.

This i dont understand....but i know the reason, CPU.

In PC sims you have the option of setting headlamp # and quality for cars, and low usually means not enough resources...

This is why night races seem so dark at the Ring. only you car and the one behind have working lights. But i think PD needs to be more ingenious with their CPU allotment, at night you could easily tone down the LOD to make room for headlamps, as long as everything is nice in replay (which are just variables, cant possibly take as much CPU as a race).

Rims\wheels change to 2d once they get rolling, probably also a CPU issue.

Even pit crews disappear when you get far enough, i saw this happen in a Suzuka race where one of the angles into the 1st turn you can see the pitcrews vanish one by one as you get further from the paddock.

On the other hand, we have like fully modeled GRASS...i think we could do without that just give us some nice hires textures instead.
 
Which both of those pictures show (first one, the Nissan and Ferrari have them. Second one the Audi and GT-R have them).
 
I don't remember seeing reflective number signs on standard cars before 2.06.

UOrYZ.jpg

I believe the speed 8 had reflective numbers before.

I'm in love with the new corvette zr1 rm sound, but i hate what they did to the clk lm and c5 corvette racecar.
 
FIXED Nissan GT-R '12 Edition Transmission DSG!!!!!!!

was beforce version

0-100 kph sec:
2.05v - 3.8s
2.06v - 3.5s ! work fast gear fixed!

i complete test time lap

Top Gear time lap:

2.05v - 1.15.418
2.06v - 1.14.223 !

think was hidden update info.
 
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