Update 1.02 ruined cockpit view

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Anyone instead of moaning thought of turning the exposure up?!

Yes, might be annoying... but hardly worth ranting over.

The stupidity in this post... It hurts my brain.
Some of us use cockpit view exclusively, so of course this is a rather large problem. And turning up the exposure makes everything, including the cockpit, look like crap.
 
With my main car, the Lancer Evo VI TM Edition, all that changed was that it became right hand drive :confused:

Haven't noticed anything ruined with the other cars though, or any change for that matter...
 
That said with almost zero peripheral vision I still don't know how or why people with one screen play using cockpit view unless its an open top sports car
Have you been in a real race car with wrap around seats while wearing a full face helmet? You have virtually no peripheral vision with all the safety equipment used in racing these days anyway. Personally, I don't see why anyone bothers to play a driving sim in anything but cockpit view and using anything but a wheel and pedal set-up, but to each their own.
 
Some of the replys from GT ott fans simply gobsmacks me ok your going to defend PD no matter what they do and thats cool if thats your thing , but you do realise that the majority of the buying public are not fan boys and as a result will not keep covering up PD's downfalls they will infact just walk away from the series and do as many fanboys tell them to do " go play something else " and where will that leave your series ? With out buyers that's where , GT sales because of its name but this will not last for ever not with so many up and coming titles out there.

But you go on and blindly defend PD & its game , but if PD doesn't sort its act out this game will just dwindle and years down the line will be so out of touch with other titles nobody will bother with it.
 
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Have you been in a real race car with wrap around seats while wearing a full face helmet? You have virtually no peripheral vision with all the safety equipment used in racing these days anyway. Personally, I don't see why anyone bothers to play a driving sim in anything but cockpit view and using anything but a wheel and pedal set-up, but to each their own.


I've only been Karting and haven't had the chance to go proper racing (in a car), so I've no experience with that personally but even with very little peripheral vision there are still things you can perceive in your environment that is very hard to replicate without multi-display set ups... being able to fully render a persons entire view (even one limited by a helmet) would be pretty difficult on a single display.

(I wasn't really trying to demean people who race using cockpit view, it's just something I'm kinda confused about why people consider it 'more realistic' :P )

One of the reasons I've not invested any time or money into iRacing is becasue I don't have more than one screen attached to my PC atm (or indeed a wheel & peddles).
 
...I think a better solution to this would be to have proper headlight control. When driving for reals sometimes in the day light your dials can be hard to read.. so you put on your lights and your displays light up, in GT6 you cannot do this unless its a night race (in which case you still have no real control over your lights)...

I was just thinking this the other day. Not being able to turn on/off the headlights at all times is such a strange oversight/poor decision for PD to make.
 
For those who say there's nothing wrong with the cockpit view: try switching from the cockpit view to any other view (bumper view especially). See how the outside world (not the cockpit itself, ie the instrumentation, internal shadows, etc) now looks much brighter and easy on the eyes, with better contrast/lighting range.

This difference is very noticeable on closed cockpit cars. Open wheel/open cockpit cars (karts, X2014 Junior, etc) aren't affected or are only very slightly affected.
 
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For those who say there's nothing wrong with the cockpit view: try switching from the cockpit view to any other view (bumper view especially). See how the outside world (not the cockpit itself, ie the instrumentation, internal shadows, etc) now looks much brighter and easy on the eyes, with much better contrast/lighting range.

This difference is very noticeable on closed cockpit cars. Open wheel/open cockpit cars (karts, X2014 Junior, etc) aren't affected or are only very slightly affected.

Yea, worst offender in this regard (that I have driven so far) is the Lancia Stratos. But I have not installed the new update yet.
 
Why should we have to do that ? It was fine before the update .

Not that It works that way any how turning the exposure up just over saturates .

And bloody right im moaning 70% of the cars haven't even got a cockpit view and the ones that have are now nuffed , realistic driving simulator yeah right.


it wasn't "fine" before the update. Look around the forum here...you'll see three or four threads about the cockpit lighting being way too dark. I noticed it the first time I drove the cars in GT6. The in-car cam has been borked right from the get-go. Oddly enough, I bought an R8 immediately after installing 1.02 and took it for a spin around Brands and the cockpit looked good so I thought maybe the issue had being resolved, but I guess not. Its highly dependent on track time of day and lighting but under some circumstances, the cockpit cam is all but un-useable...and that is separate from the generally poor frame rate in the cockpit cam.

And to the guy who suggested turning up the brightness instead of "whining", thanks. Brilliant suggestion. It's not like those of us who like to use the cockpit cam don't also enjoy things like watching replays, taking photos of the cars, etc etc. Nothing I want more than ANOTHER reason to have to go into the settings menus repeatedly to change things every time I do anything in the game. How bout just actually having somebody at PD drive around in cockpit view for a minute and realizing its messed up and fix it??
 
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With my main car, the Lancer Evo VI TM Edition, all that changed was that it became right hand drive :confused:

Haven't noticed anything ruined with the other cars though, or any change for that matter...

It's always been RHD hasn't it?

And the goverment is run by alien lizards who want to eliminate the human race.

That wouldn't actually surprise me with the majority of bast.....politicians.
 
Sony wants you to buy a Sony TV that has all the proper black level detail.
Ha. But my panny plasma already has beautiful black level detail. Okay Sony, you want me to jump? Okay. Wait, what?

I wish I could see this. I was racing in Tour of Japan last night in the RE Amimya whatever RX7 and completely forgot about the dark interiors because it looked freaking awesome. Can't wait to see the difference tonight if any at all.
 
I've only been Karting and haven't had the chance to go proper racing (in a car), so I've no experience with that personally but even with very little peripheral vision there are still things you can perceive in your environment that is very hard to replicate without multi-display set ups... being able to fully render a persons entire view (even one limited by a helmet) would be pretty difficult on a single display.

(I wasn't really trying to demean people who race using cockpit view, it's just something I'm kinda confused about why people consider it 'more realistic' :p )

One of the reasons I've not invested any time or money into iRacing is becasue I don't have more than one screen attached to my PC atm (or indeed a wheel & peddles).
I am not trying to demean those who play differently either, it's just how I prefer to "drive" my sims :) I think the addition of the blinking side indicators are a nice touch also, some may say that is not realistic, but have you seen that system the Corvettes use? With the restricted vision these days, especially with the mandated closed cockpits I am surprised some series hasn't made something like that mandatory yet. Lets hope we don't need to suffer some needless injuries or deaths before they do! I mean the prototype ranks are supposed to be all about high tech and innovation aren't they, I think that system is one of the coolest things fitted to a race car in a long time.
 
I don't understand this, I see NO change after 1.02.

I'm thinking people should calibrate their screens properly.


yeah, that's the problem. It's screen "calibration." :rolleyes:

Look, I've owned the PS3 for 7 years and used the same TV most of that time. EVERYTHING ELSE looks great (GT5 cockpits included). The cockpits in GT6 are NOT RIGHT much of the time. Certain lighting conditions on track cuase the cockpits to black out almost completely and it IS A PROBLEM WITH THE GAME.
 
As mentioned above, try driving a race car with a full helmet on in real life, don't like the idea of PD trying to simulate helmet visibility? wait for Driveclub then instead of complaining about every new thing PD tries to add to GT.
 
I am not trying to demean those who play differently either, it's just how I prefer to "drive" my sims :) I think the addition of the blinking side indicators are a nice touch also, some may say that is not realistic, but have you seen that system the Corvettes use? With the restricted vision these days, especially with the mandated closed cockpits I am surprised some series hasn't made something like that mandatory yet. Lets hope we don't need to suffer some needless injuries or deaths before they do! I mean the prototype ranks are supposed to be all about high tech and innovation aren't they, I think that system is one of the coolest things fitted to a race car in a long time.

I've not seen what your referencing... but the reason Prototype drivers are prototype drivers is becasue of there experience and abilities, knowing were your car and other cars are on the road are tools they require to even be noticed let alone fast in a race :P People who are not racing drivers (like me) need ways in which to compensate for this lack of ability, experience and road sense. It's the reason why these days you don't see many F1 drivers smash up the front of there car in turn one at the start of the race, they can't see the front wing but they know exactly were it is and how close they can get... yet in games (F1 series) even actual F1 drivers use the TV Pod view so they can see the front wing properly as its a game and not as sim and thus cannot recreate those senses using just a single display :P

Maybe not the best worded post I've written but I'm finding it difficult haha!
 
if you think you can do better go and raise the money and go and do better

Don't like it, I'd love to see a lot of you do better...

We have to single-handedly make a game better than GT6 in order to point out that we dislike a change introduced by the latest patch?


I can't believe the stuff that I'm reading in this thread.

don't like the idea of PD trying to simulate helmet visibility? wait for Driveclub then instead of complaining about every new thing PD tries to add to GT.

And it got even better. Keep them coming people.
 
Why is everyone looking at the dash? The road is through the windshield.

I like to be able to see the speedo and tach thanks. Not to mention that the problem isn't limited to the dash...the outside view is also too dark from the pit. But wow, another great contribution to the thread. Why worry about car models at all? Not like you can see them while yr driving anyway...
 
The only contribution better than my own would be a screen shot comparison proving this has changed in the new update. This site is all arguments and posturing and very little technical proof of complaints.
 
Why should we have to do that ? It was fine before the update.

It wasn't. I drive in cockpit view, and the view was far darker than bumper in 1.01. Hence why I suggested the exposure as that's what I've done with 1.01

If it's even worse, then yes it's a problem that needs sorting.
 
The only contribution better than my own would be a screen shot comparison proving this has changed in the new update. This site is all arguments and posturing and very little technical proof of complaints.


LOL. First, getting the sort of screenshots you want is tricky. As has been said, this is dependent on the track lighting conditions. I now have 1.02 installed and can't get shots from 1.01, and as I've noted it was messed up in 1.01 already. I drive mostly in cockpit view - in every sim that has them. I'm quite familiar with them, and with sims in general on many different platforms. There is a problem with the lighting in the GT6 cockpit view.
 
It wasn't. I drive in cockpit view, and the view was far darker than bumper in 1.01. Hence why I suggested the exposure as that's what I've done with 1.01

If it's even worse, then yes it's a problem that needs sorting.


Adjusting the exposure is not a suitable solution.
 
yeah, that's the problem. It's screen "calibration." :rolleyes:

Look, I've owned the PS3 for 7 years and used the same TV most of that time. EVERYTHING ELSE looks great (GT5 cockpits included). The cockpits in GT6 are NOT RIGHT much of the time. Certain lighting conditions on track cuase the cockpits to black out almost completely and it IS A PROBLEM WITH THE GAME.
Then why are some (like me) not experiencing any problems?
This could be similar to the Toscana time change glitch in GT5 where decreasing exposure (in-game adjustment) would give counter intuitive results.

Give it a try before you so loudly condemn it.
Set quality to normal and exposure to 0 and make adjustments both ways.
I'm trying to help you here...
 

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