Update 1.03 - Poll: Has the physics changed?

Has the physics changed because of the 1.03 update?


  • Total voters
    208
I suppose that in this case they found that they had missed adding a piece of reality that only affects the performance of MR cars.
Or a change that affects predominantly cars with certain characteristics, such as a lower PMI or a certain tyre offset or a rearward weight distribution. All of which would have a greater affect on MR's.

Plenty of things could be wrong with a physics engine that when changed then primarily affects certain drive-trains.

My money would be on rear tyres, GT5 had issue sin that area (which is why RR's never drove as they should have) and tyres were a major area of work between GT5 and GT6.
 
Or a change that affects predominantly cars with certain characteristics, such as a lower PMI or a certain tyre offset or a rearward weight distribution. All of which would have a greater affect on MR's.

Plenty of things could be wrong with a physics engine that when changed then primarily affects certain drive-trains.
I'm afraid that the targeting of specific cars still gives me the impression that the underlying parameters aren't the weight distribution but rather one of those charts with bars that say 'Acceleration','Speed','Handling'.
Of course I don't mean that I don't think there is an attempt at a serious vehicle dynamics model. I'm just saying that recent changes, not only in the latest patch but since GT5, give me the impression that someone has been playing too much with the sliders in an attempt to make the different types of cars feel more disctinctly different. This isn't necessarily unfair to do, the TV screen cannot convey the right sense of speed so exaggeration is fair to a degree. But seeing cars make front wheelies makes me wonder...
 
I voted for "I Don`t know", cause to me some cars feel different some don`T, but overall there still seems to be a problem with the physics!
 
I'm going to ask the ultimate question to prove or not that something changed with the physics:


Does the AI still do stoppies?
 
I'm going to ask the ultimate question to prove or not that something changed with the physics:


Does the AI still do stoppies?
Not only AI, but depend on cars with weight balance which perform stoppie like the abarth 500c did stoppie with heavy braking accord my experience from 1.02 while drive around some tracks.
 
1, MR cars are more stable at rear.

2, AI cars no longer lift their rear ends off the ground under braking.

3, Many other cars now have a more understeery nature.

Imo!

I'm going to ask the ultimate question to prove or not that something changed with the physics:


Does the AI still do stoppies?
Not only AI, but depend on cars with weight balance which perform stoppie like the abarth 500c did stoppie with heavy braking accord my experience from 1.02 while drive around some tracks.
Since 1.03 I did see stoppies still on AI with small FF cars at that race in Monaco. They still should be doing it there at the top of the hill so you can check..

When that is fixed, we will know the physics has changed quite a bit... or at least the behavior of the ai.
 
I'm curious as to how many people are commenting input that are on a DS3. There's much more information about car characteristic and a lot of people with FFB wheels are commenting that wheel weight and accuracy has changed.
 
BWX
Since 1.03 I did see stoppies still on AI with small FF cars at that race in Monaco. They still should be doing it there at the top of the hill so you can check..

When that is fixed, we will know the physics has changed quite a bit... or at least the behavior of the ai.
That's an Abarth 500 '09 which have more front weight than rear lead to stoppies depend on tracks with hill like Monaco. Remember you did saw Drivavatar in Abarth 500 does stoppies before in Forza 5 videos?
 
BWX
Since 1.03 I did see stoppies still on AI with small FF cars at that race in Monaco. They still should be doing it there at the top of the hill so you can check..

When that is fixed, we will know the physics has changed quite a bit... or at least the behavior of the ai.
I did quite a few races stopping on the hill to observe and didn't see anything. I believe you btw.
But before 1.03 lots of cars were doing it but i didn't see one since.

DS3 user @LVracerGT
 
My first thought on the G25 is that with update 1.03 tyres got more grip and little bit more on rear end. For all cars. Every car in the game lost some lightness and nimbleness and it's all more dull now, they probably fixed something with exxagerated weight transfer. Less accurate work with steering input and some floatiness.

The thing that I don't like from GT6 start is my inability to drift FR cars. In real life I can drift my both BMW's, daily driver E46 Touring and weekend toy E30 325i. In GT6 the loss of traction is more analog, but things that happen after it's lost are simulated very weird way. I just can't drift, I'm all over the place and just catching the car without any bit of drifting elegance. This hasn't changed with 1.03 at all.
 
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I did quite a few races stopping on the hill to observe and didn't see anything. I believe you btw.
But before 1.03 lots of cars were doing it but i didn't see one since.

DS3 user @LVracerGT
Just checked again to be sure.. Yup.. no change. Bunch of cars doing huge stoppies/ The ones that aren't, are almost doing them.

C%25C3%25B4te%2520d%2527Azur.jpg


flat ground..
C%25C3%25B4te%2520d%2527Azur.jpg


top of hill Monaco..
C%25C3%25B4te%2520d%2527Azur.jpg


trying to do one...
C%25C3%25B4te%2520d%2527Azur.jpg
 
BWX
Just checked again to be sure.. Yup.. no change. Bunch of cars doing huge stoppies/ The ones that aren't, are almost doing them.

C%25C3%25B4te%2520d%2527Azur.jpg


flat ground..
C%25C3%25B4te%2520d%2527Azur.jpg


top of hill Monaco..
C%25C3%25B4te%2520d%2527Azur.jpg


trying to do one...
C%25C3%25B4te%2520d%2527Azur.jpg

Funny thing ,this happens to alfa's ,fiat's and lancer's > as far as i've noticed. I've seen also some Subaru's (legacy) dangerously transfering weight under braking but at least they didn't nosedive :D I think problem is not a track gravity (otherwise any car would do stopies) but suspension/weight transfer/brakes on those cars. Default suspension looks too soft , combined with probably wrong weight transfer and too much braking grip > those cars should lock/burn tires from braking , not do a stopie/ nosediving.
 
BWX
Just checked again to be sure.. Yup.. no change. Bunch of cars doing huge stoppies/ The ones that aren't, are almost doing them.

C%25C3%25B4te%2520d%2527Azur.jpg


flat ground..
C%25C3%25B4te%2520d%2527Azur.jpg


top of hill Monaco..
C%25C3%25B4te%2520d%2527Azur.jpg


trying to do one...
C%25C3%25B4te%2520d%2527Azur.jpg
Interesting, it appears the front suspension isn't compressing... So energy isn't being absorbed.

I wonder if tire flex was added... That's what all this feedback seems to point too...
 
BWX
Just checked again to be sure.. Yup.. no change. Bunch of cars doing huge stoppies/ The ones that aren't, are almost doing them.

C%25C3%25B4te%2520d%2527Azur.jpg


flat ground..
C%25C3%25B4te%2520d%2527Azur.jpg


top of hill Monaco..
C%25C3%25B4te%2520d%2527Azur.jpg


trying to do one...
C%25C3%25B4te%2520d%2527Azur.jpg
There's evidence - Good for you @BWX!
 
BWX
Just checked again to be sure.. Yup.. no change. Bunch of cars doing huge stoppies/ The ones that aren't, are almost doing them.

C%25C3%25B4te%2520d%2527Azur.jpg


flat ground..
C%25C3%25B4te%2520d%2527Azur.jpg


top of hill Monaco..
C%25C3%25B4te%2520d%2527Azur.jpg


trying to do one...
C%25C3%25B4te%2520d%2527Azur.jpg

As someone mentioned above, there seems to be a lack of compression in the front suspension.
 
Well, sometimes i chat on facebook with one of the guys works on Simraceway (a PC sim), precisely the one which create / modify the mods of the cars (so it's the one that make the specific setting / physic for each car) and he told me that there are some cars like 500 Abarth that it's absolutely normal they do stoppie, even IRL, as the braking bias is quite unbalanced on the front...
So, the thing we can discuss about GT6 is "Cars that do stoppies in GT6, they also do it IRL or not?".
For my point of view, there is an issue about this that makes easier for cars to stoppie /wheelie.
 
It is what it is; a limited simulation of how cars will behave under different parameters.

Once your car lifts off a bit from the ground, you can clearly see the limits of such simulation. There is no weight, ballance and center of gravity past certain points. As long as you drive relaxed and avoid jumps, the game feels really nice though.
 
My first thought on the G25 is that with update 1.03 tyres got more grip and little bit more on rear end. For all cars. Every car in the game lost some lightness and nimbleness and it's all more dull now, they probably fixed something with exxagerated weight transfer. Less accurate work with steering input and some floatiness.

The thing that I don't like from GT6 start is my inability to drift FR cars. In real life I can drift my both BMW's, daily driver E46 Touring and weekend toy E30 325i. In GT6 the loss of traction is more analog, but things that happen after it's lost are simulated very weird way. I just can't drift, I'm all over the place and just catching the car without any bit of drifting elegance. This hasn't changed with 1.03 at all.
I can drift FR cars like ford shelby GT500 fit with Sport hard, but again You can fit your BMW Comfort hard or soft to drift or whatsoever.
 
Of course the physics has changed. My deltawing handled fine before 1.03 but now the recent update has broken the handling.
 
......

All the cars that I usually drive, still seem to perform pretty much the same, but maybe its just me, i dont know :boggled:
 
I have voted for YES , as there is a severe change in physics (driving behavior) when I compare my recent race experience to the 1.02. I am using my Fanatec GT3 wheel / pedals and race everything with only ABS = 1. My experience until 1.02 was a lot of fun and a real feel (with Force Feedback on MAX) for the car behavior. The cars needed to be tuned/set-up correctly and there was most of the time a nice response ........... until 1.03.

One example was my de-tuned 600PP McLaren MP4-12 which I could race (carefully with all assists off, sensitive on the gas, precise braking, never with a wheel on the curbs) in the IA wet race at Spa and I still could beat the FXX-Enzo's-etc. on the last part of the Spa track mostly outbraking them in the last chicane. I had hours of fun enjoying precise driving and only being able to beat the lead cars in the final corners with 1.02

With 1.03 the car is not drivable anymore (the McLaren does not accelerate at all and any kind of braking puts it into a spin) and I have not touched any setup settings. In addition there is also now an error in the IA rain races, so when you enter the race with your 600PP road car with rain tyres, there is an error message saying that the tyre requirements for this race have now changed to Racing Hard tyres. You click on Okay and you can continue to race with the wets I checked the car setup and it says wet tyres, the tyre display says wets, but there is definitively a change ......So maybe the internal physics simulate now a rain race on racing hard tyres.

I hope that this 1.03 change will be corrected as quick as possible. I really would like to get the precise driving experience back, especially when I remember the GT6 announcements which described hours of work with suspension (K&W) and tyre (Yokohama/ADVAN) specialist to allow GT6 to be more realistic than ever........

PS: If needed I can post also the screenshot of the error message
 
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