Update 1.14 has Arrived! M4, Revamped Suzuka, Community Features

Discussion in 'Gran Turismo 6' started by Ameer67, Nov 19, 2014.

  1. Le_Manuz

    Le_Manuz

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    214
    thanks for the advice
    but i'm already on what's probably small theater
    in game options are normal, theater and cinema

    and it's not my tiny speakers because as i said:
    if i'm in the lobby, and someone is in the pitlane, i hear a loud sound with heavy bass from his car
    same with a replay, so it's not my system(ok not the best to reproduce bass), it's the sound code
    but when i go into the same car i don't hear the same sound
    it's linked to the same thing as you hear better other cars than yours

    yesterday we joked about it in the lobby and someone said:
    maybe they simulate the fact that you have an helmet on and ear noise protectors :lol:

    i'll try all the options and see if it improve the "in car" sound
     
  2. SavageEvil

    SavageEvil

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    There is something wrong with your game, I have the same game and my cars rumble at idle. Check your settings, first ensure that your PS3 audio is set to match your Home Theater system settings. Mine is set to LCPCM 5.1 44kHz, 48kHz also DD5.1 as many of my games use these settings only the odd weird game might have strange popping sounds from the TV, then I just kill TV audio from the Home Theater system and only out through speakers. Then go back to your game and into options to check for what GT6 is outputting as it will show you and it will be automatically highlighted, usually LCPCM 5.1 48kHz. I suggest you set your speaker settings in GT6 to small theater or normal, these offer the most centralized sound and not wide like large theater mode. I've been using my 5.1 1000w system for over 7 years and my system has given me joy, works great with anything I pipe through it including cable programming and Xbox 360.

    Check your settings first, don't go assuming until you have tried all avenues to ensure that nothing is wrong on your end. A lot of sound problems are usually because of improper audio setup especially when using HDMI, PS3 can output a ridiculous amount of audio streams.

    Edit
    I just read another post of yours and you're speaking about hearing the car idle while inside it? Is this varied for different cars? I just tried various cars and I can hear idle clearly in any view from interior to roof cam, 3rd person to bumper cam. It's all there. The HSV is suffering from no exhaust or engine sounds in bumper and interior cam, seems like a bug that affects a lot. It still has engine idle in the other views though.

    I doubt that will come back as it's pointless in GT6 since you can buy any car in the game from the store absolutely no reason to lend anyone a car, there are enough credits floating around from seasonals and other things to make money to pay for them. I wouldn't hold my breath as it's not needed in this game at all also people were exploiting it to basically get free cars by borrowing it and the lender would remove it from the share and the borrower would have a free car to use.
     
    Last edited: Nov 21, 2014
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  3. Griffith500

    Griffith500

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    You have nothing to judge their talent on, since the samples in the game are made to PS1 specs.

    Having seen how the new method is characterised and heard how the Viziv sounds, I'd say they're more talented than your typical sound designers, if only in respect of their knowledge of how cars make sound. They set the physical parameters that characterise the engine: cam timing, firing order etc. then set about configuring the exhaust and intake, balancing flow noise, feedback and filtering ("silencing / muffling") balance the damping on the rasp effect whose frequencies are affected by the exhaust geometry etc. It's a bit more involved than generating loops and setting blending boundaries.

    What we've got in GT6, viz. the Viziv, is not even the complete version.
    As above, make sure both GT6 and your PS3 are set to stereo output, because that's all you have.
     
    Last edited: Nov 21, 2014
    diegorborges likes this.
  4. SJC ALPHA

    SJC ALPHA

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    505
    I have just been driving the updated Suzuka and it's probably just me but the track seems a bit wider.
     
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  5. sparkytooth

    sparkytooth Premium

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    It feels the same to me on most places except the Hitachi Corner, the track is also smoother and the first corner feels a bit more banked. My favorite change is the paved inside of the Spoon Curve.
     
  6. chzsln485

    chzsln485

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    1,239
    It's not just a good update, but a positive marker for the future. The sounds will only get better, especially considering PDI's recent recruitment drive. These community features will be expanded upon in subsequent games, too. As good as this update is, I'm more excited about what it signifies for GT7.
     
    sirjim73 and vasiliflame like this.
  7. Griffith500

    Griffith500

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    The scenery, camber, slope and parallax - the overall sense of place, has been markedly improved, I think. It's probably because they refined down from so much extra detail, starting with PS4 assets.
     
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  8. sems4arsenal

    sems4arsenal Premium

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    Did they keep the old Suzuka?
     
  9. Niku Driver HC

    Niku Driver HC

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    Yup, they've kept the old version with variable weather, as well as the one without it. The weather is the key difference in distinguishing between the two.
     
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  10. fifomaniak

    fifomaniak

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    It is still weird for me that we have new Suzuka, but don't have new East or West Courses. Completely unlogical.
     
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  11. Niku Driver HC

    Niku Driver HC

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    You mean "illogical". :sly: But yes, it is strange that there no updated West or East layouts. It would be easy to divide the new track into the two alternative layouts, but again PD's mysterious ways foil us... :confused:
     
  12. dimassa19

    dimassa19

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    You guys, @Niku Driver and @fifomaniak, really care about with a 'broken' Suzuka?
     
    Last edited: Nov 21, 2014
  13. Niku Driver HC

    Niku Driver HC

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    It's not that I can't live without a "broken Suzuka" Dimassa, it's just strange that PD goes through the effort of upgrading Suzuka, but not update the alternative layouts. The alternative layouts are now outdated because of the new Suzuka version, and if PD uses them for future events, people will notice that.
     
  14. dimassa19

    dimassa19

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    Right...by the way, you liked the new set of replay angles? (now is 4 laps of cicle)
     
  15. Niku Driver HC

    Niku Driver HC

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    Actually, although I drove a few separate laps, I didn't see the new replay angles. Are they good?
     
  16. dimassa19

    dimassa19

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    Take your most beautiful car...at sunset...Is magic!
     
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  17. Niku Driver HC

    Niku Driver HC

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    Hum, that does sound pretty good, actually. Any specific time for a good sunset angle?
     
  18. dimassa19

    dimassa19

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    On the max,18:30.
     
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  19. VBR

    VBR Premium

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    Regardless of all the technical mumbo jumbo, they still sound bad.
     
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  20. gnomefromnome

    gnomefromnome

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    How can I support a system that can't even delete the last horrendous download update.

    I mean come on, Grand Theft Auto V has a separate available update that I can download on it's own. Why should I be forced to update a graphically large amount of updates if I miscalculate one download. I live in an area that doesn't' have an unlimited amount of data, so that already killed about half of those ridiculous updates that was just to have a high definition video that was just there for the beuaty that Polyphony thought that they had to absolutely added to the 'game'.
     
  21. Griffith500

    Griffith500

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    But that's not what you said. ;)
     
  22. Nuschel01

    Nuschel01

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    Not sure if this was mentioned, but censorship has reached a new peak. Typed in "Takumi" when wanted to descripe the photo of a AE86 and the game made "Ta***i" out of it :banghead:
     
  23. Kurei

    Kurei

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    I've noticed this as well, found myself adding many periods or butchering my original sentence lately, more so than usual.

    But I will admit, sound delivery is making progress, samples still leave much to be desired though.
     
  24. sparkytooth

    sparkytooth Premium

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    I think online stability has gotten better, I haven't been disconnected from a singe lobby I've taken part in since 1.14 was released.
     
  25. 05XR8

    05XR8

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    34,171
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    I've run the World Circuit Tour IB back to back 4 times. The cars will be DTM, TOURING CARS, GT300 as the fast group with Rally, Super Taikyu/Super Touring Cars as the slow group.

    The car I'm using is the M4 Coupe(normal version)515pp, 408hp, SS tyres, Full custom suspension, Full custom transmission 3.154 Final Gear using only first six gears without modifying each gear; stock diff standard flywheel & prop shaft; power 87.8% with Racing Exhaust as only mod, no oil change; 1360kg weight reduction A, 8kg ballast and Windows weight reduction.

    When I am behind AI and flash the lights, I notice the AI directly ahead and a few cars up will accelerate. Each time I flash the lights, the AI brake later, take advantage of drafting(even when behind me) and will defend under braking.

    When I have not flashed the lights at all, from the start of new races, the AI are "surprised". The car directly ahead will speed up and we both gain on the cars ahead. By this time, the cars ahead are passed by both of us as being "caught unaware" and its too late to defend.
    I have come 2nd and even 4th, repeatedly, when flashing to pass and have come 1st each time I did not flash in the series. I did, however, find the lead car accelerate from the 4th and 5th laps to the finish.

    The last race race I completed, I was brake checked at Spa midlap, and was able to catch up at the final chicane to win by 0.058.

    I'm not taking this as an update to AI, but I've never paid attention to this "reaction" from AI.
     
  26. azidahaka

    azidahaka

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    5,536
    This sounds very new to me! Anyone confirms this?