- 3,509

- Cumberland, BC
- GTP_BlacqueJack
Leaderboards stayed the same as of when I turned the game off last night. 11/11 is no longer a 'stick like glue' setup
Leaderboards stayed the same as of when I turned the game off last night. 11/11 is no longer a 'stick like glue' setup
Of course if they change the physics you will need to adjust all of your old setups.
The handling WAS messed up before, the mechanical grip was too strong. Of course if they change the physics you will need to adjust all of your old setups.
Nope, only aero.
This game had so much promise last year.....so conniving, good yet terrible. Its sad that it has to be that way.BAD NEWS:
Just heard back from my mate about the setup glitch, its still hereits still as good in the corners but it is slower on the straights.
Also tbh I think this update has made the game worse or im having a really bad day. The cars seem less stable & agile, they feel all stiff & loose in the corners?
I have only used the 'engineer''s setups; had no idea it was only aero; I will have to try setups
; I'd just rather race though instead of hours tuning a car to a specific track. Also online some lobby's don't always give time to set up
Tried 6/6, 11/11, and 1/1 springs (PC)...
11/11 didn't really seem to be overly stiff to me, but the acceleration and top speed have been greatly reduced. I was about 3 seconds slower per lap with this setting.
Mr. S, the next thing I'm going to test are the wing settings. I have a hunch that they are more pronounced now.
Just tested the AI qualifying times in a GP at Melbourne.
Q1: Vettel - 1:25:521
Q2: Webber - 1:26:251
Q3: Vettel - 1:26:359
Real F1 this year: Vettel - 1:23:529 (Top 5 Q3 times under 1:25:000)
Hopefully they didn't overdo taming down the AI qualifying times. This was in GP mode though, not career.
I think it is. I like that it's in the game, but realistically the marshals would clear the track of debris when they had a clear chance. The current situation seems to be that debris remains on track indefinitely, which also means that it's only a matter of time before the player or AI hits it and has a setback.