Version 2.02 "Improved Racing Sounds"

  • Thread starter leighton
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This again? Hey which 787B is that? That one seems to be a manual but the other video of it running on a course in Japan, the car was clearly automatic and the steering digital readout was red leds and not an LCD. The one in the video sounds like an F1, only time it has personality is when it is accelerating in low rpms, high rpms sound like every high rpm car in the world...what's so great about that? The McLaren F1 has a better engine wail than that, jaguar XJ220 does as well. Not sure what you guys are going on about the 787B, nothing really impressive sounding aside from low to mid rpm acceleration growl but that disappears and you are left with high pitched wail like every other high revving car.

My explanation for that is going to be as simple as, not everyone has the same tastes. Some prefer the 4 rotor sound while other prefer the v8s, v10s or v12s sounds. Same goes with music and with many other things, some like Rock and others like Pop for example. It's all in a person's preference.
And what do you mean about one 787b being automatic and other manual? They're all manual :dunce:
For me it has it's only personality at any revs and even at idle. And I disagree on the hight pich wail being like every other hight revving car, just like every other high revving cars cars having the same sounds as the other high revving cars. There's allways a change in the sound. A V10 F1 car doesn't sound the equally the same as a V12 one, even though they're both high revving cars.

Edit: Anyway, isn't all this going a bit off topic and shoud be discussed in the original sound thread?
 
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My explanation for that is going to be as simple as, not everyone has the same tastes. Some prefer the 4 rotor sound while other prefer the v8s, v10s or v12s sounds. Same goes with music and with many other things, some like Rock and others like Pop for example. It's all in a person's preference.
And what do you mean about one 787b being automatic and other manual? They're all manual :dunce:
For me it has it's only personality at any revs and even at idle. And I disagree on the hight pich wail being like every other hight revving car, just like every other high revving cars cars having the same sounds as the other high revving cars. There's allways a change in the sound. A V10 F1 car doesn't sound the equally the same as a V12 one, even though they're both high revving cars.

Edit: Anyway, isn't all this going a bit off topic and shoud be discussed in the original sound thread?

It's just that *somebody's* ear's cannot differentiate them. :P

I can tell every single engine in this video, without even being able to see the cars.

 
The ability to sell your game and get of a FANSITE still does exist!

I mean all the people here act like ****, sell the game if you think everything is horrible.
I'm sure you know what freedom of speech is.
I have my opinions and you're certainly not the one telling me if I should stay in or out of a community :dunce:
I'm not insulting anybody. Somehow you feel to do it just because I don't share your thoughts. Hmmm.....
 
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I hope they fix the turbos. They ALL sound the same. I want that textbook twin turbo *fsstststst* and the high boost tweet followed by a hiss noise.

It sounds like they just recorded a bus door opening atm.
 
I hope they fix the turbos. They ALL sound the same. I want that textbook twin turbo *fsstststst* and the high boost tweet followed by a hiss noise.
I think there are 2 or 3 different turbo hissing noises in GT5. Of course, they're not enough, and installing Stage 2 or 3 turbo kits in GT5 tends making them all sound the same. Blow off valves sound all the same though. (not all turbo cars in real life have external blow off valves by the way. Quite the opposite, actually, most of them don't, at least in stock form)
 
Supercharger whine has never been present in GT except in the Shelby Series 1 and Ford GT. And they do sound accurate. Again the competition does it better.

Forza does a good job with roots style and twin screw superchargers, but they almost have it completely backwards with the centrifical supercharger. You can't hear any whine at idle, but you can hear it whistle at higher rpms. This is opposite of what it should be. On a centrifical supercharger, it is very noticible at idle, but it almost dead silent at anything above 2500 rpms. PD does a great job of this on the '62 Buick Special.

I agree with most of what you said, but I also agree with other that say, Forza sounds are not 100% accurate. They have the correct sound for the correct size engine (V6, V8, etc..), but alot are not accurate to their real life sounds.
 
Look, there is a lot than just "sounds." Sound Effects in general are better in GT than in other games. But there is more than just having refined sounds, and awesome doppler effect and high quality suround effects. We have all this to consider:

-There is the engine sample itself (4cyl, 5 cyl, 6, 8, 10...etc) Which although GT fails in most cases, we have to admit they've been fixing this diligently, at least in GT5. I havn't played Forza, but of the 400+ cars they had in F3, I could only notice one that was wrong which was the Viper GTS/R Oreca which sounded like a V8.
The 03' GTS/R Oreca uses a V8. The other doesn't as it is a different year.👍
 
Well, like someone said earlier here's to hoping the "improved racing sounds" include a re-arranging of the exhaust sounds they already have. There are so many race cars that I don't drive simply because of the incorrect sounds. They are not only incorrect, they just sound really bad.
 
It's just that *somebody's* ear's cannot differentiate them. :P

I can tell every single engine in this video, without even being able to see the cars.



Yea! Now that's a video that shows what I said. I can very well distinguish each car by the sounds too. 👍
It just shows that each and every car has it's own personality and particular sound. That's what enable us to distinguish them. :)
 
You do get distortion, FM4 provides it for you. Did you not see and hear those comparison videos? PGR4 is absolutely spot on. FM4 is somewhere out in orbit. I'm sure plenty of people enjoy it that way, but it's just not right, and to my tastes it's totally brainless. I know that plenty of people enjoy PGR4's sound, so I think it's fairly obvious in which direction GT should go.

Microsoft is pretty good at tailoring for a certain demographic, though (look at Halo; specifically its marketing.) It's a shame, because the sound in FM2 was miles better than what it is now. They were heading in the right direction, but sensationalism got the better of them. There'll be Michael Bay, petrol-bomb-like explosions in the next one! :P

EDIT: I noticed your headphones are wireless. That means they have a rather high noise floor, so uncompressed (in the audio sense -> full dynamic range) audio will not work very well with them, and will confuse the noise cancellation. But that's OK because most games target TV speakers and their terrible dynamic and spectral properties; whilst most other media target portable devices. 👍

You totally missed the "Unless it belongs" part.

And in the 3 or so months since getting my X41s, nothing distorts because of them. If something is distorting, it's due to the game making it want to be like that.
 
You totally missed the "Unless it belongs" part.

And in the 3 or so months since getting my X41s, nothing distorts because of them. If something is distorting, it's due to the game making it want to be like that.

To the first part: the distortion in FM4 doesn't "belong", which is entirely the point I was making in the first place, before you self-righteously descended to demonstrate your perceived hardware superiority.

To the second part: they wouldn't, because the media you're listening to is designed for lesser hardware, like TV speakers. :sly:
 
After playing rfactor a bit, I notice so many flaws on the car sounds on GT. rfactor may not be the most accurate, but GT is a joke. The transmission sounds....wrong, there are no braking sounds to be heard and the mix just doesn't seem right. Let's hope they did a little to fix that.
 
After playing rfactor a bit, I notice so many flaws on the car sounds on GT. rfactor may not be the most accurate, but GT is a joke. The transmission sounds....wrong, there are no braking sounds to be heard and the mix just doesn't seem right. Let's hope they did a little to fix that.

One can only hope.
 
Sounds should be more AGGRESSIVE, like IRL... be gone vacuum cleaner -.-

I agree, although maybe Kazunori added the "vacuum cleaner" like effect to make the in car seem like you are wearing a helmet? When i'm racing i'm not focusing too much on the volume and depth of the sound of my engine, but when I do notice, I notice it is slightly muffled. But not to the extent that the "vacuum" effect he has in the game.
 
There is no "vacuum effect". It's all the whizzy stuff on the engine itself, but because PD don't use intake, that's all you hear from the engine bay, which is not really true to life.
 
Well, not all cars sound as vacuum cleaners, but some (or many) do...
I can't speak on behalf on wearing a helmet cause I "usually" don't wear a helmet when
I'm driving haha xD (I'm not racing on tracks IRL)
As for the "vacuum effect", it doesn't always come from the engine alone.
I noticed for example on the BMW 330i (I got a 325 IRL) the engine sound is "ok"
but in this case it seems that this vacuum effect comes from the exhaust/exhaust note.
Might upload a video on this later, for comparison.
Anyway if PD can't change the sound etc... atleast, like I said before make it more
aggressive, distort it or something! Just get rid of the overall "smoothness".
That's what I think :S
 
Maybe they will remove that I-dunno-whatisit-called sound normalization thing. In GT5 your car sound much louder when its idling but on high rpm its the opposite.

Any more discussion is a waste of time. We better just wait for it :P
 
Besides the cars we know that sound bad, I really enjoy GT5 sounds. With the 7.1 it's the best period. The sound placement with your car and other cars etc is very good in my opinion. I hope they fix the obvious cars that need fixing and add the intake sound etc with this new update. 👍
 
I hope they change the way the rpms sound when you change gears. It's too smooth so to speak. The rpms should "wobble" a bit, especially in the race cars.
 
Well, not all cars sound as vacuum cleaners, but some (or many) do...
I can't speak on behalf on wearing a helmet cause I "usually" don't wear a helmet when
I'm driving haha xD (I'm not racing on tracks IRL)
As for the "vacuum effect", it doesn't always come from the engine alone.
I noticed for example on the BMW 330i (I got a 325 IRL) the engine sound is "ok"
but in this case it seems that this vacuum effect comes from the exhaust/exhaust note.
Might upload a video on this later, for comparison.
Anyway if PD can't change the sound etc... atleast, like I said before make it more
aggressive, distort it or something! Just get rid of the overall "smoothness".
That's what I think :S

Yes, there is noise that represents the flow of exhaust gases out of the exhaust tip that usually comes from the stock cars. This is realistic in most cases. The engine sound of the 330i is far from OK, though, it's missing intake! That's BMW's big thing, too.

There's no need to distort the sounds, adding intake will bring the "aggressiveness" just fine. 👍

I hope they change the way the rpms sound when you change gears. It's too smooth so to speak. The rpms should "wobble" a bit, especially in the race cars.

It's there in replays already, so this is possible. Although I don't really like it, it should be physically modeled based on the drivetrain (which would possibly fix a few other issues, too).
 
Improved racing sounds would make this game so much more exciting! If you look at the likes of R factor and LFS they immerse you because of the sound not the graphics. Brake squeel vibrations etc. If you're in a race car you should hear the whole thing rattling to pieces! Turbo sounds would make a massive difference.
http://www.youtube.com/watch?v=Ew_5y9j0Hvg&feature=related

The sounds in the new opening movie are greatly increased! Maybe the opening movie was made with the new sounds.....
 
I use the Sony 7.1 surround sound headset (amazing btw), it improves the sound somewhat, but PD needs to fire whoever is in charge of sound effects.
 
GT isnt GT without the vacuum cleaner sounds... :sly: but I hope they fix it already, but im not getting my expectations up. They failed in all the other GT games why would this be different?
 

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