Video games...we don't play no stink'in video games!!

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Do you have full motion, wrap-around screens and any penalty for hitting the wall at 100 mph plus? Well, I guess you get what you pay for...Video Game

Simulators are not suppose to cause physical harm to you.....thats where a line is crossed....Simulators copy everything but the real life consequences.

Still sounds like you play with a DS3.......

As long as their is some kind of Reset button on your flight simulator then their is no penalty for hitting the wall in your flight simulator either....
 
Do you have full motion, wrap-around screens and any penalty for hitting the wall at 100 mph plus? Well, I guess you get what you pay for...Video Game

If you are hitting the wall at 100 mph then perhaps a driving game/sim shouldn't be your thing. Perhaps NFS would be a better fit. You don't have to be concerned of penalties if you keep the car on the track and drive like you normally would. GT5 does a good job of correcting your driving mistakes. For example, I've lost the back end and crashed on the Ring when my wheels ran onto the grass. It was a very realistic reaction based on where I was on the track, and what could very well happen in the real world.

I can't preach it any more, that GT5 requires the user to have a proper set up. If you're using the controller then you are missing it! Mega!!
 
^^ what he said^^ and if you think the fun part of a simulator is crashing into walls at high speeds then you might want to see a doctor lol..........
 
Simulators are not suppose to cause physical harm to you.....thats where a line is crossed....Simulators copy everything but the real life consequences.

Still sounds like you play with a DS3.......

As long as their is some kind of Reset button on your flight simulator the their is no penalty for hitting the wall in your flight simulator either....

Yes there is a penalty, THE MACHINE SHUT DOWN AND SESSION WAS OVER AND THE REPRIMAND WAS QUITE REAL AND EMBARRASSING (they do that in the military). You see this SIMULATOR belonged to the United States Air Force because I could never afford one of these on my own. They trained us in the SIMULATOR because they didn't want us to destroy the real aircraft when we ran engines at full power or taxied.

And answer your question about a wheel earlier, yes I have three wheels. One is attached to a '95 Chevrolet Camaro Z28, a '95 Pontiac Formula and a '08 Dodge Avenger SXT. They are real cars though...
 
Why is that even an discussion? Of course a car game should be played with a wheel & pedals (preferably with clutch & H-shifter)!

Any crappy car game can be fun if you're actually 'driving'! :)
 
do you have a wheel.....

please do get a G27 or a T500 and come back here and tell me if you still feel the same....

this game is a snore with a dual shock 3 controller.

No one said it's the prima donnna of race sims.....Iracing is alot more accurate but they are both driving simulators

I do. My opinion stand still.
Do you ever entered in a kart, a formula vee, anything related and drove it thru a track ( illegal race or bad behaviour in public road doesn't count )? If not, try it and come back here and tell about was the feeling...

Ps: I am considering that it was a question; no question mark was putted in the end of you phrase.
 
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Yes there is a penalty, THE MACHINE SHUT DOWN AND SESSION WAS OVER AND THE REPRIMAND WAS QUITE REAL AND EMBARRASSING (they do that in the military). You see this SIMULATOR belonged to the United States Air Force because I could never afford one of these on my own. They trained us in the SIMULATOR because they didn't want us to destroy the real aircraft when we ran engines at full power or taxied.

And answer your question about a wheel earlier, yes I have three wheels. One is attached to a '95 Chevrolet Camaro Z28, a '95 Pontiac Formula and a '08 Dodge Avenger SXT. They are real cars though...

oh jeez, just when I thought you were a serious contributor! Well, this topic seems to be beat'in like a dead horse.

Peace.
 
Yes there is a penalty, THE MACHINE SHUT DOWN AND SESSION WAS OVER AND THE REPRIMAND WAS QUITE REAL AND EMBARRASSING (they do that in the military). You see this SIMULATOR belonged to the United States Air Force because I could never afford one of these on my own. They trained us in the SIMULATOR because they didn't want us to destroy the real aircraft when we ran engines at full power or taxied.

And answer your question about a wheel earlier, yes I have three wheels. One is attached to a '95 Chevrolet Camaro Z28, a '95 Pontiac Formula and a '08 Dodge Avenger SXT. They are real cars though...


Nothing to add, everything that needed to be told relays here... Congrats, mate, nice cars...
 
Not a better like street driver, but if you were to take a real car to a real racetrack? I can guarantee you will be better than if you had never gotten in to Gran Turismo games. Guarantee it.

The same cannot be said of other video games and their corresponding activities.

"Oh, we're going to the shooting range? Ok, lemme level up a bit on Black Ops. It'll improve my aim!"

Totally agree!

I had no awareness of a racing line before GT.
 
The old adage is true,

Never argue with an idiot. He’ll drag you down to his level, then beat you with experience.

I'm out...have a good life
 
I'm in the camp that skills from GT5 (any GT) can translate to the real thing.

Personal anecdote that I know only applies to me:

I've been playing GT since I was 17. Up until 25 I had never driven a real life RWD car, but I knew all about countersteering. I went to test drive a Nissan 350Z at the dealership (they let me take it out with my friend, no salesman came with us). Before taking it back we had pulled into a parking lot. Then when we started again to head back, I gave it a quick stab of the throttle as I was turning left to test the power. The back come around much faster than I expected and I *INSTANTLY* gave it opposite lock and settled it down. I started laughing. My friend goes "What are you laughing about?". And I said "that was just like in GT4!"
 
Although this does belong in some other thread, I have to jump in and put some light here.

Unlike Forza 2 - and upcoming Forza 4, as have been officially announced - Forza 3 does have permanent steering assist that can't be turned off. It acts like invisible "hand of steer" and it handicaps lateral movement of the car and corrects loss of traction and stability in high-speed maneuvering - resulting with permanent assist in steering and dumbing-down physics model of tires, suspension and chassis.

It can't be turned-off because it is "built" in steering model as a buffer for fast left/right changes of directions in order to cater and favor controller-players and make overall physics more accessible.

Fortunately, loud voice of sim-lovers community - especially all of us who are driving with the wheels - was strong enough to force Turn10 to reconsider all bad decisions made in FM3 regarding both online and physics (non-ABS braking and collision-physics were also severely dumbed-down compared to FM2) and I have strong hopes that in FM4 we will get assists-off physics, together with proper non-ABS braking physics and collision-physics as in FM2.

Sorry for the OT.

I think perhaps where the problem lies is that we're not talking about the same thing. You all are talking about some kind of "fly by wire" interpretation of control input. I was talking about steering assist where the game literally will steer into a corner without any user input. My copy of the game certainly isn't doing that.
As for "fly by wire", technically all games do that to a certain degree, but the proper complaint would then be that Forza isn't callibrated correctly. If you shut it off, your controller wouldn't work. That's not the same thing has hidden aids in my book, but i'll yield to the overall argument on the grounds that depending on the preferences of the individual, the overall end result is the same "unnatural" or "dumbed down" feel of what I would call aids.
:)
Resume on topic.....
 
I still see GT5 as a video game. It's a very nice video game, and the GT series is probably the closest thing we will ever get to a console simulator, but I would still call it a video game as opposed to a true simulator.

GT5 is a simulator with added video game-ness to increase it's mass market appeal :)
 
But, it's a video game that simulates reality. You can't learn Ping Pong, Bowling, Volleyball and Basketball or both Footballs with a video game. Do you know what sport is most easy to replicate? RACING!

Answer to your question: It's more than just gaming.

Not to split hairs, but it doesn't simulate reality. For example, the laws of physics dictates massive damage to a human body and vehicle (excluding some race cars, but definitely just about every street car) when one drives into an object at speeds up to 200 miles per hour.

Odds are that anyone who may find success in racing if an opportunity is presented to them through an avenue such as GT Academy had latent/untapped talent that they were lucky/fortunate enough to get the opportunity to pursue.

There's a limited but respectable sense of realism to what GT5 does and/or attempts to do, and in some facets what it does is better than reality. However, having played GT5 since release date I believe that "the real driving simulator" is simply GT5's tagline.

Peace...
 
Not to split hairs, but it doesn't simulate reality. For example, the laws of physics dictates massive damage to a human body and vehicle (excluding some race cars, but definitely just about every street car) when one drives into an object at speeds up to 200 miles per hour.

Odds are that anyone who may find success in racing if an opportunity is presented to them through an avenue such as GT Academy had latent/untapped talent that they were lucky/fortunate enough to get the opportunity to pursue.

There's a limited but respectable sense of realism to what GT5 does and/or attempts to do, and in some facets what it does is better than reality. However, having played GT5 since release date I believe that "the real driving simulator" is simply GT5's tagline.

Peace...

I lean more towards game myself, but I do take issue with the "requires massive damage to simulate reality" argument people make. I have a (FAA certified for training) flight simulator that in no way simulates personal injury durring crashes, and supports key system failures, but not for the most part has a result of collisions. It's a simulation of reality, but like all simulators it lacks some of that reality. The reason my sim lacks in the aforementioned areas has to do primarily on three factors: 1. You don't need a computer to demonstrate the results of plane crashes when the idea is to teach people not to crash in the first place. The end result is usually pretty obvious without it being simed anyway. 2. Not being needed, like any other program, it can be dumped in favor of using the resources, disk space, etc for more important things in the sim. 3. After 9/11, it was decided that crash damage should be removed both out of respect, and because of evidence that terrorists used the program to train.
That said, it's still an FAA certified training tool, and that's based on it's abillity to simulate reality. Not having damage doesn't make it "not a simulator of reality". It just means it's a simulator with trade offs like any sim. Besides, we already have a 100% accurate simulation of reality that can't be topped. It's called "reality 1.0" and we all live in it.....;)
 
Video Game that happens to be a driving sim... It's fun and I love it but it does not make me a better driver or can simulate everything that may happen when you are driving a car like a maniac...
 
It's just a game mate. A good game, but a game none the less. Well played troll if you weren't serious btw 👍
 
Peeps, does any one else get puffy chested when someone refers to our beloved GT5 as a video game? I like to refer to GT5 as a simulator...video games are donkie kong and frogger, video games don't yield the opportunity to become a professional from virtual to reality....so please punch thyself in the face if you refer to GT5 as a video game...is it just me? Peace.

That's silly. Asking people to punch themselves in the face for stating reality, and messing with your fantasy. LOL :lol:

I think this is a sign the fantasy has become a little overboard.
You may be taking a video game just a little too seriously. lol

As for donkey kong & frogger...
First, I knew someone who worked on programming Frogger... and that was a long time ago, and he's quite up there in age. LOL

Home video games have come along way since the Atari 2600. hahaha
I'm sorry if gt5 is the only video game you've bothered to play since 1982... but that's no reason to get over-excited & totally leave reality behind. hahahaha. :D

What you say, that's like saying, well Tropico is a lot more involved than Space Invaders, so Tropico isn't a video game - it's a dictator simulator. LOL

this game won't make u a better driver

👍
My guess is, it makes some people worse.
(If you judge by what goes on in pub lobbies with boost on high. LOL :lol:)
 
Ok. I will give you a practical example. I am assuming you are a decent driver, with a wheel. Otherwise this won't work.

Get a stock car, that isn't afraid to kick it's tail out. 458, SLS, doesn't really matter. And have it on sport hards. Just no racing cars or anything, otherwise doesn't matter.

Go into practice mode, set SRF off ASM off etc. TC can be at 0 or 1 or something. Low.

Go around a corner and wait for the tail to kick out, to the point where you need to correct it to stay on track. And watch what your hands do. If you are anything like me, or any decent driver I have ever seen, you just correct it. That quick countersteer jerk and the moving the wheel to center.
You don't have to think about. It just happens. Because it's been done so many times, as soon as your eyes see it or your hands feel the FFB, your brain knows exactly what to do and does it.

Now, the feedback would be different in a real car, and it would take a few corners or laps to learn them, but after that, the muscle memory stays the same. The motions you make with your hands are the same.

That's just one example. Can you get that same muscle memory from hours and hours in a real car? Yes! Would it be better? Maybe. Probably, in fact. But it can still be learned in GT5.


Fact.

Take that a little further, how often in real life do you drive on ice and have to correct your slide with opposite lock, not very often so it can take years to learn this. Now in GT5 driving as stated above without the aids you have to learn to controll the slide and recover the car or you aint going nowhere and you do learn this art. So in my book you do learn fron your experiences in our GAME, and yes ive raced rally cars and motorbikes in real life many years ago.
 

In gt5, you can't wreck an expensive real car. Fact.
In gt5, you won't get a concussion when you crash. Fact.
In gt5, you won't get killed in a crash. Fact.

In gt5, you can do lots of things without thinking about any life changing or life threatening risks. Fact.

When you get in a real car with real g-force going on... everything changes. Fact.

About the only thing I can imagine having a real impact is if you are more familiar with a particular real world track in gt5... may give you an edge over someone else who knows how to drive just as well as you do, but has never set a wheel, real or virtual, on the track before.
 
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GT5 is really both.

If you play with a controller and use an out of car or view other than cockpit then GT5 is purlely a game. You are relying on visual and audio cues only to play the game as you would any other video game. You can not learn anything about driving a real car this way.

However, if you play with a FFB wheel and use cockpit view you are now recieving input in simulation like manner. You will receive some fairly accurate force feedback which simulates the mass and grip of the vehicle which you will use to learn to drive the car. This is an added input that you do not get with a controller. The use of the cockpit view is also simulating the view a real driver has. Adding these simulations of reality will in fact teach you some basics about car control and can make you a better driver.
 
Take that a little further, how often in real life do you drive on ice and have to correct your slide with opposite lock, not very often so it can take years to learn this. Now in GT5 driving as stated above without the aids you have to learn to controll the slide and recover the car or you aint going nowhere and you do learn this art. So in my book you do learn fron your experiences in our GAME, and yes ive raced rally cars and motorbikes in real life many years ago.

Completely agree. GT shortens the learning curve for that type of thing because you're aware of the need to do it in the first place, so you can practice it. So if you ever do get to try it in real life, you're a step ahead of anyone that isn't aware and you'll probably learn faster.

On Fifth Gear, lots of times they have a celebrity come on who wants to learn how to powerslide like Tiff. In the beginning they completely screw it up because they just aren't aware of the sensitivity of throttle input during a manueuver like that. But if that same celebrity already knew about it from GT and was practicing it before trying it in real life, it would give them a head start.
 
Sorry to burst your bubble, but GT5 is a video game...Get over the stereotypes and emotional baggage that come with the title.

Calling anything of any genre something than what it actually is pretentious and annoying, unless you actually require sub-categorization...whether it be movies, music, cars, trucks, roads, food, dogs, cats, computers, and so on and so forth.
 
GT5 is a racing video game with better than average physics, so I don't mind telling people it's my favorite 'video game.'
However, when someone says I spend too much time "PLAYING" iRacing, I go full ape and say "Well what do you want me to do, buy a Williams F1 car and buy plane tickets to Spa Francorchamps and Road America?"
Seriously, F1 cars are kinda expensive...:(
 
Its a driving simulator video game ... not reality simulator not racing simulator
if it was a reality racing simulator there would be fatal crashes ( lol imagine your bob getting towed off in a ambulance )
Tires shredding , sponsors , rivalries, ... pretty much everything that goes along with racing in real life ..
 
if it was a reality racing simulator there would be fatal crashes ( lol imagine your bob getting towed off in a ambulance )

:lol: :D .... or .... :scared: :nervous: :guilty:

Tires shredding

👍 That's definitely missing and really tends to make the game unrealistic in some ways.
Definitely something people should think about when they get on sports soft or racing soft, and win by using the no-pit learned to race on black worn out tires strategy. :rolleyes:
I've seen it... very possible to learn how to keep on rolling on worn out tires. (Much more difficult to make possible on mediums or hards... but still.)
If you're doing that - you know nothing about real soft tires, I should think.
 
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