I should probably also mention those menus that are quite close to your eyes currently in VR.
Simple fix. Use ctrl+left/right arrows and ctrl+shift+left/right arrows to adjust the size and position of the hud and menu screens. Also, use the up/down arrows along with ctrl and ctrl+shift to adjust your seat position up/down/forward/backward. There were a few other suggestions in the Steam release notes.
I was aware of these were working when driving but didn't read properly to notice that these work also for menu screens. Thanks!
Swevir says it is bad.
Swevir says it is bad.
Is it any good?vr hotfix is out
This will seriously fix VR visuals for now:
You can play with the vr.PixelDensity value vs. ingame Resolution Scale, haven't experimented much if it overwrites one another or what.
I prefer AA set to Temporal, High. Don't use Epic, not worth it.
\Users\you\AppData\Local\AC2\Saved\Config\WindowsNoEditor
Open "engine.ini" and insert this at the bottom of the rest:
[ConsoleVariables]
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
r.TemporalAASamples=4
r.Tonemapper.Sharpen=4
vr.PixelDensity=1.4
r.SeparateTranslucency=0
r.HZBOcclusion=0
r.MotionBlurQuality=0
r.PostProcessAAQuality=4
r.BloomQuality=0
r.EyeAdaptationQuality=0
r.AmbientOcclusionLevels=0
r.SSR.Quality=1
r.DepthOfFieldQuality=0
r.SceneColorFormat=3
r.TranslucencyVolumeBlur=0
r.TranslucencyLightingVolumeDim=48
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.FastBlurThreshold=0
r.SSR.MaxRoughness=0.1
r.RHICmdBypass=0
r.DetailMode=1
r.RefractionQuality=2
r.MaterialQualityLevel=1
sg.ShadowQuality=2
Apparently adding this stuff to the engine.ini really makes a huge difference (for the better) in VR quality. I haven't tried it yet, plan to tinker with it tonight.
Source:
https://www.racedepartment.com/threads/share-your-vr-graphic-settings.160409/#post-2846803
Apparently adding this stuff to the engine.ini really makes a huge difference (for the better) in VR quality. I haven't tried it yet, plan to tinker with it tonight.
Source:
https://www.racedepartment.com/threads/share-your-vr-graphic-settings.160409/#post-2846803
Yes, but I think it's difficult to reproduce properly, since you still look through a camera lens and not your own eyes.If someone could film the actual VR image quality of ACC instead of filming ACC on a monitor while testing VR would be much easier to see how ACC looks on VR.
Yes, but I think it's difficult to reproduce properly, since you still look through a camera lens and not your own eyes.
If someone could film the actual VR image quality of ACC instead of filming ACC on a monitor while testing VR would be much easier to see how ACC looks on VR.
If I could find a rather cheap OR, HTC Vive second hand, I think I would buy it and try to sell it when a second gen. affordable VR HMD is released.
Yes, I'm not seeing any SDE or glare, which I suppose are two of the things that get lost in translation.Yeah, it's easier said than done and still doesn't give a 100% representation of what it looks like to your eyes in the headset
Yes, I'm not seeing any SDE or glare, which I suppose are two of the things that get lost in translation.
Sounds good. I've actually been a bit surprised of how good it looks in your videos. I often see "looks like crap" comments when monitor users try VR for the first time and don't like it. Are they exaggerating a bit maybe?I don't really get much of either of those in AC. In iRacing both are mostly absent, looks almost as good as my monitor. Getting a bit of SDE and glare in ACC but I'm hoping that goes away a bit with the .ini tweaks and with getting my settings dialed in more.