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- snakebacon97
I love that pun.
I don't get the joke with the Undertaker (done by Famine also in the title of GTP article), can someone explain to me ?I love that pun.
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There's no deep meaning, it's just a pun from a near-homophone; Honda-taker sounds a bit like Undertaker, and it's Hallowe'en so the article title needs to be something macabre.I don't get the joke with the Undertaker (done by Famine also in the title of GTP article), can someone explain to me ?
I get the homophone, but why "Honda-taker" why "taker" is added there ?There's no deep meaning, it's just a pun from a near-homophone; Honda-taker sounds a bit like Undertaker, and it's Hallowe'en so the article title needs to be something macabre.
I get the homophone, but why "Honda-taker" why "taker" is added there ?
And buried six feet Honda.This joke is now dead, dissected for science, and will require a closed casket.
The Undertaker chokeslammed Mankind through the roof of Hell in a Cell on 28/6/1998
After 3 failures, I added the mid range turbo, racing trans, set the camber to 0.8/1.8, the diff at 10/60/20 which was a lot better, but I still fell short. I gave up and changed the difficulty to easy. At least I got the CLB!Any decent tune for the RA ?
Mine had one from praiano when he show up but now after so many updates is near doom
Everything is so stretchy in high values that is impossible to stay on track.
Excellent setup, thank you!Really enjoying the RA special event!
If only they permanently added this with the AI.
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Here’s the WIP tune but it has small amounts of understeer when releasing the brakes. Haven’t got the time to tune it out now.
No this is removing choice for the player, choice is better.While the RA272 race is nice for being challenging, it still has a ton of problems. Sure, this is GT and it means certain things, but the first problem is that such cars shouldn't be able to be modified. No turbos, no soft slicks, it should be on comfort softs at maximum to replicate the grip of real cars and no performance upgrades other than a customizable gearbox.
The AI uses the same physics as the player. The game just has boost on for the AI at varying levels depending on the event and where the player is in relation to the AI in track. Each difficulty setting has a different boost table it applies. Also this boost is not the same as boost in custom races or lobbies.And the third one is that the AI should have physics similar to the player, not on rails no matter what, at the moment they happily ride kerbs at full throttle and rely solely on ASM to turn in or prevent spinning out at some points while we'd be airborne and/or in the kitty litter with similar inputs. It's simply not all that fun to try for a clean win when the AI doesn't play with different rules - it plays with no rules at all.
The amount of attempts it took to actually win this race cleanly (With no TCS to boot) was frustrating. Like some of them would make mistakes that would allow me to catch up but they are minuscule compared to the kind of mistakes that would punish the hell out of me. They'd even occasionally lunge right into me at Turn 1 and knock me wide.While the RA272 race is nice for being challenging, it still has a ton of problems. Sure, this is GT and it means certain things, but the first problem is that such cars shouldn't be able to be modified. No turbos, no soft slicks, it should be on comfort softs at maximum to replicate the grip of real cars and no performance upgrades other than a customizable gearbox. The second is the way the AI drives - wheel to wheel contact should mean suspensions torn off or full von Trips (yes, it's graphic) situations instead of the bumper cars they're playing now. And the third one is that the AI should have physics similar to the player, not on rails no matter what, at the moment they happily ride kerbs at full throttle and rely solely on ASM to turn in or prevent spinning out at some points while we'd be airborne and/or in the kitty litter with similar inputs. It's simply not all that fun to try for a clean win when the AI doesn't play with different rules - it plays with no rules at all.
No this is removing choice for the player, choice is better.
The AI uses the same physics as the player. The game just has boost on for the AI at varying levels depending on the event and where the player is in relation to the AI in track. Each difficulty setting has a different boost table it applies. Also this boost is not the same as boost in custom races or lobbies.