Weekly Challenge Discussion Thread

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I love that pun.
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I don't get the joke with the Undertaker (done by Famine also in the title of GTP article), can someone explain to me ?
There's no deep meaning, it's just a pun from a near-homophone; Honda-taker sounds a bit like Undertaker, and it's Hallowe'en so the article title needs to be something macabre.
 
There's no deep meaning, it's just a pun from a near-homophone; Honda-taker sounds a bit like Undertaker, and it's Hallowe'en so the article title needs to be something macabre.
I get the homophone, but why "Honda-taker" why "taker" is added there ?
 
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1. I built this Nurburgring Polo GTI last year, and kind of forgot it up until yesterday, so I gave it a spin. Very fun on Nordwand.
2. I used this mitsubishi evo I also forgot I built. It's about 25 PP above the recommended, so it was fairly easy.
3. I brought the 917 Living Legend a few days ago, and decided to give it a try. I followed this video to detune it to 650PP. The car's a bit of a handfull, but not awful.
4. The one make event was very fun. I put on a livery like the Lotus 33. I read that apparently the AI uses comfort tyres rather than the stock racing tyres, is this true?
5. Finally, of course, I used the Mazda 787B for the WTC800 race. It's kind of like a cheat code for this series.
 
These special events often play out well for me like the racing is fun with the AI. I generally wish they were added permanently. Maybe Spec 3 or GT8.
 
I get the homophone, but why "Honda-taker" why "taker" is added there ?
:confused: For the undertaker pun, right? If you take "taker" off "Hondataker", you are left with just "Honda".
"Gran Turismo 7 Weekly Challenges: The Honda" has no pun.
An undertaker arranges embalming and burials, The Undertaker chokeslammed Mankind through the roof of Hell in a Cell on 28/6/1998, and a Hondataker takes a Honda to Spa-Francorchamps. This joke is now dead, dissected for science, and will require a closed casket.
 
When I first heard about the possibility of the Honda RA272 one make race (via a posting in the thread about the Hagerty lot) I was quite excited as I love this old car (and wishing there were more like it in game) and was looking forward to this race. Finding out it was true and will be at Spa-Francorchamps made it better.
I took my RA272 to Spa and found out my tuning setup especially the suspension was wonky and after three previous starts I finally figured out that if I removed the turbocharger my handling improved and on the fourth start I had my car set up smooth and completed the race.
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This photo reminds me of the 1966 film Grand Prix with James Garner.
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Here I am passing my Honda Factory teammate, Ginther won in that car at the Mexico Gran Prix, the only win the Honda factory team had.
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another view...
(Shame that PD only had the one legitimate livery in the field)

Ford GT Racecar at Daytona.
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VW Sambabus (with Porsche flat six) at Eiger.
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My Subaru passing the 22B at the Nurburgring GP circuit.
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Porsche 959 on the stretch at Nordschleife.
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Enjoy...
 
Any decent tune for the RA ?
Mine had one from praiano when he show up but now after so many updates is near doom
Everything is so stretchy in high values that is impossible to stay on track.
After 3 failures, I added the mid range turbo, racing trans, set the camber to 0.8/1.8, the diff at 10/60/20 which was a lot better, but I still fell short. I gave up and changed the difficulty to easy. At least I got the CLB! :guilty: I'm kinda lost tuning these older cars without aero.
 


European Sunday Cup 500: Abarth 500. Unsurprisingly, small and nimble enough to make this work.
Japanese 4WD Challenge 600: Mitsubishi Lancer Evolution Final. Basically my Lancer Meeting Build and it does not dissapoint.
Porsche Cup: Porsche 911 GT3. My Nurburgring special, doing what it does best.
World Touring Car 800: BMW Mclaren F1 GTR. A car that needs NO adjustment to use for this race, even when fuel saving.
Honda RA272 One Make: Absolutely tricky, required multiple attempts but finally nailed it.
 
So here are the rest of the challenges, and YES all of them were FUN!! Well, the WTC was easier than expected but still was fun to do! So here are my designated hitters:


1) Euro Sunday Cup 500 - Alfa Romeo Giulia Sprint GT Veloce ‘67: 499PP on Sports Hard tires; close quarter combat race the whole time!! Got PIT’ed by the AI at the end of lap 2 but was able to recover and pass the M3 near the train station for the win!

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2) Japanese 4WD Challenge 600 - Toyota RAV4 Adventure ‘20: 599PP on Sports Medium tires; YES I drove an SUV. YES it smokes most cars. YES it sounds wonderfully amazing with the Semi-Racing exhaust! YES I LOVE IT!! Never will get tired of that sound!!!

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3) Porsche Cup - Already done 😎😎🔥🔥


4) Specia Event Honda RA272 - Honda RA272 ‘65: 699PP on Racing Soft tires; another close quarter combat race specially with the front pack, exciting racing and battling both the AI and sudden lifting oversteer never gets old! Paint was definitely traded a couple of times 😁😁

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5) WTC 800 - Porsche 911 GT3 RS ‘16: 799PP on Racing Medium tires and M97 engine swapped; This is the one to beat, handles like hyper focused Dr. Lecter getting his dinner, this car is pure handle perfection on wheels. First 6 laps on FM6 then the remaining laps on FM1 full power ahead. Got 1P while pitting and won by over 30 seconds with 3% gas left 😅🔥😎 I love Porsche

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I had that annoying thing happen where I did the RA272 race on RH tires, thought I was going to come in 3rd, but it turned out there were 2 cars on RM tires 8 seconds up the road of the entire group I spent the race passing.

So I slap on some RM tires and adjust my tune, make it past the main group on lap 3, and found out no one was ahead of them this time, so I guess I was the only one on RM tires this race?
 
Pretty fun week,IMO,specially the one-make.
Started off with Izzy Hammond in her 248hp Mini in the Sunday Cup. lol. Nice battle with the E36 until she pulled away.
For the Japanese AWD I decided to go with one of my Afeelas. Good battle with Mik and won by around 4 seconds.
Daytona was in my trusty Audi that has won this race numerous times. Easy win by around 40 seconds.
Honda one-make was a good one. I was worried I'd have to mod my car after reading other's results here. So I figured if I couldn't do it with the stock set-up I'd have to mod it. Had to do a bit of argy-bargy but nothing drastic. Had some good battles specially with the car in first. Overtook him halfway through the third lap and held him off for a less than two seconds win.
Porsche Cup was in my stock 992. Tough one too since I didn't have any downforce but this car is quick in the straights. Won by about 7 seconds. And with that car, Happy Halloween all!
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While the RA272 race is nice for being challenging, it still has a ton of problems. Sure, this is GT and it means certain things, but the first problem is that such cars shouldn't be able to be modified. No turbos, no soft slicks, it should be on comfort softs at maximum to replicate the grip of real cars and no performance upgrades other than a customizable gearbox. The second is the way the AI drives - wheel to wheel contact should mean suspensions torn off or full von Trips (yes, it's graphic) situations instead of the bumper cars they're playing now. And the third one is that the AI should have physics similar to the player, not on rails no matter what, at the moment they happily ride kerbs at full throttle and rely solely on ASM to turn in or prevent spinning out at some points while we'd be airborne and/or in the kitty litter with similar inputs. It's simply not all that fun to try for a clean win when the AI doesn't play with different rules - it plays with no rules at all.
 
While the RA272 race is nice for being challenging, it still has a ton of problems. Sure, this is GT and it means certain things, but the first problem is that such cars shouldn't be able to be modified. No turbos, no soft slicks, it should be on comfort softs at maximum to replicate the grip of real cars and no performance upgrades other than a customizable gearbox.
No this is removing choice for the player, choice is better.
And the third one is that the AI should have physics similar to the player, not on rails no matter what, at the moment they happily ride kerbs at full throttle and rely solely on ASM to turn in or prevent spinning out at some points while we'd be airborne and/or in the kitty litter with similar inputs. It's simply not all that fun to try for a clean win when the AI doesn't play with different rules - it plays with no rules at all.
The AI uses the same physics as the player. The game just has boost on for the AI at varying levels depending on the event and where the player is in relation to the AI in track. Each difficulty setting has a different boost table it applies. Also this boost is not the same as boost in custom races or lobbies.
 
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While the RA272 race is nice for being challenging, it still has a ton of problems. Sure, this is GT and it means certain things, but the first problem is that such cars shouldn't be able to be modified. No turbos, no soft slicks, it should be on comfort softs at maximum to replicate the grip of real cars and no performance upgrades other than a customizable gearbox. The second is the way the AI drives - wheel to wheel contact should mean suspensions torn off or full von Trips (yes, it's graphic) situations instead of the bumper cars they're playing now. And the third one is that the AI should have physics similar to the player, not on rails no matter what, at the moment they happily ride kerbs at full throttle and rely solely on ASM to turn in or prevent spinning out at some points while we'd be airborne and/or in the kitty litter with similar inputs. It's simply not all that fun to try for a clean win when the AI doesn't play with different rules - it plays with no rules at all.
The amount of attempts it took to actually win this race cleanly (With no TCS to boot) was frustrating. Like some of them would make mistakes that would allow me to catch up but they are minuscule compared to the kind of mistakes that would punish the hell out of me. They'd even occasionally lunge right into me at Turn 1 and knock me wide.
 
No this is removing choice for the player, choice is better.

The AI uses the same physics as the player. The game just has boost on for the AI at varying levels depending on the event and where the player is in relation to the AI in track. Each difficulty setting has a different boost table it applies. Also this boost is not the same as boost in custom races or lobbies.

I’m pretty sure the AI has different physics. For example, I saw some impossible stuff from the AI in the replay of a grand valley 600 race on hard.
 
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