Weekly Challenge Discussion Thread

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From all the changes on spec III the weekyl challenges is the most underwhelming, even we can consider the screen they ised on the announcement as false advertising

Definately a let down that they don't even give us more then one slot with the Mission Challenges or Time Trails, Just one slot that rotates between the unique race combos and those two. Was interested in a much bigger shakeup then this.
We had that one mock up of an "improved" weekly challenge in the trailer which showed 3 unique weekly events.

The trailer was unequivocally misleading on this part.

It was clear from the very first week of Spec III that this was the case.

I've only been doing 3 events per week for a while now, to get the first 2 tickets.

I also got 100k from the "Seasonal reward" 5 star ticket today - don't forget to pick yours up!
 
Got 500,000 Cr. after all races.

Alfa tried to squeeze me in the tunnel. I dispatched it and pulled away.
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Got P3 in the first attempt.
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More modern handling got me up the front quicker, but had to block for my life from the final corner to get the win.
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Fairly easy race. Plenty of opportunities for lifting and coasting for "Verstappen".

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Fuel Map 1, lift and coast, short shift to 6.5k rpm, medium tires. Pit on lap 6 and then swap to softs.

Stock power, stock gearbox, 450/600 downforce.

The only setup I can share. :lol:
 
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Here is another Forced-Difficulty-30-Second-Gap-To-First-Catching-Up-Within-Five-Laps-Because-We-Are-Stupid-And-Cannot-Program-The-AI-Properly race.

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AI can do 1:43s on Hard difficulty when most of "honestly" modified cars can't even touch it.

Leaning more on the frustrating side.
 
Here is another Forced-Difficulty-30-Second-Gap-To-First-Catching-Up-Within-Five-Laps-Because-We-Are-Stupid-And-Cannot-Program-The-AI-Properly race.

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AI can do 1:43s on Hard difficulty when most of "honestly" modified cars can't even touch it.

Leaning more on the frustrating side.
I don't think PD can't program a good AI in the races just for lack of skill.
The proof of this are the Clubman Plus and Gr.3 and Gr.4 Cup races, that can be a good challenge for hardcore players.
Maybe it's PD choice to make some race events more suitable for more casual players.
But, about these WTC 600 races, I really don't like it.
The gap between opponents are too long and their cars are a lot above 600 pp, making it hard, but in a bad sense.
 
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But, about these WTC 600 races, I really don't like it.
The gap between opponents are too long and their cars are a lot above 600 pp, making it hard, but in a bad sense.

While I do get the game as a whole caters to the casual players, those events betray the premise. Just imagine someone who is playing those for the first time and tune their car to this rather restrictive limit then being faced with an unfair challenge. Who in their right mind thinks it is a great idea to compress it to a 5-lap race with an AI so far apart AND running way over the supposed limit? The Tokyo 12-lap race has the ideal AI grid start, truth be told.

The game punishes players who want to play fair, and those events are proof of that.

Then we see those exploit tunes coming out of the woodwork. Cheat on the cheaters, I assume.
 
While I do get the game as a whole caters to the casual players, those events betray the premise. Just imagine someone who is playing those for the first time and tune their car to this rather restrictive limit then being faced with an unfair challenge. Who in their right mind thinks it is a great idea to compress it to a 5-lap race with an AI so far apart AND running way over the supposed limit? The Tokyo 12-lap race has the ideal AI grid start, truth be told.

The game punishes players who want to play fair, and those events are proof of that.

Then we see those exploit tunes coming out of the woodwork. Cheat on the cheaters, I assume.
Yeah.
You had mentioned the Tokyo 12 laps race.
It would be cool if the PP range were higher, maybe a 650 pp limit, or if the opponents used lower-end cars, with less than 600 pp.
 
Hit and miss selection this week. Sunday Cup is very short but still fun, chance to use some very slow cars. European Clubman Cup has Gallo with the 1000 hp Alfa so you need something reasonably quick, or have to hope he gets stuck in traffic, Alfa 4C Gr.3 Road car was enough. WTC 600 isn't great as the AI can be very fast seemingly at random and they're annoying to pass as they love to divebomb or slam on the brakes while swerving around. One-make is probably the worst one they've done, 7 laps in the most boring conditions was just tedious and the AI is really slow so there's no challenge even with a stock 296, at least it's only the second worst thing involving a 296 in the last month or so. Final race made up for things quite a bit because it's one of my favourites. Fantastic track and the race runs into the evening, AI is also slow so you can use a bunch of different tuned road cars to make things fun. Their strategy can change quite a bit, some of it depends how fast you go but typically 720 PP is quite easy to win with. I went with a fully tuned LC500 and had no trouble, just ran map 6 and pitted on lap 5 for fuel and tyres.

This weeks cars:
full
 
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