Stupid work getting int he way of GTplaneting! (also, enjoyed a few Expert races last night with maybe some of you on fuji? GTR vs S2000's 750p).
//Trolls
I took a moment and read through the comments here. Firstly, Trolls. Go away. Don't use this thread as an opportunity to blindly bash GT. GT is still the best console racing sim franchise out there, nothing comes closer as an entire package. You know who you are. We all know what you're doing. Its as apparent as the day is long.
//A.I & Attitude against Change:
Ok, with that out of the way. I really hate to see quite a few type of attitudes here regarding the game/users. Mainly calling people out as crybabies who complain about everything under the sun, which granted is plenty annoying. But, Don't confuse GT's pitiful A.I attempts as one of those complaints that has no solid base grounded in truth. The A.I is terrible by todays standards, it would be nice to see it change, but it probably wont be changed. There is no defending it compared to other titles. GT has a presentation which is second to none, and I'm sure the online fidelity will be amazing, even prologue provides a decent experience with its limited scope. But which online standards is GT pursuing? Let me guess, the standards set in the simulation world & online gaming today. Many of you are excited to learn things about GT5 which stems from PC simulations. Yet, the same people pretend that the demand is too ridiculous to ask for the A.I to be tweaked along side the basic functions of sims from past and present.
There is this total over reactive condemning of people bringing it up. I'm not excusing it by pretending its just going to be the demo. GT has had 5 games to do it, its just clearly not the focus of the series. I can accept that, and I can acknowledge it. I just know that GT5 could have been the GT that I actually felt challenged to play the single player mode, as I've been challenged in all sims. No, its looking like yet again I'll have to just do hotlaps and whatever else you have to do to make money. I'm just hoping that there are more ways to win money than just the A.I competition. I have no problem with that. Its still interesting to see why people think GT is the way it is, not going into defense mode over it. The most fun is had online and racing with real people, but GT's A.I doesn't hit the minimum requirements of A.I for games in its class.
//A.I Expectations
No one is demanding to have Skynet run Gran Turismo's A.I, no. I think I'd be happy with the basic A.I that we've played and have seen in all titles out there, thats all. Basic A.I in the PC simulation world has provided challenges that no GT released to date can reproduce. Sure online can be the savior, but lets remember that its been 5 releases with it getting up to speed.
I don't want skid marks, I don't want reverse lights, I don't want anything silly or useless to a car simulator. No, I just expect the same basic A.I, its not a ridiculous terrorist demand. I really don't think its too out of school to discuss. I understand the knee jerk responses, totally tired of these types of comments, but that doesn't make the comment any less valid. Seeing the more and more recent builds aren't indicating the gigantic change we've seen in all other facets of Gran Turismo.
People keep making the case by finding problematic issues in other titles A.I. Great! Thats inherent to gaming, you will always have bugs. Now, back to GT's terrible A.I, its still worse than the other game that has bugs in its A.I is to begin with. Other games have nothing to do with GT's A.I failures, they are only examples of what can be done without the budget and gigantic awe and franchise that is GT.
I usually don't get riled up about much. But I know there is a problem with the A.I in the franchise. I was hoping to see it improved just as we've seen everything else improved. Closing my eyes to it and pretending that the online is solving the issue isn't really the heart of the problem. I'm sure it can be corrected with different ways to make money in single player. At the end of the day though, the only 2 problems in the single player are solved by other developers quite easily. The overpowered 1 car that always wins, and the problematic A.I shouldn't be issues in the GT franchise any longer. Removing rubberbanding as a global option would be great. And I'm hoping other changes will have been made. At the same time I cant help but see other demo's showing of basic A.I, and become wary of the upgrades GT's seen.
Sure Schumacher won all the time, which is why it was news. Because it doesn't always happen. GT's pre-determined winning grid isn't based on skill. Again, real life fluke examples have nothing to do with GT's A.I. I'm sure its that detailed and self aware, yet always spins out at the same exact time.
It would be shocking to see GT5 ship with the improved a.i, a better system for single player racing, winning by memorizing the pack of cars is dead in 2010. No one really touched on that, more so just focused no the A.I comments. But outside of the A.I, GT's single player methodology has stayed intact. Does GTPSP shed any light on a different direction? From what I've seen it might?