In short, yes, that is essentially what wins them game of the year. The content those games offer make lots and lots of sales because so many people want that, and also pleases the reviewers who give them high ratings because they enjoy that stuff and can’t deny the sales numbers. It’s not the sole reason, but it’s really the core of what wins them awards because of course you can’t offer this with a broken game (see Cyberpunk 2077 initial release) so you have to produce a finished product capable of being played without lots of issues rendering the game almost unplayable. They tend to give people what they want.
Lots of gamers love mature content, violence and fantasy in games. Look at all the highest rated games (with the exception of sports games in a very different category) and tell me what they all have in common? Fantasy, mature content, violence etc.
GT has no desire or room for mature content or violence and limited interest in fantasy (see VGT cars and fictional GT exclusive tracks).
You‘re sort of asking us to look at an artist like Insane Clown Posse and tell you how their work could inspire an artist like Adele to make better music. You’re not asking us how Taylor Swift could potentially inspire Kelly Clarkson to make better music.
Your last sentence is now proposing a completely different conversation. You’re opening it up to let us decide if any other company could inspire PD instead of locking us into Rockstar vs. PD. This all of course is up to personal preferences, so you’ll either personally agree or disagree just like you and I have been doing. You like Rockstar and want to see PD make games more like that. I like GT games for what they are and despite their shortcomings and flaws, would much rather they stay true to their core values than become NFS.
Thanks for taking the time to make your point. I do not agree with the majority of what you stated, but your opinion is obviously reflects how you think about GT's evolution and that's completely understandable.
Btw, I never stated that I like Rockstar. Rather, just enjoyed Red Dead 2's storytelling with progression and thought how could GT7 overall and perhaps more the single player content be enhanced or evolved.
the main fact is that GT7 does not have a compelling story, it is a racing game/driving simulator, it does not need a story and for its "interesting progression" it is what you make of it on how YOU progress your skill to race either offline or online.
Again, I'm not suggesting that GT copies and pastes game features. Rather examine how one game developer approaches their product and perhaps imagine features that may give their players something novel, interesting and enjoyable.
Now, if Rockstar had SOPHY developed type AI in THEIR game, that’d be something Rockstar could learn from PD.
Fair point, and if I was advising Rockstar, I would be saying the same thing to them...but I suspect, their crowd would state, Polyphony makes racing games, what would be interesting to learn from them?
At the end of the day, game features, or elements, like storytelling, progression are commonly found in majority of titles and they do affect how a game is enjoyed. And I do believe that the success of GT depends partly to these core elements, even though it is a racing game
the main fact is that GT7 does not have a compelling story, it is a racing game/driving simulator, it does not need a story and for its "interesting progression" it is what you make of it on how YOU progress your skill to race either offline or online.
Sry missed this one.
Sure, I get that you enjoy this design choice by PD, but there are other players who do enjoy something else...I'm more like you and want PD to stay with the formula that has defined the series. But after playing Red Dead 2 -- my first game other than GT is 10 years -- I got to understand why there is such appeal for these kinds of games.
Try imaging something like the current Cafe feature, but with a better story. Nothing else changes and all the other features are there (licenses/missions/sport/whatever), but there is a main campaign of sort that barrows the best from some of these successful titles.
I think a strong main campaign would be received positively from all, but especially by the younger audience. While I am old enough to have gotten into car culture before the PS1 era, I think the youth today get introduced to many things, including cars, through digital platforms...and I think GT could do something innovative here along with tech features like Sophy.