If you have a RWD Impreza then it isn't stock o_O and yes, with stock tyres, suspension etc it probably would understeer at 40 much like most cars would
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In real life a heavy FWD wouldn't understeer like that. Let's just get back in topic.
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In real life a heavy FWD wouldn't understeer like that. Let's just get back in topic.
Most of the time when people complain about heavy understeer what is really happening is that they are driving into the corner to fast. Only on some NFS and othe arcade type games can you throw a car into a 90 degree corner at high speed and not get heavy understeer or spin out.
Don't want to start a fight, but probably the only things which are wrong with GT are engine sounds and graphics.
Don't want to start a fight, but probably the only things which are wrong with GT are engine sounds and graphics. Forza has been off with physics most of the time. I mean, really. Are you trying to tell me that a RWD Subaru Impreza will understeer at 40mph? Think about it.
I have thought about it but everyone else seems to have beat me to it.
Please answer my original question on why you believe GT5 has better physics than FM4, i'll get you started:
Tyre model - GT5 or FM4 with reasons why
Suspension model - GT5 or FM4 with reasons why
Aero model - GT5 or FM4 with reasons why
Damage model - GT5 or FM4 with reasons why
Let me guess GT5 just 'feels' better or has that 'magic' or is it just GT5 has more 'soul'
Being able to translate all the underlying physics calculation onto the player either via the controller or preferably to the FFB is every bit as important as the physics itself.
Rollover physics are aweful in FM4I think the physics in Forza 4 are dang near perfect. The only physics that need to be tweaked are the drag racing physics. Other than that, F4 is as good as it gets for physics on a console. IMO.
I completely disagree, although I agree that FM4 is almost as good as it gets on a console. Certainly the best thing around in the past couple years.The only physics that need to be tweaked are the drag racing physics.
Rollover physics are aweful in FM4
Hit a 3 inch tall curb at 70MPH in a 911 RSR- roll 5 times. Seems legit.
I agree. The biggest thing for me about FM physics is the way they handle curbs in general. You either have very, very low grip or they launch you.
Disagree.
Some large steep curbs can "launch" you if you hit them wrong and if you have a car with a high CoG than you can roll if you don't correct it.
As for grip, depending on the curb it usually has little effect.
I think you mean that you agree lol. Read what he quoted, he agrees with curbs causing ridiculous roll overs.
So a 911 race car (or honestly a 911 in general) has a high CoG? Yeahuh.Some large steep curbs can "launch" you if you hit them wrong and if you have a car with a high CoG than you can roll if you don't correct it.
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I agree that some curbs in some cars at some speeds should be able to cause rollovers. What's ridiculous is that most curbs in most cars at most speeds will roll you. See: Maple Valley, Sunset Infield, Infineon, Nurburgring, Le Mans, Rally di Positano. I have rolled cars at all those tracks.I think everyone needs to reread, ReverenceSatans is saying it's very possible for a large steep curb/corner bump to flip a car at the correct angle if not corrected properly by the driver. Like the large bumps at Le Mans at Tertre Rouge or the huge curbs on the Nordschleife at Bergwerk. Are those curbs and bumps to actual real life specs, I have no clue.
Those are the only two places i flipped a car in FM4 and i was coming in way to fast both occasions.
Take the 57 Chevy for example. The stock tranny in that car in Forza 4 is a 2 speed which to me means it is a 2 speed power glide which is an automatic transmission yet you can drive it as a manual with clutch and gain an advantage. You should have to buy it with a 3 speed manual in order to drive it with the manual trans and manual clutch and the shifting when in manual should be slow from first to second when using a manual 3 on the tree because that is the way there were in real life.
^^^ Because it's quicker. It took some time to adjust to it, but I have no problem up or downshifting.