What games are you playing now?

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Hitman 2016 now playing the most
Assassins Creed Syndicate still playing
Metal Gear Solid: Phantom Pain still playing
Uncharted The Nathan Drake collection finished
Farming Simulator 15 not currently playing
 
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PS4:
Assassin's Creed Syndicate
Broforce
Call Of Duty Ghosts
DRIVECLUB
Grand Theft Auto V
Just Cause 3
Need For Speed
Metal Gear Solid V: The Phantom Pain
Project CARS
Uncharted: Nathan Drake Collection

XB1:
Forza Horizon 2
Forza Motorsport 6

PS3:
F1 2013
Gran Turismo 5
GRID: Autosport
Grand Theft Auto IV
Need For Speed Undercover
Test Drive Unlimited 2

PS2:
24
24 Hours of LeMans
Burnout 3: Takedown
Corvette
Ford Racing 3
Gran Turismo 3: A-Spec
Gran Turismo 4
GTR-400
Need For Speed Hot Pursuit 2
Scarface: The World Is Yours

PS1:
Driver 2
Gran Turismo 2
Need For Speed III: Hot Pursuit
ToCa Touring Cars

PC:
Burnout Paradise
F1 Challenge 99-02
NASCAR Thunder 2004
GTR2
GT Legends
Need For Speed Most Wanted
Need For Speed Carbon
Superhot
 
Xbox:
Black ops 3 mainly zombies right now.
NFS 2015.

PS2
Twisted Metal Black

Steam
Shmadow
 
I played GT6 for the first time in ages last night, I decided to see what a City Turbo II could do...

Wow. What a car, especially with some balancing ballast. I lapped Tsukuba (on SS tyres) faster than an Xbow (probably on SH) at 1:01.4. Then I went online and had some fun in a London free run lobby, alternating between my time attack Evo VI and drift X540 Chaser. I'm a really bad driver after midnight.
 
To envision the possibilities of making car models, I've been playing one game for inspiration and two PC games lately.

Even though I considered the game rather boring, I've mostly been playing Sega GT (PC Version) again on my PC to get some modeling inspiration. Both this and Gran Turismo 2 are modeling inspirations of mine based on my current modeling skills. I am mostly playing this just for inspiration. Of course, if you know me, I live on inspiration.

Two games I am playing mostly to envision possibilities in making models and importing them into games are two free PC titles- VDrift and [Dolphinity] Racer. I shyed away from VDrift in the past because I fear the emphasis on drifting would take away from the fun I could have with this game. Those fears were mostly confirmed once I finally got to play it. The fact I noticed the off-track surfaces have a glossy appearance to them makes me think the game was probably intended to be you racing on a track after rain soaks it. Some of the rear-wheel drive cars in VDrift have poor handling, especially braking into corners. I remember when I was inexperienced with Enthusia Professional Racing that the RWD cars were criticized in that game. Well, it's worse in VDrift. So I will NOT be using this game to try to envision importing my own models to test out.

Now on to Racer. Racer is what I think of as a forgotten sim racer. You don't hear much of anything about Racer since it is such a forgotten title. Before I got my HP computer (my current former PC), I remember playing an old copy of Racer. I raced that one test track with the included Renault Alpine A110 model. I had to download a different beta version of Racer since the latest beta version kept crashing on me. Then the version I eventually got to play was a graphical mess- rainbow-like colors for the car and black fog atmosphere for the track environment. Then add to that b:censored:y handling of the cars, and I was vastly unimpressed. I still want to make the most of this to use possibly to import models and test my models. But despite this, I almost feel like going back to TORCS or [if I can get it to work without missing files] Speed Dreams.


So most of what I'm playing recently mostly involves testing and inspiration.
 
I downloaded the latest version of Speed Dreams, which is version 2.2.0. One of the classes new to me in Speed Dreams is the American Motorsports category, which is basically the old-style IndyCar Series cars (not the DW12 models). I'm glad the Long Day Series cars have better handling than when I used a past installment of Speed Dreams. I still have trouble often times trying to properly gather up the car coming out of corners. Most cars in the game have a handling setup where the car's rear will instantly snap on you as you try to drive out of corners, leading you into a spin. I'm not sure if that's the physics model or just the way the cars were set up. It just gets to be frustrating sometimes. I seek to try to make a car, or even a track for this game. So I'll be looking at Speed Dreams and playing it more to see what I can do.

By the way... in case you don't know what Speed Dreams is, it is the successor to the popular PC sim racer TORCS (The Open Race Car Simulator).
 
Stardew Valley and Crusader Kings II on the PC, and when I want a break from that I'm playing through UFC2 on the Xbox.
 
I have been playing TORCS and Speed Dreams lately. It was not too long ago that Speed Dreams came out with version 2.2.0. What compels me about these games (especially TORCS) is that there are people who utilize the game to set up robot/AI racing. I've seen YouTube videos of people using certain logic formats to control cars. The AI can be laughable at times, but these are fairly good AI racing games.

I am not sure whether I like TORCS or Speed Dreams more in terms of structure. TORCS runs faster with the simple models and the simple textures, and I also realize it has sort of a team format. Only other game that kind of has a a little team format to it that I remember playing was the old "Car and Driver: Grand Tour Racing '98." If any of you ever played this game (also known as Max Driving or Total Driving), every team had five cars to take on five different racing disciplines. Kind of the same way with TORCS. Most of the different teams have a handful of cars. I almost feel like wanting to make my own fantasy racing team- Moonlight Motorsports into this game.

On the other hand, Speed Dreams seems better sorted as you're able to properly choose between the different categories. Also, you can tell drivers by name rather than by team name or something. The AI is a bit less weird in Speed Dreams than in TORCS. The car models and such are better looking in Speed Dreams, but things run just a bit slower. Besides cars, I could see putting together a fairly decent race track and have it be raced on by any team. The amount of detail doesn't have to be like any modern racing sim, but I can surely see making at least fairly decent courses to race on for Speed Dreams. Just for fun, one of the tracks in the latest build of Speed Dreams is called "Milky Five," based on the Indianapolis Motor Speedway oval, and I realized rather late what the connection is. Of course... whomever wins the Indy 500 drinks milk in Victory Lane. You have to love the creativity of certain names and such when you can't get officially-licensed material!

Either way, I am enjoying both games. I am playing both titles mostly to look at trying to maximize making models and even maybe starting some kind of fantasy racing championship (much like TIRE, RACE, and all of the other series here on GTPlanet).
 
Been playing a lot of GTR2 lately. Having a lot of fun creating my own championships based on real series. Currently running through 9 seasons of BTCC (1994-2003) full of 1 hour endurance races.
 
I bought a Steam gift card and used it to buy Garry's Mod. According to Steam, this is the first time I bought ANYTHING from Steam since I last bought titles like "Counterstrike: Source" back in July 2010. So it has been almost six years since I bought anything from Steam. I am basically just trying to get accustomed to the game and its interface. The only Half-Life experience I have is mostly with the first Half-Life and with "Half-Life: Blue Shift." I haven't played any HL2 or any Portal game. I mention the Half-Life series because "Garry's Mod" has that Half-Life series feel to it. Part of the reason why I got into Garry's Mod was because I saw a car mod that I saw videos of on YouTube and found it fun. Then, I learned about GMod and wanted to give it a try. And so here I am playing this game.
 
On my Google Nexus Player last night, I picked up Real Racing 3. Getting away from a lot of the confusion that was "GT Racing Academy 2," I now have my second-ever Real Racing game. The other one was the "Real Racing 2" I rarely played on my other Android devices. This is my chance to see what Real Racing 3 is all about after having seen various other platforms take advantage of this game. To save some extra space on my Nexus Player, I may get rid of "Asphalt Airborne 8," which I rarely have played since getting my Nexus Player.

"Real Racing 3" runs fairly well. All I ever have seen of this game was mostly the NASCAR content. The game delivers nicely as a sim racer. As I've just started, I am mostly enjoying racing my Nissan S15 Silvia in the game across the different race events. The game looks a bit better than "GT Racing 2: The Real Car Experience." It is also a bit more difficult than "GT Racing 2: The Real Car Experience." I do consider the Real Racing series to be the best sim racing game series for mobile platforms. This was even when Real Racing was mostly iOS exclusive. The series has since come a long way since. So I would recommend this game if your Android device is compatible with "Real Racing 3." I like what I've played so far.
 
Thanks to inspiration from a modder of this game, I decided to give Blockland a try. I bought it on Steam with money left over from a Steam gift card I bought. You may recall I picked up "Garry's Mod" with my gift card. Well, I got Blockland along with it. As I am told, Blockland is a lot like the very popular ROBLOX, only people seem to like Blockland more than ROBLOX across a number of different reactions and impressions from others. My ultimate decision to get Blockland was from a modder who made various cars for Blockland. The inspiration was with the Blockland SpeedKart package. People have made fun of the driving physics of the karts. Since I am learning how to use Wings3D (and getting better with it), I felt it wouldn't be long until I try my hand at making my own cars for Blockland. Apart from the SpeedKart mod, Blockland is fairly cool. It isn't Minecraft in terms of sandbox fun, but it is a very good #2 among sandbox-type games. I like the LEGO aesthetic. I can appreciate that as an avid lover of LEGO.


So I will be using Blockland to play around along with making mods. Anything I do come up with I'll share on GTPlanet, my blogs, and other places.
 
Steam/PC

Rocksmith 2014
CSGO
Driver: Parallel Lines
Age of empires 2
CoD:MW2
 
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PS4:
-Driveclub
-Broforce (awesome game, really awesome)
-CoD BO3

PC:
-Rocket League
-Dirt Rally
-Assetto Corsa
-Project CARS
-TrackMania Nations
-CSGO

These are my most played games in the past month or so. I really haven't got much time to play them more often, what a shame...
 
PS4:
Driveclub
Trackmania Turbo
Broforce

Xbox One:
Forza Motorsport 6
Grand Theft Auto V
Sunset Overdrive

Nintendo 3DS:
Pokémon X
Pokémon Omega Ruby
 
Dirt Rally was starting to hurt my hands, so I picked up a copy of Assassin's Creed Unity for $30. I'll come back to Dirt Rally before long; I just needed a break.
 
Just picked up Jalopy on Steam Early Access, you essentially drive and modify a Trabant looking car and drive it east from former East Germany. It's got a long ways to go, but it's still fun.

Other games I'm messing around with are:
Stardew Valley
Crusaders Kings II
American Truck Simulator
 
PC/Steam:
Fishing and Running Back and Forth Simulator (Black Desert Online)
The Crew

Mobile:
Fate/Grand Order

Xbox One:
Quantum Break
 

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