What improvements would you like to see in FH3?

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I'll chime in with what I would like to see in FH3.

-Narrower roads. Like others have said, the roads are too unrealistically wide. it is OK to go a little wide for game play reasons but lets not over do it. Still not as bad as The Crew with it's nearly 25 foot wide lanes in some areas

-A larger map with more variety. one this The Crew did right was the wide variety of environments, thanks to how big it's map was, FH3 does not need a 1900 square mile map, but one big enough to justify much more varied environments.

-Character customization. I am tired of seeing the same generic white guy standing next to my car after each race, and seeing him in my car while driving around. Let us create our own driver, even if it is just a simple character creator like in Driveclub.

-Greater performance penalty when going off-road in a vehicle not made to go off-road. Still let us go anywhere in any car, but it does not make sense to me to be going 150+MPH through a field in a Ferrari F40 tuned for track racing.

-Circuit tracks accessible within the open world. Another thing I like about The Crew is that there are real world race tracks within it's open world that you can access at any time. Weather it be real world tracks or fictional I would like to see purpose built race circuits available in FH3.

-Vinyl patterns. Those patterns that you can paint your car in the special paint section. let us apply those patterns to vinyls so I do not have to paint the car carbon fiber then work around the bits that I what carbon. Let me apply carbon fiber wood or camo vinyls.

-Better replay cameras. Honestly, how hard would it be to scatter a bunch of cameras around the map for replay purposes. After a good race I like to sit back and watch the replay sometimes. But FH2's lack of proper replay cameras makes watching replays not enjoyable.

Edit: more stuff I would like to see.

-A return of the storefront from FM4. I loved the store front from FM4 and would like to see it return in future Forza games. The storefront is much easier to find designs of a certain theme when your not looking for a design for one specific car. If I want a MyLittlePony design on my car I have to check each individual car in FM5 and FH2, but in FM4 I just search "mlp" and I could see designs for all cars matching my search. I like that I can apply a design when I buy a car, but give us better ways to find designs for cars already in our garage.

-A return of the Auction house from FM4. it was awesome to have a place to sell your cars to other players. bring this back please.

That is all for now. I'll edit this post if i think of anything else I would want in FH3 besides certain cars.
 
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Imagine if Namco and Forza did a TXR x FH game... :eek:


Sweet Jesus I would probably die from excitement. I've put probably a thousand hours into the TXR series. I've seriously been considering finding a Dreamcast and TXR 1 and 2 for some good nostalgia.

The main area could be the Wangan/ring roads and connecting off shoots with some cool country roads thrown in, but more realistic in scale than TXR ever was. Then there would be the togue areas. Good lord.
 
I'm going to show my ignorance here but is TXR the same as Wangan Midnight? I don't think the game made it to the UK.
 
In addition to suggestions already made, up the audio on the cars. This was something they didn't change from the first & it always resulted in me upping my speaker volume compared to the Motorsport games.
 
I'm going to show my ignorance here but is TXR the same as Wangan Midnight? I don't think the game made it to the UK.

The TXR series only had one debut in the UK which was TXR Zero, it's different to Wangan midnight in a way as in WM the races are set duels with no free-roam, while on the other hand TXR has free roam around the highways but in the touge series it doesn't. It's a very niche sort of genre is highway racing worldwide but in Asia (and America?) it has huge communities. Hope I cleared that up. :cheers:
 
Thanks @KazaMR2. 👍

Now that I've worked out that the initials stand for Tokyo Xtreme Racer it's a lot easier to look it up on wiki :)

Codemasters's Grid 1 game had some touge in as I recall.
 
What I said doesn't have anything to do with being simple or arcade. All those other games plus Grid, DriveClub and Project Cars all encourage you to stay on the road. Forza Horizon 2 doesn't and that's what I like about it. There's room for all of them but it's two different styles of game play. I'm not trying to cheapen anybody else's game.
Like I said.
You want super-fictitious gameplay where cars zoom over any type of ground like magic.

I didn't say it was wrong for you to want it, but for many of us, this is hogwash crap brushed up with magic poop drizzled in baby vomit.
I'll admit it could be fun, but it shocks me to hear "GT's rival" would consider anything this silly.

I don't know much about Forza or FH, just something caught my eye and it shocked me, that's all. Carry on with wishlists, I don't have much to contribute here.
 
Like I said.
You want super-fictitious gameplay where cars zoom over any type of ground like magic.

I didn't say it was wrong for you to want it, but for many of us, this is hogwash crap brushed up with magic poop drizzled in baby vomit.
I'll admit it could be fun, but it shocks me to hear "GT's rival" would consider anything this silly.

I don't know much about Forza or FH, just something caught my eye and it shocked me, that's all. Carry on with wishlists, I don't have much to contribute here.
You haven't been reading my posts if that's what you think I want but leave the childish abuse at home please. It's probably not a good idea to dip into threads and tell posters what you think they want.

Slow us down off road but don't time penalise us is what I was saying as you'd've understood had you taken the trouble to read subsequent posts.
 
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You haven't been reading my posts if that's what you think I want but leave the childish abuse at home please. It's probably not a good idea to dip into threads and tell posters what you think they want.

Slow us down off road but don't time penalise us is what I was saying as you'd've understood had you taken the trouble to read subsequent posts.
Then you'd be shocked to learn my thoughts still haven't changed on the matter, despite the new information.
 
Not really but if you're just here to snipe based on something I didn't say, welcome to my ignore list.
 
I love that kind of racing and can't get it anywhere else (Motorstorm maybe?).

Couldn't people who like to stay on the road play one of the myriads of other games (including T10's own Forza Motorsport) which already offer this type of racing? If not then I hope the off road penalty would be optional were it to be implemented as it would pretty much kill the cross country events.
So what are cross country events?
Can you see how that could be taken as a grip penalty?

Or are you just angry I don't agree with you?
 
It's not really possible for them to do (and this goes for FM6 too), but wheel compatibility is terrible in Forza. I'd be far more willing to pay money if I could use my G27 legitimately in Forza. But I don't see that happening as Logitech is out of the wheel making business now, and the new consoles are all moving on. But I don't want to pay $1000 for a new wheel when I have one that functions perfectly fine already.

And the whole tighter roads thing. More lower speed, windy narrow hill roads. And character customization. Because that guy's face is so amazingly dull and generic. (and the AI driver looks a bit tipsy. Would explain why he's always crashing into me when I'm stopped.)
 
I doubt this would have much if any mainstream appeal, but why not completely overhaul the tuning system?

FM has fine-grain chassis and suspension tuning abilities, which suits it's character as a circuit racing game.

Why not give FH that + a much more articulated engine tuning system? As it sits now, it's in the exact same paradigm as Gran Turismo 1 was from 1998 with arbitrary parts and pieces adding arbitrary amounts of power. Some of this would invariably get into engine simulation (which could become quite complex) but I think it would be absolutely phenomenal to have a community of engine tuners on the storefront trying to eek the most amount of power out of engines while balancing longevity and cooling and other things. Give us full control of fuel and spark maps, boost pressure, inlet and exhaust manifold length and diameters. Drag and roll racing in FH strikes me as quite dull because there is nothing to differentiate between setups. Players simply acquire the most HP. But if engine tuning was simulated, it could get much more interesting...

You're racing your single GT35r, streetport 13b-REW swapped RX-7 on 22psi of boost against a bad precision 62/65 S2000 and the first race he pulls you by 2 car lengths. So you switch over to the 30psi fuel map that you bought on the storefront from tuner_d00d66 and crank the boost for round 2. Unforunately, tuner_d00d66's tune may put out big numbers but it leans out too much on top because the injectors are maxed out. You pull hard on the S2k until the top of 3rd but then....Apex seal roasted. Race over.

I would even say that the engine simulating could be based on very simple parameters like displacement, volumetric efficiency, compression ratio, and fuel flow rate.

I know it isn't likely to happen. Forza is too established to try anything new and interesting.
 
Probably been said but I would like more realistic engine sounds. The R8 and Aventador sound horrible. Also some antilag/backfire sounds would be nice too.
 
I doubt this would have much if any mainstream appeal, but why not completely overhaul the tuning system?

FM has fine-grain chassis and suspension tuning abilities, which suits it's character as a circuit racing game.

Why not give FH that + a much more articulated engine tuning system? As it sits now, it's in the exact same paradigm as Gran Turismo 1 was from 1998 with arbitrary parts and pieces adding arbitrary amounts of power. Some of this would invariably get into engine simulation (which could become quite complex) but I think it would be absolutely phenomenal to have a community of engine tuners on the storefront trying to eek the most amount of power out of engines while balancing longevity and cooling and other things. Give us full control of fuel and spark maps, boost pressure, inlet and exhaust manifold length and diameters. Drag and roll racing in FH strikes me as quite dull because there is nothing to differentiate between setups. Players simply acquire the most HP. But if engine tuning was simulated, it could get much more interesting...

You're racing your single GT35r, streetport 13b-REW swapped RX-7 on 22psi of boost against a bad precision 62/65 S2000 and the first race he pulls you by 2 car lengths. So you switch over to the 30psi fuel map that you bought on the storefront from tuner_d00d66 and crank the boost for round 2. Unforunately, tuner_d00d66's tune may put out big numbers but it leans out too much on top because the injectors are maxed out. You pull hard on the S2k until the top of 3rd but then....Apex seal roasted. Race over.

I would even say that the engine simulating could be based on very simple parameters like displacement, volumetric efficiency, compression ratio, and fuel flow rate.

I know it isn't likely to happen. Forza is too established to try anything new and interesting.
Didn't NFS Underground 2 have a lot of engine tuning options? I vaguely recall doing cam and spark timing. If the PS2 could do it I'm sure a sim game on a new system could. I'd play it.
 
Didn't NFS Underground 2 have a lot of engine tuning options? I vaguely recall doing cam and spark timing. If the PS2 could do it I'm sure a sim game on a new system could. I'd play it.

It was almost certainly a contrived version of engine tuning, and not simulated.
 
A few from me:

- I suppose improved physics, I'm fine with FH2's, but I think there could be further improvements made. For instance, Supercars being able to go over grassy hills? errr...it's not exactly realistic. So yeah, the driving physics could be further improved and I may enjoy driving in this game more.

- Improved animations, I think PG was a bit lazy with the animations. I mean, I see the drivers in cockpit view changing gears paddle gear style on cars that don't have a paddleshift. Months later, I still don't see the developers fixing this on FH2. Some cars also have backfire flames bursting out of the back of the car when they have side-exhausts.

- Being able to access events at anytime. For some reason, FH2 doesn't allow this unless on the 360 port. In order to race on a certain event again; I have to pick a championship & class to enter first and before I can do that; I have to beat the current championship. I should be allowed to re-enter a race at anytime with anycar on the xbox one aswell.
 
Improvements?
Non pathetic unrealistic crash derby Cross Country Events.
I can't get through one without being smashed from every side.
Those cars practically fly and have extra super grip on grass. :lol:
The story about my drivatar (AI) learning from me, it's all a BS! 👎 (in FM5 too).
I ended up in races more than once with my drivatar from 3 other G-tags I have, and they don't drive like me at all.
Driva-retard, more like it. :rolleyes:
 
The ability to actually browse the Autoshow in real time. You'd show up, get out of your car, walk though the gate, and get to actually walk among the cars. The newer cars would all be in special sections dedicated to their manufacturers, while the older cars would be scattered around the area. The entire thing would be dripping with all of the ambiance of a regular car show: representatives from the manufacturers talking up their latest and greatest cars; upbeat, bumping music in the background; people standing in line at merchandise or food stands or walking around; live bands playing; and perhaps a festival ride or two - just something to allow your avatar to get out of the car and stretch their legs while browsing some seriously fine metal. To buy a car or view its stats, you'd either walk up to the owner standing near the car (for used cars), or talk to an on-site salesman (for manufacturer stands). You could even get in the cars and look around the interior if you wanted. Of course, for those who don't want to have to browse a whole huge area of 200+ cars, there would be the option to open a traditional purchase menu and buy from there.
 
Agree with the garage and auto show ideas. Also, like TDU, it would be cool to see a circuit on the map, like some sort of made up one. Take the best corners of the world's best circuits combined into one and add it to the open world so you and your buddies can have track days.

Also, ditch the cross country off road races. Nothing ticks me off more than those. Who wants to drive an Enzo off road? I say keep the race type but limit it to rally cars and trucks. Some level of realism is nice.

Ditch the festival thing entirely. I don't see this happening since it's "Horizon" festival, but at least get rid of that annoying British dude that talks way too much.
 
-Garage and car showrooms like TDI (and the passenger rides online)

-Also from TDU: Factory options on wheels and interior colours etc.

-Physics unchanged from the Forza Motorsport games.
 
I think it would be great to have FM6 physics as an option. I certainly wouldn't want to do Horizon style races with such demanding controls, though. Certainly would be happier with that during free-roam, however. That would be great.
 
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