What is better alternative console game than GT6?

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^ And we managed to pull it off without any fanboy war too
shades_smile.gif
 
I've only tried a few games apart from GT5 and GT6 and couldn't gel with any of them.

Need For Speed - I am not sure which one, had no cockpit view.

F1 - I think it was 2010 or 11 - the graphics were very poor.

Dirt 3 - I found unplayable with my wheel as it turns it into a 180 degree wheel instead of 900 degree.
 
I have just joined GT6 and EVERY single DAY, I hear complains about GT6 suck at this, suck at that and all that. The negativity fuel is just too much. This really gives a very bad impression for newcomers. I wonder now if GT6 is that bad, what is better console game out there? I'm thinking about buying one.

Forza, Grid Autosport, Testdrive unlimited, dirt, F1 2013 etc

What aspects are these games better than GT6? What are worse than GT6? Thanks.

GT6 will keep you interested in terms of graphics, variety of cars and tracks, and to a certain extent - physics. That's about it.

If you haven't experienced these games yet, you are seriously missing out:

- FM 2, 3 and 4. Although you may want to experience 4 only, checking out 2 and 3 is worthwhile, as they did a few things better than 4. Still, as an overall package, 4's the best. If you're getting an X1, you MUST own FM5. On the X360, FM4 is the most realistic driving game you're going to find. On current gen consoles - FM5. Nothing like it. Period.

- Dirt 3 is an excellent blend between pick up and play rallying and realistic/believable physics. The engine sounds are VERY good, the physics are never punishing enough to make you want to give up, and you'll probably see some of the best visuals to have come from a Codies game.

- GRID Autosport truly delivers the thrill of circuit driving. The visuals can be a mixed bag at times, but generally they're quite sharp and nicely detailed. You'll enjoy the engine sounds as well, though the off-throttle sounds can be off putting. That's the only gripe I have with the sounds, other than that they are nicely done. The physics are not as forgiving as they are in most "accessible" racing games, so you'll need to use good race craft to hit apexes, and take proper racing lines, braking points etc.

- Shift 2 is known for being notorious with a standard controller. Though with a few tweaks and car tuning, you can get it to behave close to how an actual car would on a track. You'll enjoy Shift's approach to racing as long as you ignore some of the nuisances in the physics modeling. Overall, I do not think it's a bad racing game that takes a stab at realism. Had it been a pure SMS title with no MS intervention whatsoever, I think it could have easily stood ground next to the likes of Forza and GT. Let me know if you want tips on tunes and controller tweaks in order to enjoy the game.

All of these are worthy titles IMO, and believe me.. just like you.. I lean towards realism. In fact just a year or two ago I would not even have accepted anything less than Forza in my X360 "realistic driving games" arsenal.

All games however, have a collection of hits and misses, and Forza has the least misses, and mostly hits. Anytime you want to take a breather from Forza, these alternatives work great.

A word on Shift 2: you might hate the control at first. Give it a while.. experiment generously, and you might grow to like it. The track variety is great, the physics could have been better but are generally OK, not arcadey by any means. And the engine sounds are done nicely, though sound-wise I'd have to rate FM and Dirt 3 the highest.

Physics-wise Forza.

Visuals - ALL of them.. though Shift 2 probably has the weakest visuals.

Happy motoring! Get all of them, you won't regret it. Although don't blame us if you end up giving most of your virtual driving time to Forza! ;)
 
I have just joined GT6 and EVERY single DAY, I hear complains about GT6 suck at this, suck at that and all that. The negativity fuel is just too much. This really gives a very bad impression for newcomers. I wonder now if GT6 is that bad, what is better console game out there? I'm thinking about buying one.

Forza, Grid Autosport, Testdrive unlimited, dirt, F1 2013 etc

What aspects are these games better than GT6? What are worse than GT6? Thanks.


I have played GT6 Forza F1 and to be honest in my humble opinion F1 is head and shoulders above the rest on everything you ask for. GT6 is so long winded and tbh gets a bit boring for me with having to do silly licences and as I just mentioned in another thread some of the races are insane/stupid like racing in the rain and some of the rally trials where the slightest touch to another car or a fence and your disqualified, call it petty if you must. Remember these are my opinions only. Forza is good fun and better set up all through the game than GT6, Forza doesn't get boring or repetative.
F1 is far the better racing game it is more realsitic and trust me if you give another driver a 20sec advantage as you spin or something he aint going to slow down and give it you back. The graphics are on par with GT6 and the physics of the game on F1 are excellent.
I think GT6 has a huge fan base like a football club and to be honest I believe if PD produced a turd of a game it would get the backing of some loyal gt fans. My opinion again, I say it as I see it.
F1 for me all the way. Although I do still play all 3 I have mentioned.
 
I want to try Forza but does it have Nurburgring, and Willow Springs? If not, that can be a big turn off because these are the tracks I like to drive the most. The Nurburgring is just so nice, technical, long and awesome to drive on. I think this track itself has its own fan base too lol, yeah?

GT6 will keep you interested in terms of graphics, variety of cars and tracks, and to a certain extent - physics. That's about it.

If you haven't experienced these games yet, you are seriously missing out:

- FM 2, 3 and 4. Although you may want to experience 4 only, checking out 2 and 3 is worthwhile, as they did a few things better than 4. Still, as an overall package, 4's the best. If you're getting an X1, you MUST own FM5. On the X360, FM4 is the most realistic driving game you're going to find. On current gen consoles - FM5. Nothing like it. Period.

- Dirt 3 is an excellent blend between pick up and play rallying and realistic/believable physics. The engine sounds are VERY good, the physics are never punishing enough to make you want to give up, and you'll probably see some of the best visuals to have come from a Codies game.

- GRID Autosport truly delivers the thrill of circuit driving. The visuals can be a mixed bag at times, but generally they're quite sharp and nicely detailed. You'll enjoy the engine sounds as well, though the off-throttle sounds can be off putting. That's the only gripe I have with the sounds, other than that they are nicely done. The physics are not as forgiving as they are in most "accessible" racing games, so you'll need to use good race craft to hit apexes, and take proper racing lines, braking points etc.

- Shift 2 is known for being notorious with a standard controller. Though with a few tweaks and car tuning, you can get it to behave close to how an actual car would on a track. You'll enjoy Shift's approach to racing as long as you ignore some of the nuisances in the physics modeling. Overall, I do not think it's a bad racing game that takes a stab at realism. Had it been a pure SMS title with no MS intervention whatsoever, I think it could have easily stood ground next to the likes of Forza and GT. Let me know if you want tips on tunes and controller tweaks in order to enjoy the game.

All of these are worthy titles IMO, and believe me.. just like you.. I lean towards realism. In fact just a year or two ago I would not even have accepted anything less than Forza in my X360 "realistic driving games" arsenal.

All games however, have a collection of hits and misses, and Forza has the least misses, and mostly hits. Anytime you want to take a breather from Forza, these alternatives work great.

A word on Shift 2: you might hate the control at first. Give it a while.. experiment generously, and you might grow to like it. The track variety is great, the physics could have been better but are generally OK, not arcadey by any means. And the engine sounds are done nicely, though sound-wise I'd have to rate FM and Dirt 3 the highest.

Physics-wise Forza.

Visuals - ALL of them.. though Shift 2 probably has the weakest visuals.

Happy motoring! Get all of them, you won't regret it. Although don't blame us if you end up giving most of your virtual driving time to Forza! ;)

Yeah, that is quite an accomplishment on its own, isn't it. From browsing around different forums, it seems to me that Forza has a fan base that don't get a long well with whoever like GT. They can be quite defensive at times.

^ And we managed to pull it off without any fanboy war too
shades_smile.gif
 
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I want to try Forza but does it have Nurburgring, and Willow Springs? If not, that can be a big turn off because these are the tracks I like to drive the most. The Nurburgring is just so nice, technical, long and awesome to drive on. I think this track itself has its own fan base too lol, yeah?
No Willow Springs (yet) but Forza 5 has a brand new laser scanned version of the Nurb that is as state of the art as it gets.
 
I'm not going to offer a long answer, because @Imari already nailed it with post numero seven.

I've yet to try the new Grid, but the general consensus around these parts - and I trust that far more than the average review site - seems to point to it being the best racing experience. If that's what you want, I really only have two things to say; firstly, why'd you get GT in the first place ( :P ), and secondly, how don't you already have Grid?

Despite getting it a year later than GT5, I think I've put more time into FM4. The car list is smaller, yes, but you'd be surprised at how big it feels, as the relative lack of duplicates (a few race cars and the VX220/Speedster notwithstanding) and superbly curated selection means you want to own nearly all of them. FM4's garage limit is 550, and I've been hovering slightly under it for ages now, as I like having numerous builds of certain cars. I think I have about six different Miatas. The game offers vastly more customization than you'll be used to coming from GT; not only in the tuning aspect, but visually. The online - at least back when it wasn't a nearly-three-year-old title - was robust, with Rivals mode taking Leaderboards to a whole different level of competitive. The economy is different in-game too; in GT, you only can make credits through grinding races, but in Forza, you can make them off selling tunes, flipping cars in the Auction House, or liveries. That last bit has sucked a lot of my time; despite all the features in GT to "make the car your own" with mileage and in-depth history of a car, nothing quite matches giving it your own unique look - I've even put some Ontario license plates on my "dailies".

Oh, and despite the misconception, FM4 isn't anymore supercar-heavy than other games: some members put together some graphs for the classes in FM3 and they were decidedly even, and FM4 fleshed that out very well in the lower rungs thanks to more... enthusiast/eccentric additions. Did I mention Porsche?

Basically, if you want to try some different games on a budget, I'd highly recommend a cheap 360 and a copy of FM4. Perhaps Forza Horizon if you want something a bit more fun and free-roamy, though I'll warn you that it's a relatively short game. Alternately, move over to the current gen; there's FM5 already, with Project CARS, Drive Club, and Horizon 2 all on the, er, horizon.

I want to try Forza but does it have Nurburgring, and Willow Springs? If not, that can be a big turn off because these are the tracks I like to drive the most. The Nurburgring is just so nice, technical, long and awesome to drive on. I think this track itself has its own fan base too lol, yeah?

Yeah, that is quite an accomplishment on its own, isn't it. From browsing around different forums, it seems to me that Forza has a fan base that don't get a long well with whoever like GT. They can be quite defensive at times.

It most certainly works the other way around too, around these parts. You'll find those of us who don't have any one-game allegiances, but as with just about anything - Coke/Pepsi, Ford/Chevy, etc etc - there's always some fanatics. I hope this thread has helped, though.

A word of advice too; you don't need to double-post, simply use the new + Quote function to reply to numerous people, or hit the reply button for each post you want to respond to; it'll add those posts into the editor. Also, common etiquette is to respond below the quote - it's more clear context that way 👍
 
I want to try Forza but does it have Nurburgring, and Willow Springs? If not, that can be a big turn off because these are the tracks I like to drive the most.

FM4 TRACK LISTING

Bernese Alps
  • Festival Circuit
  • Stadtplatz
  • Club Circuit
  • Festival Circuit Reverse
  • Stadtplatz Reverse
  • Club Circuit Reverse
Camino Viejo de Montserrat
  • Full Circuit
  • Short Circuit
  • Mini Circuit
  • Full Circuit Reverse
  • Short Circuit Reverse
  • Mini Circuit Reverse
  • Extreme Circuit
Circuit de Catalunya
  • Grand Prix Circuit
  • National Circuit
  • School Circuit
Fujimi Kaido
  • Full Circuit
  • Full Circuit Reverse
  • Stage A
  • Stage B
  • Stage C
  • Stage D
  • Stage A Reverse
  • Stage B Reverse
  • Stage C Reverse
  • Stage D Reverse
  • Old Hill Climb
  • Old Down Hill
  • New Hill Climb
  • New Down Hill
Hockenheimring
  • Full Circuit
  • National Circuit
  • Short Circuit
  • Drag 1/4-mile
Iberian International circuit
  • Full Circuit
  • Short Circuit
  • Mini Circuit
  • Full Circuit Reverse
  • Short Circuit Reverse
  • Mini Circuit Reverse
Indianapolis Motor Speedway
  • Grand Prix Circuit
  • The Brickyard Speedway
Infineon Raceway
  • Long Course
  • Indy Racing League Circuit
  • NASCAR Circuit
  • Drag 1/4-mile
Ladera Test Track
  • Full Circuit
  • Short Circuit
  • Mini Circuit
  • Full Circuit Reverse
  • Short Circuit Reverse
  • Mini Circuit Reverse
Le Mans Circuit de la Sarthe
  • Full Circuit
  • Old Mulsanne Circuit
Maple Valley Raceway
  • Full Circuit
  • Short Circuit
  • Full Circuit Reverse
  • Short Circuit Reverse
Mazda Raceway Laguna Seca
  • Full Circuit
Mugello Autodromo Internazionale
  • Full Circuit
  • Club Circuit
Nurbergring Grand Prix Circuit
  • Full Circuit
  • Short Circuit
Nurbergring Nordschleife
  • Full Circuit
  • Stage A
  • Stage B
  • Stage C
  • Stage D
Rally di Positano
  • Full Circuit
  • Full Circuit Reverse
Road America
  • Full Circuit
Road Atlanta
  • Full Circuit
  • Club Circuit
Sebring International Raceway
  • Full Circuit
  • Short Circuit
  • Club Circuit
Sedona Raceway Park
  • Full Circuit
  • Club Circuit
  • Full Circuit Reverse
  • Club Circuit Reverse
  • Speedway
  • Speedway Reverse
  • Drag 1/8-mile
  • Drag 1/4-mile
  • Drag 1/2-mile
  • Drag Mile
Silverstone Racing Circuit
  • Silverstone Grand Prix Circuit
  • Silverstone International Circuit
  • Silverstone National Circuit
Sunset Peninsula Raceway
  • Full Circuit
  • Club Circuit
  • Full Circuit Reverse
  • Club Circuit Reverse
  • Speedway
  • Speedway Reverse
Suzuka Circuit
  • Full Circuit
  • West Circuit
  • East Circuit
Top Gear Test Track
  • Full Circuit
  • Outer Loop
  • East Circuit
  • West Circuit
  • Outer Loop Reverse
  • East Circuit Reverse
  • West Circuit Reverse
  • Drag 1/4-mile
  • Drag 1/2-mile
  • Drag Mile
  • Car Football Arena (DLC)
Tsukuba
  • Full Circuit
  • Short Circuit
Twin Ring Motegi
  • Full Circuit
  • East Circuit
  • West Circuit
  • Super Speedway
Test Track Benchmark
  • Layout A
  • Layout B
  • Layout C
  • Layout D
  • Layout E
  • Layout F
  • Layout A Reverse
  • Layout B Reverse
  • Layout C Reverse
  • Layout D Reverse
  • Layout E Reverse
  • Layout F Reverse
  • Drag 1/4-Mile
  • Drag 1/2-Mile
  • Speedway
  • Speedway Reverse
Quite impressive even without Willow Springs. Rally di Positano is a beautiful course located on Italy's Amalfi Coast. There is actually a longer version in FM3, that was removed from FM4.
 
Rally di Positano is a beautiful course located on Italy's Amalfi Coast. There is actually a longer version in FM3, that was removed from FM4.

IMO, FM3 is worth the few dollars it would cost you to pick up a copy these days purely for Positano Full and Porsches. It's like Costa di Amalfi: Extremely Long Version. :)
 
I am mostly into realistic physics, and game play provided super cars are in the game. GT6 seems to have good physics but bad game play. The AIs are drunk and reckless drivers lol. I'm happy with the car/track selection in GT6.

I visit Forza forum the other day and lots of them claim Forza 5 has better physics than GT6. Anyone has tried it and any thought on that?

Forza and Grid are on my radar now.

Not even close. They have to tell themselves that after spending $560, or possibly $960 if they got the awesome thrustmaster wheel for the Xbone. Most people when they make a commitment like that their mind is set on it being the right decision to the point where they ignore reality.

It's similar to the PC elitist phenomenon (I don't mean PC sim racers by that, I mean the master race clowns). For whatever reason some people really feel the need to back up their decisions after the fact. It goes beyond stubbornness because it's more like denial than a character trait.

So it's not surprising to see people say that but in my experience in real life on the track, and on PC sims, GT6 is the only console game ever with realistic enough physics to even be compared to PC sims. It's not only on par with them but better than a few. It definitely has flaws, but Forza has a lot more. I

t is my belief that feeling in the wheel is the most important aspect of any sim because the fact is, we're not really able to judge it on anything else. Even the best formula 1 team sim can feel completely unrealistic without force feedback obviously so that's why I hold GT6's physics in such high regard. It feels spot on when I compare it to the cars I've driven in real life. Forza 5 on the other hand feels arcadish and disconnected in those same cars.

Just like Assetto Corsa, GT6 feels more natural and more difficult at the same time. That's how it should be. It should be difficult to go really fast, but just getting around the track in a car you've already experience shouldn't be a completely new learning experience. That's the problem with many console racing games. They're usually so unrealistic that jumping from one to another is like relearning how to drive almost. Grid has that problem, NFS Shift did, Eutechnyx games did, Milestones games did, and Forza does as well. Only GT6 and PC sims feel true to life at all really.

If you want a console sim, there's no other option.
 
FM4 TRACK LISTING

Bernese Alps
  • Festival Circuit
  • Stadtplatz
  • Club Circuit
  • Festival Circuit Reverse
  • Stadtplatz Reverse
  • Club Circuit Reverse
Camino Viejo de Montserrat
  • Full Circuit
  • Short Circuit
  • Mini Circuit
  • Full Circuit Reverse
  • Short Circuit Reverse
  • Mini Circuit Reverse
  • Extreme Circuit
Circuit de Catalunya
  • Grand Prix Circuit
  • National Circuit
  • School Circuit
Fujimi Kaido
  • Full Circuit
  • Full Circuit Reverse
  • Stage A
  • Stage B
  • Stage C
  • Stage D
  • Stage A Reverse
  • Stage B Reverse
  • Stage C Reverse
  • Stage D Reverse
  • Old Hill Climb
  • Old Down Hill
  • New Hill Climb
  • New Down Hill
Hockenheimring
  • Full Circuit
  • National Circuit
  • Short Circuit
  • Drag 1/4-mile
Iberian International circuit
  • Full Circuit
  • Short Circuit
  • Mini Circuit
  • Full Circuit Reverse
  • Short Circuit Reverse
  • Mini Circuit Reverse
Indianapolis Motor Speedway
  • Grand Prix Circuit
  • The Brickyard Speedway
Infineon Raceway
  • Long Course
  • Indy Racing League Circuit
  • NASCAR Circuit
  • Drag 1/4-mile
Ladera Test Track
  • Full Circuit
  • Short Circuit
  • Mini Circuit
  • Full Circuit Reverse
  • Short Circuit Reverse
  • Mini Circuit Reverse
Le Mans Circuit de la Sarthe
  • Full Circuit
  • Old Mulsanne Circuit
Maple Valley Raceway
  • Full Circuit
  • Short Circuit
  • Full Circuit Reverse
  • Short Circuit Reverse
Mazda Raceway Laguna Seca
  • Full Circuit
Mugello Autodromo Internazionale
  • Full Circuit
  • Club Circuit
Nurbergring Grand Prix Circuit
  • Full Circuit
  • Short Circuit
Nurbergring Nordschleife
  • Full Circuit
  • Stage A
  • Stage B
  • Stage C
  • Stage D
Rally di Positano
  • Full Circuit
  • Full Circuit Reverse
Road America
  • Full Circuit
Road Atlanta
  • Full Circuit
  • Club Circuit
Sebring International Raceway
  • Full Circuit
  • Short Circuit
  • Club Circuit
Sedona Raceway Park
  • Full Circuit
  • Club Circuit
  • Full Circuit Reverse
  • Club Circuit Reverse
  • Speedway
  • Speedway Reverse
  • Drag 1/8-mile
  • Drag 1/4-mile
  • Drag 1/2-mile
  • Drag Mile
Silverstone Racing Circuit
  • Silverstone Grand Prix Circuit
  • Silverstone International Circuit
  • Silverstone National Circuit
Sunset Peninsula Raceway
  • Full Circuit
  • Club Circuit
  • Full Circuit Reverse
  • Club Circuit Reverse
  • Speedway
  • Speedway Reverse
Suzuka Circuit
  • Full Circuit
  • West Circuit
  • East Circuit
Top Gear Test Track
  • Full Circuit
  • Outer Loop
  • East Circuit
  • West Circuit
  • Outer Loop Reverse
  • East Circuit Reverse
  • West Circuit Reverse
  • Drag 1/4-mile
  • Drag 1/2-mile
  • Drag Mile
  • Car Football Arena (DLC)
Tsukuba
  • Full Circuit
  • Short Circuit
Twin Ring Motegi
  • Full Circuit
  • East Circuit
  • West Circuit
  • Super Speedway
Test Track Benchmark
  • Layout A
  • Layout B
  • Layout C
  • Layout D
  • Layout E
  • Layout F
  • Layout A Reverse
  • Layout B Reverse
  • Layout C Reverse
  • Layout D Reverse
  • Layout E Reverse
  • Layout F Reverse
  • Drag 1/4-Mile
  • Drag 1/2-Mile
  • Speedway
  • Speedway Reverse
Quite impressive even without Willow Springs. Rally di Positano is a beautiful course located on Italy's Amalfi Coast. There is actually a longer version in FM3, that was removed from FM4.

IMO, this is a pretty good track collection, so long as you don't overplay the game.

IMO, FM3 is worth the few dollars it would cost you to pick up a copy these days purely for Positano Full and Porsches. It's like Costa di Amalfi: Extremely Long Version. :)

Oh yeah! FM3 has among the best track collections in the franchise. Costa full looks stunning even by today's standards. The Nurb looks pretty darn good too. Wonder why they left out the Bugatti Lemans circuit in FM4. That one puzzles me to this day!

Not even close. They have to tell themselves that after spending $560, or possibly $960 if they got the awesome thrustmaster wheel for the Xbone. Most people when they make a commitment like that their mind is set on it being the right decision to the point where they ignore reality.

It's similar to the PC elitist phenomenon (I don't mean PC sim racers by that, I mean the master race clowns). For whatever reason some people really feel the need to back up their decisions after the fact. It goes beyond stubbornness because it's more like denial than a character trait.

So it's not surprising to see people say that but in my experience in real life on the track, and on PC sims, GT6 is the only console game ever with realistic enough physics to even be compared to PC sims. It's not only on par with them but better than a few. It definitely has flaws, but Forza has a lot more. I

t is my belief that feeling in the wheel is the most important aspect of any sim because the fact is, we're not really able to judge it on anything else. Even the best formula 1 team sim can feel completely unrealistic without force feedback obviously so that's why I hold GT6's physics in such high regard. It feels spot on when I compare it to the cars I've driven in real life. Forza 5 on the other hand feels arcadish and disconnected in those same cars.

Just like Assetto Corsa, GT6 feels more natural and more difficult at the same time. That's how it should be. It should be difficult to go really fast, but just getting around the track in a car you've already experience shouldn't be a completely new learning experience. That's the problem with many console racing games. They're usually so unrealistic that jumping from one to another is like relearning how to drive almost. Grid has that problem, NFS Shift did, Eutechnyx games did, Milestones games did, and Forza does as well. Only GT6 and PC sims feel true to life at all really.

If you want a console sim, there's no other option.

Wow... you might be getting flak for this one! Better grab a helmet and some Kevlar just in case!
 
I am mostly into realistic physics, and game play provided super cars are in the game. GT6 seems to have good physics but bad game play. The AIs are drunk and reckless drivers lol. I'm happy with the car/track selection in GT6.

I visit Forza forum the other day and lots of them claim Forza 5 has better physics than GT6. Anyone has tried it and any thought on that?

Forza and Grid are on my radar now.

Ive played both.. And with forza being on next-gen the physics are definatly a step up.

Not even close. They have to tell themselves that after spending $560, or possibly $960 if they got the awesome thrustmaster wheel for the Xbone. Most people when they make a commitment like that their mind is set on it being the right decision to the point where they ignore reality.

It's similar to the PC elitist phenomenon (I don't mean PC sim racers by that, I mean the master race clowns). For whatever reason some people really feel the need to back up their decisions after the fact. It goes beyond stubbornness because it's more like denial than a character trait.

So it's not surprising to see people say that but in my experience in real life on the track, and on PC sims, GT6 is the only console game ever with realistic enough physics to even be compared to PC sims. It's not only on par with them but better than a few. It definitely has flaws, but Forza has a lot more. I

t is my belief that feeling in the wheel is the most important aspect of any sim because the fact is, we're not really able to judge it on anything else. Even the best formula 1 team sim can feel completely unrealistic without force feedback obviously so that's why I hold GT6's physics in such high regard. It feels spot on when I compare it to the cars I've driven in real life. Forza 5 on the other hand feels arcadish and disconnected in those same cars.

Just like Assetto Corsa, GT6 feels more natural and more difficult at the same time. That's how it should be. It should be difficult to go really fast, but just getting around the track in a car you've already experience shouldn't be a completely new learning experience. That's the problem with many console racing games. They're usually so unrealistic that jumping from one to another is like relearning how to drive almost. Grid has that problem, NFS Shift did, Eutechnyx games did, Milestones games did, and Forza does as well. Only GT6 and PC sims feel true to life at all really.

If you want a console sim, there's no other option.

Judging by your comments youve actually not played forza 5.. You call it arcadish and praise GT. Says it all really...

I haven't bothered with the Xbox One, so I can't comment on FM5 (I do have a PS4 though). But I will say GT6's AI eats up FM4's, even in GT6's dumbed-down, rubber band state. Besides, comparing GT6 to FM4 is a more fare comparison, considering FM5 is on a next gen console. Forza's AI is simply beyond idiotic and can barely drive let alone race. The way it acts, it makes one think it has no clue there are other cars on the track or that it is trying to win a competition. GT6's AI may not be the greatest, but it is at least aware of what is going on. Forza's AI is actually comical in comparison. I'm not saying GT6 is superior to FM4 in every way, because it's not. Each game has weaknesses & strengths, but as far as the actual on-track racing is concerned, I'd have to give it to GT because of FM's (dare I say?) retarded AI. Honestly, it's as though Forza's developers never even witnessed an automobile race, let alone studied the sport.

At least forzas ai is tough! And can be changed ie made even tougher! Same cannot be said for the boring,boring rubber band ai in gt5-6. Forzas ai is by far the best out of the two.
 
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At least forzas ai is tough! And can be changed ie made even tougher! Same cannot be said for the boring,boring rubber band ai in gt5-6. Forzas ai is by far the best out of the two.

For me, they're about equal, but for different reasons. I go back and forth, playing one for a couple of weeks, then switching to the other for a while. I really don't see Forza's AI as tough at all (even all the way up). Other than when I have been forced off the track, I honestly cannot remember ever not coming in 1st place in FM. As far as the on-track action goes, I highly prefer GT to FM's demolition derby-like "racing" model. That said, off-track, I'd probably pick Forza for it's customization and car collecting. Although I haven't checked the actual numbers, even if GT has more cars... I have no need for 127 (barely different) Mazda Miatas or 84 Nissan Skylines. Collecting them in GT is just not too enjoyable for me, and I love collecting. Either way, neither game is much of a simulator anymore.

Anyway, I'm about to boot one of them up... I'm just not sure which one yet.
 
At least forzas ai is tough! And can be changed ie made even tougher! Same cannot be said for the boring,boring rubber band ai in gt5-6. Forzas ai is by far the best out of the two.
@imported_skidmark read the below part of SlipZtrEm 's post again :lol:

Yeah, that is quite an accomplishment on its own, isn't it. From browsing around different forums, it seems to me that Forza has a fan base that don't get a long well with whoever like GT. They can be quite defensive at times.
I think it might be because the average age is a bit higher with many of us on GTP and we're too old to get insulted about a silly thing like videogames ;)
 
For me, they're about equal, but for different reasons. I go back and forth, playing one for a couple of weeks, then switching to the other for a while. I really don't see Forza's AI as tough at all (even all the way up). Other than when I have been forced off the track, I honestly cannot remember ever not coming in 1st place in FM. As far as the on-track action goes, I highly prefer GT to FM's demolition derby-like "racing" model. That said, off-track, I'd probably pick Forza for it's customization and car collecting. Although I haven't checked the actual numbers, even if GT has more cars... I have no need for 127 (barely different) Mazda Miatas or 84 Nissan Skylines. Collecting them in GT is just not too enjoyable for me, and I love collecting. Either way, neither game is much of a simulator anymore.

Anyway, I'm about to boot one of them up... I'm just not sure which one yet.

Try the Events to see how challenging the AI can get. Practice good race craft, and the AI won't play DD with you. Try to rush through the first corner, and you WILL end up in the pile up. Defend your race line, and they will not get in your way. Every now and then, they do make errors.

The AI in FM4 is a nice collection of hits and misses, mostly hits. World Tour is the worst example of AI, especially during the first half or so of the tour, it's like they're not even trying. Like I said, Events and Arcade mode, they'll put up a good fight, especially Events. Get too aggressive, and they'll be happy yo return the favor.

I personally would prefer the AI to practice better race craft, but it is the way it is. I hear the whole Drivatar thing in FM5 has made it worse. Can't say for sure, don't own F5.
 
The AI in FM4 is a nice collection of hits and misses, mostly hits. World Tour is the worst example of AI, especially during the first half or so of the tour, it's like they're not even trying. Like I said, Events and Arcade mode, they'll put up a good fight, especially Events. Get too aggressive, and they'll be happy yo return the favor.
I concur, must have gone over the world tour 10 times, but only in the separate events was the AI really fast and difficult to beat. I guess T10 did this on purpose as most punters would play the world tour anyway, but it's strange nevertheless that "hard" in the event list was a level above hard in the WT.
 
My son has fm5 (I am old you see) and he has played gt6 with me on my ps3.
His opinion is forza is better in every shape and form, my opinion is Forza is the better game but gt is still ok in small doses off maybe an hour whilst your killing time.
Why not before you buy rent them and give them a spin as we are all different in our opinions. and then settle for F1.
 
F1 is far the better racing game it is more realsitic and trust me if you give another driver a 20sec advantage as you spin or something he aint going to slow down and give it you back. The graphics are on par with GT6 and the physics of the game on F1 are excellent.

No way are the graphics of the CM F1 series on par with GT6, at least not the PS3 versions. PC maybe I dunno, but that's not really a fair comparison anyway. As a big F1 fan, I've kept buying the CM games every year and have been disappointed every time. Graphics-wise, sure they have all the sponsor boards and grandstands and whatnot in the right places, but the frame rates are poor (especially around places like Monaco), and the details you need to be able to see on track are lacking. I can whack it around Spa in GT or iRacing or whatever no problem... but in the F1 games, spotting the braking points and apexes and whatnot is just that much harder because the graphics are rather lacking.

And that's just the graphics. The car setup has over the years remained the exact same simple yet vague set of options. And you're supposed to do all the set up work with no points of reference other than your own times; something just not at all in line with the world of F1. Your engineer both on and off the track is utterly pointless. The AI, while certainly more competitive than GT's, are still wildly stupid, with backmarker behaviour being notably incompetent. And then there are the glitches, like driving out for the first time in free practice only to find at turn 1 that your brakes have somehow already failed and your session is over. And the FFB, at least with my G27, is rather terrible. In terms of that and the gameplay, the game just doesn't feel like you're driving a car, it feels like you're controlling a video game. At least for 2013 (as far as I've experience) they removed the wonderful invisible walls of instant death and invisible trampolines.

Unfortunately, while I was momentarily intrigued when I saw Grid Autosport on the shelf in the store, spotting the Codemasters Racing logo on it made me just walk away. I don't care how many great reviews it gets 'n' whatnot... the F1 games are rated favourably every year too.
 
Thanks for that honest review. Looks like I won't be getting the F1 games anytime soon. Not a very big fan of F1 anymore anyway.

GA keeps you occupied for a while. No way is it as much fun or dynamic as Dirt 3. I know it's a different kind of racing game, but the goal essentially being the same: reach the finish line as quickly as possible. Plus they're both Codies games, so I think a comparison is fair.

You'll most likely return back to FM soon if you are deep into it.
 
DNW
Unfortunately, while I was momentarily intrigued when I saw Grid Autosport on the shelf in the store, spotting the Codemasters Racing logo on it made me just walk away. I don't care how many great reviews it gets 'n' whatnot... the F1 games are rated favourably every year too.
Graphics are generally better than F1 2013 though, more detail and there's more happening around the tracks too :D
I guess the F1 series has to sacrifice a bit on the eye candy because of the changing weather and conditions.
 
Graphics are generally better than F1 2013 though, more detail and there's more happening around the tracks too :D
I guess the F1 series has to sacrifice a bit on the eye candy because of the changing weather and conditions.

Maybe that, but also I guess an F1 grid is quite a few cars too. But I dunno, maybe GA has just as many cars on track. Whatever it is, I suspect I won't be buying any more CM games until they've moved on to the next generation, and even then I'll be doing a lot of reading up and hopefully playing demos first. The F1 series has unfortunately left me with pretty much zero faith in CM's ability to create a good racing game.

Not a very big fan of F1 anymore anyway.
Get the 🤬 outta here. :mad:

:lol:
 
DNW
Maybe that, but also I guess an F1 grid is quite a few cars too. But I dunno, maybe GA has just as many cars on track. Whatever it is, I suspect I won't be buying any more CM games until they've moved on to the next generation, and even then I'll be doing a lot of reading up and hopefully playing demos first. The F1 series has unfortunately left me with pretty much zero faith in CM's ability to create a good racing game.


Get the 🤬 outta here. :mad:

:lol:


Hahah... I know bro! I used to love it. Just doesn't have the same level of thrill and excitement. The cars have gotten so perfect. And they don't sound angry enough anymore :lol: ! The Schumi/Coulthard days were the best. Back in the 90s and around the start of the millennium.

Dirt 3 is a pretty good Codies racing game. Though I must admit I didn't like or get hooked on GA the way I did with the former.
 
Don't assume equivalence between Codies F1 and DiRT/GRiD games. I think the two teams have very different goals and design approach, they really are their own separate paths.

Just a quick Forza/GT debate comment:
I think I drove around 25,000km in Forza 4 and 30,000+km in GT5 (and so far around 10,000km in GT6). I was well over 50% through the vast Forza 4 single player race mode, and own all DLC.

For me in the end it was GT which held my interest better, for the following reasons:
- GT holds it's audience much better. 6 months in to Forza 4 you barely saw 10,000 entries to a rivals challenge. 2 years after release GT5 would easily hit 100,000 entries to a time trial challenge.
- Forza 4 has a better car list, but GT5/6 wins easily on tracks. And for me over time the tracks are the important one. I got pretty fed up with Forza's track repetition, especially because for many of the real world tracks in Forza 4 accuracy was poor (I loathe the horrible oversized Nordschleife, thank goodness F5 has gone with a brand new laser scan!)
- I prefer Forza's car customization to GT's, no doubt there.
- I prefer GT physics. For me, Forza series (at least 3 and 4) seems to deliberately add oversteer. The stock setup of almost any sports car in Forza is oversteer when you breathe at the throttle, rather than oversteer "on tap" when you deliberately initiate it. It's fun, but it definitely gets old. Yes, you can tune it out (mostly), but that doesn't change the underlying design choice from the Forza team.
- Graphically GT has always looked much better than Forza (on equivalent gen hardware), because of the insanely detailed car models and the lighting. The lighting model in GT6 is still the equal of anything out there, so I imagine GT7 will take that basis and bring the rest of the engine up to next gen standards to compete easily with Forza 5/6 and pCARS. We'll see.
- Forza AI varies from interesting, slightly slow to very annoying. If it didn't have rewind I'd probably have gotten much more frustrated at Forza :) GT AI is dumb and pointless but at least you know where you stand with it and can race cleanly through it. But to be honest I've had enough of that too, and expect better from new console sims.

My advise to anyone wanting to branch out at this stage, however, is to stick to a single console and PC. Race sims demand a wheel, and while we used to have a generic option (Fanatec GT2/CSR could be used on PC, PS3 and XBox360) there's no such wheel available for the next gen consoles. It's either TX for PC/Xbox One or T300RS/T500RS for PC/PS3/PS4.

Personally I've migrated to a T500RS and will be following the PC/PS3/PS4 path for now. I hope we'll see a multiplatform wheel eventually, but it might well take another 3 years....
 
Hahah... I know bro! I used to love it. Just doesn't have the same level of thrill and excitement. The cars have gotten so perfect. And they don't sound angry enough anymore :lol: ! The Schumi/Coulthard days were the best. Back in the 90s and around the start of the millennium.

Dirt 3 is a pretty good Codies racing game. Though I must admit I didn't like or get hooked on GA the way I did with the former.
It can be hard to argue for F1 because I don't disagree with what you are saying, and the car sound this year is just awful! However, despite Mercedes dominance this season, there have been some really good races, and although I could argue both sides of tyre wear/issues in F1, it does keep me watching a race til the end. I know I'm a bit off topic, but if you haven't watched F1 this year (apart from the lack of engine noise) it has produced some really good battles.
 
- Shift 2 is known for being notorious with a standard controller. Though with a few tweaks and car tuning, you can get it to behave close to how an actual car would on a track. You'll enjoy Shift's approach to racing as long as you ignore some of the nuisances in the physics modeling. Overall, I do not think it's a bad racing game that takes a stab at realism. Had it been a pure SMS title with no MS intervention whatsoever, I think it could have easily stood ground next to the likes of Forza and GT. Let me know if you want tips on tunes and controller tweaks in order to enjoy the game.

I saw a couple people talking about Shift 2, which shocked me b/c I have a wheel (G27) and absolutely loathe the handling in this game. I did mess around for awhile with set-ups, but never found any real improvement and consider this game to be a huge waste of time and money. If you could help me with set-ups to make the driving even somewhat realistic, I can't even begin to tell you how appreciative I would be, lol. Speedster911, please feel free to message me direct and I thank you greatly in advance!!!

To everyone else, I apologize for going off the original topic yet again.

I have never played on Xbox, just ps3 and pc, and Gran Turismo is still my all around favorite driving game, despite it's shortcomings.
 
Hahah... I know bro! I used to love it. Just doesn't have the same level of thrill and excitement. The cars have gotten so perfect. And they don't sound angry enough anymore :lol: ! The Schumi/Coulthard days were the best. Back in the 90s and around the start of the millennium.
Yeah, I can understand that. I was at Albert Park this year for quali and race day. Turned up, met an old friend there who goes for the whole weekend. Asked him about the new sound, and basically I could sum up his response with: 🤬

I heard them not long after for myself when they went out for FP3. Yeah, certainly is missing something for my liking. Some people say it's the FOM/TV feed that's the problem and trackside it's a lot better. No... no it isn't. But on the other hand... it is kinda nice to hear the tyres being tortured. The V8 sound wasn't all that great anyway, it was just aggressive and relentless. The V10s were the best IMO.

But yeah, as Biebs74 said, contrary to the disappointing engine (or "power unit") noise, the racing has actually been pretty good this year. Mercedes having a car more dominant than any previous Red Bull car has somewhat spoiled it, but behind them the action has largely been great. And actually back in the days of say Schumi dominating... they'd pile on the downforce, use whatever electronic gadgetry they could, and were running on bespoke tyres with many days of testing and many millions of dollars worth of development. This year with the torquey engines (*sigh*... "power units"), harder tyres compared to previous years, and reduced downforce, there's plenty of imperfection going on out there on track. 👍

Plus, it's worth watching just to see Maldonado bin it. :D
 
I dunno if its just me but on other games Forza, NFS, Grid whatever physics wise cars seem like they are floating.
In GT the cars seem more planted on the track. Your input doesn't register as well. The cars seem to react a second after you do in the other titles.
 
Another thing for FM4 is that Maple Valley is my all time favourite track in any game ever. I so wish it was real so I could experience it on other games but oh well, I just love it. Best drift track in a racing game and super fun to race on
 
Don't assume equivalence between Codies F1 and DiRT/GRiD games. I think the two teams have very different goals and design approach, they really are their own separate paths.

Just a quick Forza/GT debate comment:
I think I drove around 25,000km in Forza 4 and 30,000+km in GT5 (and so far around 10,000km in GT6). I was well over 50% through the vast Forza 4 single player race mode, and own all DLC.

For me in the end it was GT which held my interest better, for the following reasons:
- GT holds it's audience much better. 6 months in to Forza 4 you barely saw 10,000 entries to a rivals challenge. 2 years after release GT5 would easily hit 100,000 entries to a time trial challenge.
- Forza 4 has a better car list, but GT5/6 wins easily on tracks. And for me over time the tracks are the important one. I got pretty fed up with Forza's track repetition, especially because for many of the real world tracks in Forza 4 accuracy was poor (I loathe the horrible oversized Nordschleife, thank goodness F5 has gone with a brand new laser scan!)
- I prefer Forza's car customization to GT's, no doubt there.
- I prefer GT physics. For me, Forza series (at least 3 and 4) seems to deliberately add oversteer. The stock setup of almost any sports car in Forza is oversteer when you breathe at the throttle, rather than oversteer "on tap" when you deliberately initiate it. It's fun, but it definitely gets old. Yes, you can tune it out (mostly), but that doesn't change the underlying design choice from the Forza team.
- Graphically GT has always looked much better than Forza (on equivalent gen hardware), because of the insanely detailed car models and the lighting. The lighting model in GT6 is still the equal of anything out there, so I imagine GT7 will take that basis and bring the rest of the engine up to next gen standards to compete easily with Forza 5/6 and pCARS. We'll see.
- Forza AI varies from interesting, slightly slow to very annoying. If it didn't have rewind I'd probably have gotten much more frustrated at Forza :) GT AI is dumb and pointless but at least you know where you stand with it and can race cleanly through it. But to be honest I've had enough of that too, and expect better from new console sims.

My advise to anyone wanting to branch out at this stage, however, is to stick to a single console and PC. Race sims demand a wheel, and while we used to have a generic option (Fanatec GT2/CSR could be used on PC, PS3 and XBox360) there's no such wheel available for the next gen consoles. It's either TX for PC/Xbox One or T300RS/T500RS for PC/PS3/PS4.

Personally I've migrated to a T500RS and will be following the PC/PS3/PS4 path for now. I hope we'll see a multiplatform wheel eventually, but it might well take another 3 years....

Physics-related complaints have been quite the opposite in FM4: the cars understeer and don't have enough of a bite in the front. The physics are quite close what you would experience in actual high speed driving. Note: not relative to other games but real life driving. FM5 has taken that a step further. GT does a good job at physics, but there are certain parameters that make the driving linear kind of like an on/off switch as opposed to Forza - where the driving mechanics are more progressive and unforgiving. GT's driving is far too easy and forgiving. It is not like that IRL I assure you.

I saw a couple people talking about Shift 2, which shocked me b/c I have a wheel (G27) and absolutely loathe the handling in this game. I did mess around for awhile with set-ups, but never found any real improvement and consider this game to be a huge waste of time and money. If you could help me with set-ups to make the driving even somewhat realistic, I can't even begin to tell you how appreciative I would be, lol. Speedster911, please feel free to message me direct and I thank you greatly in advance!!!

To everyone else, I apologize for going off the original topic yet again.

I have never played on Xbox, just ps3 and pc, and Gran Turismo is still my all around favorite driving game, despite it's shortcomings.

Surething mate. I'll be boot up the game soon and let you in on the settings. Personally, I've kind of given up on it too as games like GA, FM4 and Dirt 3 do such a wonderful job. S2's control is deeply messed up there's no doubt. It just makes driving retarded. My patience usually runs out after about 20 mins of play time. Tweaks make it manageable, though it is not a permanent cure.

I dunno if its just me but on other games Forza, NFS, Grid whatever physics wise cars seem like they are floating.
In GT the cars seem more planted on the track. Your input doesn't register as well. The cars seem to react a second after you do in the other titles.

I'm rather surprised to hear that. Are you on a wheel or standard controller? Have you adjusted the deads in FM4/5?

Let's leave NFS out of the equation - the control started to get retarded pretty much after the release of the original "The Need for Speed". The only other decent game that comes to mind is Porsche Unleashed. That was a brilliant NFS game in its day.

GT's cars are a little too planted as the control is linear. Forza has progressions of grip and grip loss. I would say the reaction to input in FM and GA is instant even though the latter runs at 30 fps.

Do you have any enhancements turned on? What's your video hook up? Sometimes that can cause a lag as well. This might sound strange, but PAL systems are a wee bit slower than NTSC consoles (applies to last gen only). On occasions, there is lag.. and 30 fps games actually tend to run at 26 fps or so.

There is most likely some kind of lag going on, either on your console (less likely) or your TV (likely the culprit).
 

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