mister dog
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^ And we managed to pull it off without any fanboy war too

I have just joined GT6 and EVERY single DAY, I hear complains about GT6 suck at this, suck at that and all that. The negativity fuel is just too much. This really gives a very bad impression for newcomers. I wonder now if GT6 is that bad, what is better console game out there? I'm thinking about buying one.
Forza, Grid Autosport, Testdrive unlimited, dirt, F1 2013 etc
What aspects are these games better than GT6? What are worse than GT6? Thanks.
I have just joined GT6 and EVERY single DAY, I hear complains about GT6 suck at this, suck at that and all that. The negativity fuel is just too much. This really gives a very bad impression for newcomers. I wonder now if GT6 is that bad, what is better console game out there? I'm thinking about buying one.
Forza, Grid Autosport, Testdrive unlimited, dirt, F1 2013 etc
What aspects are these games better than GT6? What are worse than GT6? Thanks.
GT6 will keep you interested in terms of graphics, variety of cars and tracks, and to a certain extent - physics. That's about it.
If you haven't experienced these games yet, you are seriously missing out:
- FM 2, 3 and 4. Although you may want to experience 4 only, checking out 2 and 3 is worthwhile, as they did a few things better than 4. Still, as an overall package, 4's the best. If you're getting an X1, you MUST own FM5. On the X360, FM4 is the most realistic driving game you're going to find. On current gen consoles - FM5. Nothing like it. Period.
- Dirt 3 is an excellent blend between pick up and play rallying and realistic/believable physics. The engine sounds are VERY good, the physics are never punishing enough to make you want to give up, and you'll probably see some of the best visuals to have come from a Codies game.
- GRID Autosport truly delivers the thrill of circuit driving. The visuals can be a mixed bag at times, but generally they're quite sharp and nicely detailed. You'll enjoy the engine sounds as well, though the off-throttle sounds can be off putting. That's the only gripe I have with the sounds, other than that they are nicely done. The physics are not as forgiving as they are in most "accessible" racing games, so you'll need to use good race craft to hit apexes, and take proper racing lines, braking points etc.
- Shift 2 is known for being notorious with a standard controller. Though with a few tweaks and car tuning, you can get it to behave close to how an actual car would on a track. You'll enjoy Shift's approach to racing as long as you ignore some of the nuisances in the physics modeling. Overall, I do not think it's a bad racing game that takes a stab at realism. Had it been a pure SMS title with no MS intervention whatsoever, I think it could have easily stood ground next to the likes of Forza and GT. Let me know if you want tips on tunes and controller tweaks in order to enjoy the game.
All of these are worthy titles IMO, and believe me.. just like you.. I lean towards realism. In fact just a year or two ago I would not even have accepted anything less than Forza in my X360 "realistic driving games" arsenal.
All games however, have a collection of hits and misses, and Forza has the least misses, and mostly hits. Anytime you want to take a breather from Forza, these alternatives work great.
A word on Shift 2: you might hate the control at first. Give it a while.. experiment generously, and you might grow to like it. The track variety is great, the physics could have been better but are generally OK, not arcadey by any means. And the engine sounds are done nicely, though sound-wise I'd have to rate FM and Dirt 3 the highest.
Physics-wise Forza.
Visuals - ALL of them.. though Shift 2 probably has the weakest visuals.
Happy motoring! Get all of them, you won't regret it. Although don't blame us if you end up giving most of your virtual driving time to Forza!![]()
^ And we managed to pull it off without any fanboy war too![]()
No Willow Springs (yet) but Forza 5 has a brand new laser scanned version of the Nurb that is as state of the art as it gets.I want to try Forza but does it have Nurburgring, and Willow Springs? If not, that can be a big turn off because these are the tracks I like to drive the most. The Nurburgring is just so nice, technical, long and awesome to drive on. I think this track itself has its own fan base too lol, yeah?
I want to try Forza but does it have Nurburgring, and Willow Springs? If not, that can be a big turn off because these are the tracks I like to drive the most. The Nurburgring is just so nice, technical, long and awesome to drive on. I think this track itself has its own fan base too lol, yeah?
Yeah, that is quite an accomplishment on its own, isn't it. From browsing around different forums, it seems to me that Forza has a fan base that don't get a long well with whoever like GT. They can be quite defensive at times.
I want to try Forza but does it have Nurburgring, and Willow Springs? If not, that can be a big turn off because these are the tracks I like to drive the most.
Rally di Positano is a beautiful course located on Italy's Amalfi Coast. There is actually a longer version in FM3, that was removed from FM4.
I am mostly into realistic physics, and game play provided super cars are in the game. GT6 seems to have good physics but bad game play. The AIs are drunk and reckless drivers lol. I'm happy with the car/track selection in GT6.
I visit Forza forum the other day and lots of them claim Forza 5 has better physics than GT6. Anyone has tried it and any thought on that?
Forza and Grid are on my radar now.
FM4 TRACK LISTING
Bernese Alps
Camino Viejo de Montserrat
- Festival Circuit
- Stadtplatz
- Club Circuit
- Festival Circuit Reverse
- Stadtplatz Reverse
- Club Circuit Reverse
Circuit de Catalunya
- Full Circuit
- Short Circuit
- Mini Circuit
- Full Circuit Reverse
- Short Circuit Reverse
- Mini Circuit Reverse
- Extreme Circuit
Fujimi Kaido
- Grand Prix Circuit
- National Circuit
- School Circuit
Hockenheimring
- Full Circuit
- Full Circuit Reverse
- Stage A
- Stage B
- Stage C
- Stage D
- Stage A Reverse
- Stage B Reverse
- Stage C Reverse
- Stage D Reverse
- Old Hill Climb
- Old Down Hill
- New Hill Climb
- New Down Hill
Iberian International circuit
- Full Circuit
- National Circuit
- Short Circuit
- Drag 1/4-mile
Indianapolis Motor Speedway
- Full Circuit
- Short Circuit
- Mini Circuit
- Full Circuit Reverse
- Short Circuit Reverse
- Mini Circuit Reverse
Infineon Raceway
- Grand Prix Circuit
- The Brickyard Speedway
Ladera Test Track
- Long Course
- Indy Racing League Circuit
- NASCAR Circuit
- Drag 1/4-mile
Le Mans Circuit de la Sarthe
- Full Circuit
- Short Circuit
- Mini Circuit
- Full Circuit Reverse
- Short Circuit Reverse
- Mini Circuit Reverse
Maple Valley Raceway
- Full Circuit
- Old Mulsanne Circuit
Mazda Raceway Laguna Seca
- Full Circuit
- Short Circuit
- Full Circuit Reverse
- Short Circuit Reverse
Mugello Autodromo Internazionale
- Full Circuit
Nurbergring Grand Prix Circuit
- Full Circuit
- Club Circuit
Nurbergring Nordschleife
- Full Circuit
- Short Circuit
Rally di Positano
- Full Circuit
- Stage A
- Stage B
- Stage C
- Stage D
Road America
- Full Circuit
- Full Circuit Reverse
Road Atlanta
- Full Circuit
Sebring International Raceway
- Full Circuit
- Club Circuit
Sedona Raceway Park
- Full Circuit
- Short Circuit
- Club Circuit
Silverstone Racing Circuit
- Full Circuit
- Club Circuit
- Full Circuit Reverse
- Club Circuit Reverse
- Speedway
- Speedway Reverse
- Drag 1/8-mile
- Drag 1/4-mile
- Drag 1/2-mile
- Drag Mile
Sunset Peninsula Raceway
- Silverstone Grand Prix Circuit
- Silverstone International Circuit
- Silverstone National Circuit
Suzuka Circuit
- Full Circuit
- Club Circuit
- Full Circuit Reverse
- Club Circuit Reverse
- Speedway
- Speedway Reverse
Top Gear Test Track
- Full Circuit
- West Circuit
- East Circuit
Tsukuba
- Full Circuit
- Outer Loop
- East Circuit
- West Circuit
- Outer Loop Reverse
- East Circuit Reverse
- West Circuit Reverse
- Drag 1/4-mile
- Drag 1/2-mile
- Drag Mile
- Car Football Arena (DLC)
Twin Ring Motegi
- Full Circuit
- Short Circuit
Test Track Benchmark
- Full Circuit
- East Circuit
- West Circuit
- Super Speedway
Quite impressive even without Willow Springs. Rally di Positano is a beautiful course located on Italy's Amalfi Coast. There is actually a longer version in FM3, that was removed from FM4.
- Layout A
- Layout B
- Layout C
- Layout D
- Layout E
- Layout F
- Layout A Reverse
- Layout B Reverse
- Layout C Reverse
- Layout D Reverse
- Layout E Reverse
- Layout F Reverse
- Drag 1/4-Mile
- Drag 1/2-Mile
- Speedway
- Speedway Reverse
IMO, FM3 is worth the few dollars it would cost you to pick up a copy these days purely for Positano Full and Porsches. It's like Costa di Amalfi: Extremely Long Version.![]()
Not even close. They have to tell themselves that after spending $560, or possibly $960 if they got the awesome thrustmaster wheel for the Xbone. Most people when they make a commitment like that their mind is set on it being the right decision to the point where they ignore reality.
It's similar to the PC elitist phenomenon (I don't mean PC sim racers by that, I mean the master race clowns). For whatever reason some people really feel the need to back up their decisions after the fact. It goes beyond stubbornness because it's more like denial than a character trait.
So it's not surprising to see people say that but in my experience in real life on the track, and on PC sims, GT6 is the only console game ever with realistic enough physics to even be compared to PC sims. It's not only on par with them but better than a few. It definitely has flaws, but Forza has a lot more. I
t is my belief that feeling in the wheel is the most important aspect of any sim because the fact is, we're not really able to judge it on anything else. Even the best formula 1 team sim can feel completely unrealistic without force feedback obviously so that's why I hold GT6's physics in such high regard. It feels spot on when I compare it to the cars I've driven in real life. Forza 5 on the other hand feels arcadish and disconnected in those same cars.
Just like Assetto Corsa, GT6 feels more natural and more difficult at the same time. That's how it should be. It should be difficult to go really fast, but just getting around the track in a car you've already experience shouldn't be a completely new learning experience. That's the problem with many console racing games. They're usually so unrealistic that jumping from one to another is like relearning how to drive almost. Grid has that problem, NFS Shift did, Eutechnyx games did, Milestones games did, and Forza does as well. Only GT6 and PC sims feel true to life at all really.
If you want a console sim, there's no other option.
I am mostly into realistic physics, and game play provided super cars are in the game. GT6 seems to have good physics but bad game play. The AIs are drunk and reckless drivers lol. I'm happy with the car/track selection in GT6.
I visit Forza forum the other day and lots of them claim Forza 5 has better physics than GT6. Anyone has tried it and any thought on that?
Forza and Grid are on my radar now.
Not even close. They have to tell themselves that after spending $560, or possibly $960 if they got the awesome thrustmaster wheel for the Xbone. Most people when they make a commitment like that their mind is set on it being the right decision to the point where they ignore reality.
It's similar to the PC elitist phenomenon (I don't mean PC sim racers by that, I mean the master race clowns). For whatever reason some people really feel the need to back up their decisions after the fact. It goes beyond stubbornness because it's more like denial than a character trait.
So it's not surprising to see people say that but in my experience in real life on the track, and on PC sims, GT6 is the only console game ever with realistic enough physics to even be compared to PC sims. It's not only on par with them but better than a few. It definitely has flaws, but Forza has a lot more. I
t is my belief that feeling in the wheel is the most important aspect of any sim because the fact is, we're not really able to judge it on anything else. Even the best formula 1 team sim can feel completely unrealistic without force feedback obviously so that's why I hold GT6's physics in such high regard. It feels spot on when I compare it to the cars I've driven in real life. Forza 5 on the other hand feels arcadish and disconnected in those same cars.
Just like Assetto Corsa, GT6 feels more natural and more difficult at the same time. That's how it should be. It should be difficult to go really fast, but just getting around the track in a car you've already experience shouldn't be a completely new learning experience. That's the problem with many console racing games. They're usually so unrealistic that jumping from one to another is like relearning how to drive almost. Grid has that problem, NFS Shift did, Eutechnyx games did, Milestones games did, and Forza does as well. Only GT6 and PC sims feel true to life at all really.
If you want a console sim, there's no other option.
I haven't bothered with the Xbox One, so I can't comment on FM5 (I do have a PS4 though). But I will say GT6's AI eats up FM4's, even in GT6's dumbed-down, rubber band state. Besides, comparing GT6 to FM4 is a more fare comparison, considering FM5 is on a next gen console. Forza's AI is simply beyond idiotic and can barely drive let alone race. The way it acts, it makes one think it has no clue there are other cars on the track or that it is trying to win a competition. GT6's AI may not be the greatest, but it is at least aware of what is going on. Forza's AI is actually comical in comparison. I'm not saying GT6 is superior to FM4 in every way, because it's not. Each game has weaknesses & strengths, but as far as the actual on-track racing is concerned, I'd have to give it to GT because of FM's (dare I say?) retarded AI. Honestly, it's as though Forza's developers never even witnessed an automobile race, let alone studied the sport.
At least forzas ai is tough! And can be changed ie made even tougher! Same cannot be said for the boring,boring rubber band ai in gt5-6. Forzas ai is by far the best out of the two.
@imported_skidmark read the below part of SlipZtrEm 's post againAt least forzas ai is tough! And can be changed ie made even tougher! Same cannot be said for the boring,boring rubber band ai in gt5-6. Forzas ai is by far the best out of the two.
I think it might be because the average age is a bit higher with many of us on GTP and we're too old to get insulted about a silly thing like videogamesYeah, that is quite an accomplishment on its own, isn't it. From browsing around different forums, it seems to me that Forza has a fan base that don't get a long well with whoever like GT. They can be quite defensive at times.
For me, they're about equal, but for different reasons. I go back and forth, playing one for a couple of weeks, then switching to the other for a while. I really don't see Forza's AI as tough at all (even all the way up). Other than when I have been forced off the track, I honestly cannot remember ever not coming in 1st place in FM. As far as the on-track action goes, I highly prefer GT to FM's demolition derby-like "racing" model. That said, off-track, I'd probably pick Forza for it's customization and car collecting. Although I haven't checked the actual numbers, even if GT has more cars... I have no need for 127 (barely different) Mazda Miatas or 84 Nissan Skylines. Collecting them in GT is just not too enjoyable for me, and I love collecting. Either way, neither game is much of a simulator anymore.
Anyway, I'm about to boot one of them up... I'm just not sure which one yet.
I concur, must have gone over the world tour 10 times, but only in the separate events was the AI really fast and difficult to beat. I guess T10 did this on purpose as most punters would play the world tour anyway, but it's strange nevertheless that "hard" in the event list was a level above hard in the WT.The AI in FM4 is a nice collection of hits and misses, mostly hits. World Tour is the worst example of AI, especially during the first half or so of the tour, it's like they're not even trying. Like I said, Events and Arcade mode, they'll put up a good fight, especially Events. Get too aggressive, and they'll be happy yo return the favor.
F1 is far the better racing game it is more realsitic and trust me if you give another driver a 20sec advantage as you spin or something he aint going to slow down and give it you back. The graphics are on par with GT6 and the physics of the game on F1 are excellent.
Graphics are generally better than F1 2013 though, more detail and there's more happening around the tracks tooUnfortunately, while I was momentarily intrigued when I saw Grid Autosport on the shelf in the store, spotting the Codemasters Racing logo on it made me just walk away. I don't care how many great reviews it gets 'n' whatnot... the F1 games are rated favourably every year too.
Graphics are generally better than F1 2013 though, more detail and there's more happening around the tracks too
I guess the F1 series has to sacrifice a bit on the eye candy because of the changing weather and conditions.
Get the 🤬 outta here.Not a very big fan of F1 anymore anyway.
Maybe that, but also I guess an F1 grid is quite a few cars too. But I dunno, maybe GA has just as many cars on track. Whatever it is, I suspect I won't be buying any more CM games until they've moved on to the next generation, and even then I'll be doing a lot of reading up and hopefully playing demos first. The F1 series has unfortunately left me with pretty much zero faith in CM's ability to create a good racing game.
Get the 🤬 outta here.
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It can be hard to argue for F1 because I don't disagree with what you are saying, and the car sound this year is just awful! However, despite Mercedes dominance this season, there have been some really good races, and although I could argue both sides of tyre wear/issues in F1, it does keep me watching a race til the end. I know I'm a bit off topic, but if you haven't watched F1 this year (apart from the lack of engine noise) it has produced some really good battles.Hahah... I know bro! I used to love it. Just doesn't have the same level of thrill and excitement. The cars have gotten so perfect. And they don't sound angry enough anymore! The Schumi/Coulthard days were the best. Back in the 90s and around the start of the millennium.
Dirt 3 is a pretty good Codies racing game. Though I must admit I didn't like or get hooked on GA the way I did with the former.
- Shift 2 is known for being notorious with a standard controller. Though with a few tweaks and car tuning, you can get it to behave close to how an actual car would on a track. You'll enjoy Shift's approach to racing as long as you ignore some of the nuisances in the physics modeling. Overall, I do not think it's a bad racing game that takes a stab at realism. Had it been a pure SMS title with no MS intervention whatsoever, I think it could have easily stood ground next to the likes of Forza and GT. Let me know if you want tips on tunes and controller tweaks in order to enjoy the game.
Yeah, I can understand that. I was at Albert Park this year for quali and race day. Turned up, met an old friend there who goes for the whole weekend. Asked him about the new sound, and basically I could sum up his response with: 🤬Hahah... I know bro! I used to love it. Just doesn't have the same level of thrill and excitement. The cars have gotten so perfect. And they don't sound angry enough anymore! The Schumi/Coulthard days were the best. Back in the 90s and around the start of the millennium.
Don't assume equivalence between Codies F1 and DiRT/GRiD games. I think the two teams have very different goals and design approach, they really are their own separate paths.
Just a quick Forza/GT debate comment:
I think I drove around 25,000km in Forza 4 and 30,000+km in GT5 (and so far around 10,000km in GT6). I was well over 50% through the vast Forza 4 single player race mode, and own all DLC.
For me in the end it was GT which held my interest better, for the following reasons:
- GT holds it's audience much better. 6 months in to Forza 4 you barely saw 10,000 entries to a rivals challenge. 2 years after release GT5 would easily hit 100,000 entries to a time trial challenge.
- Forza 4 has a better car list, but GT5/6 wins easily on tracks. And for me over time the tracks are the important one. I got pretty fed up with Forza's track repetition, especially because for many of the real world tracks in Forza 4 accuracy was poor (I loathe the horrible oversized Nordschleife, thank goodness F5 has gone with a brand new laser scan!)
- I prefer Forza's car customization to GT's, no doubt there.
- I prefer GT physics. For me, Forza series (at least 3 and 4) seems to deliberately add oversteer. The stock setup of almost any sports car in Forza is oversteer when you breathe at the throttle, rather than oversteer "on tap" when you deliberately initiate it. It's fun, but it definitely gets old. Yes, you can tune it out (mostly), but that doesn't change the underlying design choice from the Forza team.
- Graphically GT has always looked much better than Forza (on equivalent gen hardware), because of the insanely detailed car models and the lighting. The lighting model in GT6 is still the equal of anything out there, so I imagine GT7 will take that basis and bring the rest of the engine up to next gen standards to compete easily with Forza 5/6 and pCARS. We'll see.
- Forza AI varies from interesting, slightly slow to very annoying. If it didn't have rewind I'd probably have gotten much more frustrated at ForzaGT AI is dumb and pointless but at least you know where you stand with it and can race cleanly through it. But to be honest I've had enough of that too, and expect better from new console sims.
My advise to anyone wanting to branch out at this stage, however, is to stick to a single console and PC. Race sims demand a wheel, and while we used to have a generic option (Fanatec GT2/CSR could be used on PC, PS3 and XBox360) there's no such wheel available for the next gen consoles. It's either TX for PC/Xbox One or T300RS/T500RS for PC/PS3/PS4.
Personally I've migrated to a T500RS and will be following the PC/PS3/PS4 path for now. I hope we'll see a multiplatform wheel eventually, but it might well take another 3 years....
I saw a couple people talking about Shift 2, which shocked me b/c I have a wheel (G27) and absolutely loathe the handling in this game. I did mess around for awhile with set-ups, but never found any real improvement and consider this game to be a huge waste of time and money. If you could help me with set-ups to make the driving even somewhat realistic, I can't even begin to tell you how appreciative I would be, lol. Speedster911, please feel free to message me direct and I thank you greatly in advance!!!
To everyone else, I apologize for going off the original topic yet again.
I have never played on Xbox, just ps3 and pc, and Gran Turismo is still my all around favorite driving game, despite it's shortcomings.
I dunno if its just me but on other games Forza, NFS, Grid whatever physics wise cars seem like they are floating.
In GT the cars seem more planted on the track. Your input doesn't register as well. The cars seem to react a second after you do in the other titles.