What is one thing you hate the most about GT?

  • Thread starter Thread starter jacksmith
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Mine are not just one, sorry:

-The sound of the tires, Gt have a great audio in my opinion but i cant stand the tire sound
-The horrible colision physics, not the lack of damage but the bumper car physics.
-The mouth of Kazunori Yamauchi, sadly i can trust anything he says, release dates, features, etc, he have dissapointed me way many times before, i have a tremendous respect for Polyphony Digital but in my opinion she should not make comments until he is 100% sure that is going to be on the final game.

I would say the lack of Ferrari and Lamborghini but that have been corrected and i couldnt be more happy about it.
 
I'm going to post a few things that I hate/dislike

You cant do donuts
No reverse lights
No skid marks :nervous:
A.I. Is mediocre
Some car sounds disappoint
Rubberbanding *If that is what it was called*
 
I am going to put some things down that i think need addressing:

Tyre screech during handbrake turns & slides are terrible ( accelerating away noise has improved alot i noticed with TC set low )

Needs working front and rear lights ( indicators, reverse lights, hazard warning lights, fog lights, lights in conjunction with side, dipped & main lights, passing flashing lights, also driving lights and spotlights for rally cars etc )

PD is working on their new physics engine anyway so don't know much about all that.

A.I. needs a major step up and has to be thought through hard with what is going to be in the game.

Would love to do a rolling burnout, lock a wheel whilst going into a corner, at least lift one tyre off the ground going around a bend and do a successful donut in a rally car.Light up an inside rear or front tyre.

Infact scrap copying exhaust notes from FM3, PD can do better than that i know they can do it.

The game really really needs a logical menu system that is simple and easy to use too.

I'll go with a heavily upgraded online system with private rooms aswell yep.

There is probably more just can't think what it is right now.

Yes would like to see tyre marks that don't disappear 3 seconds after the car has moved.

Big plumes of acrid tyre smoke wouldn't go amiss.
 
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i think everyone knows what really needs addressing in GT5. a number of major complaints. physics need tweaking so that the cars are realistic when aids are off. its always been near impossible to do donuts as soemone said, and ridiculously hard to put a car into a slide and hold it there. any car.

however the MOST important thing for me is merely damage. every car, every car must have physical and mechanical damage. otherwise the online element may as well be scrapped. because i have no interest in a wall rider simulator aka prologue
 
What I didnt like about the GT series is that in GT 3 and 4 (have't played 2), the cars didn't sound like real cars.
In GT5 the cars sound more ral but I would like if they made up 80% of the volumne instead of, tire screetch and wind noise
 
^
Same here Viejaloca.It would be a shame if they didn't get it right this time, for me at least.Some of that i don't agree with, the 787B is the exact sound of the real LM car in GT3 and the unmodified Subaru Impreza STI Type R in GT4 is exact too.I maybe wrong the Dodge Charger in GT4 sounds the same.What about all the Shelbys in GT4 did they sound the same too ?.
 
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The tire smoke looks awful, and face it, how hard can it be to implement skidmarks!? GT is probably the only racing game series which has never had any skidmarks.

Engine sounds and tire sounds needs improvement as well.

And then the thing with a thousand Nissan Skylines. Please PD, ONE car of each model is enough!
 
I don't think it's the increased realism of the physics that is the reason people find it hard to drive in prologue as being the sole contributor, but more the poor implementation of force feedback effects. I mean driving a real car isn't hard, even going fast on a track in real life isn't difficult, but it is in GT5p, following this line of reasoning it would be logical to assume that therefore GT5P is unrealistic, otherwise it wouldn't be so hard to drive. Hell we would all be dead, if real cars acted like they do in prologue, but i beleive this is due to lack of communication between player and car through the wheel, not necessarily the car physics themselves.

I truly believe that to keep their "fan base" they have found the need to make it more drivable for someone using a controller. Face it, more of the punters in GT5P are probably using a controller, pretty sure the tire smoking drifters are.

The fact is that anyone with a wheel should easily smoke a controller as there is no real "FEEDBACK" through their device. Real driving has that feedback. I just drove up to Mendocino and back and the section of HWY 128 through the redwoods is a dream to drive. Feeling, through the steering wheel, the weight shift back and forth, in and out of the corners, up and down the rises. I couldn't imagine doing the same drive in a car with a controller instead of a wheel. Just seems sacrilegious to me.

Isn't GT touted as "The Real Driving Simulator"? Since when is using a controller as though it were just another video game REAL?

I think having that separation, wheel/controller, would help the physics for those of us that truly love to drive.
 
Hitting walls in city tracks doesn't slow you down enough, as a result it's generally fine to bounce off them a bit. This applies to a lot of driving games to be honest.
 
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