Agree that BoP isn't easy and there will always be a car or two that works better for one track or another. However, when we look at some 40+ cars in Gr3 for example, it seems to me that the range in performance from the worst to the best is quite large.The thing is, there will always be a car that handles one track better than another even if they all have the same power to weight ratio. BOP is just not easy to work out.
There will always be a "good" and a "bad" option, when there is more than 1 option available.Why even have BoP if there is always an obvious meta?
In the past there have been made changes that didnt result in an overall slow down (which recently only was done in 1.31), the most recent update has again pushed some cars upwards in their performance.Seems like all cars lose HP and gain weight which is confusing. The baseline should be somewhere in the middle with some cars losing weight and some gaining some cars losing HP and some gaining.
How do you think BoP is done? Car x: PP rnd(690-730)?Lots of races in Sport, maybe they should look at the data?
I didnt watch any of the manufacturers cap races, but this is where it actually matters.So the question is not whether BoP is difficult to configure, or will there always be a slightly faster car, but what can PD do to inform the BoP so that all cars are within an acceptable range?
Why even have BoP if there is always an obvious meta?
This is a great point. There's no reason to follow the meta just because other people tell you it's the best option. At the end of the day, you might be faster with a total outlier choice, but it's very hard to know unless you have your driving technique very dialled-in.As a side note I reckon just being consistent is worth more than a meta car. Sure you might not win but that's racing sometimes.
True but 3-4 if your lucky out of the 40+ or whatever is still silly 🍻There will always be a "good" and a "bad" option, when there is more than 1 option available.
Again true but it’s still the same 3-4 cars regardless of the track that are on top/ considerably easier to be fast and consistent. Not saying that you couldn’t compete with the others but you have to be damn good to.ecause bop doesn't account for layout size, running gear distribution.
That's not confusing at all, but replicating reality. Each car without BoP must have the most power and least weight and be restricted with restrictor plates or restrictions to boost. The car is homologated, so it can't just magically add power.Seems like all cars lose HP and gain weight which is confusing. The baseline should be somewhere in the middle with some cars losing weight and some gaining some cars losing HP and some gaining.
That's not confusing at all, but replicating reality. Each car without BoP must have the most power and least weight and be restricted with restrictor plates or restrictions to boost. The car is homologated, so it can't just magically add power.
Same with weight - you can't take anything off the base weight. You can just add ballast.
Can't disagree with you about the influence of money. What would the world be if there wasn't favoritism towards sponsors? I think we are all aware how branded stickers on liveries work. But, you make a good point in case some think the Supra has earned its status on merit alone.Take away the Supra and it'll be a GTR, take away the GTR and it'll be another Toyota or massive brand. The RS01 is up there for when the GTR isn't suitable. The Renault/Nissan Alliance company is absolutely huge. PS the Supra and RS01 aren't even active GT3 cars and the GTR hasn't been active or successful in years. Gr.3 anyone? BMW, Porsche, Audi, Ferrari, McLaren, Aston, Lamborghini and Mercedes would all come before Toyota and Nissan if it was true BoP.
Far from it. That is why I made this post...I would happily blend into the backgournd if all cars __ were within a reasonable 1 sec per lap.Aren't most if not all Gr3 already within 1 sec per lap most of the time?
I agree, a Gr3/4 grid within a 0.4sec gap would be fab...especially in a long tack like Spa...but this isn't the case now...by a long margin.Less than .4 sec would be better and that would be on a longer lap like Spa.
I'm not sure how what you say can be addresses...It's us that suffer a ridiculous Japanese fantasy because of it. Sony and PD have enough money to have made this game and still be picking up thier Shiba Inu's crap with 10,000 yen notes.
BoP would be a much bigger deal if we could all drive the same consistently over a whole race or TT session.PD can Literally solve this issue with dynamic BOP. If X car is winning you either nerf it or make it the base line and every single half hour other cars get their stats marginally improved until people stop using the meta car and then a new one pops up that gets balanced out .. You do that for a year and you get a static well tested bop.. This whole we can manually adjust BOP is why free market capitalism with a splash of socialism always crushes communism and crony capitalism . No one is smart enough to fine tune a system but you can let it fine tune itself and intervene when things go out of whack instead of intervening as a reaction to your miscalculations perpetually .
Such a system would see your car is winning and slow it down in relation to the base car in half an hour say like 1 hp. Your car would stop getting slower when you stop winning . Your car may not even get slow because if 9/10 drivers are loosing positions then it may even get a speed bump . But if every bozo is picking a beetle and winning then yeah slow that car down asapBoP would be a much bigger deal if we could all drive the same consistently over a whole race or TT session.
I beat so many meta cars in my low lobbies because it's not the BoP it's the driver that is the weak link.
Edit: Spelling.
In the real world they run ballast and reverse grids. Or just don't care in formula 1Such a system would see your car is winning and slow it down in relation to the base car in half an hour say like 1 hp. Your car would stop getting slower when you stop winning . Your car may not even get slow because if 9/10 drivers are loosing positions then it may even get a speed bump . But if every bozo is picking a beetle and winning then yeah slow that car down asap
I beat so many meta cars in my low lobbies because it's not the BoP it's the driver that is the weak link
Car performance may not be the determining factor amongst novices, but it becomes more and more of a differentiator as you rise in driver skill.The cars are not our limiting factor in performance.