What is wrong with the Lamborghini Murcielago in this game?

  • Thread starter Thread starter Oversteerin'
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When you drove the real life car, were you also driving like a bat out of Hell without a regard for your own personal safety -- like in a game? While GT5 may not be 100% accurate, it has a very good feel for a number of its cars, and they tend to do very bad things when you push the thresholds of adhesion, as they would in real life. Also, lifting off the throttle in anything not FF at corner entry -- whether in a game or real life -- is usually not a very good thing to do.


This is true. I own a 96 Integra and I can't really compare the handling either because I'm not normally power sliding across a road four lanes wide at over 100km/h.

The lambo you speak of handles like a pussy after a tweak, I mean how can it not? Its 4WD. That being said if you try to race one at Deep Valley be prepared to wipe out. All that power with the weight coming off the wheels on elevation changes is pretty tough to deal with.
 
I never ran the regular one, but had no complaints about the SuperVeloce.

I've heard that the intakes and spoiler don't deploy on the regular one, though, which is disappointing.
 
I was surprised that I like the AWD lambos. I traditionally don't like any AWD cars. However the lambos have really surprised me. All I've done is put in the customizable center diff and set it to 10% front and 90% rear and they seem to all handle fine to me on stock suspensions that way (oh, I also do the brake-balance thing that most of us do to all the cars. I think I use 3front 2rear on the lambos). At any rate, playing with the Fanatec GT3 v2. wheel I find these cars are reasonably stable and yet nimble enough to be fun with only the most basic tweaks. They are fine without the tweaks too, but I like my cars just a bit looser, and the center-diff made them feel just right for my personal taste but still leaves them feeling pretty close to stock.
 
You should drive the Lotus Elise at the Top Gear-special events.

You will have the laugh of your life....a car, well know for its unbelievable grip and drivability, let you have the drift challenge of your life.

The problem with GT5 is that you have to cater for people using controllers, which means that the inputs from the driver to the car go like this:
100% throttle, 100% brake, 100% full lock left, 100% full lock right.
If you drive a car like that in real life... well, you can imagine.

A wheel and peddle set up is much better, but even still, people don't drive in the game like they do in real life, in real life, you don't jump on 100% throttle as soon as you pass the apex like most people do in this game.

Drive a lotus elise in real life, you'll find they are very twitchy, the top gear challenge is actually very good, and very fun (once you get used to it). I imagine with a controller it's very difficult, but with a pedal and wheel it's very rewarding.
 
Lol, yeah I forgot about that one. Granted, if you look at the driving options menu before starting that race, you'll see that it has "comfort tires" on, but my god, even the worst econo tires in the world don't feel like that. The car may as well have ice skates on:confused:.

Tyres made of ice would be the only thing that behaved similarly to how they handle on that event!
 
GT5 has so many cars that there is no way their algorithm can get all of them right. Some cars they have personal experience with-- like the Ford GT-- get extra attention and are more accurate. This isn't iRacing where they are slaving over only a few car models to get them as correct as possible. It is the opposite--let's pack in 1000+ cars...

Games like this can only do so much with so much content. In fact, I think the push for so much content has hurt GT5 overall--it isn't as polished or exacting as it could be if they focused on less. I am still enjoying it quite a lot though and can overlook most of the flaws (even though the number of them is disappointing) due to the good stuff in the game.
See, I think you and a couple others have hit it.

If you go and buy a Murcielago in real life, it comes from the factory with a pretty decent setup for the car.

In the game, very few cars are anywhere near their ideal setup, except maybe the race-modded cars. Any weirdness in the stock setting for the Murcielago will take a handful of a car (on its best day) and turn it into a bear to handle.

All that power in a MR layout, with less-than-perfect suspension settings just seems like trouble. I wonder if the real car would be just as bad if somebody deliberately messed up its suspension settings.
 
Ok, someone is going to have to explain this brake balance to me.
In the real world when you adjust brake bias say towards the rear the extra force is taken from the front.
Eg A car that has the rear bias increased by 1 would be deducted from the front. So if its rear value was now 6 for example the front would become 4.
Now for some reason in the magical world of GT5 you increase one and the other stays the same? Is this to say that the car has magically picked up extra braking force out of thin air? Or that it has another 50% more braking force then is being used?

I think some of you guys might be doing it wrong. My LP has 786hp and a 40/60 torque split. Out of my 100 tuned favourites I have not had the need to adjust brake bias on one car, and that's driving with the D pad, x and square.
Brake bias is a function of weight distribution, and since they don't give you those specs and ( assuming ) the distribution doesn't change I find it amusing that everyone thinks its the "must do" tweak. I suspect that people are using this to heavy hand problems that are actually caused by incorrect suspension or diff braking sensitivity settings.
 
Brake bias is a function of weight distribution, and since they don't give you those specs and ( assuming ) the distribution doesn't change I find it amusing that everyone thinks its the "must do" tweak. I suspect that people are using this to heavy hand problems that are actually caused by incorrect suspension or diff braking sensitivity settings.

Agreed...
 
Uxi
I never ran the regular one, but had no complaints about the SuperVeloce.

I've heard that the intakes and spoiler don't deploy on the regular one, though, which is disappointing.

I don't think those movable body pieces on the normal Murcielago are spoilers, I think they are cooling device thingies for the engine.
 
I purchased this a while back, to cruise at Cote D'Azur with my friends. I quickly changed back to the Ferrari 458 Italia.
 
I purchased this a while back, to cruise at Cote D'Azur with my friends. I quickly changed back to the Ferrari 458 Italia.

Thats like saying you returned your canoe and changed to your hovercraft.

You cant use the 458 as a comparison to the Murc, or almost any other car in the game.
Thats like saying you tried the R8, but changed back to your X2010.
 
I only own the 'Chrome Line' Version of the LP640. And to make it handle more real in my mind is with R Mediums. The suspension tweaks are minimal to make it better and if you dont over do it with power like say... 750 odd BHP its actually quicker because you can get the power down.
 
Thats like saying you returned your canoe and changed to your hovercraft.

You cant use the 458 as a comparison to the Murc, or almost any other car in the game.
Thats like saying you tried the R8, but changed back to your X2010.



Very very bad analogies.
 
This is my reply from an earlier discussion (on SimHQ, though) regarding Murcielago's handling in GT5:

The LP640 Murcielago is big heavy though powerful car. As a race car (and therefore a much lighter version)- eg. in FIA GT1 World Championship- it is undeniably great (although it tends to win in a less twisty/technical course) but if you watch or read the various reviews of the production LP640, there's always a mention of the car's weight and how it will ultimately affect its handling. (NOTE: the race version of Murcielago is based more on the LP670 and is actually RWD rather than AWD)

With my G25 set to 10 (the way like'em) in GT5 and despite the noticeable and constant weight shift, I've noticed that the car has very good traction and just like the Nissan R35 GTR (which is just as heavy and AWD as well), you can floor early out of a turn with no consequence. The only thing I find disturbing is how the weight shift feels on my G25. But until I can afford a Thrustmaster T500RS- I believe the more powerful motor and the dual belt system in the T500RS will eliminate the backlash I'm getting from the G25 especially in regards to weigh shift- I find with the LP640 or any heavy(ier) performance car, in order to go fast you need to be smoother or provide smaller and more gradual steering input.

Just to find out how much different the LP640 is from the rest of the supercar- I did a quick and somewhat comprehensive test on the Top Gear test track. I tested four cars (along with the LP640): the AMG SLS, Lamborghini LP560, Ferrari 458 Italia and the 599. On feel- the 640 feels closest to its less powerful sibling the 560. Compared to the similarly powered Ferrari 599, the LP640 is less sharp (for example entering Chicago) although it exits much better and easier.

For the test, I did a few warm up laps in each car. After which I make sure the HUD and GHOST replay is OFF. The tire is the stock Sport Hard. The oil upgrade has been done to all the car and the brake setting as I do with some of performance cars is set at 4(F):2(R). The car is stock apart from oil upgrade. The best time is take from total of 4 (continuous) lap run in each car. The result:

1- Ferrari 458 Italia [1:17.275]
2- Lamborghini Gallardo LP560-4 [1:17.678]
3- Lamborghini Murcielago LP640 [1:18.182]
4- Mercedes AMG SLS [1:18.247]
5- Ferrari 599 [1:18.434]

So in term of measured performance, the LP640 is comparable to its real world counterpart. The LP560-4, if you look for example on Fastestlap.com: LP640-LP560 comparison, you'll notice that on most track (including the TG test track) the LP560 is a much faster car. Not to mention that it's right up there with the 458 Italia on what is a pretty technical track. What is interesting is when you compare the cars in GT5 Data Logger (if you haven't already, use the Data Logger, it tells so much more than just looking at the replay).
 

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