What resolution looks best?

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I know certain games look better than others at certain resolutions, I've also heard that GT:P is not native 1920 x 1080 and is upconverted from 1280 x 1080.

What does this all mean to those of us with 768p sets? Will it look better at 1080i or 720p?
 
Where did you get that info?

Most likely 1080p looks better, it's always better to have more information to start with. Try both.
 
If you have the option of utilizing a 1080p setting (meaning your television supports it), by all means go with that. However, if you're running the game on a 26" screen (or other small screens) 720p is going to look pretty much the same. It's only when you get into bigger screen sizes that 1080p is really "necessary".



;)
 
Ok, thanks guys, from what you've told me and what I've been reading it sounds like 720p is the way to go for games (especially fast moving ones) on a 768p TV.
 
IMO, 720p looks best.

Maybe it has more shimmering, looks messy at times and somehow more jaggies in the menu, but honestly, texture filtering in 1080i mode (I'm yet to try 1080p) sucks mayor ass, everything (textures and little details) look washed out and with poor resolution, even if it has more vertical resolution than 720p.
 
IMO, 720p looks best.

Maybe it has more shimmering, and somehow more jaggies in the menu, but honestly, texture filtering in 1080i mode (I'm yet to try 1080p) sucks mayor ass, everything (textures and little details) look washed out and with poor resolution, even if it has more vertical resolution than 720p.

"i" = Interlaced (i.e. Standard Definition)
"p" - Progressive (i.e. High Definition)

If you have an "HDTV" that is 720p/1080i your best bet is 720p as it is the only "High Definition" option supported.

If you have a television that is 720p/1080i/1080p, go with 1080p, as it is the highest "High Definition" signal supported.



;)
 
I know what all those letters mean.

And by definition, 1080i is High Definition. It has enough lines to be called HD, but yeah, interlaced sources are so 90's.

Anyway, 1080p and 1080i come from the very same source (1280*1080), is just that 1080i shows only half of the image every frame to save bandwidth.
 
where did you get that 1280x1080 BS from? its 1920x1080!!!! 1920 say it, 1920!

I have a 32" 1080p LCD and i can ASSURE YOU, that every pixel is unique and perfectly resolved! When i drive the Subaru STI i can read the odometer perfectly and i can read the time/temp on the top center of the dash just fine.
 
I know what all those letters mean.

And by definition, 1080i is High Definition. It has enough lines to be called HD, but yeah, interlaced sources are so 90's.

It actually is not High Definition. You're falling prey to the marketing scheme that was implemented to sell early 1080i sets. You'd be surprised what marketers/manufacturers will do to increase popularity of a product. I have no doubt that you will see plenty of instances stating 1080i is "high definition". The fact is, if you want "true" high definition, you're going to have to go with 720p or 1080p.

I have both a 720p set (40" Olevia) and a 1080p set (52" Sharp Aquos), and thus spent 2 years researching the pluses and minuses of all resolutions, definitons, misconceptions, etc...

Don't be fooled, like I was (initially). Definitions are often not all they appear to be.



;)
 
The internet knows GT5P is rendered at an internal resolution of 1280*1080 pixels, then it is upsized to 1920x1080 and then it is added a 1920*1080 layer with the HUD and all the numbers you see on screen.

The internet is never wrong. Believe the internet.

It actually is not High Definition. You're falling prey to the marketing scheme that was implemented to sell early 1080i sets. You'd be surprised what marketers/manufacturers will do to increase popularity of a product. I have no doubt that you will see plenty of instances stating 1080i is "high definition". The fact is, if you want "true" high definition, you're going to have to go with 720p or 1080p.

I have both a 720p set (40" Olevia) and a 1080p set (52" Sharp Aquos), and thus spent 2 years researching the pluses and minuses of all resolutions, definitons, misconceptions, etc...

Don't be fooled, like I was (initially). Definitions are often not all they appear to be.

I totally get your point. I'm not a fool and I too think interlaced resolutions are bull****, even if they where one bazillion by one bazillion pixels. But still, if EICTA says 1080i is HD, then it is HD, at least by definition.

And, as I said before, 1080i comes from the very same source as 1080p in GT5P, meaning 1080p will have the same poor filtering.
 
The internet knows GT5P is rendered at an internal resolution of 1280*1080 pixels, then it is upsized to 1920x1080 and then it is added a 1920*1080 layer with the HUD and all the numbers you see on screen.

The internet is never wrong. Believe the internet.

The internet can be wrong, how are you right?
Show some proof.
 
where did you get that 1280x1080 BS from? its 1920x1080!!!! 1920 say it, 1920!

I have a 32" 1080p LCD and i can ASSURE YOU, that every pixel is unique and perfectly resolved! When i drive the Subaru STI i can read the odometer perfectly and i can read the time/temp on the top center of the dash just fine.

The PS3 can't render GT5:P in 1920 x 1080 @ 60FPS, so it renders it at 1280 x 1080 and upscales it to 1920 x 1080. Here is what I've found about the different resolutions, and it probably explains some of dark_ruffo's impressions of the differences between 720p and 1080i on his TV:

1080p: Upscaled from 1280x1080 to 1920x1080 MSAA 2x
720p: Native 1280x720 with MSAA 4x

MSAA = Anti Aisling
 
maybe i can take a picture of my screen to show you that things out in the distance not in side the cockpit or the hud are rendered in 1920x1080.. i dont buy this internal rendering resolution business..

regarding 1080i not high def.. are you kidding me? if you are watching a 1080i source on a 1080i tv vs on a 1080p tv.. it will look IDENTICAL

1080i is sending ~1mil pixels 60/sec so is 720p

1080p is sending ~2mil pixels 60/sec

1080i = better for still shots/ relatively slow motion with HIGH definition
720p = better for sports fast moving stuff/ panning etc..
1080p = best of both, looks good still AND moving fast.

i would say if you have a 1080i tv.. you are basically screwed since you will always have to deal with interlaced picture, so when you dont move GT5 will look just as good as a 1080p set, but when you start driving you will see flickering etc.. cant do anything about that.. BUY A NEW TV..

720p TV's image will be good but not as good as 1080p.

if you have the money to get a dedicated TV JUST for this game.. i would get a 37-42" 1080p and set it right behind the steering wheel.

I have a Sharp AQUOS 32" 1080p LCD because i also use it as a monitor and its pixels are already 25% larger than a 19" Dell monitor. Its a good compromise.
 
I beg you to believe the internet, my friend.

The PS3 provides a few basic resolutions:

* 1920x1080p
* 1920x1080i
* 1280x720p
* 720x480p
* 720x480i

It is important that you get a display that has the highest resolution possible (1920x1080p). Because your HDTV will scale and stretch any signal that is not native to its display size, you should also purchase games or video that can be output in the resolution of your display. Many PS3 games these days are able to software scale and stretch so the signal matches 1920x1080p, but the internal rendering resolution is actually lower. In many cases, the buffer is rendered in multiple passes before it gets passed to the HDTV. Each pass may be software scaled and stretched, or not, so you may get blocky and non-blocky images together on your display.

The standard software development kit from Sony given to game developers provide the following basic resolutions that can be scaled and streched to 1920x1080p via API calls:

* 1600x1080p
* 1440x1080p
* 1280x1080p
* 960x1080p


Note that the developer can always directly render to the buffer at a higher resolution in separate passes to provide better details like for example the Heads-Up Display and detailed photos and images inside the game.

source

GT5P is not the only game doing 1280x1080p or lower.
 
Um...

HD resolutions include 720p, 1080i and 1080p.
SD resolutions are 480i for NTSC, 576i for PAL.

i vs p has nothing to do with SD vs HD.
 
No matter what HD resolution I use parts of the hud is not displayed.

I use a 34" Sony 1080i HDTV, the model seems to be called WEGA(from top left on TV).
 
Just to add to the mix, my 60" is a High Def 1080i with a native resolution of 1366x768 while my 28" has a native resolution of 1920x1200, capable of 1080P.

Different monitors will look different/better/worse at different resolutions so try some different ones to find what works best for you.
 
You want to set it to 1080i if and only if you have a TV that displays 1080i. Such TVs are CRT direct-view HDTV and CRT Rear-Projection HDTV.

If you have a digital display (LCD, Plasma, DLP Projection, LCD Projection, LCoS Projection), then the native resolution of your TV is most likely either 720p or 768p or 1080p. It says it "supports" 1080i, but all it'll do is re-scale that 1080i signal to your TV's native res (720p, 768p, 1080p).

You should only set to 1080i for a CRT HDTV because if you set to 720p on a CRT HDTV, then it will re-scale to 1080i anyway.
 
You want to set it to 1080i if and only if you have a TV that displays 1080i. Such TVs are CRT direct-view HDTV and CRT Rear-Projection HDTV.

If you have a digital display (LCD, Plasma, DLP Projection, LCD Projection, LCoS Projection), then the native resolution of your TV is most likely either 720p or 768p or 1080p. It says it "supports" 1080i, but all it'll do is re-scale that 1080i signal to your TV's native res (720p, 768p, 1080p).

You should only set to 1080i for a CRT HDTV because if you set to 720p on a CRT HDTV, then it will re-scale to 1080i anyway.

When ever I play GT5:P on my CRT HDTV some of the hud(like the tire wear) is not displayed.

Think there is some option to select to fix?(TV info posted before in this topic)
 
There is no way gt5p is upscaled from 1280x1080 to 1920x1080. Its impossible to stretch an image from an almost 1:1 ration to 16:9 and look as perfect as gt5p. IMPOSSIBLE. I've prepared this crysis comparison to demonstrate what happens when you stretch an image.

crysiscomparisoniu5.jpg
 
Cold Fussion, it works if you "squish" the original image so when its upscaled it looks regular. :)

Think of it like... squishing a dollar bill like an accordion.
 
I have 1080P and games looks great, I find a lot less Jaggies on cars in US then on Japanese version.
 
There is no way gt5p is upscaled from 1280x1080 to 1920x1080. Its impossible to stretch an image from an almost 1:1 ration to 16:9 and look as perfect as gt5p. IMPOSSIBLE. I've prepared this crysis comparison to demonstrate what happens when you stretch an image.

I just love this image:

1316_0003.jpg


Look at the HUD. Pixel perfect numbers. Full 1080p. That's the 1920*1080 layer I was talking about.

Then look at everything else... Do you still think GT5P is not upscaled? You need glasses then.

It is upscaled from 1280*1080 to 1920*1080 that's a fact, not an opinion. And it is rendered in anamorphic 16:9 aspect ratio, that's why you don't see fat cars, like those fat trees from your comparison.

Also take a look at the poor texture filtering of the ads. Awfully washed out.

Don't let the press images mislead you.
 
This isn't quite as complex as it sounds. Some general tips will help:

The correct HD resolutions are:

720p = 1280x720 pixels, not interlaced (NOT 1366x768 - those sets have more pixels than 720p dictates, and thus must slightly UPSCALE 720p to display an image without a small black boarder - upscaling is almost always a BAD thing - see notes below)

1080i / 1080p = 1920x1080 pixels, either interlaced or not, depending on the "i" or "p".

And finally, it is always best to have a set which displays the exact number of pixels being sent to it. That is, if you have a 720p signal, you'll want a set that can display exactly 1280x720 pixels without any upscaling or downscaling. Unfortunately, most consumers don't understand this, thus most common 720p HDTV sets are now 1366x768 - because people automatically think that is "better," which means you get a worse display from a 720p source.

To see the problems I'm talking about with scaling, go to any computer with an LCD display and set the screen's resolution to anything other than the "native" resolution. Thus, if you have a 1600x1200 display, try setting it to 1280x960 instead. Notice that everything is much, much fuzzier?

But then it gets a bit more tricky, because DOWNSCALING - or reducing the number of pixels is much better than UPSCALING. So, the rule of thumb, if possible, is to match the EXACT resolution of your devices. So if you're playing nearly all 720p games, then a 720p set will be perfect for you - but be sure and buy one which can display 1280x720 pixels without scaling. You'll get a very small black bar on each edge of the screen, but your picture will be sharper. If, however, you want to get the best possible display Blue-Ray movies and those few games which do support 1080p, then go with a 1080p set. Also, the smaller your screen, the less difference this will make, so if you're buying a small set you'll probably be fine with 720p.

Some of the 1366x768 sets will allow you to display 720p at the native resolution rather than upscaling the image by 88x48 pixels. Be absolutely sure the set you buy supports this function if you want the best-quality 720p display.

Furthermore, some products have far better scalers than others. Do some research first and make sure that the scaling technology built into the set you get is a good one (unless you never intend to run it at any resolution other than the set's native resolution).

Hope that helps a little...
 
It should in reality look better in 1080P because the pixels are smaller on the screen that way and the lines are doubled.

PS. I broke my 1080I tv by setting the PS3 to 1080P. Now I dont get 1080i when I set it to 1080i resolution. I just get standard low resolution through my HDMI lead.
 
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