What the drifting enthusiast are thinking about the upcoming game?

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This thread is for those who cares about drifting on GT games past and future, so if you're not on of us and came up here to remember that GT always was a game made for racing, please save your fingers and leave.

As we can see so far, the straightforward direction on professional competitions, including a smaller number of cars (probably many of them will be with racing mods) and possibly much less content for those who used to play the earlier instalments mostly to drift online and chill with friends using several cars and tracks.

What you guys feels about this game so far? Is it still too soon for take conclusions or should move along and watch for another games?
 
GT6 was always very easy and fun for drifting. It seems the staff agree that the physics have developed nicely so far in GTS, hopefully this makes the experience even better.
 
GT6 was always very easy and fun for drifting. It seems the staff agree that the physics have developed nicely so far in GTS, hopefully this makes the experience even better.
I thought GT6s drifting physics were terrible. :D watching GT Sport onboard footage though, it seems much easier to slide.
 
From what I seen in the latest MX5 drifting video, and the earlier MX5 race on the Tokyo track, it just looked a little weird. It was like the weight of the car was in the center. And the way it settles after the drift looks weird too.A bit too timid. Anyways its not finished so I'm not too worried.

There seems to be too much tire smoke too. Sometimes in real life you can go a whole 180 degree wide drift with hardly any smoke. But that depends on a lot of things like tire type, how the asphalt is laid, asphalt temperature, weight, wheel rotation speed, and so on. I don't know if all that was taken into account in GTSport. Up to now.
 
if you're not on of us and came up here to remember that GT always was a game made for racing, please save your fingers and leave.

How welcoming. :rolleyes:

From what I seen in the latest MX5 drifting video, and the earlier MX5 race on the Tokyo track, it just looked a little weird. It was like the weight of the car was in the center. And the way it settles after the drift looks weird too.A bit too timid. Anyways its not finished so I'm not too worried.

There seems to be too much tire smoke too. Sometimes in real life you can go a whole 180 degree wide drift with hardly any smoke. But that depends on a lot of things like tire type, how the asphalt is laid, asphalt temperature, weight, wheel rotation speed, and so on. I don't know if all that was taken into account in GTSport. Up to now.


You need to remember that the person playing had less than a few hours to familiarize themselves with the game's physics. If they had been driving an NA, NB, or NC MX-5, then they might have been able to transfer their knowledge from GT6 to GTS. Since GT6 didn't feature the ND MX-5, the player has no experience with how it performs and zero idea where the car's limits are. Additionally, they were more than likely using stock tires (Unless they could be changed at the demo), which offer more grip and inhibit oversteer, and the stock performance settings. I love drifting in Gran Turismo because it truly feels like you can control your car. I was never a good tuner, but on most of the cars I drove, changing the gear ratios had a massive difference, and allowed me to initiate, maintain, and transfer drifts along the track. Like you said, the game is still undergoing changes, so we should all reserve judgement on how GTS will truly play until it release day.
 
I thought the wheel feedback on the G27 was bad and it was very difficult to get a stable drift.
Ah, wheel problems. I must admit when I jumped from the DS3 to the t150 wheel I couldn't drift much at all. And having not used my wheel at all recently I'm no closer to mastering it.

I noticed there were some curious settings for wheel users in gt6, such as one that supposedly made handling slides easier, or something like that?
 
Ah, wheel problems. I must admit when I jumped from the DS3 to the t150 wheel I couldn't drift much at all. And having not used my wheel at all recently I'm no closer to mastering it.

I noticed there were some curious settings for wheel users in gt6, such as one that supposedly made handling slides easier, or something like that?
LFS has really good feedback. Try that on your wheel then come back to GT6, I hope GTS is more like LFS.
 
That smoke curling is a very good effect.
They must add smoke hugging the tires as you are sliding.
Only game that ever did that was Grid.
 
GT6 was a great game for drifting, but Sport seems to be a game about GT3 and LMP cars mostly, so I'm probably not going to be cornering sideways too often out of arcade mode.
 
GT6 was a great game for drifting, but Sport seems to be a game about GT3 and LMP cars mostly, so I'm probably not going to be cornering sideways too often out of arcade mode.
Regardless of the focus of the game though, drifting works or doesn't work well because of the underlying physics/tire model. I suspect the physics in GTS aren't much different than GT6 regardless of the marketing.
 
The MX5's center of mass is almost perfectly in the middle, but maybe you meant something different.
Well that might explain a little. But still looks off in a way.

Imagine you have a little model car. Place two finger's on the car. One on the hood, and the other on the trunk. When you drift you would make the car stick the back out with your finger, and you guide the front on the line you want to take with the other finger.

But in the game video it looks like the finger on the hood is also helping/pushing the car sideways a little. A bit like how AWD cars drift, in a way. In the video's below you will see how a real stock MX5 drifts. And how its not that easy to settle after the drift. Ignore how the real car has way more body-roll. I hope you get my drift. :D

 

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