What would make GT4 perfect for YOU?

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i was thinking of that awhile back, i reckon it will add a lot of atmosphere to the game. also be able to go to a used car dealership aswell
 
To make the game right for people, there are many considerations. All that I care about? Easier rally tests. No "GT-One through in a minute and a half" test. No "Italian Avantgarde" (or at least make it easier, or with tuned Pagani Zondas and not the Race Car).

Everone has their opinions, so one's choices aren't tbe best opinions. So fire away.
 
I've said it before, but I'll say it again...
1. The game's release
2. a "Save in race" function for the enduros
3. The ability to change the grade of tires "in race"
4. The abiltiy to change oil in the middle of a series.
5. If we have to wait another few months, could North America/Canada possibly get Prologue?:irked:

I trust PD to bring us a great game. I just wish they'd hurry up and do it!!!
 
If GT4 doesn't come out in march or april then europe and australia and amercia should all get prolouge :mad:
 
Simple,

MUCH better AI than Prologue and decent online play.
 
There are some really good ideas in this thread.
my #1 favorite so far is the parking lot full of snow.

- editable tracks would be awesome.
- custom paint
- change tire grade during race

i don't think you should change oil during a race because thats unrealistic. i don't agree with a gamesave in the middle of an endurance because that defeats the purpose. not only that, but I think there should be a 24-hour Le Mans, and the pause feature should be disabled.

I don't have a problem with drag racing, but unless you have a manual shift, its pointless and its not racing. the whole race would be "Hold the accelerator down" what kind of skill is that? I'm pretty sure I can a dog to do that.
 
the ability to turn off upgrades so all cars are raced stock
 
There may be cosmetic changes to help customize things. But as I said, Polyphony Digital will design the game, all the players have to do is dispense the money to play the game. Who knows?

Male players may want to have a special JGTC Race Queens (all of them) theme). Maybe one would want muscle cars and monster trucks. Sometimes, there may be the chance of having NASCAR and dirt racers (or should I say ovals covered in dirt). There is rally as well, don't forget them.

Gran Turismo has lady racers as well. Maybe ladies would like strong, hunky men standing next to the car you plan on buying. So they can say "Ooh, I'll buy that car if he comes with it..."

So as I said, so many ways to customize GT4. Nothing is perfect in life, but to make your GT4 copy YOUR GT4, you can't always have everything.
 
Originally posted by ving
the ability to turn off upgrades so all cars are raced stock
I like that idea. After i beat GT3, I went back to try and get rid of all the parts that were put on the cars, and it takes awhile to do. I like to see the true power of the car instead of the extra stuff helping out the car after the game is beat. I wish there was a way to restore orignal horsepower in a car, because after a certain amount of miles, it begins to lose horsepower, with or without upgrades. I know a car might lose horsepower after awhile, but i like to have max horsepower of a car without any upgrades.
 
Originally posted by Effo_Nienforr_S

i don't think you should change oil during a race because thats unrealistic. i don't agree with a gamesave in the middle of an endurance because that defeats the purpose. not only that, but I think there should be a 24-hour Le Mans, and the pause feature should be disabled.

I'm guessing that your reply is for my post...
I didn't say anything about changing oil in the middle of a race.
I said, changing oil in the middle of a series. (like at the end of every fourth or fifth race, in the series.)
As a series is much like a season, it would indeed be realistic to be able to change the oil.
I'm fairly sure that no racing team runs an entire season on the same oil.

As far as enduros, With an option to save on pitting, you could have even longer races being feasible.
Plus, not everyone has 2-hours where they can just sit and race.
The ability to save in the pits will benefit those of us that have 30 minutes here and there to play.
 
Originally posted by Gil
I'm guessing that your reply is for my post...
I didn't say anything about changing oil in the middle of a race.
I said, changing oil in the middle of a series. (like at the end of every fourth or fifth race, in the series.)
As a series is much like a season, it would indeed be realistic to be able to change the oil.
I'm fairly sure that no racing team runs an entire season on the same oil.

As far as enduros, With an option to save on pitting, you could have even longer races being feasible.
Plus, not everyone has 2-hours where they can just sit and race.
The ability to save in the pits will benefit those of us that have 30 minutes here and there to play.

Who the hell would EVER play a 24hr race if you didn't have the ability to save in the pits or even pause. It would NEVER get done EVER and frankly if you have 24 hours to sit on your ass and play playstation then you are a loser. Beyond that in real endurance racing they have multiple drivers, not one guy driving for 24 hours.

The enduro races in GT3 aren't even really endro races. they are actually normal length road races but due to the time they take (average 2 hours) in the video game world they are endros.


My wishlist for GT4, sans car specific wants.

I'd love to see a save in the pits option for the endros...

I'd love to see save a series in a series but have the ability to leave said series and come back to it.

I'd love to have the ability to change oil at the beginning of each race in a series

I'd love the ability to make minor modifications to the car in the pits (suspension, sway bars, downforce etc)...not gear ratios or stuff that realistically isn't changed. Give the pits a point because right now they have none.

I'd love to see changable weather conditions during a race, forecasts and track changes. The ability to pit in if the track gets wet and change to rain tires or vis-versa a dry line appears aftr some rain and you want slicks again...

I'd love SNOW rallys

I'd love more REAL tracks (monza, nurburing, imola) and REAL classic rally stages.

Fuel levels. Nor at first this might seem a pain in the ass...but...I'd love in endro races (60lap+) to have to figure out a fuel/pit strategy. Start with a full fuel load but be slow for a 1 stop strategy...or run ultra light for qualifying etc etc. Also the car performance changes as fuel decreases like in real life.

smarter AI that doesn't ram you if you are on a different line than they are and cross theirs. smarter AI all around actually.

mechanical failures in series racing and/or flat tires...make it more interesting.
 
Originally posted by scuderia229
Who the hell would EVER play a 24hr race if you didn't have the ability to save in the pits or even pause. It would NEVER get done EVER and frankly if you have 24 hours to sit on your ass and play playstation then you are a loser. Beyond that in real endurance racing they have multiple drivers, not one guy driving for 24 hours.
In real life they do a few hours then change and they rotate between three drivers, and anyone with 24hours to spare to just sit in front of his TV has no life outside his room. I'll be damned if I get 3 hours to play on my PS2 a week.
 
Sorry double post.
 
I stand by my desire for a random track generator.
 
Originally posted by LoudMusic
I stand by my desire for a random track generator.

How about a 'make your own track' feature. I'm sure then some talented indivdual would be able to recreate some international circuits with it.
 
If only someone could make a version of the Nordschleiffe that would'nt over do it for the PS2. I've been on that track constantley in Racer and it's not even a good version of it, but it still rocks.
 
Well, the problem with 100% custom tracks is they would take FOREVER to create. Unless it was very rudamentary, then it's not as cool. But if you were to give it simple parameters and let it randomize the rest into existance it would be pretty cool. That's what I think anyway.
 
what i am all about is the small details, as i mentioned in another thread, i would like to hear more sound effects, in example the seattle circuit when you hit those jumps and you land... you should be able to hear the bottom of the car being hit/scratched and have sparks fly out from every type of car not just racing cars like in gran turismo 3

i would also like there to be dirt that gets on rally cars or normal cars if one goes on the dirt and spins out, or mud flying from tires...

EDIT* as time goes on your brakes should start to squeek :lol: :lol:
 
The thing that I would really like to see in my GT future will be:
-Speedometer, tachometer, or even a functional fuel gauge (for enduros') for the 1st person view; and a dashboard view (like in Driving Emotion Type-S and Battle Gear) from real cars while racing or in your personal garage.

-More potent cars that we never heared of (1999 Honda City Type-Z sedan [ASDM] and 2000 Tom's Toyota Corolla sedan [ASDM]).

-Random weather and day/night settings.

-Cinematic quality customizable replays.

-More "in city" courses (like Tokyo and Seattle).

-Bring back the original Special Stage R11 from GT1 and High Speed Ring.

-Interior designing your garage (like in Auto Modelista)

-And Finally, more Manufacturer-sponsored races (its kinda cool for passing time/or being bored).

Peace out :)
 
i dont think fuel should be only for endurance races but for the whole simulation mode itself, for example you carry on the fuel you have from one race to the other and just like the oil change from gran turismo 3 if you want more fuel go to the fuel shop and get it. and when you race endurance races is when you should fuel at the pit.

;)
 
Originally posted by oscarfulz
i dont think fuel should be only for endurance races but for the whole simulation mode itself, for example you carry on the fuel you have from one race to the other and just like the oil change from gran turismo 3 if you want more fuel go to the fuel shop and get it. and when you race endurance races is when you should fuel at the pit.

;)

Nah....each race in the sim mode that isn't an enduro is to short for fuel strategy to matter and/or short enough that dealing with it over say 5-10 laps would be annoying. Fuel strategy would begin to work on 25 lap + races which there arent many of. It's annoying enough to have to go change oil after series adding gas would jsut ad another un-needed step in the game play. For long/endoro races it would add anothe rlevel of challenge.

However if they did include it like you said I would want a "turn fuel level off" option so I wouldn't have to deal with it.
 
OHHHH I just remembered another big thing I want in GT4. Grids of MORE than 6 cars, especially in the pro league. I would love up to 20 cars on the track. Races like that would force you to qualify and with GT4Ps 10sec penalty (which I want applied to the AI cars as well when they ram you) would make for challenging and fun racing.

I'd also love to have real style lemans racing as in multiple classes on the circuit. Having say an SR1 class car and having to deal with slower GT class car lap traffic (especially with more than 6 car grids) would add yet another level. Or if you were driving a GT class car and had to deal with SR1 and SR2s coming up behind you and letting them by while not letting the next car in your class by....what fun! Granted GT3 already sorta does this by usually adding 2 cars on the grid that are WAY out classed by the other 4.....
 
lots of muscle cars and Minis would be awesome. wow, i have diverse taste.
 
hmmm im just full of ideas today, i also thought of something else that i didnt like in Gran Turismo 3 that id like on Gran Turismo 4. i think that when the handbrake is applied.. it SHOULD skid if you tap on the hand brake hard enough as a real car would in real life when you hit the brakes trying to avoid an accident or so... and along with it, REAL braking/skidding noise ;)
 
I reckon it would be good if you could see the pit crew and your tyre's to be able to last longer.
 
Let me see if I can explore some of the issues explained here:

OIL CHANGES DURING RACES
You know, I'll agree with you guys. When I seen my oil thingy light up when I raced Tokyo R246's 100-lapper, I was concerned. I was racing a Gillet Vertigo smoking the JGTC race cars. But changing them during a race? No way. Changing oil after a race has been complete in a championship series? Sure. I would love to do that. Not to mention washing the car after a race in a championship series.

"IN CITY" COURSES
Now you know I am a city person, and you know I like racing my car to the limit while watching the buildings of downtown reflect beautifully from a beautiful shine job on my car. But, many would disagree because pure road courses offer more challenge than a nice street course. While I think that would be interesting, I don't think so, and I'm sure GT4 won't be a PGR2, in terms of nothing but cities to race in. Now, a good idea would be different tracks on different sides of town. For example, a race in Downtown Tokyo, then maybe an event in Akusaka (north-northeast of downtown Tokyo).

SAVE GAME FEAUTRE IN LONG RACES
This has been a highly contestable topic. Now as a sportscar racing fan, I'll admit. I'd be killing my body trying to stay up watching every last hour of the 12 Hours of Sebring. Normally, I'm distracted a lot, forcing me to do other stuff and then come back to the race later. Well, same goes for gaming. I don't think anyone can go through a long race distraction-free for some amount of time. "Le Mans 24 Hours" has a save game feature if you run the Petit Le Mans or the Le Mans 24. This is because the game creators knew that the race would take a while to complete, so you would be able to save if you want. Now if PD considers this, I think the game should be saved when you enter the pits. That way, you don't run the risk of choosing the wrong service options like in LM24. Now in terms of long-distance game playing, I remember playing a level from the N64 game "Star Wars: Shadows of the Empire." The hardest stage in the game has to be the one where you chase down and destroy Boba Fett. You have to dodge chasms, fly over them, destroy Wampa after Wampa until you get to Boba Fett. And how long is the game time for it? Well, nearly as long as a race in the Polyphony Digital Cup in GT3. Okay, now while that level could be stopped, there were no checkpoints, no "Do you want to save here" dialogs, just you killing time to complete a level. And in Gran Turismo, the long distance races can be a little too much for the casual gamer. Even I raced Tokyo R246's hellishly long endurance. All 2 hr 45min was spent with me watching TV and playing the game. I really wished I could save the game in case the power goes out, or my parents wanted me to go out with them. I mean, if you can stomach the hours, fine. I'm not hating. But save game features in long races, I say "why the hell not?" Not all of us can play a game for hours on end EVERY DAY we play, so I'd like to see that. I want this to also apply to long races like in some Amateur and almost all Professional level races. They can be long and risky as well.

If I find more issues, I will comment further. Until then, take care!
 
Why don't you just go and buy Initial D then? That would ruin the GT series making the game like Initial D, keep the two racing genres seperate.
 
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