Whats the difference between online/offline physics?

  • Thread starter Thread starter jakeBG18
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Tvensky, I guess you will have no problem at all producing a video or picture of you online, flipping a car. 👍 If not, please refrain from posting.
 
The physics are different online. For instance you cannot do this type of thing online. The physics are much different. Could be good or bad depending on your point of view!

 
NLxAROSA
Tvensky, I guess you will have no problem at all producing a video or picture of you online, flipping a car. 👍 If not, please refrain from posting.

ok, will check it now in private lobby in Trial mountain.. never tried to flip a car online or offline.. but it happened with me randomly offline 100% sure, online about 50% sure.. will check it now... later post results. Anyway "driving physics" are the same 100%.. for that im sure. I driven GT alot, so I can say it for sure.. it dosnt make any difference for me and I dont feel it.. I feel it when I chage the car.. but same cars drive the same online/offline for me. I tune them offine then drive online.. works 100% fine :)
 
cRUeY73EMfw8eLdrs_0.jpg
 
lol it is true! You cant flip a car online.. did it witn no problem offline, couldnt do it online after 10 tries, it just limits angle of the car like it was in GT4, but I dont see it as any physics difference, its just restriction for "visual stuff", it dosnt change the driving physics itself for sure. anyway I dont understed why PD limited this .. but in other way, you dont need to flip a car online, you have to race :D.. maybe they just did it so there is no stupidity in online rooms.. cars flying and rolling around, like in video above..
 
BLACK86

funny pircture.. anyway the original could be fake, just take the picture at the right moment and you will get this.. can anyone provide a video with this or similar car standing on 2 legs? :D
 
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funny pircture.. anyway the original could be fake, just take the picture at the right moment and you will get this.. can anyone provade a video with this or similar car standing on 2 legs? :D

um.....the picture is mine,i took it after this happened i did save the video if you MUST see it lol
 
jakeBG18
um.....the picture is mine,i took it after this happened i did save the video if you MUST see it lol

I realy dont care that much to be honest, but it would be cool to see how it happened.. 👍 never seen something like this ever. :) but I think in GT we could create a lot of gliches, its a game with fake reality in it, which is trying to be real ( and not bad at all ).. lmao. :sly:
 
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I realy dont care that much to be honest, but it would be cool to see how it happened.. 👍 never seen something like this ever. :) but I think in GT we could create a lot of gliches, it a game with fake reality in it, which is trying to be real ( and not bad at all ).. lmao. :sly:

I suppose so lol.OK just give me a few minutes to figure out my girlfriends cheap camera,its not going to be the greatest quality jus so you know lol
 
You can't roll over online, for some reason.

I found this out on day one.

I have an Audi Quattro Pikes Peak lifted way up and goofy camber. Offline I ran roll it just by turning. Online it won't even pick up a wheel.

Not sure what's wrong, I'll bet something about weight transfer isn't being used online and that may also be causing the oversteer that is easily apparent.
 
I don't know if you have noticed this. But when I play offline I've never had any problem with spinning out in the karusell, but when playing online it's a whole different story. :scared:
 
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What we have on this thread is some people saying that things AREN'T different, because they THINK they ought NOT to be.

Trouble is, when they actually go back and CHECK THEIR FACTS, they find out they were talking through a certain part of their anatomy. This all boils down to too much faith and belief in the infallibility of PD and GT5. Got bad news for you, guys. This game is no more 'perfect' than any other game.

Maybe, having possibly come to this epiphany, and realizing the Gospel of St. Kaz might actually turn out to be a guy in a flannel robe, waiting to hitch a ride out on a passing comet, DON'T DRINK THE KOOL-AID!

Check your facts before you come to the 'aid' of GT5.
 
im going to be uploading the video in a couple minutes whenever photo bucket agrees with me
 
I tested this yesterday after reading the discussions, and can 100% confirm offline grip is better than online... my guess is the tyre models are slightly different between the two though whether this is intentional or not we can only speculate.

Testing was done at Cote d'Azur in Golf IV RM sports soft tyres and laps times offline were approx 1 to 1.5 seconds quicker, consistantly. The most noticable gain offline was the amount of front end traction during the last hairpin before heading back to the start/finish.

A lot of laps were run in both modes, so cold tyres is not a valid argument. Fuel?? possibly but unlikely, adding 40kg of fuel to the rear of the car is not going to induce understeer in very low speed corners...

I have done a fair amount of track days with and without passengers to feel the difference an additional 80kg mass in the mid-front of a vehicle makes. and its not quite as dramatic as experienced in the game.

To negate the Fuel and Tyres argument, someone can setup an online lobby, turn on fuel depletion and do laps till they are just about out of fuel... do a pit stop and put some new tyres on but take no fuel... your second lap after the pitstop will tell 100% if there is a difference between offline and online.
 
I have some cars that can jump and wheelie and stuff offline.

Online they wheelie, on my screen only, apparently everyone just sees my car driving all crazy but still all 4 wheels on the ground. Its strange cause when the car is wheeling i have no control over the steering.

picture.php
 
Then it seems from this that there is LESS data being used online, not more.

Perhaps the render engine would get overtaxed online visually representing more than simply horizontal cars. Seems that the BEHAVIOR of the car is represented physically, but not the visual representation of it.

Perhaps the OP can go back and attempt the same stunt, and look carefully at how the car behaves... Perhaps you are not SEEING the nose stand, but you get a similar loss of control?

Mind you, none of this to do with differences in traction and grip...
 
Of course online and offline physics are different. That's why I'm taking a new approach while tuning my cars. I go into my lobby I tune and test the cars overthere, when I think the setup is ready I write it down in my pc then I take the car in offline practice mode and I make some slightly adjustments: downforce, camber, toe to better fit into offline physicis. Now I have a car I could use everyday ready to go for online action, just need to change 3 values :)

And for Aspec grinding (but not getting bored with ) now I'm reducing performance points quite a lot and use less competitive tyres until I'm able to win (or loose) for tenths of seconds. Racing in career mode is better now. If you are tired to smoke all AI cars in just few chicanes you better use power limiter, ballast and sport/comfort tyres. A sort of new way to select a difficulty level.
 
I had to limit the power of my Integra RM to ~60% and use comfort hards to not win against a field of non limited Integras RMs with racing tyres.
Something is not right with the AI but I'm going off topic
 
Then it seems from this that there is LESS data being used online, not more.

Perhaps the render engine would get overtaxed online visually representing more than simply horizontal cars. Seems that the BEHAVIOR of the car is represented physically, but not the visual representation of it.

Perhaps the OP can go back and attempt the same stunt, and look carefully at how the car behaves... Perhaps you are not SEEING the nose stand, but you get a similar loss of control?

Mind you, none of this to do with differences in traction and grip...

I have done this multiple times,i also posted a video for the people that didnt quite understand what i meant.Online,when performing at the same speed,hitting the same spot all that happens is the car will lift around one foot off the track,but it doesn't change vertical angle at all,just straight up and straight down with all four tires at the same angle.I still can't figure out what advantage/disadvantage this poses to the players though,it just doesn't make any sense...
 
Personally I see this as a huge crippling "killer flaw" in GT5. But it's all been covered before:

Here is the primary thread on this topic:

https://www.gtplanet.net/forum/showthread.php?t=139123&highlight=different+online


There have been like a dozen similar threads started over time (use that search feature!), but nearly all the questions have already been extensively researched and answered in the thread above. (Note: this problem exists regardless of whether or not you have tire wear/temperature and fuel use enabled online. People who don't understand basic the process-of-elimination please stop posting that those things are the root of the problem... Wishful thinking and fanboism does not make a problem go away.)

As for this being some sort of advantage? Well, I can't really think of any advantages which could possibly outweigh the disadvantage of have a car which handles like two completely different machines. It completely screws me up, that's for sure. I like to learn a handful of unique favorite cars extremely well. That's impossible to do properly under the whole dual-physics thing. It's pretty much killed any interest I had in GT5 and let me move on to many much less problematic (and fun) pursuits. So I guess the advantage for me is that I'm wasting much less of my life on GT5 than I otherwise would.
 
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Having generally only driven offline, driving online is a whole new learning experience I'm just not up for dealing with. I have trouble keeping any car on the road due to the tracks grip online, it's just not right.

My plan is to just stick with offline where I know how a car will react.
 
There isn't much difference in physics between online and offline modes except for tire wear and fuel always on in the majority of rooms I drive in. PD some how still doesn't want you to flip cars over, seems like it is an imposed restriction. I have seen cars go up on two wheels while racing online didn't flip, but returned to all fours and gained traction and took off. We need to hassle PD about this unrealistic crap, because of the extremely slim possibility of flipping cars while turning corners hard, I know a guy who uses a Dodge Ram in PP races on the Nur and that truck never lifts wheels when cornering hard which we all know is garbage as that truck has a very high center of gravity. PD needs to quite putting in stupid restrictions, this one has zero place in the game. After watching that video, I looks like that car is one of those balloon toys with the weighted bottom. Remove it PD, we have no need of that sort of nonsense in GT5. Realistic physics means that cars should realistically flip over if they break their center of gravity during lateral acceleration or if hit hard enough from the side, and please none of those Hollywood type flips either.

Physics are still the same, just that offline because of tire wear being off by default and fuel weight not being added, cars have almost maximum grip from take off and the tire grip is always constant and doesn't degrade just the amount of available grip diminishes based on whether you are over loading tire grip or not. Online tires start out cold and depending on drivetrain, weight and downforce applied at speed tires will heat up and reach maximum grip, but this is very variable as it is constantly changing per tire. I have checked this myself, tires on different cars heat up at different rates and not all heat up either. It is possible to have grippy rears and the front tires are still rather cold, or medium warm front tires and cold rears, depending on which tire takes more load, you could wear the right front faster or left. These factors make driving cars more tricky online than offline, but once you are fast online, offline you would be clearly unstoppable and faster. Also fuel weight has been shown to factor into it as well, someone was running endurance races and noticed that when the tank is low, can run faster laps and tires last a bit longer as well. I always tell people online, remember to use the brakes early tires are cold when the race starts. Also tire temp goes down when your car stops moving and takes trips into the grass, so watch how you drive. Lets just say online is more dynamic because it doesn't pull any punches at all.
 
I tested this yesterday after reading the discussions, and can 100% confirm offline grip is better than online... my guess is the tyre models are slightly different between the two though whether this is intentional or not we can only speculate.

Testing was done at Cote d'Azur in Golf IV RM sports soft tyres and laps times offline were approx 1 to 1.5 seconds quicker, consistantly. The most noticable gain offline was the amount of front end traction during the last hairpin before heading back to the start/finish.

A lot of laps were run in both modes, so cold tyres is not a valid argument. Fuel?? possibly but unlikely, adding 40kg of fuel to the rear of the car is not going to induce understeer in very low speed corners...

I have done a fair amount of track days with and without passengers to feel the difference an additional 80kg mass in the mid-front of a vehicle makes. and its not quite as dramatic as experienced in the game.

To negate the Fuel and Tyres argument, someone can setup an online lobby, turn on fuel depletion and do laps till they are just about out of fuel... do a pit stop and put some new tyres on but take no fuel... your second lap after the pitstop will tell 100% if there is a difference between offline and online.
I've done this many times when going for quick laps in the F2007. Running very low fuel and warmed up tires online still feels different than in a one-make race in practice with fuel/tires on or off. There are numerous corners on the Nurb that you can take flat out easily in practice but online the car will just spin so you have to let off a bit and steer gently.

Online - 4.53.8 - ~500 laps of practice
One-Make Race - 4.46.6 - ~30 laps of practice

Fuel/tire wear on for both and I always run the same setup.

Personally I see this as a huge crippling "killer flaw" in GT5. But it's all been covered before:

Here is the primary thread on this topic:

https://www.gtplanet.net/forum/showthread.php?t=139123&highlight=different+online

There have been like a dozen similar threads started over time (use that search feature!), but nearly all the questions have already been extensively researched and answered in the thread above. (Note: this problem exists regardless of whether or not you have tire wear/temperature and fuel use enabled online. People who don't understand basic the process-of-elimination please stop posting that those things are the root of the problem... Wishful thinking and fanboism does not make a problem go away.)

As for this being some sort of advantage? Well, I can't really think of any advantages which could possibly outweigh the disadvantage of have a car which handles like two completely different machines. It completely screws me up, that's for sure. I like to learn a handful of unique favorite cars extremely well. That's impossible to do properly under the whole dual-physics thing. It's pretty much killed any interest I had in GT5 and let me move on to many much less problematic (and fun) pursuits. So I guess the advantage for me is that I'm wasting much less of my life on GT5 than I otherwise would.
👍
 
Note: this problem exists regardless of whether or not you have tire wear/temperature and fuel use enabled online.

People who don't understand basic the process-of-elimination please stop posting that those things are the root of the problem... Wishful thinking and fanboism does not make a problem go away.

👍
 
What about not going flat out every corner?

I did a 1.56.7xx Grand Valley with a Scuderia with 542BHB on Sports Soft in free run online. I cant get really faster offline.

I dont see the problem. Online needs better throttle control which is GOOD!! Offline with Racing Soft ist like playing Need for Speed.

Go change tires after 8 Laps. First you will feel how much grip you gained with new tires.. and you will feel how much better they get, if they are warmed up. I did the 1.56.7xx after 3 or 4 laps.

I love that in longer online races. Online Physics are very nice and i would love to have them offline too. I dont care about flipping honestly ;)

:crazy:
 
I've found out that when I jammed my car into the pit exit at the Schleife, to get it to fall into pieces, the other people in the room saw the car behave totally different, they saw my doors and hood fall off, and for me to see that, it happened at least 20 seconds later.
 
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