NLxAROSATvensky, I guess you will have no problem at all producing a video or picture of you online, flipping a car. 👍 If not, please refrain from posting.
BLACK86
funny pircture.. anyway the original could be fake, just take the picture at the right moment and you will get this.. can anyone provade a video with this or similar car standing on 2 legs?![]()
jakeBG18um.....the picture is mine,i took it after this happened i did save the video if you MUST see it lol
I realy dont care that much to be honest, but it would be cool to see how it happened.. 👍 never seen something like this ever.but I think in GT we could create a lot of gliches, it a game with fake reality in it, which is trying to be real ( and not bad at all ).. lmao.
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You can't roll over online, for some reason.
I found this out on day one.
I flipped an X1 online.
Then it seems from this that there is LESS data being used online, not more.
Perhaps the render engine would get overtaxed online visually representing more than simply horizontal cars. Seems that the BEHAVIOR of the car is represented physically, but not the visual representation of it.
Perhaps the OP can go back and attempt the same stunt, and look carefully at how the car behaves... Perhaps you are not SEEING the nose stand, but you get a similar loss of control?
Mind you, none of this to do with differences in traction and grip...
I've done this many times when going for quick laps in the F2007. Running very low fuel and warmed up tires online still feels different than in a one-make race in practice with fuel/tires on or off. There are numerous corners on the Nurb that you can take flat out easily in practice but online the car will just spin so you have to let off a bit and steer gently.I tested this yesterday after reading the discussions, and can 100% confirm offline grip is better than online... my guess is the tyre models are slightly different between the two though whether this is intentional or not we can only speculate.
Testing was done at Cote d'Azur in Golf IV RM sports soft tyres and laps times offline were approx 1 to 1.5 seconds quicker, consistantly. The most noticable gain offline was the amount of front end traction during the last hairpin before heading back to the start/finish.
A lot of laps were run in both modes, so cold tyres is not a valid argument. Fuel?? possibly but unlikely, adding 40kg of fuel to the rear of the car is not going to induce understeer in very low speed corners...
I have done a fair amount of track days with and without passengers to feel the difference an additional 80kg mass in the mid-front of a vehicle makes. and its not quite as dramatic as experienced in the game.
To negate the Fuel and Tyres argument, someone can setup an online lobby, turn on fuel depletion and do laps till they are just about out of fuel... do a pit stop and put some new tyres on but take no fuel... your second lap after the pitstop will tell 100% if there is a difference between offline and online.
👍Personally I see this as a huge crippling "killer flaw" in GT5. But it's all been covered before:
Here is the primary thread on this topic:
https://www.gtplanet.net/forum/showthread.php?t=139123&highlight=different+online
There have been like a dozen similar threads started over time (use that search feature!), but nearly all the questions have already been extensively researched and answered in the thread above. (Note: this problem exists regardless of whether or not you have tire wear/temperature and fuel use enabled online. People who don't understand basic the process-of-elimination please stop posting that those things are the root of the problem... Wishful thinking and fanboism does not make a problem go away.)
As for this being some sort of advantage? Well, I can't really think of any advantages which could possibly outweigh the disadvantage of have a car which handles like two completely different machines. It completely screws me up, that's for sure. I like to learn a handful of unique favorite cars extremely well. That's impossible to do properly under the whole dual-physics thing. It's pretty much killed any interest I had in GT5 and let me move on to many much less problematic (and fun) pursuits. So I guess the advantage for me is that I'm wasting much less of my life on GT5 than I otherwise would.
Note: this problem exists regardless of whether or not you have tire wear/temperature and fuel use enabled online.
People who don't understand basic the process-of-elimination please stop posting that those things are the root of the problem... Wishful thinking and fanboism does not make a problem go away.