Wher is ENGINE BRAKE and Shifting Lag?

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Simply put- if it was allowable in gt5 people would abuse it. Thats why it isnt. Shift and drive like your supposed to and it slows you down like its supposed to.
 
Engine braking is dependent on the compression of the engine, how many cyclinders the engine has, and gear ratios. Then on top of that you include drag, rolling resistence which also have an effect on how quickly you slow down when not on the gas.

There is an aspect of engine braking in GT5, but doing 170mph and then knocking it into 1st gear does not do what it is suppose to do.

My motorcycle has a "Back Torque" Limiter, this to a degree will stop rear wheel lock up when shifting down gears fast. Many motorcycles and race cars have slipper clutches for this too.

Maybe all GT5 cars have Slipper Clutches, even stock cars to limit/stop the rear wheel lock up when doing a higher speed then any particular gear/rpm is capable of.

Or maybe, when you are doing 170mph, and knock it into 1st gear, maybe GT5 automatically pulls the clutch in for you as anyone would do in real life if you was to say jump out of gear and say into 1st gear while doing 170mph.
 
On occasion (and very often when I let a noob use it), I downshift with my G27 too fast and it over-revs causing loss of traction to the drive tires, along with loss of control in some cases. So that works, just doesnt ruin the engine/transmission like it probably would in real life.

I used compression braking a lot in the license tests where you have to speed up then stop. Helped me tremendously with passing them. So that works too.
 
I ran a quick test to see if engine braking exists in GT5

I used a Viper on Daytona Superspeedway

I took the car to 80 mph in 2nd gear on the tri-oval. I released the accelerator at the pit entrance line.

My speed at the start finish line was 63 mph

I repeated the test, but I pressed the clutch at the pit entrance line.

My speed at the start finish line was 70 mph

Since no other factors, such as wind, a random seagull, no other cars on track, etc affected the result...

I conclude that GT5 has engine braking.
 
Also - I lol@anyone who thinks Forza, Gran Turismo, iRacing, etc. are sims. The only sim is real life. Period.

lol real life is real life not a simulation
 
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I'm going to agree with Tourist here. When I'm playing GT5, if I downshift properly going into corners, I can brake later. If I don't downshift, I often overshoot the corner because I don't get slowed down enough.

Maybe the noise isn't spot on (no spitting, burbling, etc), but I definitely think that engine braking happens in this game.

In real life on a track, engine braking should make no difference to your stopping distance, unless you're not using the brakes properly or the brakes on the car are rubbish. Engine braking happens in GT5 but it's not the same as real life, it's the reason many cars in the game are not as fun as real life, especially FWD(no lift off over steer).
 
anyone doubting if engine braking is modeled in GT5 only needs to run the currrent Nascar TT....
I dont run Nascar and so starting this TT, I'd downshift WITHOUT staying on the throttle and spin ever time, even with the downshift at low RPM, off the brakes etc....THEN I remembered and carried a fair bit of throttle even while on the brakes. WHAT a difference!, no tendancy to swap ends, better exit RPM, car is nice and settled when you take the apex
After regearing to approx 80mph less top end the car now has even more monsterous engine braking...flat footed downshifts are like hitting the E brake! but of course a bit of throttle and all is good :D


I ran a quick test to see if engine braking exists in GT5

I used a Viper on Daytona Superspeedway

I took the car to 80 mph in 2nd gear on the tri-oval. I released the accelerator at the pit entrance line.

My speed at the start finish line was 63 mph

I repeated the test, but I pressed the clutch at the pit entrance line.

My speed at the start finish line was 70 mph

Since no other factors, such as wind, a random seagull, no other cars on track, etc affected the result...

I conclude that GT5 has engine braking.
 
Is this the critical point? Then it would be clear why it reacts like it does..
Always something new to learn about gt5 ;)

Put it this way people, if you are using a ds3 or DFGT/DFP wheel then the game automatically sets the transmission type to automatic clutch sequential, meaning that engine breaking is almost non-exsistant. If you want the full effect of engine braking then you must use a wheel with a clutch and h-shifter.

End of story.
 
It slows faster in manual and has better turn in than automatic, I only recently started manual shifting and cars have much better turn in and don't understeer as bad as automatic!
 
Engine braking is there, I use it all the time.
Shifting lag is there too, it doesn't happen on a pad because on DS3/sixaxis every car's transmission becomes sequential with automatic clutch, that's why there's almost no lag and you can't engine brake. If you use a wheel with H shifter and clutch then that's a whole different story.
Worst shifting lag (and I mean literally that, not the throttle delay but real gear engaging lag) I've experienced so far was in Dome Zero, while doing Japanese 70ies seasonal using clutch & H shifter.

To sum it up - both engine braking and shifting lag is there, present in the game mechanics, you just need the wheel to experience them.


THATS WHAT IM SAYING.. IN REAL LIFE, THE CAR WOULD LOSE CONTROL, damaging transmission, and a powerful braking, thats what whould happen in real life, but in gt, it acts like nothing happened!, jesus christ.

As I have written - you need the wheel with H shifter and clutch in order to experience engine braking since you can't manually operate the clutch from the pad!
Also, get a wheel with clutch and H shifter and then try to go from 5th to 2nd in a corner - the car will lose control and you'll spinout.


This thread is one perfect example of GT5 section beeing a circus.
"the best sim is real life" - now that's sig-worthy. 👍
 
As I have written - you need the wheel with H shifter and clutch in order to experience engine braking since you can't manually operate the clutch from the pad!
Also, get a wheel with clutch and H shifter and then try to go from 5th to 2nd in a corner - the car will lose control and you'll spinout.

Exactly, sometimes I do it for fun.

With the clutch it also doesn't hit some magic rev limiter, the engine and drivetrain scream. Quite amusing.
 
For the most realistic effect, go drive a car in real life. If video games aren't realistic enough for you, stop playing them. THE END.
 
lol real life is real life not a simulation

I think he meant that the only true sim is real life. But even that is wrong. Real life can't simulate itself. Games like Gran Turismo and iRacing are designed to simulate real life driving to the best of the developers ability.
 
try using a wheel that have clutch such as g27..you may experience clutch lag in some stock car and if you din't downshift properly the wheel will lock up and cause spinning :)
 
try using a wheel that have clutch such as g27..you may experience clutch lag in some stock car and if you din't downshift properly the wheel will lock up and cause spinning :)

True and you don't want that happening in the middle a race. Why sequential in GT5 has an advantage because you can't cause a wheel lock up/spin like that.
 
uhm, the game HAS a engine break...when going lets say 100kmh in 3rd gear and u shift down the car breaks faster than it would if ud change to first, because in the first gear the rev limiter takes charge...it HAS a engine break...weird
 
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