Who hate that weight balance and brake physics?

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Geteda1
I hate that, ok its good, but its much, much, reduce it PD.
Is hard to drive a MR in Nurburgring now... hard track with alot weight balance.





[Sorry, my English scks]
 
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I've found it to be much close to real life thus far which IS a good thing.

I think it's separating some of the wheelmen from the arcade racers already.

F.

let the hate flow, yes, my experience was with a LFA Nur, in-game the susp are too much softly and not strongly how in real life.
I tune that, but cant see the diference... check this:

 
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Did you watch the whole video ?

Watch again at 4:53 and 5:33 !

99% of us all here would have ended in the barrier at 4:54 or 5:34 ...

6:21 also looks a bit close to the edge...

Edit: Hard braking at 7:05 also looks not really stable to me

So what is wrong in GT6 ?

Video just looks easy because he knows what he is doing.

Does the LFA in GT6 has the Nür-Package like the one in the video ?
 
One thing that might be useful in these angst-fests is to list the following in the post:

1) Using a wheel a wheel or controller.
2) Driving aids being used.
3) Type of car (FF, FR, MR, RR, 4WD, etc.)

That might help pinpoint what the possible issue(s) is/are...

To date, I have been pleased with the new physics...
...weight transfer margin of error seems much smaller than GT5's...
...much more unforgiving, especially in MR's.

I use a T500 wheel/no driving aids/0 ABS unless forced.
FFB set at 5 in-game.
 
F.

let the hate flow, yes, my experience was with a LFA, in-game the susp are too much softly and not strongly how in real life.
I tune that, but cant see the diference... check this:



and you, with ur blahblah, show me ur lap time with this lfa stock in nur GT6 comparing the real lap time...


Actually it's pretty easy to beat the real life Nürburgring times, mainly because of two reasons: a) we can't kill ourselves driving in GT6 so we can push harder and b) drag is horribly implemented in GT6, we can see in the video that at approximately 260 km/h the LFA starts to accelerate much slower and it only reaches 290 km/h under the bridge of the back straight, meanwhile the stock LFA in GT6 has no problem reaching 320 km/h at that same point.
 
Lol, just bought that thing and did a lap on soft sports for fun.

7:16 with 2 mistakes (and just DS3) on 1st attempt, GT6 is really horrible :)

(It actually is and i stopped playing career because it is a absolute joke but they really got the physic engine right this time)

Edit: ^^apart from drag, thats true
 
F.

let the hate flow, yes, my experience was with a LFA, in-game the susp are too much softly and not strongly how in real life.
I tune that, but cant see the diference... check this:



and you, with ur blahblah, show me ur lap time with this lfa stock in nur GT6 comparing the real lap time...

I have beaten the real life lap time... Mixture of not being able to kill myself, and this game is still easier than real life..
 
I'm sorry, did I point out any one person in this thread with my comments? No.

Quite smply though I've seen some evidence of it in my own freinds list.

If "anyone" is so sure I meant "them" then that's "their" issue as I was quite vague and nondescript.
 
A real life option available on all new cars today. :rolleyes:

An option I used in GT5P while adapting to the new physics. It is helpful, so more people can enjoy it as a game. Maybe some cars are broken, since I haven't driven them all, but in previous GT games it always missed some weight shifting. It is nice to have it.
 
I find the cause... online rooms 550pp tire wear off and supersoft tires on, the car is hard to control and unstable.
I make a room for test the car, but with tire wear on normal and sportsoft and now, i love the physics.
Yes, the real lap its easy to beat.
 
F.

let the hate flow, yes, my experience was with a LFA, in-game the susp are too much softly and not strongly how in real life.
I tune that, but cant see the diference... check this:


Surprised he didn't manage a slip at all at 5:15... Normally a spot where the man with (what he thinks is) the biggest nads on the track takes a plunge in that right barrier... Makes good youtube compilations
 
I find the cause... online rooms 550pp tire wear off and supersoft tires on, the car is hard to control and unstable.
I make a room for test the car, but with tire wear on normal and sportsoft and now, i love the physics.
Yes, the real lap its easy to beat.
I see you've solved the problem and that would have been my question, what tires are you using? The Nurb is more difficult now in GT6 and frankly it's a welcome change. The track was almost mindless after a while in GT5 and now you are on your toes the entire lap. Even the carousel's are different this time around, I actually spun in the second one once which never happened before. :lol:
 
Funny how 50% of people complain it's too easy and the rest complain it's too hard ("broken").
Yeah I've noticed that too, even know a couple that complained it was to easy the first few days and then that it was to hard a few days later.

I think they did a pretty good job, only 2 races in GT5 were the least bit challenging Historic Race Cars and FGT event and even those let you run RS tires. The PP restrictions, the tire restrictions and the AI getting stronger as you advance is pretty good I think and have had more close races already than the whole time I played Gt5
 
The challenge is much better than in GT5 and I think the physics are great!
You just have to learn the physics: I love the way GT6 implented that you can feel how far you can go before the car is at its limit. It may be harder but far more realistic, finally the cars seem to have weighttransfer.
 
Yeah I've noticed that too, even know a couple that complained it was to easy the first few days and then that it was to hard a few days later.
The game is to easy, AI lets you win every race, gold medal times are very easy to do, SRF is on everywhere...

The handling of the cars has become way more realistic compared to GT5, so people with no clue about driving have problems to handle everything other than FF cars.
(Because jump on brake late and throw it in a corner doesn't work anymore)
 
I like it, I hope they don't reduce it, that's what SRF is for.
A real life option available on all new cars today. :rolleyes:
An option I used in GT5P while adapting to the new physics. It is helpful, so more people can enjoy it as a game. Maybe some cars are broken, since I haven't driven them all, but in previous GT games it always missed some weight shifting. It is nice to have it.

SRF is indeed there to make the game more accessible. If you don't have a wheel or have one but don't know how to use it, SRF is a very good option. There is no shame in using it.


After reading a million posts on the topic of 'broken physics' I conclude that we have no clue whether or not the physics are broken.
1. They may be broken and half of the community is able to adapt and drive MRs without spinning (we are all gamers, adapting to virtual physics is what we do :) )
2. They may be okay and (the other) half of the community can't handle MR cars.

And these are of course generalized a lot, there is a whole grey area in between.

Only analysis of telemetry (and preferably a lot more data that we will never be able to analyze) can give a conclusive answer. Until we have that I fear we have to deal with the bickering of 'elitists' and 'noobs' (In general; not referring to the people quoted :) )


I do find the way cars flip over a bit weird though...
 
The only car that feels outright broken is the Audi R8 LM Ultra whatever it is. Prize car. The blue and yellow one. If you drive it like you have a 200° wheel, it feels fine... good balance and cornering. The second you try to drive it like you have a 900° wheel, it does an uncanny impression of a TRON light cycle.

 
I hate that, ok its good, but its much, much, reduce it PD.
Is hard to drive a MR in Nurburgring now... hard track with alot weight balance.

Fact is that Nordschleife IS an hard track in real life. What did you expect?
On another side, I find all those complaints about MR cars a little bit exagerated. A lot of people are talking about broken R8 road car, broken R8 LMS Ultra, broken aventador (???), broken GT-R (???????). Really, spend less time complaining and more driving and learning how to drive these "broken" cars.
 
Soo my two words... I play in GT series form gt4. I do much improvement in my skill in last years. IRL i done a couple of amateur half racing on a limit to. IMO the physics in gt6 is way better than gt5. I do not have any problem with MR and so on. Its only way way better in feeling etc.. Generally IMO gt6 is properly gt6 not any gt5.5 etc. Please do not complain ... Take some theory of racing and practise, practise, practise...... for hundreds, thousand hours and do tens of thousands of kilometeres to feel more to be better - thats all... or... simply turn on the SRF, ABS. :)
 
Yesterday i had a session with the R8 LMS ULTRA (yes, the blue/yellow fellow) on Silverstone GP, tuned already by praiano on 600PP, ABS1 only. Anyway, it took me more than 1 hour to drive that thing properly. In general i was pretty much spinning around nearly everywhere - and - even I am not an alien - I kind of know what I am doing out there. After 2hours on track finally i beat my Z4 GT3 time. And guys - you know what - I freakin love the physics :D

Guys - broken physics, cars, whatever, bla, bla. Turn on the aids when nothing helps or try harder and don't give up.

Btw. that thing isn't driven on 900° in reality and it's far away from broken....
 
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