Who hate that weight balance and brake physics?

  • Thread starter Thread starter GETEDA
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Btw. that thing isn't driven on 900° in reality and it's far away from broken....

I can accept that some cars are difficult to drive in the game, and that I have to adjust my inputs accordingly, but based on real onboard race footage, that car's steering doesn't do lock-to-lock in 200°. That's the only issue I have with what is basically a pretty good car.
 
I can accept that some cars are difficult to drive in the game, and that I have to adjust my inputs accordingly, but based on real onboard race footage, that car's steering doesn't do lock-to-lock in 200°. That's the only issue I have with what is basically a pretty good car.
Sure, 200° shouldn't be, same as 900. I drove on 360° and it was fine.
 
Sure, 200° shouldn't be, same as 900. I drove on 360° and it was fine.

Yes, using up to 360° out of 900° in regular racing is normal, but the Ultra feels like it has 200° total steering. If I use very small inputs -- very small -- the car feels fine. That doesn't seem normal. Maybe I'm just taking crazy pills... I could swear that thing was twitchier in the dry than a Sauber C9 in the wet. I'm not saying it's undrivable, I'm just suggesting that the steering may be broken.
 
Yes, using up to 360° out of 900° in regular racing is normal, but the Ultra feels like it has 200° total steering. If I use very small inputs -- very small -- the car feels fine. That doesn't seem normal. Maybe I'm just taking crazy pills... I could swear that thing was twitchier in the dry than a Sauber C9 in the wet. I'm not saying it's undrivable, I'm just suggesting that the steering may be broken.
Yeah, true. You must be very, very careful in slow corners with the steering input...and compared to onboards it's really far away. Will drive the Nurb later. Already scared, will see :)
 
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F.

let the hate flow, yes, my experience was with a LFA, in-game the susp are too much softly and not strongly how in real life.
I tune that, but cant see the diference... check this:


Good driving here. Note the early downshifts to maximise engine braking without sudden shifts in balance and the patience before re-applying the throttle. Also good use of lift in several sections. 👍 5/5
 
Did you watch the whole video ?

Watch again at 4:53 and 5:33 !

99% of us all here would have ended in the barrier at 4:54 or 5:34 ...

6:21 also looks a bit close to the edge...

Edit: Hard braking at 7:05 also looks not really stable to me

So what is wrong in GT6 ?

Video just looks easy because he knows what he is doing.

Does the LFA in GT6 has the Nür-Package like the one in the video ?


I found it funny how poster chooses that video , where is clearly evidently that was some hard work not sunday drive :D

There's no need to say that driver is a pro driver and I bet he drove that Nordschleife at least 1000 times in his life not to mention he drove lexus everyday in work testing cars and he knows limits. I'll repeat that again > he drive that car everyday , he knows cars limits . Also , I wouldn't compare my skills with a factory pro driver who does this for a living .

I'd suggest that anyone who has troubles with powerfull cars handling too hard
> turn down sensitivity to -1/-2
> turn on various assistance (I know we all want to be pros ,but thats not possible in GT6)
> listen to tyres - if you're drivin one of hard to handle (MR ...)cars , you'll have to learn that there are points of no return - tires tells you that , listen and learn.

I don't claim physics is spot or cars handle like they should , but forget about GT5 , this is NEW game , thats why it is GT6 . Learn and adapt.
 
> turn down sensitivity to -1/-2
Makes it worse for me, it takes to long to counter steer with this slow setting if the rear brakes away suddenly.
I am always "behind" the car and start swinging left/right/left/right forever.

I use +2 most of the time, in the last Goodwood event even +5 as +2 was still to slow to react.
 
The game is to easy, AI lets you win every race, gold medal times are very easy to do, SRF is on everywhere...

The handling of the cars has become way more realistic compared to GT5, so people with no clue about driving have problems to handle everything other than FF cars.
(Because jump on brake late and throw it in a corner doesn't work anymore)
That is just not true, SRF is on in some of the events but not everywhere. It is optional in all the races as far as I know.
The AI does not let you win every race, and if the gold times were any harder then there would be a lot more people complaining about it as they would not be able to complete the game.

Personally I think the difficulty is fine. I am a pretty good driver and I generally use weaker cars than what the system allows rather than the max PP. I have ran over 300 races and have about a 60% win percentage. I have a couple of friends who are also good drivers and at first they thought it was to easy [using the max PP allowed] but when they got to IA began to struggle to win some races.

So either you are a very good driver or you have not gotten deep into the game. Gold times on the S license for example are far from easy to get even for good drivers and for beginners they may seem impossible.
 
I did the IA License in 10min first time driving with clutch and H-Shifter (on the cars with manual gearbox), but i would not call me a very good driver.
(Only rank 7000 in the M4 online event with mid 2:14)

If you just drive thru the tests/missions without a mistake you have gold most times, no need to really push or look for the best line as it was in previous GT's

The SRF is forced ON everywhere except in the races (and online events).

and if the gold times were any harder then there would be a lot more people complaining about it as they would not be able to complete the game.
You don't need a single gold to complete the game !, they should be a bit of a challenge and not so easy that 99% can do them. Or they should add platinum or give 10.000cr for every 0,1sec under gold.

The AI does not let you win every race,
If you use a car equal to them they sometimes don't , but wait for you after you make a mistake.
If you use a a very very much slower car you can lose as they "only" gift you about 30sec. Max. (Depending on race)
Just watch the replay on the leaders car or look at the split times during the race.
 
We just need to hear from PD that either; it is how it is meant to be, or that it is getting fixed in an update!

Until then all we can do is speculate.

Which ever side of the argument,
I don't want to put countless hours into learning and tuning the MR cars only to have it all change in an update.

Just tell us PD, is it right or wrong?
 
Racing tyres seem to overload the chassis on some cars I think, making them undrivable. I think im wrong but that might be whats making some cars unstable.
 
Yeah, if you put too sticky tires on MR or RR car it will be really hard to drive with suspension and lock designed lower grip tires. Lol.

Try drive on defaults or one grade lower grip tires, and start learning to drive on speeds what you can handle.

100% respect to GT6 :)
 
Try the mustang boss 302 this is just a nicely balanced car and is the best value I believe.

For starters purchase this vehicle it is neat, sounds nice, handles nice and it's braking is superb.

It also corrects itself if the car loses control which is highly unlikely.
 
some guys need to read all the comments before respond...
I start the thread about the physics without tire wear with supersoft tires, and it sucks.
After i test a room with tire wear on and for 550pp put sportsoft and i can feel the diference, now feel the simulation, love it.

anyways, rooms with tire wear off and with slicks supersofts, simply "the physics sucks, because are unreal"

End.
 
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