Hmmm. I can understand peoples' complaints in regards to the "double wheel" effect of having the wheel on screen and in hand. It was talked about months ago in the Standard/Premium thread, how it depends on what you consider the TV's "viewpoint" as; if the TV represents your avatar's view of the world, or if it should take into account your wheel setup. Ideally, GT would allow us to have the current Prologue cockpit view, as well as a slightly further-set camera, with no arms or wheel, so that our wheel could be placed right. Of course, to get more realism, we'd need a multi-monitor setup (or, in a perfect world, a 360-degree setup!), but that's just not possible for many people, so they make concessions. I would really enjoy the option to turn GT's HUD off when I'm in cockpit view though; I don't need it when I can see everything on screen.
A proper hood/bonnet cam would do wonders, especially considering Standards' lack of cockpits. So far it looks like it's sort of a roof cam, and that just feels all Mr. Bean to me. Give me a camera set right at the windscreen base, and that'll make Standards' a lot better for me. Bumper cam has always felt too Ridge Racer, especially since it isn't at the outer-most extremities of the car, and the invisible corners of your car means I can't accurately judge dealing with close traffic or tight turns. Chase cam was my preferred choice for years until Prologue simply because it was the default in GT1, and as an added bonus, I could see what my car was doing. It also makes heavy traffic situations more bearable in Prologue; you can see where opponents are around you, even if that isn't the most realistic thing. I found while racing someone the other day that it's tough to control a drift and use the look left/right buttons to make sure you aren't going to smack into the guy that's right beside you in the turn!