Who was GT5 made for?

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I have begun to wonder with all my complaints and all the complaints I read on here and elsewhere who GT5 was designed to appeal to?

Don't get me wrong, I think GT5 is the best in the GT series but it is still a very flawed game and I think mine and other people's complaint is that we expect something different from a driving/racing simulator in 2010.

  • The major part of the game is racing but it is not a racing simulator and other titles are better at racing simulation.
  • It has very good driving physics but the cars are not set up to factory specs and require modification to achieve factory specs.
  • It has a gaming > simulation aspect to it but the gameplay is often tedious instead of fun.
  • Aspects such as modifications seem to be aimed towards the casual gamer rather than the hard core driving simulation nut but the game is not structured in a way that is appealing to the casual gamer.
  • GT5 sacrifices simulation for hardware equality.

I could go on and on but you all know and get the picture. To me it seems like a title that tries to be appealing to everyone but ends up disappointing every group of people that would play it.

Sim racers are disappointed because it doesn't offer a real sim racing experience, definitely not on the level iRacing does and definitely not out of the box.

Simulation fans looking for a realistic driving simulator (is there really such a group of people?) are disappointed because it doesn't model cars accurately as they are from the showroom floor (such as 0 camber, 0 toe-in vs factory settings) and it does not allow them to modify the cars realistically or give a realistic tuning experience and GT5 sacrifices the real driving experience for the sake of it's pattern of gameplay.

It isn't a title that appeals to the gamer because game play is more often more tedious than fun.

There is so much to love about GT5 but once again so many of us wish PD understood what we dream GT would deliver and I am left wondering who GT5 absolutely appeals to? If you think GT5 is perfect or close and you are overall incredibly pleased with the title tell us a bit about yourself and why you love GT5. If you are like me and scratching your head share your thoughts on who you think PD is trying to appeal to. Maybe it's a Japanese gaming culture thing that I don't get.
 
I think GT5 appeals to people who realize that just because they want a game to be "perfect" doesn't mean that such a game is possible.
 
It certainly appeals to me. I love it more than any other racing game by far, and I mean by far. I'm a big fan of cars and racing/motorsport in general, especially F1. Sims appeal to me more than arcade games.
GT5 might not be the best simulator out there, but it certainly is a simulator, so you're wrong there.
I don't think there's a problem with GT5. I think the problem is instead this generation that doesn't appreciate GT for what it once was, and still is today. The trend of this gen seems to be "Innovation" on everything, which I disagree with.

In the end, I think GT5 appeals more to old school people, with their old school menu sound effects and music, which I love so much and don't want to see it go away for another generic rock music menu you hear everywhere these days.
 
7HO
I have begun to wonder with all my complaints and all the complaints I read on here and elsewhere who GT5 was designed to appeal to?

Don't get me wrong, I think GT5 is the best in the GT series but it is still a very flawed game and I think mine and other people's complaint is that we expect something different from a driving/racing simulator in 2010.

  • The major part of the game is racing but it is not a racing simulator and other titles are better at racing simulation.
  • It has very good driving physics but the cars are not set up to factory specs and require modification to achieve factory specs.
  • It has a gaming > simulation aspect to it but the gameplay is often tedious instead of fun.
  • Aspects such as modifications seem to be aimed towards the casual gamer rather than the hard core driving simulation nut but the game is not structured in a way that is appealing to the casual gamer.
  • GT5 sacrifices simulation for hardware equality.

I could go on and on but you all know and get the picture. To me it seems like a title that tries to be appealing to everyone but ends up disappointing every group of people that would play it.

Sim racers are disappointed because it doesn't offer a real sim racing experience, definitely not on the level iRacing does and definitely not out of the box.

Simulation fans looking for a realistic driving simulator (is there really such a group of people?) are disappointed because it doesn't model cars accurately as they are from the showroom floor (such as 0 camber, 0 toe-in vs factory settings) and it does not allow them to modify the cars realistically or give a realistic tuning experience and GT5 sacrifices the real driving experience for the sake of it's pattern of gameplay.

It isn't a title that appeals to the gamer because game play is more often more tedious than fun.

There is so much to love about GT5 but once again so many of us wish PD understood what we dream GT would deliver and I am left wondering who GT5 absolutely appeals to? If you think GT5 is perfect or close and you are overall incredibly pleased with the title tell us a bit about yourself and why you love GT5. If you are like me and scratching your head share your thoughts on who you think PD is trying to appeal to. Maybe it's a Japanese gaming culture thing that I don't get.

This edition of Gran Turismo was purposefully marketed at every group - to maximize preorders and launch week sales.

They achieved that goal.

$100 to charity says that the next iteration sells less than half the number.

People will only be burned once.

This always happens when tens of millions of dollars of profit is at stake. Team greed takes over.

The mish mash of tripe is not accidental - it is just the way they made this.

I have started some racing again to level u pand yet again the game is a chore and a bore to race. Prize cars are stupid rubbish standard non-resaleble junk - you cant even go Phototravel with them.

The amountof XP earned is pathetic in relation to the amount needed to level.

The only way you can progress though this game above level 21 is pure grind.

There is zero fun to it. Zero reward for your effort and zero incentive to keep playing - other than the odd practice run and hot lap in a premium car which is th eonly bit of the core Gran Turismo left. And the only real reason I will keep tinkering with it.

But hey - GT Acadamy with all its TV rights and promotional profits is rolling right along. :rolleyes:
 
I love the game. I went online the other day to check out iRacing and I wasn't impressed with the look of the cars. Now I'm not saying it isn't a good game, I have never played it so I cant judge it in that manner but based only on the appearance of the cars I think GT5 is way nicer. Maybe it's a different story once you start driving in iRacing.

But I think GT5 is aimed at the sim market and maybe just a tiny bit of the need for speed type buyer.
 
GT5 was supposed to be PS3's flagship title, meaning geared for the hardcores and casuals a like. The game is a excellent driving game, the physics are great, but that is where the compliments stop. Sure some people will say will isn't GT5 all about driving, well yes and no. The game has 2 focuses, the actual driving part, and then everything that goes with a car game. It's the second part where GT5 fails.

First, due to inconsistency, its very hard to say GT5 has excellent graphics. For every 1 uber awesome looking thing, there is 1 that looks like it belongs on the PS2. I think PD lost focus with graphics and they may have wasted too much time trying to make the premiums look that good, and as a result, other aspects suffered.

Car customization is lack luster, which is a shame as casuals love this part of a racing game. First, 800 of the cars can't even be customized apart from color. The rim selection is good, though still limited (not to mention we can't change wheel sizes), the body kit selection is a joke, and the RM feature only applies to 17 cars.

The painting is a good and a bad idea. I think the current system should have been supplementary to a more traditional paint pallete format, like NFS has. The current system would be good for those special rare factory colors which a generic pallete would't have. Also, WTF can't we preview the new paint job before we apply it.

As for tuning, I think its quite extensive, though I wish it had realistic branded products. The game could use brake upgrades as well, but for the most part, they did good job here.

The special events are unique, some very fun, others just stupidly idiotic. They are a bit of a challenge, something more geared for the meticulous hardcores. Non the less, a good addition.

Now the A-spec is sort of a joke. Only 45 events plus half a dozen endurance races. Most of the events are too easy, and the difficulty spectrum is all over the place. You will have some easy races in the extreme series, some frustrating races way earlier. No gradual difficulty level. The prize cars for the most part are meaningless, useless and not very fun. The lack of A-spec really hurts when you need to grind your way to a new level, which brings me to the next point.

The level system in my opinion was implemented to make the game artificially longer. Now not only do you need to earn money, you need to level up. I bet because of this, many people might not even bother finishing the game.

Photomode is cool, I wish there was a garage mode where you can display multiple cars at once.

B-spec is a joke, no matter how much fanboys defend it claiming its your guiding that its a fault, anybody with half a brain and a pair of eyes knows that B-spec bob drives on rails like every AI, and will only win races with a huge advantage in terms of vehicles. If you can get used to it, there are some nice cars to be one in B-spec, but the prizes are useless as well for the most part.

Online, I can't say much, but if PD wants this game to still be played by a good userbase 3 months from now, they will include match making and exp+cash for ranked online races. That will make the grind much more bearable.

At the end of the day, GT5 is a good game, not a great game because they forgot what really made GT a good gaming series.
 
This edition of Gran Turismo was purposefully marketed at every group - to maximize preorders and launch week sales.

They achieved that goal.

$100 to charity says that the next iteration sells less than half the number.

People will only be burned once.

This always happens when tens of millions of dollars of profit is at stake. Team greed takes over.

The mish mash of tripe is not accidental - it is just the way they made this.

I have started some racing again to level u pand yet again the game is a chore and a bore to race. Prize cars are stupid rubbish standard non-resaleble junk - you cant even go Phototravel with them.

The amountof XP earned is pathetic in relation to the amount needed to level.

The only way you can progress though this game above level 21 is pure grind.

There is zero fun to it. Zero reward for your effort and zero incentive to keep playing - other than the odd practice run and hot lap in a premium car which is th eonly bit of the core Gran Turismo left. And the only real reason I will keep tinkering with it.

But hey - GT Acadamy with all its TV rights and promotional profits is rolling right along. :rolleyes:

So, by your logic, people have been burned 5 times? And learn to write kid.
 
Don't push your boring, pessimistic opinion on me. I was hyped for GT5, and I freakin' love it.

Quit your RARARAR'ING in my ear - if you drooled any more you would be waste deep in. You where hyped because you where worked over by the worlds greatest marketing machine. Stary eyed and giddy with love ;)

Eventually you will lift your head and realize none of the core failure have been patched, 18 motnhs will havegone by already GT6 and and PS4 rumours will be rife and the light bulb will go off "Oi.. wait a minute - you never did finish GT5 for me..."

Bookmark this post - we can revisit it in 18 months and compare notes.

I have been on this web site since Sep 2001, I am not going anywhere ;)

So, by your logic, people have been burned 5 times? And learn to write kid.

No, they bought GT as an unknown, GT2 and an improvement, BT3 as the big PS2 launch title (I still have the red GT3/PS2 bundle) and they bought GT4 on a promise.

That promise was made in the form of GT5 will be it - the best of the best - just you wait.

So we did. We waited and this is what we got.

And I am betting I am baout the same age as your father, so you may as well drop the "kid" angle ;)
 
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"The Racing Experience" should have been the slogan/mission statement for GT5, as I think that's what the title tries to make happen, starting us as an amateur and letting us work up to professional driver (it would have given PD a more specific goal). However, there doesn't seem to be enough focus on race bred cars, and the production cars in the game should be relegated to cars that people would use at a track day event. So, GT5 is more of a fantasy racing game, with the ability to race anything. It does offer entertainment for those interested in realistic racing events though. I enjoy the single make Miata races, just like in real life. I also enjoy the Super GT500 racing. Really, once you play through the career mode and unlock what you want, you can play it your own way in arcade mode, and with friends. That is the lasting appeal to me. I actually do this with most racing/driving games anyway.
 
The short answer is Kazunori Yamauchi. The GT series has been what he wanted all along, they very rarely, if ever, take input from the fans or anyone else for that matter. PD does their own thing, in their own time, the consequences be damned.
 
This edition of Gran Turismo was purposefully marketed at every group - to maximize preorders and launch week sales.

They achieved that goal.

$100 to charity says that the next iteration sells less than half the number.

People will only be burned once.

This always happens when tens of millions of dollars of profit is at stake. Team greed takes over.

The mish mash of tripe is not accidental - it is just the way they made this.

I have started some racing again to level u pand yet again the game is a chore and a bore to race. Prize cars are stupid rubbish standard non-resaleble junk - you cant even go Phototravel with them.

The amountof XP earned is pathetic in relation to the amount needed to level.

The only way you can progress though this game above level 21 is pure grind.

There is zero fun to it. Zero reward for your effort and zero incentive to keep playing - other than the odd practice run and hot lap in a premium car which is th eonly bit of the core Gran Turismo left. And the only real reason I will keep tinkering with it.

But hey - GT Acadamy with all its TV rights and promotional profits is rolling right along. :rolleyes:

pretty much sums up my thought on the game.

side note, got the Power Slots, Borla and Tune on my car at MTI.

In the end, I think GT5 appeals more to old school people, with their old school menu sound effects and music, which I love so much and don't want to see it go away for another generic rock music menu you hear everywhere these days.

Got the first game in Dec 97, this is by far my least favorite GT of the series and feels like a step backwards. Music has been the first thing i have always turned off, it puts me to sleep. The menus have needless clicks that i have grown tired of. GT5 is basically the better option for now, i haven't bought any other race games for the PS3 because I've always been a GT fan but I'll no doubt be looking for something else from here on. GT6 will have to be a huge improvement for me to purchase.
 
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"The Racing Experience" should have been the slogan/mission statement for GT5, as I think that's what the title tries to make happen, starting us as an amateur and letting us work up to professional driver (it would have given PD a more specific goal). However, there doesn't seem to be enough focus on race bred cars, and the production cars in the game should be relegated to cars that people would use at a track day event. So, GT5 is more of a fantasy racing game, with the ability to race anything. It does offer entertainment for those interested in realistic racing events though. I enjoy the single make Miata races, just like in real life. I also enjoy the Super GT500 racing. Really, once you play through the career mode and unlock what you want, you can play it your own way in arcade mode, and with friends. That is the lasting appeal to me. I actually do this with most racing/driving games anyway.

See I think its way more fun to take a standard production car and race it than a full on race-car. This is where GT started and I doubt they will ever change this Formula.


GT is for car lovers, essentially, of all types.
 
I think GT5 appeals to people who realize that just because they want a game to be "perfect" doesn't mean that such a game is possible.

Perfect is in the eye of the beholder. I haven't come across the perfect game and I didn't expect GT5 to be the perfect game for me but I remember when I first played the original Gran Turismo being blown away by how incredible it was and thinking about how it could get even better in the future. I wasn't disappointed by the games limitations even though there were things I dreamed would be in such a game one day. GT5 while better than all the former GT's overall isn't better in some areas and has left me disappointed about a lot of things that I had hoped would be better. It wouldn't need to be the perfect game or simulation for me to consider it the perfect game or simulation in 2010.

It certainly appeals to me. I love it more than any other racing game by far, and I mean by far. I'm a big fan of cars and racing/motorsport in general, especially F1. Sims appeal to me more than arcade games.
GT5 might not be the best simulator out there, but it certainly is a simulator, so you're wrong there.
I don't think there's a problem with GT5. I think the problem is instead this generation that doesn't appreciate GT for what it once was, and still is today. The trend of this gen seems to be "Innovation" on everything, which I disagree with.

In the end, I think GT5 appeals more to old school people, with their old school menu sound effects and music, which I love so much and don't want to see it go away for another generic rock music menu you hear everywhere these days.

What am I wrong about, I never said it wasn't a simulation at all, I said it isn't a real racing simulation, this statement should be considered in the context that I think iRacing is a real racing simulation.

Old school, that's me, I have been playing GT since the beginning. GT was originally an innovator. Others have pushed the driving genre further since then with innovations building on what PD has done. Even if GT5 was simply an improved version of older titles I don't think that's enough when the rest of the market are pressing ahead of you in certain areas, keep in mind that GT's claim to fame was never "the PD driving experience", it is "The Real Driving Simulator". But GT5 isn't an improvement over previous GT titles in every aspect, overall it is but there are elements that many agree it has gone backwards.

Personally I don't care about the music, I have always turned it off and would do the same no matter what music was included.

This edition of Gran Turismo was purposefully marketed at every group - to maximize preorders and launch week sales.

They achieved that goal.

$100 to charity says that the next iteration sells less than half the number.

People will only be burned once.

This always happens when tens of millions of dollars of profit is at stake. Team greed takes over.

The mish mash of tripe is not accidental - it is just the way they made this.

I have started some racing again to level u pand yet again the game is a chore and a bore to race. Prize cars are stupid rubbish standard non-resaleble junk - you cant even go Phototravel with them.

The amountof XP earned is pathetic in relation to the amount needed to level.

The only way you can progress though this game above level 21 is pure grind.

There is zero fun to it. Zero reward for your effort and zero incentive to keep playing - other than the odd practice run and hot lap in a premium car which is th eonly bit of the core Gran Turismo left. And the only real reason I will keep tinkering with it.

But hey - GT Acadamy with all its TV rights and promotional profits is rolling right along. :rolleyes:

I think there is some truth in that but your post IMO is a little more extreme than reality.

I do not like Forza 3 more than I like GT5 but GT5 has left me disappointed enough to be very curious about Forza 4 and hoping it gets certain areas right. I also would wait before buying GT6 but most likely still buy it if it offered something better than the competition that is important to me, I think that by the time GT6 is out there is no way it will be able to simply rest on the existing GT experience because by then the competition will be challenging GT in every area and they have already surpassed GT in some.

I still fall into the category of people who like GT5 despite it's flaws but it is a love/hate relationship. I am hopeful the ratio will tip more into the love end with updates and I definitely don't agree that GT5 has zero to offer. It does a lot better than anyone else.
 
in my opinion, as a nobody here, xNEVER-ONEx so far has put up the best response. best description of what i see GT5 as. 9000GT hit it on the head. the GT series has the most unique menu music and menu sound effects. you cant be anywhere and hear at the distance any of those sounds and you immediately know its GT and YOU CAN even tell if its GT4 or 3 or 2 or any of the GT series.its embedded in our psyche. (which im almost 100% certain there are several spelling mistakes in that sentence)
i was not hyped up by the big marketing machine. i only came online occasionally to check for a release date for GT5. i didnt want to know anything about the game. i didnt want to get all excited knowing this or that about GT5 and still having to wait several months or weeks or years and through cancelled release dates to get to plAY the game knowing that information. i did find out about Nascar being included, about damage and weather and change of time. i did see a few screenshots, one of the first released videos with 16 cars on track like back in '06 or '07. i checked the official track list late on Nov-23rd. i didnt even know that Mclaren was in GT5 until i first saw the intro and saw the MP4-C. i finally bought a ps3 this june in anticipation of gt5, and only that early because after june i would have paid more taxes, here in ontario, damn you HST.

I play simbin's GTR-EVO and Race-07. I LOVE A LOT of aspects of that game. I LOVE THE GT series. i wish GT5 would have been a mix of those 3 games. hardcore car tuning like in gtr-evo, with caster and packers, slow and fast bound and rebound dampers and realistic wing settings. in GT5 they have improved the wing settings. you cant have an almost infinite number of front wing settings in almost all race cars. in formula one cars yeah but in LM or JGTC not so much.
i wish i wasnt "forced" to have to do B-spec. like drifting. drifting is the game, but really isnt an aspect. its in arcade and you can choose to play it or not. a wise man once said and i know it wasnt me i just cant remember who it was exactly:
"the racetrack is hallowed ground; not some kind of silly slip and slide"
i do not drift, i dont like it, dont care for it. there are people out there who have an opposite view about it than me. i dont like to b-spec, i dont drift and i dont like to and CANT rally drive. unfortunately i have to b-spec and rally but luckily i dont have to drift.

as for all this grinding i keep hearing about. im at lvl 26 and have yet had to repeat a single race after winning it. i have lost a lot of races. dont get me wrong im not saying i win every race first time out and only do each race once. but i havent won any race more than once. and i dont re-race them just to get the 1st place credits and XP points. probably because i usually have to do about 80% of the races so far about 3 times to win im not being "trapped" by lack of XP.
 
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Who was GT5 made for? People like me. It really isn't for everyone, apparently. I really struggle to know what to say when people ask me if it's worth getting (which is ok as I've only been asked once), because I completely love it, but so many people really don't.

Some valid points have been raised (well, really, pretty much all are valid, but it's up to the individual to acknowledge them; for example, the levelling grind doesn't bother me much because I've only got more enduros to unlock, plus I'm not exactly trying to get to level 40 within a month of it's release) but some people are just too quick to dismiss what GT5 does right. I won't deny, however, it needs serious work to become the game it should have been in November, but at least these frequent updates seem to be working towards that, so I'm happy at the moment. I probably will be even if all they do is make more cars premiums, but I'm sure Kaz, being the apparent perfectionist he is, recognises the problems GT5 has and will patch them. I somehow doubt he was happy that he had to release it this year, it clearly needed even more time...
 
GT5 is really a strange beast. The actual driving is fantastic, one of the reasons I love the series. But the entire "GT Life" setup just needs a major overhaul. GT5 is full of almost unlimited possibilities but lacks the tools to make any of it happen. A simple event creator would fix a lot of this by letting people set up races/series of races to their liking, chose opponents, types of cars, restrictions, number of laps with the prize money/exp based on all of these factors. It would add an infinite amount of fun to the GT Life mode.

GT5 just lacks so much in the racing customization department. Really the only choices you have is a Time Trial, One Make Race, Drift (And those 3 types of races mean NOTHING to the GT Life experience. They give you no money or exp) or pick and choose the pre-made A-Spec races. Why is the game so limited in real choices in how to set up races?

I play GT because of the car collection aspect & racing. Racing all sorts of cars around the Nurburgring, tuning little daily drivers into little firecrackers. GT1 was my first experience with this new idea of what a racing game can be and I've been addicted ever since. But this day and age there really can be SO much more to the gameplay experience yet it seems PD isn't thinking of ways to be innovative. GT5 is good, don't get me wrong but it's really just more of the same, same A-Spec, same events (less than previous games sadly). GT needs a facelift.
 
GT5 was supposed to be PS3's flagship title, meaning geared for the hardcores and casuals a like. The game is a excellent driving game, the physics are great, but that is where the compliments stop. Sure some people will say will isn't GT5 all about driving, well yes and no. The game has 2 focuses, the actual driving part, and then everything that goes with a car game. It's the second part where GT5 fails.

First, due to inconsistency, its very hard to say GT5 has excellent graphics. For every 1 uber awesome looking thing, there is 1 that looks like it belongs on the PS2. I think PD lost focus with graphics and they may have wasted too much time trying to make the premiums look that good, and as a result, other aspects suffered.

Car customization is lack luster, which is a shame as casuals love this part of a racing game. First, 800 of the cars can't even be customized apart from color. The rim selection is good, though still limited (not to mention we can't change wheel sizes), the body kit selection is a joke, and the RM feature only applies to 17 cars.

The painting is a good and a bad idea. I think the current system should have been supplementary to a more traditional paint pallete format, like NFS has. The current system would be good for those special rare factory colors which a generic pallete would't have. Also, WTF can't we preview the new paint job before we apply it.

As for tuning, I think its quite extensive, though I wish it had realistic branded products. The game could use brake upgrades as well, but for the most part, they did good job here.

The special events are unique, some very fun, others just stupidly idiotic. They are a bit of a challenge, something more geared for the meticulous hardcores. Non the less, a good addition.

Now the A-spec is sort of a joke. Only 45 events plus half a dozen endurance races. Most of the events are too easy, and the difficulty spectrum is all over the place. You will have some easy races in the extreme series, some frustrating races way earlier. No gradual difficulty level. The prize cars for the most part are meaningless, useless and not very fun. The lack of A-spec really hurts when you need to grind your way to a new level, which brings me to the next point.

The level system in my opinion was implemented to make the game artificially longer. Now not only do you need to earn money, you need to level up. I bet because of this, many people might not even bother finishing the game.

Photomode is cool, I wish there was a garage mode where you can display multiple cars at once.

B-spec is a joke, no matter how much fanboys defend it claiming its your guiding that its a fault, anybody with half a brain and a pair of eyes knows that B-spec bob drives on rails like every AI, and will only win races with a huge advantage in terms of vehicles. If you can get used to it, there are some nice cars to be one in B-spec, but the prizes are useless as well for the most part.

Online, I can't say much, but if PD wants this game to still be played by a good userbase 3 months from now, they will include match making and exp+cash for ranked online races. That will make the grind much more bearable.

At the end of the day, GT5 is a good game, not a great game because they forgot what really made GT a good gaming series.

I mostly agree with everything you said except the bold part. I really hate the no brake upgrade complaints, brake upgrades in GT5 are pointless because every car comes standard with upgraded brakes. If we have to complain it should be that every car comes standard with upgraded brakes, ABS and driving assists. We have full bias control which doubles as a strength and sensitivity adjustment, every car I have driven is capable of full brake lock at any speed, every car has zero brake fade, in the real world there is no way to improve on this other than tune your brake strength and bias for optimum balance to the drivers taste. In the real world brake upgrades aspire to achieve what GT5's standard brakes are capable of.

I hate the inclusion of B spec but I can appreciate the arguments people make for why they like it. No doubt some people appreciate it's inclusion but I wish it had been implemented in a way that is optional and not an essential part of the game.

To complete the harsh critique I would add that I would have preferred some more variety in Premium models at the expense of no standard models being included.
 
Didn't we already know who GT5 was made for all the way back in GT1? How many threads with a camouflaged title complaining about GT5 are we gonna have?
 
Don't push your boring, pessimistic opinion on me. I was hyped for GT5, and I freakin' love it.

this:tup:

i hope we can love this game, because looking at the way some people write on this board, they wanted us to say this. But beware, because they will try to annihilate whatever your own choice and head tells you. Looking at the first post it seems they are already putting us in boxes, black or white. Dont forget, there is alot of greyscale, and i mean alot...

sorry for the grammar being quick, i hate ps3 text thingie...

and to finnish it off, thanks sir just above me, i think we all hate or start to hate the camouflached attempts, or whatever, but try to tell that to them... lol
 
Like all GTs it tries to ride the fence and ends up upsetting both sides

Short races, easy AI, no qualifying is meant to please the casual who doesnt have alot of time. But this will frustrate the more serious GT racer.

This may be another complaining thread, but all PD has to do to fix 75% of GT5's problems is add a-spec points and credits for online races
 
Quit your RARARAR'ING in my ear - if you drooled any more you would be waste deep in. You where hyped because you where worked over by the worlds greatest marketing machine. Stary eyed and giddy with love ;)

Eventually you will lift your head and realize none of the core failure have been patched, 18 motnhs will havegone by already GT6 and and PS4 rumours will be rife and the light bulb will go off "Oi.. wait a minute - you never did finish GT5 for me..."

Bookmark this post - we can revisit it in 18 months and compare notes.

I have been on this web site since Sep 2001, I am not going anywhere ;)



No, they bought GT as an unknown, GT2 and an improvement, BT3 as the big PS2 launch title (I still have the red GT3/PS2 bundle) and they bought GT4 on a promise.

That promise was made in the form of GT5 will be it - the best of the best - just you wait.

So we did. We waited and this is what we got.

And I am betting I am baout the same age as your father, so you may as well drop the "kid" angle ;)

Doesn't seem like you are that impressed with any of the Gran Turismo games, it's not exactly clear but I guess you liked GT2 the best (an improvement is kind of a compliment, or is that wrong too?). Why do you keep buying them while being so bitter? Forza is a great direct competitor for a good balance of sim/game, and as mentioned there are better pure simulators like iRacing if you only care about the sim part.
 
They should add difficulty levels - that way you cater for all

Easy it is now

Intermediate - Optional qualifying, mechanical damage, AI on medium level, more lee way with car entry in terms of power, weight and tuning

Professional - full qualifying, mechanical damage, AI on it's hardest, no aids, entries are tyre, power, weight and tuning capped

Pro gets you the best prize cars, and more money
 
They should add difficulty levels - that way you cater for all

Easy it is now

Intermediate - Optional qualifying, mechanical damage, AI on medium level, more lee way with car entry in terms of power, weight and tuning

Professional - full qualifying, mechanical damage, AI on it's hardest, no aids, entries are tyre, power, weight and tuning capped

Pro gets you the best prize cars, and more money

Ya, I was advocating for that earlier. Totally agree.
 
I think gt5 was basicly made for the ones not disappointed with the game, and for the ones who are, it is smarter to post in another thread just below here...

Read through the lines and be smart...
 
And they should link AI pace with the license award level.

With AI on easy, the fastest AI driver will be running just under silver level.
Intermediate, AI in the mid silver region
Pro - The fastest AI drivers will be at gold license level speed
 
a video game shouldn't be hard work! it should be fun and fairly easy. this game [explicit] sucks.. I love cars. Thats why I buy car games.

I think its all that dudes fault, the creator.. whatever his name is. Thats why our country is not run by the President alone.. separation of power. When you put just one idiot in charge of everything (dude that made GT series), and he has everything how he wants it, and ruins it. I freaking hate that dude with all my heart, and i've never even met him..

I just HOOOOOOPE someone figures out how to cheat and get like 20 billion credits. PLEASSEEE!
 
Didn't we already know who GT5 was made for all the way back in GT1? How many threads with a camouflaged title complaining about GT5 are we gonna have?

How many posts from people coming into a thread just to hate with nothing valuable to add?

There is nothing camouflaged in this thread, did you even read it? I've been labelled a GT fanboi on other sites, I'm not and I'm not a hater either. I am a fan of driving/racing sims.

Is there anything wrong with complaining if you have a genuine complaint? If no one complained you would assume it was perfect, it's feedback. The fact that so many people are complaining about the same things means that something is wrong. I can direct you to posts from people who were pumped about GT5 coming out ready to lay down their cash and did not instead they are now playing other racing/driving games, that's missed opportunity.

this:tup:

i hope we can love this game, because looking at the way some people write on this board, they wanted us to say this. But beware, because they will try to annihilate whatever your own choice and head tells you. Looking at the first post it seems they are already putting us in boxes, black or white. Dont forget, there is alot of greyscale, and i mean alot...

sorry for the grammar being quick, i hate ps3 text thingie...

and to finnish it off, thanks sir just above me, i think we all hate or start to hate the camouflached attempts, or whatever, but try to tell that to them... lol

Haters hate. If you also read what I have written you will see that I can appreciate other peoples opinion even when it differs to mine, can you do that?

This is not a thread of hate, it's a thread to discuss the question the title asks. Of course there are people who don't fit a category but there are market categories within the car game genre. Burnout Paradise is a great game, I love it and it offers nothing I am looking for in a driving simulator, it is marketed to gamers. iRacing offers no game play but it is the benchmark in its genre of "Racing Simulator". You can play these titles with appropriate expectations and not be disappointed even though they are both very limiting.

GT5 doesn't seem to fit a mould IMO it seems to me to be a game that tries to appeal to everyone and is compromised as a result but I am interested in seeing what others think. The best response someone who has a different opinion to mine is to give me information that would help me identify the consumer you represent and that way we can see the type of gamer it does appeal to. If you think it is brilliant and have no complaints tell us what makes the game so great in your opinion.

I'm not attacking anyone who loves the game, but it seems some people feel the need to attack those who express disappointment about aspects of the game, why is that? Why does it upset you so much that not everyone is exactly the same as you?
 
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