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- QLD
I have begun to wonder with all my complaints and all the complaints I read on here and elsewhere who GT5 was designed to appeal to?
Don't get me wrong, I think GT5 is the best in the GT series but it is still a very flawed game and I think mine and other people's complaint is that we expect something different from a driving/racing simulator in 2010.
I could go on and on but you all know and get the picture. To me it seems like a title that tries to be appealing to everyone but ends up disappointing every group of people that would play it.
Sim racers are disappointed because it doesn't offer a real sim racing experience, definitely not on the level iRacing does and definitely not out of the box.
Simulation fans looking for a realistic driving simulator (is there really such a group of people?) are disappointed because it doesn't model cars accurately as they are from the showroom floor (such as 0 camber, 0 toe-in vs factory settings) and it does not allow them to modify the cars realistically or give a realistic tuning experience and GT5 sacrifices the real driving experience for the sake of it's pattern of gameplay.
It isn't a title that appeals to the gamer because game play is more often more tedious than fun.
There is so much to love about GT5 but once again so many of us wish PD understood what we dream GT would deliver and I am left wondering who GT5 absolutely appeals to? If you think GT5 is perfect or close and you are overall incredibly pleased with the title tell us a bit about yourself and why you love GT5. If you are like me and scratching your head share your thoughts on who you think PD is trying to appeal to. Maybe it's a Japanese gaming culture thing that I don't get.
Don't get me wrong, I think GT5 is the best in the GT series but it is still a very flawed game and I think mine and other people's complaint is that we expect something different from a driving/racing simulator in 2010.
- The major part of the game is racing but it is not a racing simulator and other titles are better at racing simulation.
- It has very good driving physics but the cars are not set up to factory specs and require modification to achieve factory specs.
- It has a gaming > simulation aspect to it but the gameplay is often tedious instead of fun.
- Aspects such as modifications seem to be aimed towards the casual gamer rather than the hard core driving simulation nut but the game is not structured in a way that is appealing to the casual gamer.
- GT5 sacrifices simulation for hardware equality.
I could go on and on but you all know and get the picture. To me it seems like a title that tries to be appealing to everyone but ends up disappointing every group of people that would play it.
Sim racers are disappointed because it doesn't offer a real sim racing experience, definitely not on the level iRacing does and definitely not out of the box.
Simulation fans looking for a realistic driving simulator (is there really such a group of people?) are disappointed because it doesn't model cars accurately as they are from the showroom floor (such as 0 camber, 0 toe-in vs factory settings) and it does not allow them to modify the cars realistically or give a realistic tuning experience and GT5 sacrifices the real driving experience for the sake of it's pattern of gameplay.
It isn't a title that appeals to the gamer because game play is more often more tedious than fun.
There is so much to love about GT5 but once again so many of us wish PD understood what we dream GT would deliver and I am left wondering who GT5 absolutely appeals to? If you think GT5 is perfect or close and you are overall incredibly pleased with the title tell us a bit about yourself and why you love GT5. If you are like me and scratching your head share your thoughts on who you think PD is trying to appeal to. Maybe it's a Japanese gaming culture thing that I don't get.