Who was GT5 made for?

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I think gt5 was basicly made for the ones not disappointed with the game, and for the ones who are, it is smarter to post in another thread just below here...

Read through the lines and be smart...

I'm starting to get a better idea of the people it is designed to appeal to, thanks. Perhaps I should be happy I am disappointed.
 
It was made specifically for me!

Don't we already have a whining/complaining thread already A.K.A. "Who else is disapointed ..."
 
It was made specifically for me!

Don't we already have a whining/complaining thread already A.K.A. "Who else is disapointed ..."

Wow! Read two posts above yours. This is not a whining thread, if anything I was expecting the people who love the game to come in here and speak about why they think it is great and about themselves. Still as more of you come in here and misinterpret the thread, making simple statements offering nothing of substance and attacking people who don't share your opinions or simple expectations you are helping me identify the type of person this game absolutely appeals to. So cheers anyway.
 
If no one wants to come in here and support GT5 constructively I'll request the thread gets closed, if no one is capable of that the question has been answered.
 
7HO
Wow! Read two posts above yours. This is not a whining thread, if anything I was expecting the people who love the game to come in here and speak about why they think it is great and about themselves. Still as more of you come in here and misinterpret the thread, making simple statements offering nothing of substance and attacking people who don't share your opinions or simple expectations you are helping me identify the type of person this game absolutely appeals to. So cheers anyway.

I think your OP was reasonable, maybe he/she was responding to some of the more purely negative posts. A lot of people have tried to guess who the game was aimed at, only Kazunori or people at PD would know for sure. Maybe there isn't even a target audience, and Kazunori just wanted to make it however he wanted. If you don't like it, don't buy it kind of thing.
 
I've noticed the game has become more of a chore than fun now, leveling up is long just for the sake of making the game longer.

Also the feeling of speed is lost in this game, going 240mph looks and feels no different than going 80mph, I guess 5 more years will do it.
 
I think your OP was reasonable, maybe he/she was responding to some of the more purely negative posts. A lot of people have tried to guess who the game was aimed at, only Kazunori or people at PD would know for sure. Maybe there isn't even a target audience, and Kazunori just wanted to make it however he wanted. If you don't like it, don't buy it kind of thing.

Yes at the end of the day any reply from people like myself is going to be nothing more than a guess. Only PD can answer who they intended this game to appeal to if any. Still I wouldn't mind hearing from others who have no complaints about what they were expecting. The only good response that comes to mind so far was from 9000Gs suggesting that it appeals to people who expected nothing more than what previous GT titles offered, apart from the point where he attacked those who expect more and seemed to imply only kids are disappointed it was a good response.
 
I've noticed the game has become more of a chore than fun now, leveling up is long just for the sake of making the game longer.

Also the feeling of speed is lost in this game, going 240mph looks and feels no different than going 80mph, I guess 5 more years will do it.

I think Kaz implied that a patch is coming to improve levelling.

Do you play in cockpit view? I think the feeling of speed in the widest view is the best so far in the GT series, I wish there was a wider view still but Kaz has knocked that one on the head. :(
 
7HO
  • The major part of the game is racing but it is not a racing simulator and other titles are better at racing simulation.
  • It has very good driving physics but the cars are not set up to factory specs and require modification to achieve factory specs.
  • It has a gaming > simulation aspect to it but the gameplay is often tedious instead of fun.
  • Aspects such as modifications seem to be aimed towards the casual gamer rather than the hard core driving simulation nut but the game is not structured in a way that is appealing to the casual gamer.
  • GT5 sacrifices simulation for hardware equality.

Which other titles on a console give you a better racing simulation?
What are all the factory specs of all the cars in the game since gt5 got them wrong? ( As a matter of fact road cars are not always 0 camber and 0 toe. Even the Toyota prius has a surprisingly high camber.)
The third one is sort your opinion so who I am to say your opinion is wrong.
I agree with you on the tunning
Again, It sacrifices simulation against what game?

One thing I don't understand is that many people come to this forum now to complain about this game but they still play it. If you guys hate it so much can't you just return it? It is fairly new you will probably still get most of the money you paid for it back. If I felt the same way as most of you i would just have returned the game. Also why are you spending time on a forum about a game you hate?

I don't thing the game is meant for gamers but rather car guys. Proof of this is my buddy who loves hondas and has an 97' ek and he says he loves this game because it has most of the important hondas in it. I think that is the reason we have things like photomode. It's for people who want to take a good look at their prized vehicle.
 
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Everyones entitled to their opinion right and mine is that i love the game and can't stop playing it. I was very happy with GT4 if they had re-released GT4 with 1080p on ps3 I would have bought that too. Who was gt5 made for? why it was made for me lol.
May not be a perfect simulation but its still the best console sim ever.
 
Everyones entitled to their opinion right and mine is that i love the game and can't stop playing it. I was very happy with GT4 if they had re-released GT4 with 1080p on ps3 I would have bought that too. Who was gt5 made for? why it was made for me lol.
May not be a perfect simulation but its still the best console sim ever.

Amen to that 👍

FAR!!!!! from perfect but way better than any other console racer including that arcade racer.... FM3.

I believe there are flaws but also its a very fun game and is permanently stuck in my PS3, I havent touched another game since I got GT5. Also I am not much of a gamer but somehow I am drawn to play this game.If I were to come into this forum and critisize the game, I would be the biggest hipocrite ever. So I just give recommendations to make it better but you guys are like me, playing 6 hours or more a day and still whinging about the game, talk about moral damaging. If this game had huge!!! flaws you would return it and buy black ops or something, instead your post count is up and your concerned for this one game.

I wish there was more constructive critism on GTP, now its pretty much brutal.

:nervous:
 
GT5 is really a strange beast. The actual driving is fantastic, one of the reasons I love the series. But the entire "GT Life" setup just needs a major overhaul. GT5 is full of almost unlimited possibilities but lacks the tools to make any of it happen. A simple event creator would fix a lot of this by letting people set up races/series of races to their liking, chose opponents, types of cars, restrictions, number of laps with the prize money/exp based on all of these factors. It would add an infinite amount of fun to the GT Life mode.

GT5 just lacks so much in the racing customization department. Really the only choices you have is a Time Trial, One Make Race, Drift (And those 3 types of races mean NOTHING to the GT Life experience. They give you no money or exp) or pick and choose the pre-made A-Spec races. Why is the game so limited in real choices in how to set up races?

I play GT because of the car collection aspect & racing. Racing all sorts of cars around the Nurburgring, tuning little daily drivers into little firecrackers. GT1 was my first experience with this new idea of what a racing game can be and I've been addicted ever since. But this day and age there really can be SO much more to the gameplay experience yet it seems PD isn't thinking of ways to be innovative. GT5 is good, don't get me wrong but it's really just more of the same, same A-Spec, same events (less than previous games sadly). GT needs a facelift.

well said:tup:
 
Which other titles on a console give you a better racing simulation?
This question is irrelevant, xbox and wii are different platforms just like pc is a different platform, you need the appropriate hardware for the title, it doesn't matter what else that hardware is capable of doing.

What are all the factory specs of all the cars in the game since gt5 got them wrong? ( As a matter of fact road cars are not always 0 camber and 0 toe. Even the Toyota prius has a surprisingly high camber.)

Exactly, the game has the zero setting on all cars, factory cars rarely have a zero setting. Do you really want me to list the factory settings of 1031 cars? No

The third one is sort your opinion so who I am to say your opinion is wrong.

The second part is an opinion yes, although it seems to be a common opinion. The first part isn't opinion, Kaz has alluded to it in his tweets.

I agree with you on the tunning
Again, It sacrifices simulation against what game?

Point 5 doesn't refer to a game, it refers to a fact that has been mentioned by Kaz. A prime example is the limitations of clutch and H shift hardware, Kaz said the reason for implementing this was to even the playing field between controller/paddle shift users and clutch + H shift users. PD intentionally sacrificed realistic simulation for the purpose of hardware parity.

One thing I don't understand is that many people come to this forum now to complain about this game but they still play it. If you guys hate it so much can't you just return it? It is fairly new you will probably still get most of the money you paid for it back. If I felt the same way as most of you i would just have returned the game. Also why are you spending time on a forum about a game you hate?

That's a real black or white statement. Most people would consider that kind of behaviour immature. I certainly didn't come here to complain, I come here to discuss and meet other people who plat GT5. I have also described my love/hate relationship so I definitely do not fall into the category of people who hate it that much. Think of it like undercooked pork ribs with no salt, the cook has prepared something with elements of greatness but under delivered, something that is disappointing, all is not lost though, we can cook it a bit more and add some salt.

I don't thing the game is meant for gamers but rather car guys. Proof of this is my buddy who loves hondas and has an 97' ek and he says he loves this game because it has most of the important hondas in it. I think that is the reason we have things like photomode. It's for people who want to take a good look at their prized vehicle.

I think it is fair to say I am a car guy, at one point I owned 12 cars, my whole life has revolved around cars, it was my main form of income, I am a panel beater by trade because I am a car guy, when I was younger every spare cent I had went into my cars, that's why I don't own my own home. I'm a car guy who thinks GT5 got dumbed down to much for the gamer.
 
Everyones entitled to their opinion right and mine is that i love the game and can't stop playing it. I was very happy with GT4 if they had re-released GT4 with 1080p on ps3 I would have bought that too. Who was gt5 made for? why it was made for me lol.
May not be a perfect simulation but its still the best console sim ever.

Absolutely agree with the bold part.
 
I'll say it's the best console racing sim graphically/visually ever, i think their previous efforts were better games. Own a Z/28 that sees the track, street meets and car cruises regularly, the this a game for car guys isn't on target at all.
 
Amen to that 👍

FAR!!!!! from perfect but way better than any other console racer including that arcade racer.... FM3.

I believe there are flaws but also its a very fun game and is permanently stuck in my PS3, I havent touched another game since I got GT5. Also I am not much of a gamer but somehow I am drawn to play this game.If I were to come into this forum and critisize the game, I would be the biggest hipocrite ever. So I just give recommendations to make it better but you guys are like me, playing 6 hours or more a day and still whinging about the game, talk about moral damaging. If this game had huge!!! flaws you would return it and buy black ops or something, instead your post count is up and your concerned for this one game.

I wish there was more constructive critism on GTP, now its pretty much brutal.

:nervous:

Why does it have to be so black or white? It's almost like you are saying you have to be a fanboi otherwise you are a hypocrite. But then I don't play the game 6 hours a day, my wife was worried I would play it every waking minute that I wasn't working like I did with some of the previous GT's, I think she is happy it has flaws.

I'm not a gamer, black ops does not interest me, I am a car nut who loves driving/racing sims like many of the people who are somewhat disappointed with GT5 but we should not have to defend ourselves, we paid our money for something that didn't meet our expectations, sure returning it at a loss is an option but what does that accomplish? We have other options and we have the right to choose whatever option we think is best.

Anyway my history speaks for itself, I have been more constructive than complaining by far and the perception that this even this thread is only complaint and not constructive is absolutely false.
 
7HO
Do you play in cockpit view? I think the feeling of speed in the widest view is the best so far in the GT series, I wish there was a wider view still but Kaz has knocked that one on the head. :(

I started playing in the widest view but here recently I have been playing with the full zoom view in cockpit. I find that using a wheel in this view seems to immerse me a whole lot more and have been using the full zoom option ever since I tried it.👍
 
This edition of Gran Turismo was purposefully marketed at every group - to maximize preorders and launch week sales.

They achieved that goal.

$100 to charity says that the next iteration sells less than half the number.

People will only be burned once.

This always happens when tens of millions of dollars of profit is at stake. Team greed takes over.

The mish mash of tripe is not accidental - it is just the way they made this.

I have started some racing again to level u pand yet again the game is a chore and a bore to race. Prize cars are stupid rubbish standard non-resaleble junk - you cant even go Phototravel with them.

The amountof XP earned is pathetic in relation to the amount needed to level.

The only way you can progress though this game above level 21 is pure grind.

There is zero fun to it. Zero reward for your effort and zero incentive to keep playing - other than the odd practice run and hot lap in a premium car which is th eonly bit of the core Gran Turismo left. And the only real reason I will keep tinkering with it.

But hey - GT Acadamy with all its TV rights and promotional profits is rolling right along. :rolleyes:

Enter the Birthday Glitch.

People can say whatever they want. The Birthday Glitch got me some of the cars that I enjoy driving, rather than having to grind to be able to afford them (not to mention the XP to drive them).

I didn't have to grind in GTR/2/Evo.
I didn't have to grind in iRacing (well....it's a different sort of grind).
I didn't have to grind in RFactor.

I don't want to grind here, and yet I have to just to be able to level up to qualify to buy the cars I can't even afford. lol
 
GT5 is really a strange beast. The actual driving is fantastic, one of the reasons I love the series. But the entire "GT Life" setup just needs a major overhaul. GT5 is full of almost unlimited possibilities but lacks the tools to make any of it happen. A simple event creator would fix a lot of this by letting people set up races/series of races to their liking, chose opponents, types of cars, restrictions, number of laps with the prize money/exp based on all of these factors. It would add an infinite amount of fun to the GT Life mode.

GT5 just lacks so much in the racing customization department. Really the only choices you have is a Time Trial, One Make Race, Drift (And those 3 types of races mean NOTHING to the GT Life experience. They give you no money or exp) or pick and choose the pre-made A-Spec races. Why is the game so limited in real choices in how to set up races?

I play GT because of the car collection aspect & racing. Racing all sorts of cars around the Nurburgring, tuning little daily drivers into little firecrackers. GT1 was my first experience with this new idea of what a racing game can be and I've been addicted ever since. But this day and age there really can be SO much more to the gameplay experience yet it seems PD isn't thinking of ways to be innovative. GT5 is good, don't get me wrong but it's really just more of the same, same A-Spec, same events (less than previous games sadly). GT needs a facelift.
Exactly. They expect people to play this game for years, but they only put roughly 50 races in? Come on... an event creator would solve these problems, make a wider variety of cars useful, AND make the game more fun.
 
Who was GT5 made for?
That, is the right question.
And that is the problem. PD wants to sell 10-15 million copies. PD want everyone possible to play.
So in order to achieve this they try to make the game for everyone. Well, as you know, some people just want to drive around online doing burnouts and drifting, without much if any real racing. Some people want it to be easy to drive. Some people want to obliterate the AI. Some people want a game that can be completed in two weeks or less.
And then there's people in the medium...
And then there's people on the opposite end of the spectrum, like myself.
I'd love to see a 15 race NASCAR series with 42 cars in the game, and a 15 races Super GT series, and so on, for most everything.
I'd love to see a supercars series where I actually have to use a supercar to be able to win.

BUT - and this is a ghetto BUT - If a series is so hard I need a supercar to win, the options for PD become: Allow ANY cars, racing cars included, to compete, or accept that 90% of players will NOT be able to win this.

that said, I think they do a good job of trying to mix for different appeals, the main problem with GT5 is not just the lack of total races, but the amount of XP combined with the XP system.

At level 28 B-Spec, I'm just now seeing 501,xxx thousand to reach level 29, and holy hell, I'm either going to sit and watch 200 dreamcar championships, or leave the PS3 on for a year doing B-Spec endurance races.

If I had more races, or got more XP from the races I have, it'd be fine. I'd prefer more races altogether though.
Maybe PD going crazy and giving me a series that I can actually race a stock Z06? Or something for a stock Integra?
And I don't mean one race makeups that involve lapping the competition in a 5 lap race.

I'm a car guy who thinks GT5 got dumbed down to much for the gamer.
I said everything I did above, and this is what I wanted to say.
Perfect statement for probably every GT game.
It seems Kaz has more interest in bringing new fans to the car world than pleasing the ones already in it.
 
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GT has always been about a huge expansive lineup of events and content, to appeal to many people, and last you for a long time.

GT4 did this well, it wasn't too complicated, but at the same time, ended up more (complicatedly) thought out than GT5. GT5 also ended up messing up that whole lasting thing, and I am also disapointed with the events put in the game.

As for this issue of appealing to everyone..
I think its always been in there, its always been about the wide array of variety and events, but I think GT5 just didn't do something right. It seems confused, and it shouldn't be. GT5 should've been GT4 updated. Instead it sort of lost some soul and identity, and it really seems like polyphony just forgot how they created their last games.

Overall Im extremely pleased with GT5.. I just think, technically, It was a failure of a project in many ways. It shouldn't mean that I dont love the game, cause I do, but looking beyond, The very odd and mysterious design choices and omissions from the game decrease what it could have been. I know plenty of small things that could have fully unleashed this game. It seems all these mysterious omissions are just being saved for GT6.
 
7HO
Why does it have to be so black or white? It's almost like you are saying you have to be a fanboi otherwise you are a hypocrite. But then I don't play the game 6 hours a day, my wife was worried I would play it every waking minute that I wasn't working like I did with some of the previous GT's, I think she is happy it has flaws.

I'm not a gamer, black ops does not interest me, I am a car nut who loves driving/racing sims like many of the people who are somewhat disappointed with GT5 but we should not have to defend ourselves, we paid our money for something that didn't meet our expectations, sure returning it at a loss is an option but what does that accomplish? We have other options and we have the right to choose whatever option we think is best.

Anyway my history speaks for itself, I have been more constructive than complaining by far and the perception that this even this thread is only complaint and not constructive is absolutely false.

7HO you are not one of the whingers, complainers and I agree you are very much constructive, I'm not speaking about you, Im talking about the others who complain for no reason.

We shouldnt be fanbois but I am all for constructive critism, so far I agree, GT5 has flaws but what I was trying to say is, it DOESNT stop me from enjoying the game. I wouldnt be playing it day/night if it was. The sad thing is, the same people who are doing that like me ARE brutally bashing the game and NOT being mature like yourself and providing constructive critism.

All in all, I agree with the majority here, I just dont think we will be left to rot by Polyphony otherwise.... bring on a better game by a different developer. So far GT5 fits my needs but I am no fanboi, if theres anything better I'll be there :)
 
It was made for everybody. Sadly, even 5 years of development can't make a racing game that caters for everyone who buys it.
 
Quick Note: Please stay on the topic of "WHO GT5 was made FOR", as per the threadstarter's wishes. Because if this does turn into a GT5 Complaints thread, it will end up closed because we have enough of those.

-

Personally... I think GT5 is directed at the same audience every GT since GT1 has been aimed at... the general automotive enthusiast and casual racer. It's patently not aimed at video-gamers, as it doesn't always follow video game conventions, nor does it seem to incorporate gameplay innovations or tricks that other video-games use. And it's not a full-bore racing sim, given the general nature of the tuning and the quick-tuning shortcuts available.

In other words. It's aimed at the twenty-something to fifty-something driver who spends a few weekends a year at the track (or even merely dreams about it) and is genuinely interested in a wide variety of cars. That the GT series somehow manages to appeal to teenagers and regular gamers as well is merely thanks to the depth and breadth of GT's scope.

It's not perfect, but that doesn't matter. I fall squarely within the target demographic of Gran Turismo, so it's fine by me.
 
It was made for Sony, in particular their wallets.

Cleary, GT5 is not finished. There is no way Kaz is content with this game, but his proclivity for "perfection" doesn't sit well with Sony when THREE Forzas have come out since GT4....

Let me make this conspicuous. GT5 is the substratum for GT6.

Kaz wouldn't be happy, but releasing it "early" will alleviate some of the pressure from Sony, allowing him time to "perfect" the next iteration.

Can you blame Sony though? Five years of development is deficient, especially considering the state it was released in. But it makes you think.... were things left out of GT5 premeditatively, kept for GT6? You can make your own conclusion, but I'd want a lot more than GT5 to show for five years work.
 
Quick Note: Please stay on the topic of "WHO GT5 was made FOR", as per the threadstarter's wishes. Because if this does turn into a GT5 Complaints thread, it will end up closed because we have enough of those.

-

Personally... I think GT5 is directed at the same audience every GT since GT1 has been aimed at... the general automotive enthusiast and casual racer. It's patently not aimed at video-gamers, as it doesn't always follow video game conventions, nor does it seem to incorporate gameplay innovations or tricks that other video-games use. And it's not a full-bore racing sim, given the general nature of the tuning and the quick-tuning shortcuts available.

In other words. It's aimed at the twenty-something to fifty-something driver who spends a few weekends a year at the track (or even merely dreams about it) and is genuinely interested in a wide variety of cars. That the GT series somehow manages to appeal to teenagers and regular gamers as well is merely thanks to the depth and breadth of GT's scope.

It's not perfect, but that doesn't matter. I fall squarely within the target demographic of Gran Turismo, so it's fine by me.

I think you are onto something, the only real life person I have met who doesn't have a bad word to say about GT5 is a guy who has owned a number of quick street cars, nothing over the top and has never raced or expressed an interest in racing. He likes a nice performance street car but it isn't one of his main interests.

It was made for Sony, in particular their wallets.

Cleary, GT5 is not finished. There is no way Kaz is content with this game, but his proclivity for "perfection" doesn't sit well with Sony when THREE Forzas have come out since GT4....

Let me make this conspicuous. GT5 is the substratum for GT6.

Kaz wouldn't be happy, but releasing it "early" will alleviate some of the pressure from Sony, allowing him time to "perfect" the next iteration.

Can you blame Sony though? Five years of development is deficient, especially considering the state it was released in. But it makes you think.... were things left out of GT5 premeditatively, kept for GT6? You can make your own conclusion, but I'd want a lot more than GT5 to show for five years work.

Yeah I've used this argument myself to explain the flaws, to me it is clearly the case as the retail version in some ways appears to be an earlier build to some of the demos.

I don't think anything was intentionally kept out for GT6 but on the topic of GT6 I sure hope they wait for the PS4 because it is obvious that running on the GT5 engine the PS3 is at it's limits and I would hate it to be compromised because of the hardware.

The 5 year complaint? I can see a lot of work in GT5 and it isn't a big team but when you consider how often people speak about what we got after 5 years think about what they will say if Turn 10 manage to release a game next year that looks as good as the promo video of Forza 4 and manage to pull off decent physics at the same time. Still that leaves a lot of time for PD to make some decent improvements. You have to love competition at times like this.
 
I don't think GT5 is running anywhere near the PS3's limits, sorry to say. In fact, when you look at other first party Sony games, GT doesn't "shine", don't get me wrong, there's moments of beauty in there, but GT6 could still be on PS3 and carry that beauty across the whole game. I think "optimisation" is the keyword. GT5 is poorly optimised.

Who it's for? Well, it's for people who love cars, same as it's always been.
 
Which other titles on a console give you a better racing simulation?
Gran Turismo has never really been a "racing simulator," and they even admit as much in their tagline: "The Real Driving Simulator." If it were a "true" racing simulator, it would never have featured the very thing that set it apart from other racing games (and that competitors have since copied) -- unmodified and largely "civilian" roadcars. Instead, we would have nothing but racecars to drive, conventional racing series, little to no "fantasy" tracks, narrow gaps in performance between cars on the grid, and (I would hope) more aggressive and dynamic AI, to name a few things.

Look at the TOCA Race Driver series, for example. I've never been a fan of the physics in those games, but they definitely represent what a console "racing simulator" should look like. GT is more like a driving game that happens to spend most of its time pitting you against other cars in a "race" around a track.

A strange paradox is that for all of GT's shortcomings in terms of simulating a proper racing experience, it models certain things that a lot of racing games miss (eg. pit stops, tire temp/wear, fuel usage).

One thing I don't understand is that many people come to this forum now to complain about this game but they still play it. If you guys hate it so much can't you just return it?
Even with copycats, Gran Turismo is still one of a kind. Forza is very similar but appeals to a different sort of car enthusiast (leaning more towards sportscars/exotics and heavily-tuned, customized cars). Enthusia was also very similar but appealed to yet another kind of car enthusiast (emphasis on driving skill over tuning, accurate physics, and even more of a "driving" bent than GT, with more fantasy street courses than racetracks).

Premium vs. Standard aside, GT5 has dozens of cars no other game has even touched; many of them potentially have thousands of fans who have no other option to drive the car they like in a videogame. Like your Honda buddy.

Also, with GT5, you've got a unmistakably flawed game with one of the best physics models on a console (not perfect, and not really comparable to PC sims, but I need more time with it to form a final opinion). We're all here because we like driving, and that's one of the things GT5 definitely does well.

GT has always been about a huge expansive lineup of events and content, to appeal to many people, and last you for a long time.
I agree completely. GT has always been about quantity -- quantity of cars, quantity of tracks, and the quantity of time you'll spend with the game. I think Kazunori Yamauchi's end goal is to make the ultimate videogame equivalent of a sunday drive. Something you can turn to for a general driving "fix," whether you want to save money on fuel, the weather's bad outside, or you're just feeling lazy.

Beyond the fact that there was an episode where Clarkson reviewed GT4, GT5's tie-in with Top Gear makes perfect sense, because the game is designed to appeal to the widest possible spectrum of car enthusiasts. Even those that don't like to drive (B-spec) or who just like to look at cars (Photo Mode).

GT5 should've been GT4 updated. Instead it sort of lost some soul and identity, and it really seems like polyphony just forgot how they created their last games.
I agree, but for me GT4 was plagued by Polyphony forgetting how to put together a decent yet accessible physics engine (like GT3). So before, they taunted me with a bunch of neat stuff in a game I couldn't stand to play. Now they're taunting me with a fun physics model in a game that can't stand to let me have fun. :lol:

7HO
...on the topic of GT6 I sure hope they wait for the PS4 because it is obvious that running on the GT5 engine the PS3 is at it's limits and I would hate it to be compromised because of the hardware.
The PS3 has a reputation of being difficult to develop for, and Polyphony has a history of needlessly overworking the hardware (the biggest example being Tourist Trophy; only two road bikes at a time, four racing bikes max was pretty ridiculous, and it's not the PS2's fault).

Based on my play experience with GT5, I think the reason we waited so long, why there are missing features and so few events, why the game feels "rushed," and why there are obvious graphical glitches is because PD struggled for months on end to get their graphics engine to work right. I don't know if they just have inefficient programmers or what, but ever since GT4 they've always seemed to try too hard for too little gain.
 
I like the game that is when I am not being frustrated/annoyed by some aspects of it.

I am Lv 28 A spec. The only grinding (boring repetition) has been the Extreme American Indy Race. I gained a couple of levels repeating the Extreme European Rome Race. This was repetition but by no means boring because I got to try out a lot of different cars and get a decent amount of credits.

To get to Lv 29 requires a stupid amount of Exp and this will only get worse as the game progresses. The Experience model could do with some refinement though I can't see this happening. Currently to have to (for instance) repeat one race over a hundred times to level up is asking a bit much or to repeat an Endurance Race a few times (I DO find them boring and then there is the time factor). If they paid money commensurate with their length I would possibly be more inclined to repeat them.
 
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