Who was GT5 made for?

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And what does that have to do with the topic of this thread?

*Edit* What I mean is GT5 was was really targeted for all groups.

Unfortunately, IMO, it doesn't go deep enough really to completely satisfy either group. Having said that, I do enjoy it, but there are definitely aspects I would like to see changed/fixed/beefed up.

I hope that provides a little clarification to what I meant in my previous post.
 
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*Edit* What I mean is GT5 was was really targeted for all groups.

Unfortunately, IMO, it doesn't go deep enough really to completely satisfy either group. Having said that, I do enjoy it, but there are definitely aspects I would like to see changed/fixed/beefed up.

I hope that provides a little clarification to what I meant in my previous post.
Yes it does make it clearer well it does to me any way. I was only pointing it out as earlier in this thread there was a warning to close it if there were any more comments off topic which your response could have been looked at that way hope i didn't offend you :) and it would be a shame to close it as its a very good topic. As for changing the game i think it will over time with more events and such and hopefully it will be a game that can please more people.
 
Not enough simulation for simulation afficianados.

Not enough game elements for casual players.

GT5 is a jack of all trades and a master of jack.

The only somewhat close to a true statement you made is the second one.

Let me answer the thread title for you ... The game was not made for you.
 
It was mad for Kaz and for fanboys.... No, not for real fans - only for fanboys. (That even defend the most stupid flaws.)
And people that love to grind.

That's quite black and white.

I'm a GT fan, but certainly not a fanboi.

I was very worried about the grinding, but frankly once I owned the game, I couldn't care less.

There's a decent variety in arcade cars, I got my chromeline and Stealth cars, won an Elise and an Autobacs Garaiya, got to drive the SLS in the AMG challenge, and so forth.

Even B-Spec is fun because it looks stunning sometimes, quite good other times and old Bob is ever so often good for a laugh when he's powersliding round Madrid.

I like cars and I like driving them. Sometimes even racing them. I'm a very happy bunny right now 👍
 
The only somewhat close to a true statement you made is the second one.

Let me answer the thread title for you ... The game was not made for you.

What I typed is my opinion. If you think this is a true racing simulator, than you have not played many racing titles. lol So, in essenence, both statements are true, IMO (key being my opinion).

Of course, GT5 is a fine simulator for console gamers. For those of us who have raced in some of the more simulator focused PC titles, GT5 is somewhat lacking.

You are correct, this "game" was not made for me, I have higher expectations. That's one of the reasons I spend 99% of my time driving sims on the PC.
 
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Hi All, this is my first post on this forum and I have decided to use this particular thread to break my duck as it were, as I feel that I can contribute an interesting point of view on this particular subject.

I say this because the reason I love this game so much is for 2 fundemental elements.

First of them being that although I have a very keen interest in cars and I like to watch programmes such as Top Gear and also read the occaisonal magazine to keep abreast with what is going on, I can't actually drive, so GT has become for me the only way that I can experience driving the cars that I like and see in the magazines and on TV without physically having to get behind the wheel.

Secondly, the format of the GT series appeals to me in a way that most other car games don't, as I enjoy being able to work my way up from having to do the licenses when I start off and earning money by racing in order to buy these cars that I like and building up my own personal garage as well as discovering cars that maybe I didn't know about before playing the game.

The only part of GT5 that I feel is slightly a let down, especially compared to GT4, is the lack of championships, but it isn't something that puts me off to the extent that my confidence in the series as a whole is dented.

So I hope this is the sort of post that this thread has been created for and adds a different perspective on maybe why the game is made to appeal to so many different people!
 
@speedthrill: It's not stalking, it's his thread.

@7HO: Cool it a bit.

-

And note, any further flame-bait with the word "fanboy" or "whiner" in it will not only get deleted, but marked with a warning. If you come in here with something to say, say it. If you have nothing of value to add to the thread, leave.
 
The problem is although you can't be satisfied with all areas of the game, still the game has very much to offer for everyone. Every real car fan could buy GT because he can find the benefits for himself in the game.

Pros:
- Physics (except drops after jumps when car just falls like stone into the sand and it's all)
- Nürburgring Nordschleife
- Premium cars, they are wondeful

Cons:

- Utterly uncomfortable and overcombined user interface. They didn't strive to make it simpler and more effective than GT4, yet made it even worse into GT5. I liked car showcase in the background in Prologue but here it's useless as I spend all my time in GT mode and it's not visible there. Instead of showcase and horizontal menu we have all sorts of boxes that are awkward to navigate between. Every time I get car ticket I do three rounds pointing at boxes around it till I can use it.

- Whole A-Spec is unbelievably childish with the same structure that even GT1 had. This is year 2010 and only narrow-minded people without any fantasy and progression in mind can offer players this form of career now. Money are tough to obtain and prize cars are mostly worthless standard cars which I never use. Economics is not even functional, you have to pay much for every car, new or used but you can't sell it for reasonable price or can't sell it at all. I don't have much motivation to progress the game other than grinding for money to try some new cars.

- AI drivers are grave of whole off-line carreer again. As always they are playing their own game with own physics. They are driving like on rails and in corners it becames even worse. Where you are fighting with last bit of the traction they just accelerate and where you can comfortably accelerate, they are stomping on the brake pedal just right in front of your car to meet your front turning the ride into bumper cars game. Their braking and acceleration are much stronger than real. When you start braking at the same time with group of AI, you probably hit them in the corner no matter how strongly you are braking. They can always brake better. When you are accelerating with full throttle and the same car, AI car just fires forward like it has 300 HP more than you. When AI is not compatible with what player is doing then what races could that produce? Close and competitive? Not. Just races full of playing bumper cars, swindles, shortcuts and tricks how to gain time the other way.

- They aimed graphics into goals that PS3 isn't capable of. GT has been always known as graphical king. Not this time. They don't show us perfectly optimised graphical engine but overkill that sometimes really hurts. They bring us 16 cars on the track, 60 frames per second, marvelous smoke effects and resolution counting two thirds pixels of Full HD. This would be fantastic if graphical subsystem of PS3 was able to stand it. But it isn't. Most visible area are the shadows - weakest area of PS3's graphical subsystem. There are boxy shadow pixels of car wheel size which is all but overlookable. Tearing and framerate drops are also very often. If they used 720p resolution then it could have much better final impression and consistency. But they wanted "FullHD" sticker on the game box so much...

- Car sounds are the weird part of GT. While few of them are spot on (F458, Gallardo, M5) many of them are badly recorded and badly used with high rev sound fastened into very synthetic and unrealistic sound. Some cars don't even sound like that particular engine (Vipers) and when they finally get the sound spot on, you are the one in the race that uses real V10 engine in Gallardo, other Gallardos in Gallardo Cup have some V8 sound. Why this?

- Tracks. Some very good tracks like Infineon, Motegi, Citta Di Aria, Costa Di Amalfi, El Capitan, Midfield, Apricot Hill etc. were omitted. Few tracks like Trial Mountain or Deep Forest are just HD conversion of GT4 tracks. Graphical richness of tracks have been sacrificed for graphical richness of cars and it's really visible. There is so much inconsistency that some backgrounds or flat areas are looking the same like on PS2 but in HD resolution it's really glaring. There are too few new real world tracks that I'm really surprised. Where are tracks like Spa Francorchamps, Imola, Silverstone, Bathurst, Pikes Peak, many american tracks or even japanese tracks like Sugo? And big issue - unvisible walls are still there. Is it necessary?

- Why the hell isn't McLaren F1 capable to reach its maximal speed on La Sarthe without chicanes?

The game has real flaws because someone (Kaz) is thinking that everything have to be in. Therefore we have many missed oportunities (Nascar, carts, rally) that you could only taste, not really play in its full glory. Next time it would be really better to do something thoroughly or not do it at all. I love hotlapping Nordschleife with production cars without tuning but other than that there isn't so much in the game for me.
 
Kaz has and always will make the game he wants for himself. We're just lucky enough to be along for the ride.

My problem now is that every day I turn on this game and every day I feel stuck. If I want to do something new I have to race the american indy race 26 more times to level up.

At this point if this was gt 1,2, or 3 I would turn to hybriding and make MY game with my own rules. For those who don't know this was sort of like forza 3's engine and drivetrain swaps, only on steroids. Sadly, this is no longer possible since they started locking the saves in gt4. That really is what made gran turismo the greatest game ever. The limitless possibilities. Now it feels extremely limited.

@RogsR34uk
Are you the same guy that had the old hybrid website? If so, thanks, I got a lot of information off of there. 👍
 
I believe GT5 was built for customers like myself. We go to great lengths to prepare for it: Large 3DTV, 7.1 surround sound, forcefeedback wheel mounted on a re-inforced table etc. beacuse we want the most accurate physics possible on a console, a great amount of cars and a ton of attention to detail. To date GT is the only series that does this for me. I buy pretty much every racing game out there for both 'hardcore' consoles so I know what I'm looking for. GT5 has fullfilled my wishes for a driving game.

The thing is beyond the races I look to satisfy my own curisiosity and validate what car magazines usually report by racing the cars myself and comparing. For example, I plan on taking the C63, Lexus ISF and BMW M3 to the Nurburgring to see which is the ulimate sports car compared to what I've read. As I feel the physics are quite accurate I believe I can get a good representation of which is the better car in MY own opinion.

I already own a C63 and I believe the game does a very good job and replicating the behaviour of this animal. That re-affirmation that the physics are quite accurate re-assures me and leads to many more planned comparisons. SLS vs Italia vs LFA and quite a few more. I go through the races to build up my skills and get tons of cash to enable me to then later on sit down and start the comparison game. :-)

I also bought the C63 pack in the 'other' game and believe me it's physics are not as accurate as the one in GT. Once I finished doing a few races I was tired of it as I didn't want to do comparisons with vehicles when I knew/felt the physics were not as accurate as GT.

Don't get me wrong, the other games can be a lot of fun but in the end it's GT that give me the ultimate pure satisfaction as a thirty something car fanatic. I have spent more time on GT5 so far than any other game in my gaming history. I think that would sum up my feeling of GT5. :-)
 
I'm posting as a huge GT5 fan to talk about why I love it; as this is what the OP was asking for. Maybe this post will help build a picture of the average GT fan. First, to talk about my feelings on his key bullet points (as a way to contrast his opinion with a fans opinion):

7HO
The major part of the game is racing but it is not a racing simulator and other titles are better at racing simulation.

Gran Turismo is, and always has been a CAR + RACING simulator. So they have to strike a balance between satisfying the auto enthusiasts lust to drive every great car in the world, and their need to push them as far as possible on the track. Something like iRacing is a RACING simulator, but has a tiny percentage of cars. The first thing I did when I picked up GT5 is work toward perfecting my Ferrari 458; which I have a lot of personal interest in. It takes immense time and resources to secure licenses to the number and variety (and quality) of cars in GT5. I am thrilled to be able to drive my tuned 458 on some of the greatest tracks in the world.

7HO
It has very good driving physics but the cars are not set up to factory specs and require modification to achieve factory specs.

I think most street cars are almost perfectly set up to their factory specs. Some racing cars may be "detuned" like you mentioned...but this is kind of part of the GT "game". It can be frustrating at times, but tune ups are pretty easy. I guess my point is that this issue has never really been a problem for me.

7HO
It has a gaming > simulation aspect to it but the gameplay is often tedious instead of fun.

GT is a simulator period. If gaming is your priority, you will hate it. It is a simulator built within the constraints of a CONSOLE game though. Thus it is going to be a bit less "hardcore" than a PC only simulator. For example, it doesn't require a wheel. That took a pretty substantial development to make work reasonably well. I don't think any PC simulator on the market can be used at all without a wheel (you would fail instantly).

It also has to work within the constraints of an insane amount of legal documents. Imagine the team of lawyers PD must have to employ to secure licenses to every car they have in this game. I can imagine it taking 5 years of lawyer time JUST TO GET THE LICENSES. Every one of these manufacturers will be pushing PD to make their cars look as good as possible or no deal. If you wonder about damage modeling; well, there you go.

7HO
Aspects such as modifications seem to be aimed towards the casual gamer rather than the hard core driving simulation nut but the game is not structured in a way that is appealing to the casual gamer.

I think GT titles strive to do two things:
1) Pull in new people to the game by having a few easy/fun capabilities. Arcade mode, etc. People will either put it on the shelf, or will become addicted.
2) Really cater to the hard core GT gamer who will put 1000+ hours into every GT game they buy.

Personally, I think GT5 pulled this off better than any GT before it.

7HO
GT5 sacrifices simulation for hardware equality.

GT5 is a console game. It's NOT a PC game. All hardware is identical and equal. [EDIT: I just noticed 7HO's previous comment; he was talking about controller hardware equality. I guess I use my DS3 much more than my DFGT, so haven't really found any issues with the limitations. GT5 is definitely making me use my DFGT a lot more though, so that's probably a good thing.]

Why I love GT5: The best way I can describe it is auto porn. Sorry, but that's just it. If you are a hardcore auto fan; the guy with massive posters over every exotic car on your wall growing up...then GT5 is nirvana.

When I unwrap a new GT title, I'm looking forward to slowly working my way up. It's kind of like real life, except I'll make it further. In my real life I earned a Civic, then a Miata, and pretty much got stuck there (not that I don't love my Miata). One of my closest friends made it further. He made it all the way to a Ferrari 360, then Challenge Stradale, and takes delivery of his 458 in March. He does track days every couple weeks at Laguna Seca.

I know, in my life, I won't be able to do that. In my virtual life in GT5, I am collecting and driving cars I'll never get to own in the real world. And when I go to Laguna Seca with my friend on the first track day with his 458, I'll be able to give him some advice. The car on the track actually is not that far off from reality. You can practice doing laps in GT and it will help you choose your lines on the real track. At the very least I'll be able to talk intelligently with him about the problems with a particular turn.

I remember a period in my life when I had to sell my Miata in order to make my first house downpayment. I was extremely sad. I bought GT4 and used it as a crutch until I could get another Miata a few years later. It actually worked. I could take out my virtual cars and tracks instead of taking my Miata out on the twisties of Highway 1, CA.

When you play GT5, you just know the people who created this game are just like me. They are complete car nuts. Look at the interior shots posted elsewhere on this forum. That detail is there, but not even accessible at first!

I find the game play very good in GT. I've been so disappointed with so many of the AAA titles I've bought for the PS3 in the last few years. They cater to a very specific gamer, but are really limited beyond that. I could go on and on about why Medal of Honor or Black Ops was a disappointment for me and I don't play them much anymore. GT5 is not a disappointment, and I've put way more hours into it.

It is insane how many hours of challenges, license tests, and races are available in this game. Beyond that there are huge online capabilities that just keep growing. Just this week an update gave us "seasonal events", which will keep the game fresh every month. The community features are done REALLY well; better than any other PS3 game. The idea of a lounge you can just chat in, a log of achievements, a message board...these are things I've been begging game developers to include for years. It's so much easier to compare my stats to my friends than in other AAA titles (say COD). PD figured it out. I sure hope the other developers are watching and will copy.

I've bought most console racing games over the years (especially during the dry periods between GT releases). None have the same emotional appeal at the GT series. I own a 360 that only ever gets turned on for Halo and FM, but FM just has nowhere near the depth of GT. I've dabbled with PC racing; but while the simulation and graphics are great....no PC racing game has the financial backing to get the car licenses. This makes it a non-starter for me.

I hope this longwinded post helps shine some light on the audience PD was creating GT5 for. Sorry if you ended up with a game you don't like, but they made it for me. Now back to trying to beat that blasted X1 challenge :-D
 
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I think the only group of people who truly appreciate GT5 are car nuts and perfectionists who try to gold events. Those who simply love everything about cars and driving generally. Many people play GT5 expecting it to be like Forza. Guess what? It's not meant to be, although both games are seen as rivals. The core of GT has not changed since the first installment and many people seem to think it should, that it's somehow 'behind the times' for 2010/11.
This is what GT has always been about folks. Either you love that about the game or it irritates you. I realize that I have made some sweeping generalisations and not everyone has to be a car/driving nut and/or event perfectionist to enjoy GT5 but I think that is group of people it appeals most strongly to.
 
Gran Turismo is, and always has been a CAR + RACING simulator. So they have to strike a balance between satisfying the auto enthusiasts lust to drive every great car in the world, and their need to push them as far as possible on the track.

I would agree. It is a nice blend between simulator and arcade game. If it were strictly a pure simulator, I wouldn't buy it. However, it were like so many other 'car racing' games on these consoles, I wouldn't be interested either. It is real enough while still being fun and something that keeps you racing, building, and upgrading.

Also, I'm SO glad GT5 got back to being more like GT4, 3, etc. in the way the game plays out. GT5p had me pretty scared. Maybe they were just testing some new ideas? Anyway, bravo to PD on getting this one right!
 
GT5 is really a strange beast. The actual driving is fantastic, one of the reasons I love the series. But the entire "GT Life" setup just needs a major overhaul. GT5 is full of almost unlimited possibilities but lacks the tools to make any of it happen. A simple event creator would fix a lot of this by letting people set up races/series of races to their liking, chose opponents, types of cars, restrictions, number of laps with the prize money/exp based on all of these factors. It would add an infinite amount of fun to the GT Life mode.

That's the point. :)
 
Great well thought out response mk500. Cheers.

Two words that really stopped me in my tracks "auto porn", when you think about it this is a much better description for GT5 than "The Real Driving Simulator".

1.05 has really brought the game up a notch, there are still some issues and room for improvement but if PD had released the game as 1.05 I think there wouldn't have been anywhere near the level of complaints.
 
Gran Turimso 5 was never meant to be for the "hardcore racing sim" crowd. If you actually sat there and believed that you were going to be racing in a WTCC or GT3 rules format, then you were deluding yourself. Gran Turimso is really a giant "track day" session. That's the whole idea. To drive the cars that we all drive, everyday, on a track to open them up. It was never intended to be a "racing simulator". The races are there because it would be pointless to drive from Pelham to New Rochelle.

As for the game being "hard work", well who's fault is that? It's made to be played at a nice, leisurely pace. If you're trying to blow through so you can beat it (and I hate that term) just so you can post on a message board; "I just beat GT5 now I'm bored", well of course it's going to feel like hard work. You're not allowing yourself to enjoy it.

All this talk about "it's not for the hardcore racing sim fans, and we won't buy the next one" is really way off base. In case you haven't noticed racing "sims" don't really sell well, and are VERY tedious to play. Nobody wants to spend an hour adjusting the camber +/- 1 degree and then HOPE it's the right setting. The whole process in Gran Turismo is streamlined. It's not "dumbed down" for the casual fan. The extraneous parts are not there because they aren't necessary.

I really hope Kaz and Polyphony Digital ignore all the "feedback" they've been getting. That's not to say feedback isn't important, it's that just about all of it is seemingly intent on making the game something it's not. If you want racing sim, there's plenty of them out there. Race On, GTR2, GTR Evolution, and others will more than fit the bill. This game is different because it's SUPPOSED TO BE. If you Polyphony Digital implemented every idea from the gaming community then it would be a jumbled mess. Imagine if I started emailing Paul McCartney saying "YOU NEED TO MAKE RECORDS MY WAY BECAUSE I'M A FAN AND I KNOW BETTER THAN YOU! AND IF YOU DON'T I WON'T BUY ANOTHER RECORD AND YOU'LL ONLY SELL HALF AS MANY", what do you think he'd say? He'd probably say "that's great kid, tell me something; how many hit records have YOU had?". I'm willing to give Kaz and Co. the benefit of the doubt. Why? I'm guessing they've made more games than all the internet message board "experts" out there. They deserve the freedom to create without interference. Allow them that.
 
Me and my family. My bros uncles and i played GT5 for 13 hours straight. Cant get enough of this game.
 
Gran Turimso 5 was never meant to be for the "hardcore racing sim" crowd. If you actually sat there and believed that you were going to be racing in a WTCC or GT3 rules format, then you were deluding yourself. Gran Turimso is really a giant "track day" session. That's the whole idea. To drive the cars that we all drive, everyday, on a track to open them up. It was never intended to be a "racing simulator". The races are there because it would be pointless to drive from Pelham to New Rochelle.

As for the game being "hard work", well who's fault is that? It's made to be played at a nice, leisurely pace. If you're trying to blow through so you can beat it (and I hate that term) just so you can post on a message board; "I just beat GT5 now I'm bored", well of course it's going to feel like hard work. You're not allowing yourself to enjoy it.

All this talk about "it's not for the hardcore racing sim fans, and we won't buy the next one" is really way off base. In case you haven't noticed racing "sims" don't really sell well, and are VERY tedious to play. Nobody wants to spend an hour adjusting the camber +/- 1 degree and then HOPE it's the right setting. The whole process in Gran Turismo is streamlined. It's not "dumbed down" for the casual fan. The extraneous parts are not there because they aren't necessary.

I really hope Kaz and Polyphony Digital ignore all the "feedback" they've been getting. That's not to say feedback isn't important, it's that just about all of it is seemingly intent on making the game something it's not. If you want racing sim, there's plenty of them out there. Race On, GTR2, GTR Evolution, and others will more than fit the bill. This game is different because it's SUPPOSED TO BE. If you Polyphony Digital implemented every idea from the gaming community then it would be a jumbled mess. Imagine if I started emailing Paul McCartney saying "YOU NEED TO MAKE RECORDS MY WAY BECAUSE I'M A FAN AND I KNOW BETTER THAN YOU! AND IF YOU DON'T I WON'T BUY ANOTHER RECORD AND YOU'LL ONLY SELL HALF AS MANY", what do you think he'd say? He'd probably say "that's great kid, tell me something; how many hit records have YOU had?". I'm willing to give Kaz and Co. the benefit of the doubt. Why? I'm guessing they've made more games than all the internet message board "experts" out there. They deserve the freedom to create without interference. Allow them that.

I really can't agree with what you're saying. GT5 claims to be a simulator, it is the first claim PD makes in fact the claim they make is that it is "The Real Driving Simulator". As has been pointed out countless times when this argument is made, if you sacrifice aspects of simulation such as tuning for the purpose of appeal or gameplay it is now less a simulation and more a game. In some ways GT5 is less of a simulator than previous titles because it has removed things that were previously available.

I think this is the reason for the real separation of opinion about GT5. When GT1 came out it was the most realistic driving simulation available, PD took driving simulation to a whole new level. Many people like me before GT1 ever came out played driving games and dreamed of the day that you could sit in a simulator and it would be exactly like driving a real car. Then Hard Driving came out and it was a major step forward. Then GT1 came out and it was a better than Hard Driving experience on a console with a gamepad WTF. The point is what made PD great was that they took driving simulation to the next level and offered the most realistic experience available. Just like back in those days when we played Out Run and dreamed of the ultimate simulator many of us when we played each GT title dreamed of ways it could be an even better more realistic experience. Some of us feel that somewhere along the way PD fell out of touch with what we had hoped the future of GT would bring.

Personally I just want what is written on the box "The Real Driving Simulator", to me that means the most realistic driving simulation title available. I think GT5 is worthy of many titles "Best GT ever", Ultimate Car Porn" but not the one that is important to me, not the one they claim. It is close but many of us feel this title has started to leave "The Real Driving Simulator" goal for a new direction and that is what has me and I'm sure others scratching their head.

That said this game improves with every update, there is no doubt it is a great game at 1.05, I have little doubt it will get better but more than anything I hope that at some point Kaz picks up the box, reads the front and says we need to do a bit more to be the definitive "Real Driving Simulator".
 
"Tuning" is one aspect of the "game", but it's not an integral part of a driving simulator. In fact, unlimited tuning makes a mockery of the simulation aspect by allowing you to drive ridiculously over-tuned monsters without the downsides associated with such cars.

Downsides like exploding transmissions, blown headgaskets, broken differentials, stripped synchros and blown intake manifold welds ( :D ).

Damage and tuning are part of the car ownership experience, but Turismo only touts itself as a "Driving" simulator. Not a "Tuning" simulator.

I'm sad not to be able to build a 1,000 horsepower all-wheel drive Focus. But I understand the reason for the limitations. If you make the sandbox aspect too loose, it kills some of the realism.



Gran Turimso is really a giant "track day" session. That's the whole idea. To drive the cars that we all drive, everyday, on a track to open them up.

Without having to pay for gasoline, track fees or broken body work.












Well, it's still two out of three. That's not too bad.
 
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great reply, MK500 - well thought out, well explained, and well said!

someone else stated that GT5 was a "non-stop trackday" - another statement I agree with. A set of tires for my kart (when I had time and money) cost close to $200. For $100 (collector's edition) I can drive on the track all day every day if I want to.

So I feel that I'm one of the people GT5 was made for - a 40 something guy that doesn't have the time and/or money to truly experience in the "real world" a small portion of the cars/tracks available, but has a blast virtually enjoying them through this game.
 
I agree with your statement about unlimited tuning modification niky and have said the same a number of times, anything included such as modification, tuning, damage and so on needs to enhance the realism, unrealistic mods/tuning or even realistic mods/tuning with unrealistic results are not desirable, not in 2010. I don't expect the impossible either but I think the realism needs to move forward with each major release.

As far as the modification process goes I do not have a problem with the way PD approaches this, I had hoped for more by now but I can live without it as long as the quality is there. Tuning is a big part of realism though and in 2010 I think tuning needs to be a lot better than in GT5 and I and others think GT5 took a step back in this area. Tuning is an area that PD really needs to look at other titles and see where they have got it right.
 
How is tuning a "big part of realism"? How many times have you driven to work, and then when you got there you've said "you know, the camber is off by 1 degree, I better spend the next three hours adjusting it"? I'm guessing zero. How does fiddling with a screen that looks like this;

Advanced%20Setup%20Screen.jpg


... make the game "better" or more "realistic"? I don't really think it does. It makes it FRUSTRATING. You have thirty different values there. Going through every one is time consuming, especially considering that you have no idea what half of them do unless you're a real "tech guy".

I don't understand this train of thought that says "more complicated, more tedious, more convoluted= more realistic". This is the real DRIVING simulator. Not the real TWEAKING simulator. This is the biggest problem I have with "sims". There's far too much focus on things that make you feel not what the game is trying to portray, and makes you feel like an accountant.
 
This edition of Gran Turismo was purposefully marketed at every group - to maximize preorders and launch week sales.

They achieved that goal.

$100 to charity says that the next iteration sells less than half the number.

People will only be burned once.

This always happens when tens of millions of dollars of profit is at stake. Team greed takes over.

The mish mash of tripe is not accidental - it is just the way they made this.

I have started some racing again to level u pand yet again the game is a chore and a bore to race. Prize cars are stupid rubbish standard non-resaleble junk - you cant even go Phototravel with them.

The amountof XP earned is pathetic in relation to the amount needed to level.

The only way you can progress though this game above level 21 is pure grind.

There is zero fun to it. Zero reward for your effort and zero incentive to keep playing - other than the odd practice run and hot lap in a premium car which is th eonly bit of the core Gran Turismo left. And the only real reason I will keep tinkering with it.

But hey - GT Acadamy with all its TV rights and promotional profits is rolling right along. :rolleyes:

Dude, I am glad you are in the same boat as I am.

I have been playing this game religiously since it came out, my pride was hurt by the hype machine of all the expectations the game just couldn't lead up to.
I intend on playing the game until I get bored, and with my investment in a $300 wheel I am almost forced to get my money's worth out of the game.
It is becoming a chore as like you said, the races are not very fun except for a few, the car tuning is minimal and the overall presentation is horrible. The screen navigation sucks and the load times are extremely long.

The biggest let down is with the revamped physics engine...while it IS an improvement, snap oversteer and proper oversteer/understeer of cars is not balanced.

The whole 6 years argument as a whole is bland, but when looking at tiny issues, 6 years to produce a ****** lineup of races and only a few car specific races...is pretty weak.

I give the game an 8.5/10
 
How is tuning a "big part of realism"? How many times have you driven to work, and then when you got there you've said "you know, the camber is off by 1 degree, I better spend the next three hours adjusting it"? I'm guessing zero. How does fiddling with a screen that looks like this;

... make the game "better" or more "realistic"? I don't really think it does. It makes it FRUSTRATING. You have thirty different values there. Going through every one is time consuming, especially considering that you have no idea what half of them do unless you're a real "tech guy".[...]

You're not paying attention at all to what is displayed there.
Actually having all this would making tuning infinitely easier. It's got most of the options GT5 already has, plus some ones - only better.

- You have a gear chart that is actually useful, with proper scale and grid (although it could be presented better).
- Tire pressure is useful too - it changes with use and being able to select how much to inflate tires is a limited form of tuning in stock cars.
- Also tire temperatures would make camber and pressure tuning something definite and not a matter of an endless trial and error session.
- Brake power and bias separated - the unified setting in GT is confusing and counter-intuitive.
- An option to select how much fuel to use - that would be very useful too especially online where all cars have a full tank.
- Individual gear set up - which has been removed in GT5.

Strangely, the limited slip differential set-up seems more simplified than GT5.
 
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Tuning is a key part in motor racing. Like it or not, as much as people like to think GT is a driving Sim, not really, its a racing sim. You don't just take a car out for a casual drive. And even if you pretend to due that, you can only do it on closed circuits intended for auto racing. Ya GT5 has everyday cars, but you do racing in one form or another with them.
 
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