The new ruling also factors out a lot of other advantages people have come up with. It's seems what some think to work is no longer working as they like. I got a few more days to improve before I leave.
Step tuning don't ya knowWhat advantages do you mean? I know it it is a tad more difficult to drift a faster lap now than on GT5 but I'd say most of the driving is mostly the same.
Cruel to Zuel but still funny lol.Step tuning don't ya know![]()
The first 4 turns really determine whether you get gold, as well as the turn before the bridge and right after, it just takes practice. As for the braking point, on the straight it's right before the pit entry / run off, you'll see painted lines merging on the left and the grass starting right after them. Also try driving with no aids and tapping the e-brake to angle your car for exit.The one I am having a problem with is the e-runner , it's just weird driving in one gear and I can't tell when to slow down enough to corner, definitely the hardest seasonal for me so far. I would appreciate any tips on how to conquer this one .
I only drive with abs 1 , I don't usually use the e-brake unless I am driving on a loose surface (rally track) but I will give that a try . Thanks for the tips.The first 4 turns really determine whether you get gold, as well as the turn before the bridge and right after, it just takes practice. As for the braking point, on the straight it's right before the pit entry / run off, you'll see painted lines merging on the left and the grass starting right after them. Also try driving with no aids and tapping the e-brake to angle your car for exit.
Have a look at the replays on the leader board as a reference too.I only drive with abs 1 , I don't usually use the e-brake unless I am driving on a loose surface (rally track) but I will give that a try . Thanks for the tips.
Thing is though, people weren't using the engine limiter in GT5 to optimize a car's performance. They were using it to avoid having to build multiple cars to race at various PP levels because it was easier and less time consuming. Instead of allowing us to build 1 car with 10 tunes, PD let us build one car with 3 tunes so we had to buy multiple cars if we wanted to tune to multiple combinations of PP and tire. Why build 5 optimized LFA's to run at 500,525,550,575 and 600PP when you can just build one and detune and race in any lobby? Everyone that knew anything about tuning knew that if you were tuning to a specific PP level you detuned only enough (average less than 10%) to flatten the power curve in the usable power rpm range and that's it, any more cost you more than it gained.but in all seriousness I want to know as I think he's talking about how much people were detuning on GT5 using the limiter but I'm not sure. If thats the case than I'm sorry to say it Striker but you'd be wrong as detuning is still a very good way to to get an advantage over a 100% powered car. Of course there are exceptions.
It kind of depends a little on what you drive with; DS3, use handbrake. Wheel, lift off oversteer worked wonders for me.I only drive with abs 1 , I don't usually use the e-brake unless I am driving on a loose surface (rally track) but I will give that a try . Thanks for the tips.
I use the wheel and still tap the e-brake. It depends on your style more than your controller, I did the same thing when I used the DS3.It kind of depends a little on what you drive with; DS3, use handbrake. Wheel, lift off oversteer worked wonders for me.
To me, that's one of the, if not THE best change from GT5, that you can remove every upgrade (barring chassis stiffening, of course). Since they went and further limited the usable garage space, it's nice to be able to completely take a car back to square one.Thing is though, people weren't using the engine limiter in GT5 to optimize a car's performance. They were using it to avoid having to build multiple cars to race at various PP levels because it was easier and less time consuming. Instead of allowing us to build 1 car with 10 tunes, PD let us build one car with 3 tunes so we had to buy multiple cars if we wanted to tune to multiple combinations of PP and tire. Why build 5 optimized LFA's to run at 500,525,550,575 and 600PP when you can just build one and detune and race in any lobby? Everyone that knew anything about tuning knew that if you were tuning to a specific PP level you detuned only enough (average less than 10%) to flatten the power curve in the usable power rpm range and that's it, any more cost you more than it gained.
PD still gives us the bells and whistles in the aids department (TC on karts, not exactly a shining moment), but after people profusely begging for harder events, we get things which require some skill or effort, and apparently it's too hard.
Because nobody wants one extreme or the other. Every level of gamer, from 10 year old little Timmy and his DS3, to Mr. Hardcore Wheel Plays 3 Hours a Day Guy, each want something that challenges them and allows them to compete fairly with people of equal skill. This cannot be done with PD's "one size fits all" philosophy, it can only be done with sortable leaderboards with monetary and gift prizes awarded lower down the achievement scale and the rewards of higher achivement being accolades.Like they say "you can please some of the people some of the time but you can't please all the people all the time"
Whilst I agree that the game should add some more variety in order to entertain a wider audience, i'm a big supporter of the "have it hard, work up to it" philosophy which the old GT's ran off. When I started playing racing games, I didn't have it easy, and I came off all the better for it. It allowed me to work up to being a much better driver than just being given a "meh" gold.Because nobody wants one extreme or the other. Every level of gamer, from 10 year old little Timmy and his DS3, to Mr. Hardcore Wheel Plays 3 Hours a Day Guy, each want something that challenges them and allows them to compete fairly with people of equal skill. This cannot be done with PD's "one size fits all" philosophy, it can only be done with sortable leaderboards with monetary and gift prizes awarded lower down the achievement scale and the rewards of higher achivement being accolades.
In other words you shouldn't have to be Vettel to get the prizes, and once you get them you can continue to compete at higher levels for accolades or non-monetary awards if you choose to.
It wouldn't be a "meh" gold though, gold can still be difficult. I'd add in even more levels of achievement besides the standard gold, silver, bronze too, to add more levels of challenge. Platinum for example.Whilst I agree that the game should add some more variety in order to entertain a wider audience, i'm a big supporter of the "have it hard, work up to it" philosophy which the old GT's ran off. When I started playing racing games, I didn't have it easy, and I came off all the better for it. It allowed me to work up to being a much better driver than just being given a "meh" gold.
I agree, the top 1000 players in each seasonal probably gave some serious effort, and it's definitely not for the car or credits. It would be nice to acknowledge that effort in the game more, otherwise it just looks like you have done the same thing as 20000 other players.It wouldn't be a "meh" gold though, gold can still be difficult. I'd add in even more levels of achievement besides the standard gold, silver, bronze too, to add more levels of challenge. Platinum for example.
What I'm saying is, separate out the prize winning from the colour of the medal. Give all the prizes for getting bronze, so anyone who wants an easy in and out can have that. Change the prizes for silver, gold, platinum to something non-monetary like accolades so the desire is still there to push and achieve but the prize becomes pride not stuff. So when you go online for example, your Platinum/Gold/Silver/Bronze count will be displayed for everyone to see. When you fire up the game, on the main screen it'll remind you of how many P/G/S/B you have. Take it another stop further and allow lobby hosts to designate achievement levels as a pre-requisite for entry into their lobby. That would be a real incentive to give your best to TT's if you want to get into the best lobbies.
There's too much emphasis on the prize, and not enough emphasis on the achievement. Nobody races for 2 hours running laps for $100,000 and a paintchip, they do it because they want to improve, because they enjoy the challenge, because they want the "gold" designation. If the money was important, they'd spend the time running Seasonals and make dozens of times more cash.
Very few people enter TT's relative to game sales. In GT5 it was routinely 1/100. 99/100 people didn't enter TT's. If I were PD I'd be looking seriously at providing a way for more people to particpate and win prizes, while satisfying the more serious players to keep the interested too. Seems to me you can do both by separating the monetary rewards from the achivement levels and appealing to egos, rather than wallets for the top players.
Do you do your own tuning? Or do you scout the Seasonal TT threads like many others do to obtain a ready-made-and-tested tune to get a jump on the ones who actually DO put in effort for the result they get? I'm not asking if you've ever made use of the tuning threads to get tips and explanations and such, I mean all-out "here's what the guy in 11th place right now for this specific event has under his car". My take is there's not nearly as many "up there" deserving of any acknowledgement as the numbers currently indicate. Folks ask for harder challenges, then run to the local gurus for not just help, but the whole freakin' answer. Yes, they then have to "drive" it, but 3/4 of the work is done by others. You can count up the number of GTPers who post there acknowledging their use of this method, but who knows how many actually do this that say nothing? That indeed, aren't even members here? The ONE thing that can actually be competitive in this game, and it's routinely short-circuited.I agree, the top 1000 players in each seasonal probably gave some serious effort, and it's definitely not for the car or credits. It would be nice to acknowledge that effort in the game more, otherwise it just looks like you have done the same thing as 20000 other players.
What do you propose? A publication ban across the internet of all tunes for Seasonals? Regardless of your feelings on the subject, there's nothing anyone can do to prohibit the sharing of tunes so it's pointless to even discuss it.Do you do your own tuning? Or do you scout the Seasonal TT threads like many others do to obtain a ready-made-and-tested tune to get a jump on the ones who actually DO put in effort for the result they get? I'm not asking if you've ever made use of the tuning threads to get tips and explanations and such, I mean all-out "here's what the guy in 11th place right now for this specific event has under his car". My take is there's not nearly as many "up there" deserving of any acknowledgement as the numbers currently indicate. Folks ask for harder challenges, then run to the local gurus for not just help, but the whole freakin' answer. Yes, they then have to "drive" it, but 3/4 of the work is done by others. You can count up the number of GTPers who post there acknowledging their use of this method, but who knows how many actually do this that say nothing? That indeed, aren't even members here? The ONE thing that can actually be competitive in this game, and it's routinely short-circuited.
There are many things discussed and argued on GTP far more pointless than this and you know it. I was honestly taken aback by going to the Seasonal update threads thinking there'd be reports of those "on top" and discussions of the difficulty/ease of the different venues/eligible cars. I even pathetically posted about my own little self-powered best effort. I can't be the last "honest" player that sees anything slightly askew about this. I thought such things would be limited to the tuning threads. And you're right, there's likely no end to it; those that choose to take the easy way will just put me on ignore and I'll bother them no more. I truly meant no disrespect to Cargo as he seems to have taken my recent posts, and the primary reason for me posting on the Peugeot thread at all was some lame hope that those stepping over my head on the work of others might feel a touch of self-reliance and abstain. His misreading of my quoting a couple of key phrases will likely get me on lots of ignore lists, but all I can do is either allow the cheats to run me off, or keep highlighting the hypocrisy of begging for competitive content and then scampering off to the nearest online garage for a cheater tune. Given my attitude about it, do you see why I was a bit irked to see a call for MORE acknowledgment for top-anything? On the one hand, I'm told "we play it like a REAL simulator", on the other, "oh, it's just all fun and games". One of these statements is not true when it comes from the same people. Can anyone on here stop covering their asses long enough to understand that?What do you propose? A publication ban across the internet of all tunes for Seasonals? Regardless of your feelings on the subject, there's nothing anyone can do to prohibit the sharing of tunes so it's pointless to even discuss it.
I get it. And yes, most of the stuff we discuss here is pretty pointlessThere are many things discussed and argued on GTP far more pointless than this and you know it. I was honestly taken aback by going to the Seasonal update threads thinking there'd be reports of those "on top" and discussions of the difficulty/ease of the different venues/eligible cars. I even pathetically posted about my own little self-powered best effort. I can't be the last "honest" player that sees anything slightly askew about this. I thought such things would be limited to the tuning threads. And you're right, there's likely no end to it; those that choose to take the easy way will just put me on ignore and I'll bother them no more. I truly meant no disrespect to Cargo as he seems to have taken my recent posts, and the primary reason for me posting on the Peugeot thread at all was some lame hope that those stepping over my head on the work of others might feel a touch of self-reliance and abstain. His misreading of my quoting a couple of key phrases will likely get me on lots of ignore lists, but all I can do is either allow the cheats to run me off, or keep highlighting the hypocrisy of begging for competitive content and then scampering off to the nearest online garage for a cheater tune. Given my attitude about it, do you see why I was a bit irked to see a call for MORE acknowledgment for top-anything? On the one hand, I'm told "we play it like a REAL simulator", on the other, "oh, it's just all fun and games". One of these statements is not true when it comes from the same people. Can anyone on here stop covering their asses long enough to understand that?
sorry for any confusion, i meant not a tuning game as in the driving is the key part, i didn't mean you shouldn't tune the cars.All great and honest (and that's all I ever asked for!) responses....but gr8888t: why do you say "not a tuning game"? The cars as is are nearly and mostly undriveable. You've stumped me. I've never seen that response before.
In an event where the PP is dead on for a particular "stock" car, yeah ok. But you're not building and supercharging a Mazda Roadster racer and not having a go with stock anything else! You've definitely thrown an angle here that I definitely have not considered....is there a sizable number of GT players who simply think tuning is secondary, or even irrelevant to the game as a whole?sorry for any confusion, i meant not a tuning game as in the driving is the key part, i didn't mean you shouldn't tune the cars.
but sorry i don't agree that stock cars are undrivable.