You'd be surprised, you know. I worked in games for 12 years and a lot of my friends still do, it's always been hard to find decent artists who can produce consistantly quality assets in a reasonable amount of time.
So, then you are right. I do 3d- and 2d-stuff in freetime and job, too. And I know, how hard it is, especially when it´s all about time. Accepted!
Again, this is all a matter of control. If you have someone working out of house, it's really hard to get them to deliver what you want, when you want it. Once you start multiplying the number of freelancers, that difficulty increase exponentially.
Freelancing is hard for companies, when the freelancers are not local. So I accept that point.
Yes, but is what they produce actually better than what PD do?
Not always better, but equivalent. Some things are better...especially now in FM4.
But this is the way GT has always been and GT has always been popular, so why would they want to deviate from the formula?
And here it starts to become a problem. It is the same as it always has been. The GT-gameplay system is totally out of date. Look at other racing games, how they let it happen to chain you to the gameplay. GT is stiff like a stick. You have no "Whoohoo, that was awesome, let´s do it again." Maybe you have, I haven´t (in other games I do).
Last time I played one of the TOCA games, I was intrigued by the career mode, which was something closer to the path a real racing driver would take, but I found it quite restrictive. Essentially, I just wanted to jump into the car I wanted and run the races I wanted. Which GT has (pretty much) always allowed me to do.
Yes, you are right. I often want the same. But not as the only option. I want that as a
"feature" like time trial or quick race. But not as a carreer mode. A carreer mode should blow you away as a singleplayer feature. It needs to tell something about, what you have to do and what your mission is.
Let´s talk about NFS Hot Pursuit (2010). I love this game, even if it´s an arcade racer. Even if the carreer mode has a similar structure like GT5 (do several races one after another), it feels completely different. You need to lock up stuff. A story teller has informations about new feature, tipps and special things. The story teller even tells you infos about every car (which is ten times better than to "read" it, because you can listen so somebody). The menus are really stylish and fit perfect to the main theme.
But the biggest plus is the
atmosphere. If you race as a racer, you feel like a racer, if you are a cop, you feel like a cop. The races are intense and really deep.
And you get awesome intro- and end sequences, which let you step into the race and give you special moments to mentally prepare for the action....a bit like "yeah, let´s get start it"
In my opinion, GT5 has nothing of those points.
See, I just think all that stuff is completely superfluous and a waste of time. I just want to play the game. Which is why I also fail to care about the standard / premium car thing.
I don´t really care about the standard/ premium thing, too. I have more standards in my garage than premiums. And most of them are lovely.
But for me, GT starts to get a waste of time, because it has nothing to offer than driving a car. It doesn´t suck me in anymore (like it does before). I realised, that I need more than driving cars to have fun. There is no "everything about the game", there is just "driving". And that´s what every other racing game has to offer.