I wouldn't be so sure of the last bit. It can easily sell another few million copies over the years. If it sells 3M more, it's on par with GT2. Another way to look at it is by adding the Prologue and final release sales. GT4 + GT4P stands at 12.46M in that case, while GT5 + GT5P hits 11.32M. Admittedly GT4P and GT5P are different beasts, but the numbers show the GT brand is still as strong as ever.
20K a week are current sales rate, and it just "jumped" up to that, from what I read.
More enjoyable for you does not make it a fact for everyone else.
If you wish to use Shift as an example don't forget that it has its own issues with physics. different physics and input for drift events and the problem with cars 'bouncing' on certain tracks in the original game that made it almost unplayable.
Shift's physics were awful.
My reference to shift is customization, which was sadly more detailed in settings, and online actually worked.
Feature sets also don't make something automatically more enjoyable, enjoyment is not measurable in that manner. Another example would be the difference between COD and Battlefield on-line, COD offers far more features for its on-line side, however you will find a massive number of people (myself included) would would be quite happy to say that doesn't make it the more enjoyable game on-line.
Keep in mind that I'm not denying that your opinion is right, I'm simply saying you can't then take that and apply it to everyone.
Very true, but many of the common features the GT series has never had, are commonplace in racing games, particularly painting, livery, (which I don't even care for), properly functioning online play, and nowadays typically better tuning options.
I've also you will notice not actually stated at all if I agree or disagree with you in regard to GT, I've simply stated that opinion does not equal fact.
I noticed.
Define 'enough'.
Define 'well implemented'
Define 'like'
Again you are taking vague opinion based statements and attempting to turn them into measurable facts and then use them to state that others are wrong.
Yes, I'm taking experience from other games, and if other games are commonly doing something better, or in some cases, at all, then it has to be better.
It may be opinion, but I've yet to hear an opinion that says GT5 online is play is stable in any fashion, and I've yet to hear an opinion that the A-Spec system is good.
When those opinions arise, along with others, then there will be a difference of opinion. As of now there's not.
No it doesn't, an opinion does need to be based on anything quantifiable or measurable.
Its akin to telling someone they are wrong for liking or disliking something, like the utterly horrible Celery which I dis-like to a huge degree and my wife loves. Neither of us are 'wrong' about this, to try and state different would be ridiculous.
True, but we're not talking about celery, we're talking about whether having to buy a car to get a color of paint is akin to a real paint shop, and other things directly comparable, most if not all of which are not personal taste, if anything, maybe a matter of how much each individual
cares about different features.
If I'm given celery, I'm going to be highly upset.
If I'm given celery and meat I will not be upset.
If I'm given a feature in a game I don't care about, I won't be upset unless they left other things out because of that feature.
A bit like trying to say that those who still find GT enjoyable even after trying other games are wrong.......
I still enjoy GT5, so no. But given 6 years instead of 2, I expect more, not just more in some areas and less in others.
You are aware that licences are always time and title limited?
As I mentioned earlier I have direct experience in this regard, so I am in this case talking from a factual viewpoint not one of conjecture.
I am aware, but going into GT4 seasoned veterans, I highly doubt PD is re-licensing cars every 2-3 years, NFS and FM would, if at all possible, yank them as "exclusives" like they did with so many other great cars.
So I have to be hopeful and tell myself they've smartened up and started either doing the same, or getting longer licenses.
CSLACR
So do you have any thoughts on whether or not PD should increase staff size to regain their status as the elite console driving game? If so, what does any of this have to do with it?
What does this have to do with anything?
Maybe the thread topic?
...so if you have an issue with my commenting on this then you should ask yourself why you made the above statement if you didn't want or expect replies to it.
Sorry but trying to call me out for replying to a statement you made strikes me as more than a little odd.
Not sure where you got the idea I have a problem with replies, or how you determined I'm trying to "call you out."
This is an rather excellent example of the issue in question. You have quite clearly stated an opinion as fact.
No one has a way of knowing exactly how many copies GT5 will sell in its entire production life, not even PD (they will have estimates and those will be reviewed and amended over time), yet you have stated quite categorically (the use of the word undoubtedly makes that much clear) that it will be the lowest in the series.
Would you care to enlighten us as to how you know, without any doubt that GT5 will be the lowest selling title in the entire series?
I would also caution you that the sales figure you have used as a total (of 63 million) already includes no fewer than four titles that GT5 has outsold...
http://www.polyphony.co.jp/english/list.html
...because the 63 million includes GT PSP, GT:C, GT4P and GT5P.
Take those away and you have 52.67 million, quite a different figure and puts GT5 sales (given that its been out for less than a year) into a more realistic perspective.
Will GT5 sell the least of the 'main' titles? Who knows?
No one for a fact, but given the sales already I wouldn't bet against it.
Scaff
Call it opinion if you like, I call it mathematics.
Currently selling 20K a week.
http://www.vgchartz.com/yearly.php
Average sales per week in 2011 - 34K
That's starting only a few weeks after release, And even if we're most generous, at 34 thousand a week, it would take almost 2 years to reach any other full GT game.
A more accurate possibillity would be 15-20K a week, and the game ending sales around 7 million. But speculation and optimism are up to each individual.
And no, I won't be adding GT5P and GT5 together and calling it "GT5 success"
The real story will be told when and if PD can manage a GT6 for PS3, and I do mean IF. Then we'll see how many have been put off the series even farther by GT5. (compared to the prospective loss in all the time to release GT5)
I can only imagine the poor consumers that bought GT5 and have no internet to download the fixes.
I do enjoy GT5, as I've enjoyed every GT game I've played, including HD and GT5P. The difference is unless they start changing,
Gran Turismo may no longer be a console-decision maker as it was for PS2 and PS3.
Those fortunate enough to just buy all of it will undoubtedly continue, it's those of us that have to choose one system that Sony & PD should be catering too, in a business sense.
dothackRAVE
Is your company named Polyphony Digital? While your post could have merit for GT1, 2, hell maybe GT3, comparing starting a business vs a globally known company acquiring licenses, is not something that will get you the response you're looking for.