Lomic
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and the glare effects maybe less exaggerated.

The glare effect is absolutely tooooo much. I'd love it if we could tone it done in settings (as it is possible in photo mode).
and the glare effects maybe less exaggerated.
Bone stock AC came out in 2014, it looked more than fine for the time. The latest GT at the time was GT6Bone stock AC can’t hold a candle to GT, you have to modify the living daylights out of AC to make it look good and have a mega pc
The FIRST thing I do in Photo Mode is turn the glare down to 0.![]()
The glare effect is absolutely tooooo much. I'd love it if we could tone it done in settings (as it is possible in photo mode).
Many games like DriveClub or Dirt 4 have much dirtier and more impactful rain effects in the cockpit view, which affect visibility and are visually striking. But it seems to be a conscious decision by Polyphony Digital to limit the effect of raindrops on the windshield for the sake of better gameplay. When they first introduced the first-person view with rain in GT5, the effect was much more realistic (though in low resolution). In the next iteration, GT6, they completely changed it to a sharper effect that was much less obstructive for the player.1: Dirt/Rain/Snow effects on the car.
This is probably where GT7 looks least realistic. Your car shouldn't look like new after a race. And when driving in the wet in cockpit view, especially when driving behind other cars, there should be a lot more impact on visibility. I want my windscreen dirty and the wipers smearing the dirt, not completely removing it. I would even go further and say that insects should be a thing. (Has any game done this yet?)
That's unfortunate. As you said, it looks a lot more realistic in GT5.But it seems to be a conscious decision by Polyphony Digital to limit the effect of raindrops on the windshield for the sake of better gameplay.
The raindrops were even affected by the direction your car was movingThat's unfortunate. As you said, it looks a lot more realistic in GT5.
It's on Xbox X.Sounds like an SDR/HDR issue.