Although the Wii U Gamepad struggles to connect with people and I can see why, I found it justified itself pretty much out of the box once I tried it. Even incidental implementations of the touchscreen (map, inventory) are handy and reduce screen clutter while delivering more information quickly, and games like Affordable Space Adventures show off what made the DS/3DS work in the first place, only on a larger screen and with controls that are more comfortable for my relatively large-ish hands. I was looking forward to the possibilities with PCARS. There are also some clever uses of Miiverse posts that are only possible with the touchscreen (eg. Splatoon's graffiti), and other things Super Mario Maker or the Art Academy app, which I can't imagine would work very well on the fudgy capacitive touchscreen of a normal tablet. And the core features like off-TV play and dual-screen web video browsing are luxuries you'd never guess would be as convenient as they are. The Wii was a smashing success that led me to question the direction Nintendo had taken and I almost skipped the Wii U because of it. The Wii U is a "failure" and the best system I've had since the SNES. Go figure. What I actually said, with emphasis, was "the fools who believe games are measured solely by polygon counts, shaders, and texture resolutions". It was a deliberately specific lampoon of the sort of forum warriors who hunt for jaggies or count pixels to expose an upscaled game, debate texture clarity on rusted steel doors or unseen corners of a car's interior in photomode in GT/Forza, or unironically believe the "master race" meme. They don't represent anyone beyond the literal meaning of what I said.