Will GT5 have better looking tracks than GT5:P?

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Killumaniti
do you think gt5 will have better looking tracks than gt5p
 
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Similar or better. Gt5p only has 5 tracks IIRC. GT5 will have many more that are newer, therefore will probably look awesome.
 
I think the tracks might look even better.
There has been over a year of extra development.
 
I'm obviously hoping that the tracks look better than GT5p... but to be honest, GT5p's tracks look absolutely wonderful.

If there is one thing that PD could do, is to make the tracks a little less pristine. I don't mean graphics wise of course. I mean dirty them up a little. Suzuka and Fuji look great on GT5p, but when you see a race meeting at these tracks, they never look pristine. Because real life isn't pristine. More dirt in the grass, the track surface a little less smooth, rubbed off paint work on the track lines and walls, that sorta thing.

But i'm not exactly going to be disappointed if the tracks look the same as GT5p though. GT5p looks wonderful anyway. Anything else is a bonus.
 
I'm obviously hoping that the tracks look better than GT5p... but to be honest, GT5p's tracks look absolutely wonderful.

If there is one thing that PD could do, is to make the tracks a little less pristine. I don't mean graphics wise of course. I mean dirty them up a little. Suzuka and Fuji look great on GT5p, but when you see a race meeting at these tracks, they never look pristine. Because real life isn't pristine. More dirt in the grass, the track surface a little less smooth, rubbed off paint work on the track lines and walls, that sorta thing.

But i'm not exactly going to be disappointed if the tracks look the same as GT5p though. GT5p looks wonderful anyway. Anything else is a bonus.

Totally agree with everything you said regarding dirtying up the tracks. Given the limited amount of graphics RAM on PS3 though it would be difficult to implement properly. You'd end up with the 'dirtying up' looking the same all over the track, theres only so many textures you can fit into 256MB.

I'm expecting the tracks to look the same as those in prologue, but dynamic night/day cycles could make the same track look very different. Assuming that feature makes it into GT5.
 
I agree with you Krymzen18, but GT4's trees (2 polygons) aren't good enough when you see games like grid or dirt with great looking trees where every leaf is moving by the wind.

Graphics put aside, I want them to add more physics to tracks like rails and tire-walls being damageable.
 
Totally agree with everything you said regarding dirtying up the tracks. Given the limited amount of graphics RAM on PS3 though it would be difficult to implement properly. You'd end up with the 'dirtying up' looking the same all over the track, theres only so many textures you can fit into 256MB.

Yeah, I understand that it would be very difficult to make sure it was all implemented properly and to the high standard that PD want from GT5. But if they can do it to their high standard, they should. If they can't do it yet, for whatever reason, then hey, GT5p's tracks don't exactly look naff do they??

Like I said before, if they can, it would be great. If they can't, it doesn't matter.

I agree with you Krymzen18, but GT4's trees (2 polygons) aren't good enough when you see games like grid or dirt with great looking trees where every leaf is moving by the wind.

What do you mean GT4's trees? Were talking about GT5p. But yes, I'm sure the trees will be a big step up from GT4. Just looking at GT5p and the E3 GT5 Trailer, we can see that they will be.
 
I'm obviously hoping that the tracks look better than GT5p... but to be honest, GT5p's tracks look absolutely wonderful.

If there is one thing that PD could do, is to make the tracks a little less pristine. I don't mean graphics wise of course. I mean dirty them up a little. Suzuka and Fuji look great on GT5p, but when you see a race meeting at these tracks, they never look pristine. Because real life isn't pristine. More dirt in the grass, the track surface a little less smooth, rubbed off paint work on the track lines and walls, that sorta thing.

But i'm not exactly going to be disappointed if the tracks look the same as GT5p though. GT5p looks wonderful anyway. Anything else is a bonus.
If the concept movie is anything to go by, they have dirtied them up. I agree entirely with your thoughts though.
 
More dirt in the grass, the track surface a little less smooth, rubbed off paint work on the track lines and walls, that sorta thing.

GT4 did that very well. There are rubber marks on some starting grids, there are scraped barriers on Tsukuba, among others, and on Fuji the grass is torn up on the outside of some corners.

Whatever we may get with this game, I'm certain that GT5 will be absolutely amazing whatever happens, and will be leaps and bounds above GT4 👍
 
My mouth was open when newly developed High Speed Ring came. And at the end of the third round when replay camera flies over dam, it was stunning moment to see it for first time. So I hope them to make all the tracks at least in this quality. Many little details and realistic effects would be very nice (scratchings, imperfections of pavement, dust, sparkles and green stuff or autumn leaves flying around).
 
I think they will just add more detail to the tracks, like krymzen said worn out paint on walls and track surface, not to mention Eigar on Gran Turismo HD, not much detail or track side furniture but the GT5p version has much more detail, on and off track.

Yeah basically im hoping GT5 will have much more detail, i woundn't be upset if they hadn't changed though.
 
I think the tracks will look the same, but atmosphere may change (i.e. environment around the track might be more alive). But I had a great idea, why don't we wait for GT5 to come out to find out.💡
 
They maybe able to fit in the textures without reusing them everywhere with some kind of streaming tech. Like Seriously how the F#$%# did they get the Nurburgring in GT4 running on PS F#ing 2, It Blows my mind still :drool:
Totally agree with everything you said regarding dirtying up the tracks. Given the limited amount of graphics RAM on PS3 though it would be difficult to implement properly. You'd end up with the 'dirtying up' looking the same all over the track, theres only so many textures you can fit into 256MB.

I'm expecting the tracks to look the same as those in prologue, but dynamic night/day cycles could make the same track look very different. Assuming that feature makes it into GT5.
 
The same or better. "Similar" is a word my brain doesn't compute. "Similar for the worse" doesn't exist, at least to me.
 
do you think gt5 will have better looking tracks than gt5p

I think yes .. But Since Prologue has only 5 Tracks, 4 real and one fake one. On the real ones, you just can not make them look pretties, they allready look great. London looks amazing, Daytona looks like real deal, same deal as the other two remaining. Even the fake HSR looks great.
Only thing they could improve is the Higher Resolution surfaces, more bump map, etc etc, but for me they already looks gorgeous! But I bet they will improve some graphical stuff. I rather see them work on Damage more.

By the way guys, GT5 promises to have day and night cycles, so just see the sunset on HSR would make your jaw drop once more, or see London in the early morning. Different angle of the lights as well different colors will make them look prettier!
 
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London track looked amazing in GT5

Ah yes... London... I hope you guys don't mind a quick off-topic question, but do you think there will be a longer version of the London track in the full game?

I just get the feeling that it could be way longer. I mean, videos on YouTube show an F2007 laptime of around 37secs. I don't mean to sound like a whiney brat here... because I am so, so grateful for whatever Kaz gives us... but surely, after everyone has been raving about wanting a London track, and we finally have it, we could have had more?

I think it should be like in GT4 - Clubman/Special Stage, and Cathedral Rocks - one shortened version, one longer version.
 
The graphics from audi channel of the nur show the track running in gt5p an compared to the glimpse's you get later in the program from a later version, the graphics seem to be on a much greater level in terms of detail,

ps the video can be found on gtp's youtube page, if you look at the screen on the simulator its a better detailed nur than the one they show you up close
 
I think so. Right now the trees at hsr and eiger look terrible to me. Ps2 could do better in this respect. Also watch crowds from a distance. You can see them all doing the same thing. I really don't think they will leave it like this. After all if we can notice it pd surely can.
 
Ah yes... London... I hope you guys don't mind a quick off-topic question, but do you think there will be a longer version of the London track in the full game?

I just get the feeling that it could be way longer. I mean, videos on YouTube show an F2007 laptime of around 37secs. I don't mean to sound like a whiney brat here... because I am so, so grateful for whatever Kaz gives us... but surely, after everyone has been raving about wanting a London track, and we finally have it, we could have had more?

I think it should be like in GT4 - Clubman/Special Stage, and Cathedral Rocks - one shortened version, one longer version.

I *think* KY confirmed there was going to be a longer version of London. Can't point you to a link confirming that though.
 
You guys forgot the non existence AA (on the retail version) to remove those edgy stuff on prologue, even though the one from E3 2007 prologue is better than the retails version.
 
Ah yes... London... I hope you guys don't mind a quick off-topic question, but do you think there will be a longer version of the London track in the full game?

I just get the feeling that it could be way longer. I mean, videos on YouTube show an F2007 laptime of around 37secs. I don't mean to sound like a whiney brat here... because I am so, so grateful for whatever Kaz gives us... but surely, after everyone has been raving about wanting a London track, and we finally have it, we could have had more?

I think it should be like in GT4 - Clubman/Special Stage, and Cathedral Rocks - one shortened version, one longer version.

A longer version would definately be nice, but I also think you shouldn't be looking at F2007 lap times. The current London track is great fun with [Jemery Clarkson mode] reasonably priced cars. I think short and narrow tracks have their place in Gran Turismo. It's all about using the right car for the right track to get the most enjoyable experience.
 
i like not having aa, it makes things look sharper. plus i only have a 22 inch 1080p computer monitor so i cant notice anyway.
 
I *think* KY confirmed there was going to be a longer version of London. Can't point you to a link confirming that though.

Yes, on the supposed confirmed track list, London has SHORT and LONG version, I think we have the short version. That would be awesome to have additional 1-2 minute racing!
 
I don't have link... but I remember that Kaz confirmed long version of London track.

I think, that track will look quite the same as in GT5:P... In fact they are already look great, but not 2D trees taken straight from GT4.

Btw. I think they szhoul give cars more polys. Now they have ~200k polys. Forza 3 (from what I know) has got ~350k polygons per car. In fact, cars in GT5:P look great but in some parts there should be more polys.
I'm writting from PS3... later I will show yoy what do I mean (I would, tell you, but as you see I don't speak english that vell ;) ).
 
Ah yes... London... I hope you guys don't mind a quick off-topic question, but do you think there will be a longer version of the London track in the full game?

I just get the feeling that it could be way longer. I mean, videos on YouTube show an F2007 laptime of around 37secs. I don't mean to sound like a whiney brat here... because I am so, so grateful for whatever Kaz gives us... but surely, after everyone has been raving about wanting a London track, and we finally have it, we could have had more?

I think it should be like in GT4 - Clubman/Special Stage, and Cathedral Rocks - one shortened version, one longer version.

I do not remember the interview but KY already confirmed that the version of London we have now is the short version and that there is a longer circuit.
 
As you could see in the trailers, you see the tracks look very good. I think graphics are a bit better than the prologue but don't expect much more.
 
I never even knew there was talk about a longer London track. I always thought it would be a great idea if they did. Imagine hammering it down Embankment at night in the wet...

...anyway, like I said, I didn't even know there was talk of a longer track, so if anyone has a link, please please could you post.
 
Totally agree with everything you said regarding dirtying up the tracks. Given the limited amount of graphics RAM on PS3 though it would be difficult to implement properly. You'd end up with the 'dirtying up' looking the same all over the track, theres only so many textures you can fit into 256MB.
You need to check out games - or at least videos of games - like Resistance 2, Killzone 2 and Uncharted 2... lotta 2's there. ;) But if you get a high quality look at them from a site like Gametrailers or the like, the texture work in those games are simply stunning. For a system with divided 256GB of system and GPU ram, the PS3 is even showing up some gaming PCs.

I think the tracks are going to look a little better in GT5, but as said previously, everything looks outstanding in Prologue, so I'd be happy with that. Except for High Speed Ring, which looks unfinished, but I expect that track to be polished up quite a bit for GT5.

Btw. I think they szhoul give cars more polys. Now they have ~200k polys. Forza 3 (from what I know) has got ~350k polygons per car. In fact, cars in GT5:P look great but in some parts there should be more polys.
First, Froza 3 only has eight car races.

Second, I doubt the poly count is that high.

Third, Prologue cars are so good that people are fooled into thinking they're watching real racing film instead of replays, even with tracks having "basic" backgrounds. I'll definitely have to see an example of how Prologue cars are showing any lack of detail.
 
You need to check out games - or at least videos of games - like Resistance 2, Killzone 2 and Uncharted 2... lotta 2's there. ;) But if you get a high quality look at them from a site like Gametrailers or the like, the texture work in those games are simply stunning. For a system with divided 256GB of system and GPU ram, the PS3 is even showing up some gaming PCs.

I think the tracks are going to look a little better in GT5, but as said previously, everything looks outstanding in Prologue, so I'd be happy with that. Except for High Speed Ring, which looks unfinished, but I expect that track to be polished up quite a bit for GT5.

I own both R2 and KZ2, yes theres is some fantastic texture work in both games. However they are re-used a lot all over the levels which just reiterates my point about the limited amount of available space.

Don't know if I read it wrong but the GPU has 256MB of dedicated RAM and the CPU has its own dedicated pool of 256MB of RAM making for a total of 512MB.

I'm not exactly knocking the PS3, its a fantastic machine, but every console has their drawbacks. I am highly impressed at the quality of visuals it can produce, if anyone can push it that little bit further then its PD.
 
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