Xenn's GT PSP Research Topic

  • Thread starter Xenn
  • 248 comments
  • 79,058 views
it will not be that gt5 is made with the same structure as gt psp. I mean my idea is that if there is a gt5 extractor. if that extractor could be used to get the gt vol file from the gt psp:gtpflag:
 
it will not be that gt5 is made with the same structure as gt psp. I mean my idea is that if there is a gt5 extractor. if that extractor could be used to get the gt vol file from the gt psp:gtpflag:
That's not on how things work though since GT PSP has a different branch to them compared to the PS3's architecture itself. You can see if models are the same, but I'd ask someone else about that.
 
_C0 Debug Camera
_L 0x201281F4 0x24100002
_L 0x20128200 0x24050002
_C0 Reset Camera Codes (Do not use on SmnorthPS2)
_L 0x201281F4 0x00A08021
_L 0x20128200 0x10A00016
_L 0x204DDAD4 0x00000000
_L 0x204DDADC 0x0000001A

This is the Debug Cam code , when you enable it you'll be free to move the camera anywhere.
Enable the first cheat "Debug Camera" to use it.
To disable it, you need to disable the first cheat and enable the second one "Reset Camera Codes".

Regarding black cars, at this moment there's no way to drive them.

I used your code but it only gives me replay cam, please help me man.And how do I get those unused bumper, mirror cams.Also, is it possible to use them in replay mode?
I found no detail explanation on how to use debug cam
 
Last edited:
de acuerdo jajaja:D
GT PSP usa 4 cámaras: 0 (parachoques), 26 (cabina), 6 (techo), 1 (persecución).
A partir de estos no es difícil encontrar los que no se utilizan.

El más interesante es el valor 30. Es una cámara que puedes mover, rotar, acercar y alejar. Supongo que los desarrolladores lo usaron para crear capturas de pantalla.

Aquí hay algunas fotos muy bonitas.
View attachment 813292

View attachment 813293

View attachment 813294
Do you know what value the debug camera would be?
 
Back