You think we'll see an update this month?

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Custom event generator = 1 lap daytona $20 million reward money. Sounds like a plan.

custom event generator should NOT include rewards adjustment by the player.

PD can come up with a fixed ratio "per km" or "per minute" played for rewarding XP+credits at the end of the custom event.
 
Yeah but with the price of racing tyres you'd be spending hundreds of thousands on tyres.

i'm sure it wouldnt be THAT bad.. also that way not everyone will just use racing softs for everything cos' they wear off really quickly. u'd only use those for qualifying (in the case of online tournaments if we had custom online comp generators) and then use other tires (depending on how long the race is) etc.. i dunno i think it'd make it more realistic.

when playing career mode you'd have to buy tires every once in a while. it's not like making money is that difficult either :p :gtpflag:

just an idea :guilty:
 
We also need full access to our entire garage while online. The favorites tab is good for storing your favorite cars but we need access to the rest of them as well. Already many times I have been in a lobby wanting to race a certian type of car and my friends will have to leave and add a car to thier favorites for the race.

We need more freedom in car selection and restriction in online mode.
 
I doubt it, because if Polyphony had any project management or management structure, heads would be rolling after all the flaws in the game and the bad reviews (even if microsoft paid for them).

Heres what I think Polyphony should be looking to fix/update in upcoming updates:

- Fix the annoying pixellation issues.

- Inconsistant penalties and disqualifications in licenses and challenges.

- PENALISE people for cutting the 2nd chicane on Monza and give a heavier penalty for cutting chicanes at La Sarthe.

- Make all damage whether online or offline REALISTIC please! If PC sims manage to do this by simply having body panels fly off on impact and being deformed properly on impact then Polyphony should have no problem or excuse to not do this, it simply shows what a rush job this game is. When you crash heavily it should be game over in a game like this, wheels should be torn off, suspension parts should fail, aerodynamic stability comprimised, tyres punchtured, cooling comprimised, etc. not wobbling the odd wheel and docking abit of horsepower. If Codemasters managed to have decently realistic damage on a PS1 with TOCA then theres no effing excuse for PD to have damage that you'd expect on a budget racing game.

- Fix the effing wheels! There seems to be no inside to any of the wheels in any of the game, its just a blank grey wall... seriously PD, do you have any idea how **** that really looks???

- Premiumise the cars people GIVE a **** about, we don't want hype built up that cars are going to be made premium if your only going to do it to frivelous cars like the Daihatsu Midget, we'd want it done to the race cars, the supercars, the sports cars etc.

- Fix the tyre wear, theres no way on gods green earth that the Minolta 88CV lasts longer on tyres than the Peugeot 908, the Peugeot 908 manages to go 5 stints on the same set of tyres at Le Mans.

- Fix the realism of certain cars. the Minolta 88CV was far slower and inferior to the Jaguar XJR9 and the Sauber C9, not faster, same goes for the R89, the R90CP should be on benchmark and just abit quicker than the Jaguar and Sauber. The Mazda 787B is also unrealistically quick, it doesn't take a genius to realise this when it qualified 38th on the grid and was in the C2 category in 91, the INFERIOR category to the other Group C cars. The Peugeot 905 is way to slow, this is a car that was on par with the performance levels of F1 cars that year, and it was actually quicker than F1, if you follow F1 you'd know that it took untill 2004 for F1 itself to match its own performance from that era. So Polyphony, stop being inconsistant and fix it, theres is no way in HELL that it takes that long to change gears, its running on an F1 spec gearbox. I have alot of friends in the ALMS/IMSA category and they all laugh at GT for these reasons.

- Fix the inconsistency in the manufacturer car lists, you haven't even bothered with Panoz since GT3, you can easily outsource car rendering/scanning to outside companies who do a better job then your own SLACKERS.

And before the drama queens kick off with the usual "you dont know how much that costs" or "that takes years to do" or "you know howmuch programming that takes" blah de blah de blah, etc. Its easy for Polyphony to do this, all it takes is good time, project and resource management. It's easy to get significant bulks like this if you stop SLACKING and being distracted by pointless PR guff.

*disclaimer: sorry if this post is way too blunt and critical, but its sheer fact*
 
Oh no I did not mean that.

A custom event generator would be very easy to make - it's would just be drop down menus, slidebars, ticks and clicks:

1) championship or single event selection
2) track selection for each race (including weather + night/day selection)
3) no. of laps each race (or time expiry of the event)
4) car restrictions (hp, weight, tyres, year, make/type, country, tuned or not etc)
5) settings restrictions (TC, ABS, SFR etc)
6) AI level
7) tyre / fuel simulation ON or OFF
8) damage on/light/off

There you are!

Come on PD that should be soooooooo easy....

True, but then adding more events in the first place wasn't tricky.
 
no, the game isn't complete. Rest when the job is done.

Hopefully you will never get in those stressful situations or someone does not care anout your freetime. Than you probalbly would not talk in those loose words.
 
fully customize gear ratio, this game need so much to help it its too much too

type and knowing it might never become what we thought this game will be

is more disappointing.
 
5) settings restrictions (TC, ABS, SFR etc)

You know, that those restrictions are for human players only? AI does not have options for driving aids, because the AI is a driving aid for its own.
 
You know, that those restrictions are for human players only? AI does not have options for driving aids, because the AI is a driving aid for its own.

What if the custom event generator can be used to invite friends to play with (alongside AI too like in F1 2010) or to share it online for others to play?
 
What if the custom event generator can be used to invite friends to play with (alongside AI too like in F1 2010) or to share it online for others to play?

You fantasise a bit too much, do you? Wouldn´t it be enough to update existing feature instead of always adding something new?
 
You fantasise a bit too much, do you? Wouldn´t it be enough to update existing feature instead of always adding something new?

I fantasise a bit too much because PD did not get their act together for 5 years to make at least half-decent A-Spec events.

If you like them stick to them and let me fantasise about an event generator which would actually transform this half-finished game.
 
as long as the RA button gets fixed on my DFGT.
Can't believe they did that, and if they don't fix it, I think it would be obvious that it would be time to bust some heads in a court room... Logitech's name will get changed to Jameltech.

What are you talking about?
 
- Premiumise the cars people GIVE a **** about, we don't want hype built up that cars are going to be made premium if your only going to do it to frivelous cars like the Daihatsu Midget, we'd want it done to the race cars, the supercars, the sports cars etc.

Contrary to most people in this forum. I am more into realistic cars (the ones which most of us will be able to buy/drive daily) than into supercars.

Personally I like to drive unpopular cars and underdogs Daihatsu Midget, Nissan Pao, Toyota Carina, Old Skylines, Exa Canopy, Volvo 240 GLT.....

It seems way more real than driving a moneyfest vehicle or that bizarre redbull vehicle.

It's just my Opinion. Feel free to agree or not. :)
 
every single skyline should be premium how many diff interior's could that be?
 
I hope they update the Vettel challenge so it's do-able with an DS3 xp.
 
- PENALISE people for cutting the 2nd chicane on Monza and give a heavier penalty for cutting chicanes at La Sarthe.

- Make all damage whether online or offline REALISTIC please! If PC sims manage to do this by simply having body panels fly off on impact and being deformed properly on impact then Polyphony should have no problem or excuse to not do this, it simply shows what a rush job this game is. When you crash heavily it should be game over in a game like this, wheels should be torn off, suspension parts should fail, aerodynamic stability comprimised, tyres punchtured, cooling comprimised, etc. not wobbling the odd wheel and docking abit of horsepower. If Codemasters managed to have decently realistic damage on a PS1 with TOCA then theres no excuse for PD to have damage that you'd expect on a budget racing game.

In real life the Chicanes on Monza have big speed bumps that car get some cars airborne if they are hit at speed. In Formula 1, drivers that get stuck on the green run off have to swerve between the bumps for fear of damaging their cars.

TOCA and Colin McRae Rally 2.0 had brilliant damage. Toca had wheels that could fall off (i've done it), deformable and detachable body panels and good mechanical damage. Colin Mcrae had really good mechanical damage and much better damage on contact with objects than GT5 (although the Hyundai that you could smash up till it looked like a 206 was a bit odd)
 
Contrary to most people in this forum. I am more into realistic cars (the ones which most of us will be able to buy/drive daily) than into supercars.

Personally I like to drive unpopular cars and underdogs Daihatsu Midget, Nissan Pao, Toyota Carina, Old Skylines, Exa Canopy, Volvo 240 GLT.....

It seems way more real than driving a moneyfest vehicle or that bizarre redbull vehicle.

It's just my Opinion. Feel free to agree or not. :)

Your in the minority, but I can understand your views. Personally, I can't stand slow cars in a VIDEO GAME. My list for premiumization:
Veyron
Furai
Countach LP400/25TH Anniversary
Oreca/Playstation Audi R8 GT race car
Cerbera Speed 12
ZZII
 
- PENALISE people for cutting the 2nd chicane on Monza and give a heavier penalty for cutting chicanes at La Sarthe.

- Make all damage whether online or offline REALISTIC please! If PC sims manage to do this by simply having body panels fly off on impact and being deformed properly on impact then Polyphony should have no problem or excuse to not do this, it simply shows what a rush job this game is. When you crash heavily it should be game over in a game like this, wheels should be torn off, suspension parts should fail, aerodynamic stability comprimised, tyres punchtured, cooling comprimised, etc. not wobbling the odd wheel and docking abit of horsepower. If Codemasters managed to have decently realistic damage on a PS1 with TOCA then theres no excuse for PD to have damage that you'd expect on a budget racing game.

In real life the Chicanes on Monza have big speed bumps that car get some cars airborne if they are hit at speed. In Formula 1, drivers that get stuck on the green run off have to swerve between the bumps for fear of damaging their cars.

TOCA and Colin McRae Rally 2.0 had brilliant damage. Toca had wheels that could fall off (i've done it), deformable and detachable body panels and good mechanical damage. Colin Mcrae had really good mechanical damage and much better damage on contact with objects than GT5 (although the Hyundai that you could smash up till it looked like a 206 was a bit odd)

Its not so much about if they can do it, but that you will find the avg GT5 player wouldn't even play with damage on so why bother. Every hardcore fan of racing sims would agree with you, but the majority of people playing GT5 don't fall under that category sadly.
 
Am I the only one who is still extremely frustrated by a lack of replay controls? I'm always dying to photograph fun moments or disasters, and adding a "back to the start" button does absolutely no good. I can't believe programming a set of controls for replays would be nearly as complex as some more advanced requests.

I also support the all-time garage access, especially for when in practice mode or on photo shoots.

(P.S. Hi, I'm new.)
 
I fantasise a bit too much because PD did not get their act together for 5 years to make at least half-decent A-Spec events.

If you like them stick to them and let me fantasise about an event generator which would actually transform this half-finished game.

Yeah, but would you be a realist, you would realise that you can be happy when they fix some things over the year.....and maybe one or two features plus.

I bet they invest their time to optimize some features but not to create a lot of new stuff.
 
its all a conspiracy.5yrs+ to make,end result leaves people complaining,every update brings new surprises.
regular updates are going to be what makes this game one that will be remembered for a very very long(im sure).what is the point in saving(how long?)all the money to buy one ov the ferrari F1s when you cant use them,apart from online.something upcoming i reckon.look at events page am-endurance.doesnt it look like there is room for another slot??.
F1 challenge??..who knows... just hope that PD dont start charging for DLC.after all the delays i think they owe us this free with regular u/dates atleast.
 
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events page.ie.beginner through to enduro.
 
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What are you talking about?

the 1.05 fiasco? where TCS and ASM is greyed out.

Sorry for the late reply.

if they are doing DFGT owners the same way they did G27 owners then i think it should be a big legal problem. Thats too much money to be throwing away for nerfed products.
 
Does anyone remember what was part of the 1.05 release notes?

•Improved Rewards: The rewards for winning races in both A-Spec and B-Spec in [GT Mode]-[GT Life] have been increased for a limited time only. (This applies until the end of January 2011.) This is a great chance for those who were previously having difficulties getting ahead in the game, due to a lack of funds for tuning and purchasing required cars.

That makes it seem like another update (which will include the rewards adjustment) will be released at the end of the month.
 
For the seasonal events, instead of having 5 single races, he could add or change it to maybe 2 or 3 single races and 2 or 3 championships.
 
the 1.05 fiasco? where TCS and ASM is greyed out.

Sorry for the late reply.

if they are doing DFGT owners the same way they did G27 owners then i think it should be a big legal problem. Thats too much money to be throwing away for nerfed products.

So you're threatening to sue Logitech over something that Polyphony Digital did? You would lose that lawsuit in a heartbeat.

The only people to blame for limited DFGT and G27/G25 support are the people at Polyphony Digital.

By the way, it doesn't matter what controller accesses the RA menu. TCS and ASM are blacked out always, so it's not a DFGT problem.
 
So you're threatening to sue Logitech over something that Polyphony Digital did? You would lose that lawsuit in a heartbeat.

The only people to blame for limited DFGT and G27/G25 support are the people at Polyphony Digital.

By the way, it doesn't matter what controller accesses the RA menu. TCS and ASM are blacked out always, so it's not a DFGT problem.

I wouldn't really sue them, to be honest... it just felt real good saying it, more of a rant really.

I didn't know that it was greyed out all across the board, I reckon I should have paid more attention to more then what I was affected by.
 
I think we will get one. I hope its in the range of 1g that will include tracks, endurance/champioship saves and brake upgrades.
 
So you're threatening to sue Logitech over something that Polyphony Digital did? You would lose that lawsuit in a heartbeat.

The only people to blame for limited DFGT and G27/G25 support are the people at Polyphony Digital.

By the way, it doesn't matter what controller accesses the RA menu. TCS and ASM are blacked out always, so it's not a DFGT problem.

I have a DFP and in my game nothing is greyed out.
 
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