Your thoughts about "standard" vs. "premium"

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What would you have rather had PD do about "premium" vs. "standard" cars

  • Keep everthing the same

    Votes: 324 19.1%
  • Release the game later with all the cars "premium"

    Votes: 213 12.6%
  • Not do "premium" cars at all but focus on other features i.e. dynamic weather

    Votes: 134 7.9%
  • DLC packs after the release

    Votes: 844 49.8%
  • Wished PD didn't get are hopes up, lol

    Votes: 180 10.6%

  • Total voters
    1,695
That feels very similar to Prologue, and most of the movement we're seeing looks like it's related to solely suspension.

It's no deal-breaker for me, but it'd be nice to get the sensation of weight from the driver's head affecting the view a bit. Like going down a bumpy road in real life; the suspension moving up and down will alter your view, absolutely, but so will the smaller movements your head takes because of those very suspension movements. I can't remember what game it was back on the PS2 that gave a very disorienting rumble when you'd have a decently-sized smack with the scenery or another car. Enthusia? Those kinds of small touches can provide a whole new feeling of immersion.

(EDIT) Nevermind, got to later in the video and the effect I'm trying to explain does seem to be far more easily noticeable. Nice 👍
 
Nah Prologue was sterile and smooth, the Time Trial felt and looked different

standard car - soft suspension. Kaz's lap, he's a smooth driver though :)
[YOUTUBEHD]qFTURWPZI-A[/YOUTUBEHD]


tuned car - stiffer suspension
[YOUTUBEHD]bK6-QRQlyHc[/YOUTUBEHD]
 
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GT5 already does move around quite a bit, as seen in the Time Trial, just not cartoon like in Shift which looks like a joke.

The 370Z in the time trial lifted it's nose by a noticable amount when accelerating and vice versa, plus all the shaking under heavy braking, ABS pulsing at a guess.

If you look at the old Mimaximax videos, when he finally got a tripod, the top of the car's cockpit would move up and down a good inch in any direction. That's plenty.

Exhibt A

Shift

Excellent point. I avoided the dashboard view in NFS Shift because of that reason. What GT TT did was close to perfect in my book, and the videos there after make me a happy man!!:)
 
CCJ, dunno if you caught my edit; yeah, it does look improved. Which is good to know.

That Veyron video terrifies me. Apparently the Bugatti's like trying to drive a Speed 12... on a pogo? Why was that thing bouncing all over the place? Ugh.
 
That Veyron video terrifies me. Apparently the Bugatti's like trying to drive a Speed 12... on a pogo? Why was that thing bouncing all over the place? Ugh.

I don't think the driver in that video was any good, I don't consider myself to be a terrific driver or anything but I've driven that car and didn't have nearly as much trouble. He didn't appear to be even trying to follow the racing line.

Bouncing however is a HUGE problem with the game and as I said above, the physics are all wrong. There have been quite a few comments about this in the Shift forums here on GTP.
 
As someone who has done quite a few track days what you see in shift really doesn't happen. Yes you do feel the g forces and you feel your head and body move around but you vision is not really affected. To me it seems like i am focusing on a point on the track rather then everything being chaotic. What I am trying to say is that there is shaking and jolting etc. but you don't see those things your other senses are telling you that they are happening. While I am sitting on my couch playing a video game I can't feel the 3g going into a corner so games might want to visually represent that. Fine just don't overdo it, it does not feel natural. More violent actions like go karts are more noticeable in you eyesight because they are small and they absorb less energy than normal sized cars you do see more movement. The other one would obviously be crashing
 
As someone who has done quite a few track days what you see in shift really doesn't happen. Yes you do feel the g forces and you feel your head and body move around but you vision is not really affected. To me it seems like i am focusing on a point on the track rather then everything being chaotic. What I am trying to say is that there is shaking and jolting etc. but you don't see those things your other senses are telling you that they are happening. While I am sitting on my couch playing a video game I can't feel the 3g going into a corner so games might want to visually represent that. Fine just don't overdo it, it does not feel natural. More violent actions like go karts are more noticeable in you eyesight because they are small and they absorb less energy than normal sized cars you do see more movement. The other one would obviously be crashing

I'm glad someone else thinks this. The eyes are separate from the head, oddly enough, and are incredibly well damped - presumably so that they still "work" whilst we're sprinting alongside that critter about to get it's haunches full of spear...

Anyway, the only time my eyes have come unstuck is on rough terrain on my mountain bike, at speed - with no rear suspension (except my knees). You can still "see", just with very little detail thanks to the vibration, which must be of a certain frequency to upset the "suspension" of my eyes. Kinda scary on wet rocks! :dopey:

Collisions definitely affect vision briefly - you don't quite get the "concussive" effect that appears in Shift, (usually for far too long, I might add) though - GT4 had it about right, I think.

I'd forgotten about the improved camera in the Time Trial - sadly, it doesn't seem as effective without the interior / cockpit view.
Yet another reason to hope the standards at least get black frame "interiors", like GT PSP.

I'm also glad other people have issues with the bouncing in Shift...
 
I think it's safe to say that pretty much everything in Shift has been turned up to 11, even when it probably shouldn't have been. I liked the head movements and blur and such in Shift, they just needed to tone them down to like 75% of what they are.
 
True, makes no sense to me either. They would only need to model different motors, I still don't know which SS GT5 has(L34,L35,L48,L78?). After that you have badges and wheels and of course different transmissions.

Stating facts again :rolleyes: ? There is more than just badging, wheels, and motors. The suspension is different, front disc brakes (4-wheel optional), quicker ratio steering, functional cowl induction hood, hurst shifter, different taillights, reverse lights in the roll pan (instead of built into the taillights), and a few more minor things. Of course, the motor is the DZ302, and all '69 Z/28's had a muncie 4-speed. You did mention the wheels and badging though, which is correct.

All I am saying is, that it would take quite abit more work to make the correct changes between the 2 to make them correct down to the last bolt/wire, like the Premiums are suppose to be.

I just had another thought. Which interior will we get on cars that, in real life, have an option of either manual or automatic transmission? The reason I ask, is because I want the 6-speed version of the '09 Challenger with the pistol grip shifter, like my real car. However, if the Challenger was modeled with a 2008, they were all automatics, so that would be the case in GT5 if it was modeled after the 2008. Cross fingers that they modeled a 2009 6-speed.

*Edit* Correction, only the 69 Z/28 RS has the tail lights I was referring to, and it appears that the Premium in GT5 is just a Z/28 coupe, not a Z/28 RS coupe, since it does not have the hide-away headlights, and other RS appearance items.
 
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Stating facts again :rolleyes: ? There is more than just badging, wheels, and motors. The suspension is different, front disc brakes (4-wheel optional), quicker ratio steering, functional cowl induction hood, hurst shifter, different taillights, reverse lights in the roll pan (instead of built into the taillights), and a few more minor things.
Most of that does in fact sound like it would be able to quickly be added. Alot of that stuff isn't even related to the car model.
 
Most of that does in fact sound like it would be able to quickly be added. Alot of that stuff isn't even related to the car model.

I was mainly pointing out that there is more than just different motors, badging, wheels, and transmission. However, I am thinking that they figured they had, what most considered, the most desired version in premium, and didn't want to go through the pains of making the SS correct down to the last bolt/wire. They would have to remodel more than just a few things. Basically the whole undercarriage (ie suspension, sway bars, exhaust, etc...). Under the hood would also have to be remodeled if the hood can be opened or knocked off, since the Z/28 has the functional hood with a different air cleaner to make use of the hood. The underhood would be a little more simple though, since the SS in GT5 is still a small block. I don't know how detailed under the hood they will be, but the DZ302 also had an aluminum intake ,but most 350's did not. The shifter would be easy though.
 


PD simply didn't have enough time to model 1000 cars in HD so they modeled as many as they could then gave us better versions of GT4/GTPSP cars. Don't worry about it, you'll barely notice them when you're actually driving.[/QUOTE]


I like your thinking. I am not someone who cares too much if the standard cars are worse quality because I drive mostly from the interior like most other people, and and happy I can still do that in the game. I remember when everyone thought there was no interior view so I can't complain too much. Besides this is PD, how many corners do you think they would cut?
 
I like your thinking. I am not someone who cares too much if the standard cars are worse quality because I drive mostly from the interior like most other people, and and happy I can still do that in the game. I remember when everyone thought there was no interior view so I can't complain too much. Besides this is PD, how many corners do you think they would cut?

Yes, and when did that change?
 
i feel if we don't see some standard car interior views at GC or TGS, they might be hiding something very bad. :nervous:
 

I like your thinking. I am not someone who cares too much if the standard cars are worse quality because I drive mostly from the interior like most other people.


Me too (the interior view) but you have to admit, its the way that GT looks and feels that makes it unique. That is way GT sells so many more copies than any other franchise, people who couldn't drive a single lap without crashing to save their lives buy it.

I didn't expect 1000 intricately detailed cars but I did expect consistency. Those standard models will look like s#!t next to the premium during races. The model detail has a very significant effect on the lighting and even more on the reflections on the car.

I know GT5 is going to be awesome but to me GT5 is already a huge failure on part of PD in terms of development strategy (especially for an exclusive), prioritizing and objective setting.
 
Currently the standard cars are made to look far worse than they are, by the fact that all the premiums we have seen are in high megapixel bullshot & photo mode? images, while the standard cars we've seen are taken lower resolution video stills. The differences may not be as great as some might fear. Hopefully PD will provide more images of the standard since they make up the bulk of the cars. :)
 
Currently the standard cars are made to look far worse than they are, by the fact that all the premiums we have seen are in high megapixel bullshot & photo mode? images, while the standard cars we've seen are taken lower resolution video stills.

That isn't fact. We have 1080p vids of both standard and premium cars. Vids made by PD to their standards. We can easily compare the two.
 
Ok I got something to say because so any people are whinning about the standard cars not having cockpit views. To my understanding and from what Ive read and seen they will, now they wont be 100% accurate who cares, am I going to be looking at the leather stitching on my dash as I'm hurtling over 100 mile per hour on the high speed ring. Their Giving us an amazing game Plenty of tracks and everything, new multiplayer options. when the Gt4 came out it was 50 bucks right. Ok this is coming out at 60 bucks, But it has way more features and more cars, tacks, multiplayer and I sure even more their not telling us yet and even if who cares i'm happy with what we have so far.
 
Ok I got something to say because so any people are whinning about the standard cars not having cockpit views. To my understanding and from what Ive read and seen they will, now they wont be 100% accurate who cares, am I going to be looking at the leather stitching on my dash as I'm hurtling over 100 mile per hour on the high speed ring. Their Giving us an amazing game Plenty of tracks and everything, new multiplayer options. when the Gt4 came out it was 50 bucks right. Ok this is coming out at 60 bucks, But it has way more features and more cars, tacks, multiplayer and I sure even more their not telling us yet and even if who cares i'm happy with what we have so far.

There is still no proof or confirmation from anyone worth taking seriously that there is cockpit view for standard cars.
 
ok did a bit more research cause last time I checked it was confirmed that it will but I came across this just now
http://www.playstationuniversity.com/gt5-standard-cars-will-not-have-cockpit-view-4048/
Which gives you a link to the GT5 site that says "Standard cars do not support vehicle interior camera views". which sucks for some but if Gt never had interior views until now why does it matter now if only 20% of the cars have them now. I guess it's just personal preference, for me it's harder to drive in the cockpit even if I'm using the wheel. Can't see as much. But this is more of a game for me than a simulator. I guess people want a almost real driving simulation but the 200 premium cars still offer that so it's honestly not a total loss. Who knows they might surprise us later on.
 
Just noticed on the UK version of the official site it doesn't say anything about standard cars not having interior view, but on the Same article at the US site, it does!
 
Gt never had interior views until now why does it matter now if only 20% of the cars have them now.

Well, in a way it had, if you chose to drive a convertible in GT4.

I consider interior/cockpit/helmet cam as standard by now, all the recent games I know of had them. Plus, GT5P went over the top with even the back seat area of the car modelled very nicely.

200 cars is still a very decent amount of vehicles (though I doubt it'll be 200 unique ones).

PD made their choice, I can see how they maybe thought "why bother with the rest of the cars, many moan they are not interested in driving a Nissan Cube at all".

I'd say about 50% of all gamers, especially the casual ones, prefer chase cam anyway, because you actually see what car you are driving. Those things matter to some a lot.
 
Gt never had interior views until now why does it matter now.

1. cause it's been five years in development.
2. other mediocre games have had it years ago.
3. it's 2010 every racing game should have it.
4. it gives a better immersive feel to the game.
5. it's time for the GT series to step it's game up to compete feature wise.

Also as a fact the first Project Gotham Racing which came out in 2001 9 years ago for Xbox had interior modeling, but didn't have a cockpit camera, but it was there and not blacked out by tinted windows.
 
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Also as a fact the first Project Gotham Racing which came out in 2001

Test Drive 1, Commodore C64, released 1987
test_drive_1.jpg


Try to beat that ;) We did come a long way, didn't we?
 
ok did a bit more research cause last time I checked it was confirmed that it will but I came across this just now
http://www.playstationuniversity.com/gt5-standard-cars-will-not-have-cockpit-view-4048/
Which gives you a link to the GT5 site that says "Standard cars do not support vehicle interior camera views". which sucks for some but if Gt never had interior views until now why does it matter now if only 20% of the cars have them now. I guess it's just personal preference, for me it's harder to drive in the cockpit even if I'm using the wheel. Can't see as much. But this is more of a game for me than a simulator. I guess people want a almost real driving simulation but the 200 premium cars still offer that so it's honestly not a total loss. Who knows they might surprise us later on.

It says views not view I think we will have a cockpit view but no fancy camera angles that we have seen in some videos.
 
It says views not view I think we will have a cockpit view but no fancy camera angles that we have seen in some videos.

What fancy camera angles, are you talking about looking left or right, or have I missed something?
 
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