- 288
RickScott - Chief Game Designer...what is the community's opinion of the car handling in Formula One Championship Edition?
http://community.codemasters.com/forum/showthread.php?p=4436679#post4436679
RickScott - Chief Game Designer...what is the community's opinion of the car handling in Formula One Championship Edition?
Meh, I'll have to register. I will though, if we are even slightly listened to it will be good. Although I hope the cheif designer was being sarcastic when he said, "forza, you say? I'll see if anyones heard of that" , I havent even played the game but I still consider it as the 2nd most realistic console racing game out there, after GT5P, they better have heard of it!make sure you guys head on over to the CM forum & give them your input !
Funny you should ask MS7, given my thread in Ferrari Challenge.
Overall, I love the handling in F1CE, but I feel the FFB should communicate more sense of weight in the steering.
I wrote before criticizing Weight transfer issues on F1CE. I totally missed the fact that F1 cars have the lowest center of gravity of any racing machine (even the calipers are placed on the lower part of the disks brakes). F1 car's ride is closer to the ground, plus the suspension is the hardest of all. So, the perception of weight transfer must be very little. In other games like GT4 (I haven't played FC yet), you can see and feel weight transfer because the cars are taller and heavier than a F1 car. In 2006, the weight/power ratio was much more even on a F1 than in a GTR or Prototype car: F1 = 780 Hp pulling 600 Kilos (1,322lb) = 1.7 lb per hp compared to 750 hp (average) pulling 3,000lb or heavier of its counterparts (do the math).