GIANTS Software has announced that Project Motor Racing, developed by Straight4 Studios, is set for a launch this autumn, across PC and on PlayStation 5 and Xbox Series consoles.
It’s been a long time coming since the title was originally revealed under the name GTR Revival — and the studio being called Straight4 Games at the time — before contracting to GTRevival with Plaion lined up to publish, and finally emerging under its current name and with Farming Simulator publisher/developer GIANTS taking on the publisher role.
GIANTS is also providing its eponymous game engine for PMR, with Straight4’s own physics engine doing the heavy lifting underneath. This, says S4S, is built from the ground up and runs at 720Hz to offer “unmatched handling realism”.

Today’s announcement also gives us a first real look at PMR’s goals, although we’ve had some hints over the last couple of years, and a few more in recent weeks too. Despite the first steps seemingly heavily hinting at road cars in the title — and studio head Ian Bell’s subsequent comments about “anything we find interesting” — PMR is set to be an out-and-out racer.
Indeed the title is promising more than 70 vehicles at launch, from ten different racing classes which, thus far, appear to cover a spread of endurance machines over the decades. While a full car list is some way off, we’ve seen a couple of dozen vehicles from the 1970 Lola T70 to the latest Lamborghini SC63 LMDh.
We’ve not yet seen all of the racing classes either, but those highlighted so far include the “Sports Car 70” category from the World Sportscar Championship of that decade, the mid-00s “GT” class, an N-GT category of a similar era, and modern GT3, LMP, and Hypercar groupings. There’s also a teased GTE class we’ll touch on later.

The categories won’t necessarily be entirely discrete either, with PMR promising multi-class racing that can feature up to four categories, though at present there’s no specifics on how many cars can feature simultaneously on the grid.
At launch the title will feature 27 circuit layouts, although we have only seen a handful in the initial presentations and this is spread out over an unknown number of track locations at present.
Lime Rock Park and Mosport (Canadian Tire Motorsport Park) have featured heavily, Kyalami was previously revealed, and you don’t need to be too eagle-eyed to spot the Nordschleife at the end of the teaser video above. Spa is also hinted by way of archive footage, but we don’t think we can see any in-engine footage.
Every track is set to involve a “True2Track” feature that will bring dynamic weather and diurnal cycle, as well as adaptive racing line and drying line that evolve with surface conditions.

Pre-orders are now available for the digital edition on PC, with the standard edition priced at €59.99 (~$70) and the “Year 1 Bundle” that includes a four-pack season pass at €89.99 (~$100). Both include the “GTE Decade Pack” which includes seven cars from what we assume is the category of the same name.
A physical version will also be available on PC, again with the same pre-order bonus, though pricing has not yet been announced. Similarly there’s no pre-orders available yet for PlayStation 5 or Xbox Series versions, and while they too will include the GTE Decade Pack bonus there’s no word on whether different editions will be available either.
We’re still waiting for a more specific date, but we’ll bring you that news when we get it!