“I still cannot go into detail, but developing on PS3 was hard: you don’t have enough memory to do all you want. Our goal was to always preserve the feel of Gran Turismo but with the latest installment we had to face limitations. With PS4 we have a lot of memory available: we’ll be able to exploit it easily, inserting elements that we had to force or withheld on PS3.
There will be better graphics, better physics engine, smarter AI and more online options.”
“A lot of different things were cut: resolution, graphic designs, everything throughout the gameplay. The level of data that’s being handled, whether it be the environment data or the car data, they’re on a fantastically high level – but the PS3 isn’t able to process it very well.
Some of [the games] have things that I consider mistakes. There are a lot of things I would have done differently if I could do them again. Better physics, sound, AI, graphics… I’d like to do everything all over again!”"
“For GT7, myself and my staff have a clear vision: to do everything we couldn’t do in GT6. We want to make it very Gran Turismo. By that I mean it’s going to be a game that matches the very era that we live in, in 2015 or 2016.”