This has been the weirdest Formula One season in years. At the top stands Mercedes AMG Petronas with a commanding lead in the driver’s and constructor’s standings, all at the behest of the new formula being used this year. Mercedes has been a considerable threat since their constructor debut in the 2010 season, with their worst finish being 5th in the standings at the end of the 2012 season.
We’re two weeks away from what could possibly be – and I can’t stress that “possibly” enough – the most profound Gran Turismo 6 update yet involving the career of Ayrton Senna. May 1st will mark the 20th anniversary of his passing, and it’s on record that Polyphony Digital has plans laid out to celebrate the anniversary with Senna-related content.
We’re in the wake of another Formula One weekend, this time taking a trip to the Bahrain International Circuit, albeit with a twist. This year the circuit will make use of an all-new floodlight system that will see the Grand Prix event into the hours beyond the sun, making this the second race of the season to run without natural lighting.
We’re moving straight into the goodies this week as this week’s headline is actually a full-length segment that may very well return at some point later in the year with yet another look into what makes a racing game attractive. It’s a question that isn’t as easily answered as you might think, and I know you’re sitting there shouting out answers.
It’s a little funny to me that this week’s Rewind is being presented – the opening act, if you will – by an already prominent staple of the article itself; however, the community here is the central focus of the Rewind, and anything that makes the lives of the many easier will be showcased here.
The inaugural race weekend of the 2014 Formula One season is finally here, and while I maintain a gross of reservations regarding the new engine formula and some of the new/amended rulings, it’s a level of excitement that I couldn’t feign if I honestly tried to.
Twelve days are all that stands between me and the beginning of the 2014 Formula One season, and I’ve kept myself oblivious to most of what has already been unveiled because, well, to be perfectly honest it’s rather confusing. For example, gone are the days of teams preserving their tires throughout the final qualifying session, because now the drivers that get through to Q3 will start the race on the tires used to set their fastest lap times in Q2, should they choose to not run Q3.
GTP is host to the GT6 Nurburgring 24 Hours online endurance racing event organized by CORE. Running on its 3rd year for 2014 and on Gran Turismo 6 for the first time. Nine multi-driver teams from all over the world will challenge themselves with the grueling task of completing a 24 hour race in real time. As with real life endurance racing, this race will be all about strategy; it’s not all about speed, the teams that play their driver swaps, pitting, set up and adaptability to changing conditions the best will come out on top.
We’ve been down this road many times in the past and I’m sure many of you know, at least by now, that I’m a photomode junkie. The photomode efforts present in Gran Turismo, and by extension, the efforts present in our very own Photomode Forum for GT6 are quickly becoming a cornerstone of GTPlanet.
The community here at GTPlanet has been as active as ever, if you haven’t taken notice by now, we have a new GT Suggestions forum where you can let your imagination run wild and list your suggestions that you firmly believe would make Gran Turismo the game of your dreams – whether it be with additional vehicles, tracks, or features. There’s plenty of activity already so I’ll take a moment to list off some of my favorites:
It seems that with every new month—some could even say every new week—we’re playing the waiting game until the next big thing comes to Gran Turismo 6, and the aspect itself may have inadvertently become a game within a game to some; being on the lookout for the newest feature or improvement that will further the overall enjoyment of the game itself. It’s devilishly clever and often results in a think-tank of untold proportions.
What a week this has been, evolution has become a recurring topic of interest for GT6 not only in the Rewind but the entirety of the news page here at GTPlanet and this past Tuesday Update 1.04 was released providing continual proof that Gran Turismo 6 is a game with a clear intent: to evolve. There are now four new vehicles to race to your hearts content, but the big news – or should I say bigger news is tomorrow is the first of February which means GT6 is preparing to undergo evolution once again. It’s a cycle that’s seemingly never-ending.
It appears things are slowly beginning to heat up if this past week’s festivities are any indication, we are quickly closing in on the final days of January and will soon be welcoming the 1st of February, which means an update is on the horizon. What next month’s update(s) will contain is anyone’s guess, but if you tuned in to the roundtable discussion earlier this week then you’ll know what’s been teased, and if you don’t know you’re in for quite the surprise so continue to read on.
Gran Turismo 6 continues to evolve and this past week’s 1.03 update is proof of that, adding in yet another new vehicle and breathing new life into the previous update’s newest addition, the BMW M4 Coupé by way of adding a fully-detailed interior. There’s no telling when the next major update will hit or what it will contain, but one thing is for certain: it won’t disappoint. With the remaining Red Bull X Challenge events due at the end of the month who’s to say we aren’t counting down to the next big thing?
All has been quiet on the Gran Turismo front for the past several weeks and one has to wonder what’s going on behind the elusive doors of Polyphony’s office. The days of January are still at their earliest, but with two updates currently scheduled for this month it shouldn’t be too long before the wheels are turning at a steady pace again.
Gran Turismo 6 has been available for a month now, and in that short amount of time the game has evolved from its vanilla offering to that of something that has been host to first-time experiences and the rekindling of those in the past: The 2014 BMW M4 Coupè, a vehicle that won’t even be on sale until sometime this year, the Hudson Hornet that served as Mario Andretti’s “first love”, and the introduction of the all-new Red Bull X challenges – all of this within a 31 day time period.
This is it ladies and gentlemen, the final Weekly Rewind of 2013! Where has the time gone, it seems like just last week I was telling you all about how much evolution the Rewind would undergo during the 52 weeks that comprise 2013, and now here we are the final Rewind of the year. Time flies when you’re having fun is what they say.
Gran Turismo 6 has been on store shelves and in many of our homes for the past three weeks now, and it has evolved quite a bit since its vanilla release. We’ve gone from version 1.00 to 1.01 on release day, the inclusion of the BMW M4 Coupé, and most recently update 1.02 which brought together a slew of improvements and refinements to the game’s character, as well as Mario Andretti’s 1948 Hudson, a car Mario was reunited with courtesy of the “First Love” campaign.