- 10,403
- GTP_Spag69
- spagetti69
What's Jackie Stewart got to do with it? If I may ask.
If the uphill S is that famous, then tell my why you can`t give it its correct name... Eau Rouge
I don`t get your problem. Small dents or something like that is much better then nothing. You said you want a car to be completly vaporized... K, then tell me what happens with the driver?
All those damage crying makes me really sick. Guys like Jackie Steward would have done everything to make the reality on race tracks "boring" such as GT5P and some gamers want the total opposite. Strange, isn`t it?
Im fine with small dents, brocken bumpers and -the most important thing- mechanical damage.
...and if you knew how famous he was, maybe you'd spell Jackie's name right?
I'm fine with trying to make tracks safe in real life. The thing is, there's no threat of loss of life in a video game. So what does that have to do with anything?
Rob-F1-Fansometimes Forza looks good , the rest of the time it looks **** !
If you put destruction on such an higher level I'm sure that you will enjoy this rather than a GT game:
http://www.amazon.com/dp/B002NTDXPU/?tag=gtplanet-20
The legal side is that you never will have that level of destruction on a branded domestic car, just look at Forza. Also hope for a higher level of damage on race cars but not to a point of a pilot death.
Organ-Donor has explained, I don't know why people keep coming to Forza's visual damage for reference, is one of the worst implementations rather simplistic and not very accurate. You will need to wait until the final full damage, specially on race cars with lost and broken parts to compare.
Forza 3 is even more restricted than Shift, GRID is the best example and I doubt that GT5 will achieve that level on race cars, but better than Forza? sure.
Not sure if this has been fixed from the demo as I haven't played F3 in a while due to my friends 360 getting RRoD but this is pretty silly looking (not just the fact that the cars didn't even make contact, but how the damage wasn't specific to the area of impact):
But I do know that in the final game if you hit a portion of your car on a wall, scratches and dents will appear on other areas that weren't even impacted.
While I do agree I'd rather have overly brutal realism compared to what we've seen, I'll take what I can get.I don't know much about the legal side of this topic (car manufacturers not wanting their cars to be shown fully destroyed). However, if PD have decided to incorporate damage into the game then damnit if I slam into a wall head on doing 220mph I want the car to be absolutely vaporized in some impressive display of destruction, bits flying everywhere and nothing left but a rollcage and flames. I'll be more than glad to have to pay the Cr for a new one.
It's either that or the car remains completely unharmed and bounces off the wall like a rock, that's fine too because at least it wasn't half-assed. What I DON'T want is a bent bumper or broken headlight. Lame. Do something or don't do it, don't sort of do it. This approach makes as much sense to me as making Spa completely flat, no hills or anything. That famous uphill S at the beginning is one of the best parts of the track...sort of doing stuff doesn't work.
Why can't people on both sides stop being phallic-shaped erotic toys and just buy both and enjoy both? I promise having a 360 and PS3 in the same room won't make your house burn down or anything. They're inanimate objects. The lengths to which folks go to argue for their perceived "side" is ludicrous and anyone who does so is a corporate sheep buying into either company's marketing hype.
Move on with your lives people!
Why can't people on both sides stop being phallic-shaped erotic toys and just buy both and enjoy both? I promise having a 360 and PS3 in the same room won't make your house burn down or anything. They're inanimate objects. The lengths to which folks go to argue for their perceived "side" is ludicrous and anyone who does so is a corporate sheep buying into either company's marketing hype.
Move on with your lives people!
Well, if you have a look at the sticky about brakes (I think it is) it seems locked brakes are quite effective to stop a car after all but not a very good way to stay in control (of course).I know! Advanced driving lessons should be MANDATORY for sports car ownership.
Look how he locks up the brakes, he lost a good 2-3 meters sliding, had he braked smoothly he would have bumped into the van at most a scratch and a knick, with driving lessons he would know that less is more.![]()
Some of us can compare things without hating the other game or trying demostrate that one of them is perfect and the other is crap.
Some guys here have serious problem with debating the good and bad things about games, all ends in sports team vs sports team mentality were they cant enjoy both.
I agree 100% on all of it.I don't know much about the legal side of this topic (car manufacturers not wanting their cars to be shown fully destroyed). However, if PD have decided to incorporate damage into the game then damnit if I slam into a wall head on doing 220mph I want the car to be absolutely vaporized in some impressive display of destruction, bits flying everywhere and nothing left but a rollcage and flames. I'll be more than glad to have to pay the Cr for a new one.
It's either that or the car remains completely unharmed and bounces off the wall like a rock, that's fine too because at least it wasn't half-assed. What I DON'T want is a bent bumper or broken headlight. Lame. Do something or don't do it, don't sort of do it. This approach makes as much sense to me as making Spa completely flat, no hills or anything. That famous uphill S at the beginning is one of the best parts of the track...sort of doing stuff doesn't work.
I dont know if you are talking about me with that but i have both consoles and im a fan of both series since their beginings. Im comparing the damage in both games to indicate why im disappointed with the current level of damage in GT5 as i would point out GT´s excellent lighning and colour palette when im talking about the problems that Forza have in that area.
Some of us can compare things without hating the other game or trying demostrate that one of them is perfect and the other is crap.
Some guys here have serious problem with debating the good and bad things about games, all ends in sports team vs sports team mentality were they cant enjoy both.
You spoke about accuracy, and yes GT with real time damage and correct impact location is more accurate(see the Forza vids), maybe you mean damage sensibility?I compare it with Forza because that game as lots of brands too and when you are dealing with lots of cars brands you need to do a damage make happy even the most strict brands.
Sure Grid, Dirt, Shift have better damage but they have lot less car brands and also lots of their cars are race cars instead of production vehicles, so i clearly dont expect GT5 having damage up to the level of any of those games and would be unfair to compare it with those, same goes for Forza, thats why we can only compare those 2 games because they are under similar conditions.
Thats why and compared with Forza, the damage we have seen in GT is still lacking even when is suppose to be in real time, theres no paintscratches, they need lots of very hard hits to bend a litte and we have not seen any performance affecting damage.
After watching those videos, do you even think that GT5 at this momment have better damage than that? (at this momment) i dont think is not even close, in Forza the cars looks very punished after a big crash, with quite few parts falling off the car and even if is prerender and sometimes fails in correct hit detection is far better than a car that doesnt show almost any damage after 5 or 6 100 mph crashes.
You spoke about accuracy, and yes GT with real time damage and correct impact location is more accurate(see the Forza vids), maybe you mean damage sensibility?
Also is just a bit more than 1 minute demo with no damage options, we didn't see rollovers yet, we know that the race cars can be more damaged but not how far(see the Nascar car comments), we know that certain cars can lose bonnets, doors, etc, we know that Forza don't make differences in race cars damage, we don't know which are the GT5 damage options, we don't know how would be the visual representation of the mechanical damage, etc...
Knowing all that I don't understand why someone would want to continue comparing GT5 damage, demo or not, with Forza.
But I guess we'l have to wait until November to see if it pays off (in terms of damage and the results).
IMO, what we've seen thus far is a demo, probably beta version. Maybe we'll get to see the full thing in TGS.
I know this isn't directed at me, but I quoted you saying Forzas extreme damage is more accurate, and I provided a video showing how inaccurate the damage model is. Nothing to do with flaming or showing a biased opinion. I know some people get carried away with the 'this game' vs 'that game' topics, but some are very legitimate points.
You spoke about accuracy, and yes GT with real time damage and correct impact location is more accurate(see the Forza vids), maybe you mean damage sensibility?
Also is just a bit more than 1 minute demo with no damage options, we didn't see rollovers yet, we know that the race cars can be more damaged but not how far(see the Nascar car comments), we know that certain cars can lose bonnets, doors, etc, we know that Forza don't make differences in race cars damage, we don't know which are the GT5 damage options, we don't know how would be the visual representation of the mechanical damage, etc...
Knowing all that I don't understand why someone would want to continue comparing GT5 damage, demo or not, with Forza.
No I wasn't targeting anyone specifically. And I recognize you from FC(I'm THEODRID on there) so I know you're not a fanboy. I just hate that every thread or video or anything about either game degenerates into a debate.
I really need to buy a PS3 before GT5 comes out lol.
Why can't people on both sides stop being phallic-shaped erotic toys and just buy both and enjoy both? I promise having a 360 and PS3 in the same room won't make your house burn down or anything. They're inanimate objects. The lengths to which folks go to argue for their perceived "side" is ludicrous and anyone who does so is a corporate sheep buying into either company's marketing hype.
Move on with your lives people!
What you see in that video is a bug, its the hit detection box failing, thats why both cars are damaged without touching eachother, but again thats a bug and is not frequent, no game is perfect, GT will have bugs too as every other game so why dont we compare about the normal beheavior that happens the 99% of times that we play the game instead of an uncommon bug?
Based on that, yes Forza damage is much better because it shows lot more damage than everything we have seen in GT5 up to this momment.
Im not comparing 1 minute video vs Forza damage, im comparing everything we have seen in terms of damage in any video, i have seen the Lancer EVO X crashing and flaying, the RX7 getting crashed and the other car rolling over, the nascars crashes, the rally impreza and these videos.
Based in lots of hours of gameplay i think the damage in Forza is overall much more accurate to represent a crash.
Everything i have seen in GT damage to this point is disappointing, thats my personal opinion, we are just a few months away of the release and the game have been in development for about 6 years so i dont expect they do magic in the last 3 months or less (they have to do the testing, copy and distribution).
I hope havent show us all that they have done and the final damage is much better.
You never followed a GT development before right?we are just a few months away of the release and the game have been in development for about 6 years so i dont expect they do magic in the last 3 months or less
1. Forza damage is NOT accurate. It CANNOT be accurate because it is not based on hit detection rather it's just pre-textured/modeled damage that will appear when the car crashes.
2. Unlike Forza, the damage shown in GT5 is REAL-TIME, that means the game calculates the impact point and intensity (don't know how accurate or precise), and on that basis the car body deforms on that position only.
And as for Forza's damage model, it can only be realistic upto an extent - a few bumps and dents and a whole lot of scratches are NOT the result of a total rollover downhill followed by collisions with two or more cars.
But what everyone should realise damage is not realistic in either game, in fact it won't be for the next upcoming years until the proper hardware and physics are available. The closest we can get to realistic damage are in games like Motorstorm, Flatout (which had engines and teh shat modeled as well) and maybe DiRT and GRiD as well.