The Damage Thread - Best Buy Demo, Now Thats More Like It!

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Some guys really don't understand why GT fans have to wait 5-6 years for GT 5 and why forza fans have only to wait ~2 years or 3

In forza its not ''real'' damage , its not important if you hit a corner with 100 kmh or with 150 kmh , you will get all the time the same damage...

In Gt its not so , in Gt if you hit a corner with 150 and 160kmh you will see a difference between them
Watch the WRC video , there is the real damage

I think in this Enzo video the damage was set on low ( if you compaire it with the WRC video )

ICEMAN_ZIDANE ( and stop the **** with forza omg , go and compaire forza with nfs that would be good )
 
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forzastone.jpg

Off-topic, yes. But you should have at least saved that for November 2nd..
 
Forza was rushed, PD are perfectionists so when they decided to include damage in GT5 they wanted to implement it properly. The damage in FM3 is basically the same as FM2, except in number 3 you can roll your car over.
 
Yea im sorry thats what i meant the bumper, but i really think thats not the finial damage system. I agree with you the hood should be messed up. However if you look at this Image it shows the hood damage It is a production high class car so we will have to see how far it will get damage.

image01.jpg

One thing that strikes me about that screenshot is the fact that its roof appears to be buckled inwards, presumably as a result of a roll over. Looks great. :)
 
I don't see how it could be fake. It looks to real. Anyway, if it had rolled over, I would expect to see some cracked glass on the windshield, but I see none.

Except for the bumper and hood, the car itself is exactly a mirrored version of the car from the other pic.
 
Here is a pic from the same car as above without the front bumper. It was posted on the news page a while back. Could be fake.

granturismo5damagegt5so.jpg

It's fake, it is a mirrored and modified version of the other picture.
 
Here is a pic from the same car as above without the front bumper. It was posted on the news page a while back. Could be fake.

granturismo5damagegt5so.jpg

Blatant Photoshop job. It's merely a mirror image of the previous screenshot; not to mention the fact that they missed out the left wheel. :lol:
 
That forza pic looks like one of my sons hot wheels after a day of his abuse.(I buy him one every time I go grocery shopping)..it might be accurate for a hot wheel because its all metal, but the bumper looking its made of metal is kind of funny.

Meanwhile the giant Enzo picture from GT5 floating around here has a seriously twisted and paint-chipped nose-cone... which should be made of carbonfibre. Not to mention it's phasing through the body work.

Like I've said, I know there's the chance this isn't the final damage model for GT5. I only hope so, because so far, it's pretty disappointing, especially coming after Kaz' "expect perfection" hype-speak.
 
Isn't there a scratch... [EDIT] crack on the windshield? Starting under the mirror and going diagonal down and right (our right)? It could be some reflection effect though.
 
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Consider it a bonus there is deformation in street cars at all....
Remeber they were orginally only meant to have scuffs and dents
 
Isn't there a scratch... [EDIT] crack on the windshield? Starting under the mirror and going diagonal down and right (our right)? It could be some reflection effect though.

I think it's a reflection, but when you mentioned the mirror, I noticed the left side mirror (in the real image) is bent downward. That's a never before seen type of damage.
 
Wow, damage detail looks way better than forza 3's one.
Ferrari-California-Epic-Crash-525x295.jpg

Also strange how, in FM3, your bonnet can get all scratched up like that, from a head on collision, with no flipping or anything.
 
Consider it a bonus there is deformation in street cars at all....
Remeber they were orginally only meant to have scuffs and dents

I find it funny how without fail there's always the "think of it as a bonus" retort to any criticism of the game. Standard cars, damage, what next?

There was no real good reason for if they would've been limited to scuffs and dents. Other games have damage on road cars, so it can't be the "manufacturers are against it" excuse. PD's been given a far, far longer leash than nearly any other development team out there; given the year's they've had, it would've almost been a joke (to me, anyways) if they had released with what amounted to nothing more than some scuffs and dents as their "expect perfection" entrance into the realm of damage.

I still think we're going to see improvements to the damage model before release, but I'm not going to accept the current still-flawed examples we've been given just because the original stated goal of road-car damage was seriously behind the curve.
 
Damage wasn't actually part of the GT5 foundation to begin with. I think they only started working on it last year, and showed what they had after a months work with the Subaru rally car . At the time PD did say only race cars would have any sort of deformation and extensive damage
A little later on all we saw was paint scratches on Premium street cars.

When we first saw deformation on street cars, it was shock.
 
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I don't know much about the legal side of this topic (car manufacturers not wanting their cars to be shown fully destroyed). However, if PD have decided to incorporate damage into the game then damnit if I slam into a wall head on doing 220mph I want the car to be absolutely vaporized in some impressive display of destruction, bits flying everywhere and nothing left but a rollcage and flames. I'll be more than glad to have to pay the Cr for a new one.

It's either that or the car remains completely unharmed and bounces off the wall like a rock, that's fine too because at least it wasn't half-assed. What I DON'T want is a bent bumper or broken headlight. Lame. Do something or don't do it, don't sort of do it. This approach makes as much sense to me as making Spa completely flat, no hills or anything. That famous uphill S at the beginning is one of the best parts of the track...sort of doing stuff doesn't work.
 
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I don't know much about the legal side of this topic (car manufacturers not wanting their cars to be shown fully destroyed). However, if PD have decided to incorporate damage into the game then damnit if I slam into a wall head on doing 220mph I want the car to be absolutely vaporized in some impressive display of destruction, bits flying everywhere and nothing left but a rollcage and flames. I'll be more than glad to have to pay the Cr for a new one.

It's either that or the car remains completely unharmed and bounces off the wall like a rock, that's fine too because at least it wasn't half-assed. What I DON'T want is a bent bumper or broken headlight. Lame. Do something or don't do it, don't sort of do it. This approach makes as much sense to me as making Spa completely flat, no hills or anything. That famous uphill S at the beginning is one of the best parts of the track...sort of doing stuff doesn't work.

I wouldn't go as far as saying the damage has to be perfect, but I agree. Kaz himself has been quoted saying the exact same thing. If they were going to do damage, than they would do it properly. I hope they did and what we saw is just limited damage for some reason.
 
One thing that strikes me about that screenshot is the fact that its roof appears to be buckled inwards, presumably as a result of a roll over. Looks great. :)

I never noticed that. That's pretty impressive. All it needs to "ice" this "cake" is a cracked windshield.

But, if that doesn't happen, oh well. GT5 won't be leaving my PS3 for quite some time.👍
 
I wouldn't go as far as saying the damage has to be perfect, but I agree. Kaz himself has been quoted saying the exact same thing. If they were going to do damage, than they would do it properly. I hope they did and what we saw is just limited damage for some reason.

Yeah, that's basically my feelings on the subject too. I don't need it to be perfect, but if PD's going to make a lot of noise about including it, it should be done at least up to par. I understand it's more taxing on the system that it's real-time and not pre-scripted (which is a commendable choice by PD), but it's obviously running on some kind of toned-down setting (or, and I really hope I'm wrong, PD has deliberately made it inaccurate), because those cars were hitting a wall well over 100mph and coming out with a few tiny scrapes and dents. That just doesn't sit well with me... so I'm forced to assume this really isn't the final example of damage. So I'm definitely open to the idea it'll be very well-done come Nov 2 :).
 
no way that's the final damage or game build. never heard of a beta featuring everything that the final game would feature. and were talking about pd here, so they always make things nice and pretty by the time the game hits. I don't think they're going to play ALL their cards just yet.
 
I don't expect anything to be perfect, don't get me wrong. I just think it's better to fail at the execution stage (a wide-open Enzo hauls into a barrier doing triple digits and is absolutely demolished, but the demolition process and the resulting carcass don't look as accurate or impressive as we might hope) than at the concept stage (said Enzo escapes with a broken nose cone).

One's bad but it's a videogame, I can live with it. The other is just terrible, worse I'd say than not trying.
 
Damage wasn't actually part of the GT5 foundation to begin with. I think they only started working on it last year, and showed what they had after a months work with the Subaru rally car . At the time PD did say only race cars would have any sort of deformation and extensive damage
A little later on all we saw was paint scratches on Premium street cars.

When we first saw deformation on street cars, it was shock.

This game has been in development for about 6 years, Kaz has been talking about damage since the TGS 2006, so please dont tell us that wasnt part of the fundation and they have been working for atleast 8 months, thats a lot of time, clearly they can do better
Also, then why he told us back in october 2009: "expect perfection"? if he wasnt even working in damage already.

This is not a bonus and is not a last minute unimportant feature, thats why im disappointed with the damage they have show. I was expecting much more, atleast to the level of Forza (which is the only other game with so many brands) and even when is suppose to be real time (we need more videos to know that) its quite lacking, the more extensive visual damage of Forza is much more accurate in my opinion.
And yet im waiting for the performance damage, i hope it will be harsh to make the races more clean.
 
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This game has been in development for about 6 years, Kaz has been talking about damage since the TGS 2006, so please dont tell us that wasnt part of the fundation and they have been working for atleast 8 months, thats a lot of time, clearly they can do better
Also, then why he told us back in october 2009: "expect perfection"? if he wasnt even working in damage already.

This is not a bonus and is not a last minute unimportant feature, thats why im disappointed with the damage they have show. I was expecting much more, atleast to the level of Forza (which is the only other game with so many brands) and even when is suppose to be real time (we need more videos to know that) its quite lacking, the more extensive visual damage of Forza is much more accurate in my opinion.
And yet im waiting for the performance damage, i hope it will be harsh to make the races more clean.

Not sure if this has been fixed from the demo as I haven't played F3 in a while due to my friends 360 getting RRoD but this is pretty silly looking (not just the fact that the cars didn't even make contact, but how the damage wasn't specific to the area of impact):

But I do know that in the final game if you hit a portion of your car on a wall, scratches and dents will appear on other areas that weren't even impacted.
 
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I don't know much about the legal side of this topic (car manufacturers not wanting their cars to be shown fully destroyed). However, if PD have decided to incorporate damage into the game then damnit if I slam into a wall head on doing 220mph I want the car to be absolutely vaporized in some impressive display of destruction, bits flying everywhere and nothing left but a rollcage and flames. I'll be more than glad to have to pay the Cr for a new one.
If you put destruction on such an higher level I'm sure that you will enjoy this rather than a GT game:
http://www.amazon.com/dp/B002NTDXPU/?tag=gtplanet-20

The legal side is that you never will have that level of destruction on a branded domestic car, just look at Forza. Also hope for a higher level of damage on race cars but not to a point of a pilot death.

the more extensive visual damage of Forza is much more accurate in my opinion.
Organ-Donor has explained, I don't know why people keep coming to Forza's visual damage for reference, is one of the worst implementations rather simplistic and not very accurate. You will need to wait until the final full damage, specially on race cars with lost and broken parts to compare.

Forza 3 is even more restricted than Shift, GRID is the best example and I doubt that GT5 will achieve that level on race cars, but better than Forza? sure.



 
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It's either that or the car remains completely unharmed and bounces off the wall like a rock, that's fine too because at least it wasn't half-assed. What I DON'T want is a bent bumper or broken headlight. Lame. Do something or don't do it, don't sort of do it. This approach makes as much sense to me as making Spa completely flat, no hills or anything. That famous uphill S at the beginning is one of the best parts of the track...sort of doing stuff doesn't work.

If the uphill S is that famous, then tell my why you can`t give it its correct name... Eau Rouge :D

I don`t get your problem. Small dents or something like that is much better then nothing. You said you want a car to be completly vaporized... K, then tell me what happens with the driver?

All those damage crying makes me really sick. Guys like Jackie Steward would have done everything to make the reality on race tracks "boring" such as GT5P and some gamers want the total opposite. Strange, isn`t it? :D

Im fine with small dents, brocken bumpers and -the most important thing- mechanical damage.
 
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