Pak
Quote:
You can tell very little about physics from videos.
I can tell that someone is flatout in the middle of a corner. So from what I've seen in these (not final builds) videos
Most notably most of the videos ive seen have not shown the game at its full realism.
Most vids at the very least show people using Normal Tyres=Arcade full grip.
This allows you to be flat out accelerator in the turns.
ANd you can have your foot on the floor, you still got to wait for the phyiscs engine to bring up the power and the revs.
In order to appreciate the fullness of the physics engine as seen in prologue, you have to set traction off in the menus, assits off, then select Road tyres, and then you really do need the new Driving Force Pro at full feedback.
The Game is actually quite difficult for most people to play when set up this way, and any thing but the shopping trolleys under full acceleration, or to high entry in the corners will be all over the road, then the feedback in the wheel kicks in and gives the Pendulum effect which upsets the balance and the steering, this is something that you can not get with the Dual shock.
Under those settings, braking points are essential, correct entry speed, and feathering of the throttle until you find the grip is essential, If not you will slide horrendously in the turns, get all out of shape and more often than not end up spinning out. (this is not always the case if you use Normal tyres and assists).
In Gt4P many people complained how difficult it was to keep the Maclaren on the track for 10 laps in the catch up test.
Just take it out on the track and turn off the assists, and see how hard it really is.
If you nail the throttle anywhere in a turn you will be instatnly off in a spin, same if you put it over the curbs, and upset the balance.
In order to fully appreciate the Physics The DFP is essential, with the pad it becomes more unrealistic.
I dont want GT4 to model real life to perfection, everyone would be crashing out all the time, there has to be some element of fun.
But what it does do is give the best feeling of actually controlling a car in any console game so far.
And each individual car is modelled with a set of statistics taken from the real world counterpart, which Pds physics engine quite effectively according to lap time comparisons, represents each individual cars charachteristcs quite effectively.
If Forza is Better, I dont really care, I will enjoy GT4.
If Forza ends up anywhere near as good as GT4, and provides a wheel that feels real, then maybe ill consider that aswell.