Yea, they're bright that's for sure. I've read other posts regarding this as well, seems like were stuck with it. I haven't found anything on Fanatecs site as well.
Do you notice a change in brake force and steering rotation FF?
Whatever they patched to get rid of the rattle feel seems to have improved the feedback into the wheel. To me, all the cars seem to handle better. I've been unable to drive the KTM and the honda 2 & 4. I tried them this morning to see if it was just me/new cars. Well, now all of a sudden they're drivable. I'm thinking it's a combination of the game updates and the patches they've included for the wheel.
I've been really struggling since the last update and had all but given up on the weekend races because I've not felt comfortable with the wheel knocking through turns. I was giving so much speed away in the turns trying not to induce the knocking with the front end washing out, it was very frustrating. I think I'll be on track this weekend.
Can't remember who asked, but this is how I make the decal kits for race car replicas.
My primary software for GT Sport SVG decals is Affinity Designer. I just download the image(s) of the car from each angle I can find to my artboard then trace the main design with the pen tool. Remove the photo, then with shapes and art sets I overlay or convert the outline into the finished set of decals. Seems like a lot of work, but even the most detailed designs can be done in a very short period of time once you get used to the workspace and the tools.
Note: The image of the car in the photo was one of my own designs snapped from GT Sport. I fit the decal to the car before uploading them into GT Sport. I was double-checking the layout here to make sure it's exactly what I wanted. You can see the almost completed car on my activity feed. That is about 10 minutes of work to get it to that point. If you're interested in Affinity Designer you can check out any of the hundreds of YouTube vids.